In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
User reviews:
Mixed (41 reviews) - 48% of the 41 user reviews in the last 30 days are positive.
Mostly Negative (5,410 reviews) - 35% of the 5,410 user reviews for this game are positive.
Release Date: Nov 15, 2013

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Buy X Rebirth

Buy X Rebirth Collector's Edition

Includes everything in the Complete Edition, plus the 2 volume soundtrack and additional artwork.

Packages that include this game

Buy X Rebirth Complete

Includes 3 items: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost

Buy Egosoft Collection

Includes 9 items: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

Downloadable Content For This Game

Buy X Rebirth Collector's Edition Upgrade

This Collector's Edition of X Rebirth includes the following items: The Teladi Outpost, Home of Light, Soundtrack Volume 1, Exclusive: Soundtrack Volume 2, Optional download: X - The Space Opera - Per Musica ad Albion, Bonus download with artworks and X encyclopedia


Collector's Edition

This Collector's Edition of X Rebirth includes the following items:

  • DLC: The Teladi Outpost
  • DLC: Home of Light (new!)
  • Soundtrack Volume 1 (MP3)
  • Exclusive: Soundtrack Volume 2 (MP3)
  • Optional download: X - The Space Opera - Per Musica ad Albion (Video)
  • Bonus download with artworks and X encyclopedia

The bonus content will be placed in your X Rebirth installation folder:
...Steam\SteamApps\common\X Rebirth\Bonus Content

About This Game

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game. Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.


TRADE! A fully simulated economy that means your actions really do matter. Travel the space highways to find profit in gigantic space cities, swarming with ships and drones.

++ Every ship you see has a task. Stop a freighter from reaching its destination and its cargo will be stopped too, causing prices to rise. ++

FIGHT! From small scale skirmishes to epic fleet encounters, battles in the X Universe know no limits. Choose to fight for the military, work for the police or be a lawless pirate, or if you prefer just fight when you need to defend yourself - it's up to you.

++ Take the action right into massive structures. Target turrets and shield generators to weaken your enemy, damage engines and jump drives to prevent their ships from escaping, or stop their factories producing to cripple their economy. ++

BUILD! Create your own empire! From trading stations to large factories, farms to hightech military complexes, everything can belong to you. Build for trade and profit or to strengthen your military presence and dominate your enemies.

++ Extend and upgrade your stations to make them operate more efficiently, with every element visible in glorious animated detail. Harvest your own resources to keep your empire running smoothly. ++

THINK! A rich, detailed history and a deep complex plot await you, but you are free to decide when and where to take part. Explore the universe at your own pace - choose your own path and create your own destiny.

++ Get up-close and personal with aliens and humans alike. Land on stations, meet people, then accept missions from them or hire them as crew members for your ships. ++

TRADE, FIGHT, BUILD, THINK... in the X Universe - the biggest sandbox this side of the galaxy.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP3 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    • OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Version 9.0c
    • Storage: 12 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    • OS: OS X 10.9 Mavericks
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Pro
    • Storage: 8 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    • OS: OS X 10.10 Yosemite
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Nvidia GT750M, Nvidia GT600 series with 1 GB RAM or better, AMD 6850HD with 1 GB RAM or better
    • Storage: 12 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Storage: 8 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT600 series with 1GB RAM or better, ATI 6850HD with 1GB RAM or better
    • Storage: 12 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (41 reviews)
Mostly Negative (5,410 reviews)
Review Type

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3,382 reviews match the filters above ( Mostly Negative)
Recently Posted
22.0 hrs
Posted: September 24
The price here is rough. I got the Complete version for $25 and getting a lot of enjoyment out of it. It plays more like Freelancer than an X game though.
Helpful? Yes No Funny
0.5 hrs
Posted: September 24
not my type a game!!
Helpful? Yes No Funny
95.6 hrs
Posted: September 19
The game is nearly unplayable without mods. The basic concept of the game is good, but if you want to get anything besides frustration from the game, you will need to change it with mods.
There are some good ideas and concepts in the game, but they sadly are wasted.
Helpful? Yes No Funny
4,324.5 hrs
Posted: September 19
I would recommend the game to other space gamers. Ego soft fix this game from its origanal form 1.0.
I played from start of 1.0 tell the presant,the game that everybody is playing today is alot differnt than the game on strat date. I would give this game at least a met score at least a eight out of ten ten being the best.Thats being modraten, The reson why is it was bad at frist start but ega soft always fix ther games unlike other gaming companies that have that attude you don`t like fix it your self. If the game XR did good on game start 1.0 I would give it a ten out of ten.
Helpful? Yes No Funny
48.5 hrs
Posted: September 18
Helpful? Yes No Funny
Skye Reytal
0.5 hrs
Posted: September 16
Product received for free
10/10/10 soooo much better then EVE lol
Helpful? Yes No Funny
13.9 hrs
Posted: September 15
So X Rebirth was poorly received by just about everyone when released. As someone who has thousands of hours in X3TC I held back. There were some updates and the game went on sale so I tried it. It was terrible.

Here I am couple years later, hearing that the game and expansions have improved this once terrible game.

Guess what, it hasn't. If I didn't have as many hours in it as I do (really trying to give it a chance and lets be honest, I spent most of my in game time trying to get the controls right or just flying a little bit which was wated time) I would ask for a refund.

I don't normally rant or get really angry like many people on the internet, I find myself always trying to be calm, reasonable, and logical. Holy ♥♥♥♥ I hate this god damn mutherfracking game. It is terrible.

Controls - Terrible
Story - Terrible (buggy as hell still)
Voice Acting - Terrible (seriously I think monkeys playing bongos would be a step up)
Gameplay - terrible (besides the bugs for the main story mission I can't even do the main missions without dying even though I'm following their tutorial? I have thosands of hours in X3TC I'm no noob)
Ships - Terrible (this companies great plan to remove the thing that made previous games great, still stuck with this ♥♥♥♥♥♥ ♥♥♥ single ship, even with mods for capital ships, which you gain and lose in the first few hours of the main story, it still blows giant donkey nuts)

This might be the worst game I've ever purchased. I keep wanting to give it a chance because of X3TC being so god damn beautiful, but each time I try I feel like I opened a portal into the abyss and let the void suck the life and enjoyment out of me.

There isn't even any decent imformation about the game from within explaining things or on websites (guess no one else cares to share because no one plays it).

Seriously, if you are thinking of buying this game, don't. If you think, it can't be that bad, it is. Save yourself the money and stay the ♥♥♥♥ away from this. I regret purchasing this in every way.
Helpful? Yes No Funny
59.5 hrs
Posted: September 15
TL;DR: Dis game is awsome!!1!!11 You shoot stuff and all!!1! Lol xoxoxoxo!!1

And now for a more balanced approach. My review is based on version 4.0 with both Teladi Outpost and Home of Light expansions.
X: Rebirth is of a space sim genre with strong elements of a strategy game and resource management as well as some elements of a cRPG. The player is responsible for direct control of a single spaceship with numerous sub-systems (ie. remotely controlled drones) and indirect management of a fleet of owned ships as well as stations. The player can also dock, disembark and walk around stations and in the docking bays of friendly or neutral ships.
It is a projected 'step forward' from the previous, well known titles of the 'X' saga and was intended to be a fresh take on the aging idea. While comparison to previous X titles is inevitable this game should (IMHO) be played and assessed as a stand-alone.

The Likes:
- The trading system is diversified and hardly ever boring, there are dozens of wares and a complicated system of supply and demand to tackle.
- The more work you put in, ie. exploring systems and stations, the more benefits you reap. Establishing trading agents on every station pays off handsomely in mid-to-late game.
- All trade details in one screen, easy to execute, feels more 'hands on' and definitely makes the player feel as if they're sitting at the Wall Street Market waiting for this one golden opportunity. Ordering your ships around makes for more immersive experience than just setting everything up and leaving the fleet on auto.
- Capital ship combat. In contrast to many similar titles, the capships are meticulously designed with many parts that can be targeted and destroyed without ripping the hull to pieces and the player can easily take advantage of blind spots.
- Being confined to a small craft brings fun back to flying. Sure, all of us want to stand on the bridge of a mighty battlecruiser and feel invincible... but to be honest, in X3 I have always kept my M1's and M2's on escort duty due to their slow speeds and sluggish response, and used M6's to fly around. Rebirth does exactly that - gives you a perfectly balanced ship to do your day-to-day work whilst retaining the possibility to command a fleet of destroyers.
- Boarding actions. The game expands on the idea first introduced in the previous titles and adds a certain depth to it. Capturing a capship now involves quite a lot of work but it pays off handomely and piracy is much more viable than in other, similar titles, even with the recruitment costs of your expendable meatshields marines.
- Did I mention capital ship combat? Yes, I did. Lemme just add, that witnessing two destroyers slugging it out is a sight to behold.
- The stations are highly detailed and actually 'feel alive'. While some may superficially resemble one another, the final result is actually rather customizable. They are vast installations, spanning several kilometers, with various, highly detailed and targettable components and interiors that may be visited (and looted).
- The station building aspect is very well fleshed out and though out, with plenty of customization options available.
- Missions. I find they are a good source of money throughout the game. They are varied enough not to feel bored after an hour and they are quite rewarding.

The Dislikes:
- Steep, unforgivable learning curve, with not many tutorials to learn from. The actions are also very badly explained and results can be heavy - click a wrong button and you're set to loose thousands of hundreds of credits.
- Ant work. Grindfest. Repetitiveness. These are in-built in some parts of the game and are actually required to lift your new-game off the ground - exploration of the sectors in the beginning coupled with mindless scanning of the stations are a must if you want to earn any credits when trading.
- The profits made are a drop in the ocean of your needs. You may hunt around for good deals and trade massive amounts of wares, but it takes dozens of those to earn enough to return the investments made when buying a new ship or building a station.
- The flight model is simplified and resembles flying through thick pudding. Same with combat - dogfighting, which gets boring quick, against oponents that do the same maneuvers over and over again, is something you will get annoyed by quickly.
- Selection of weapons is silly - only one of each is permitted even though the ship has five hardpoints and the guns themselves are rather generic, ie. a blaster, a shotgun, a machine gun, a laser and a plasma gun. Gone are the days of balanced loadout of exotic weapons.
- Choice of interiors is limited. Sure, there are variations between stations, cultures and even between docking points of the same station, but it's just a 'procedural oatmeal' with rubbish bags generated in different parts of the same half a dozen layouts. You've seen everything after an hour.
- Money! Everything is so horrendously expensive!
- Horribly streamlined. Egosoft made an effort to bring the game to the consoles and in the process has made the UI clunky and hard to control.
- Dumb AI. Duuuumb AI. Whilst better than most, forget any sophisitcated tactics and moves.

To summarize - X: Rebirth is a good game that offers a lot of entertainment, but suffers from many bad development decisions. I know many players feel burned and this is reflected both here and on Metacritic, mainly because they perceive it as a step back. however, I have had plenty of fun playing this game and would recommend it to any spacefaring gamer out there. It is a relaxing experience that gives the player sense of accomplishment whenever a great trade deal is secured or a new transporter is released from the shipyard. There are hundreds of tiny things that make this game enjoyable... but I may well be the only gamer that enjoys 'parking' the Skunk right next to the brigde of my Heavy Sul, giving orders to the captain and listen to the whine of the engines as they hurtle the capship through the sector, dragging me alongside whilst I'm enjoying the view...
Helpful? Yes No Funny
33.2 hrs
Posted: September 14
There are so many things about this game I love. The atmosphere, the universe, the ships, the music the controls—this game has so much going for it.

Unfortunately, the campaign is *completely* broken. Plutarch mining Corporation, the entity that runs essentially all but one sector, attacks you everywhere you go, no matter what you do. Warp to a new system? Well too bad for you, 6 ships are immediately waiting to kill you. Thought you would trade some wares, huh? Tough, because there will be 20 ships that are all hostile towards you, and when you fight back in self defence, the station will actually send the police on you as well.

Even in the sector controlled by the ENEMIES OF PLUTARCH, should you dare to defend yourself when they fly into enemy territory and attack you, their enemies, your alleged "allies", will actually get mad at YOU for fighting their enemy when they attacked you in their own sector. It's unbelievably stupid, to say nothing of infuriating.

It has been a long time since I've seen such a terrible and broken campaign.

And it's so painful, because so many other aspects of the game are actually quite amazing. There's notmuch else really like it, it feels like you're a Han Solo out there in space trying to make your way. The atmosphere is top notch, and even the places where the game falters like in the interior stations and characters, just feel like a bonus that simply wasn't done very well. It bothers a lot of people, it didn't me.

But it's all ruined by the busted campaign. Any enjoyyment I've had has been completely trashed by being unable to even play the game, because I can't get futher than 10km without being shot to pieces by 15 ships and a station. I would rather the game crash and just not let me play at all.


Because of this, I just can't recommend it.
Helpful? Yes No Funny
25.2 hrs
Posted: September 12
Impression comes from someone who has played ALL parts of the X-series before.

Don't buy it.
The X-universe is big and much can be made out of it.
Unfortunately, this time they got dragged into a black hole as it seems.

Let's hope that if they ever get out of it, they may hopefully bring something that is actually part of the X-universe.

Reboot is fine, but taking out key elements of the game was a very bad idea.
There is too much bad to be mentioned or remembered to think of the few good things it brought.

The following is either missing or became much worse compared to previous titles:

  • The big soundtrack
  • Clearly arranged interface and simple HUD
  • Easy-to-learn controls
  • A huge universe split into many sectors, each of them looking different
  • A story that does not force one to be played in order to advance in the game...

Wait for the next game, for a reboot of the reboot or a game based on X3 (or X2 atleast).
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
38 of 54 people (70%) found this review helpful
1 person found this review funny
Not Recommended
26.0 hrs on record
Posted: August 25
First impression 5 hours in is pretty horrible. Knowing myself I'll keep going until I've seen everything the game has to offer even if I regret spending those hours later, so I'll update this review if it gets better. I've played all previous X games from X2 on BTW, but I'll try to have an open-minded approach to this one.

- Decent graphics in space, some pretty impressive sights
- Basic control with gamepad is good
- Fully modeled cockpit with a copilot is pretty cool, let's see if it gets old
- Shooting feels good
- Capital ships with destructible subsystems
- Some gameplay elements like boarding ships feel a bit less tacked on than in X3
- No sudoku puzzle through text entry (so far)

- Game flashes brief and vague messages about features and commands at the worst possible moments. There's no way you're gonna learn how to play the game that way. It also sometimes fails to adjust to context, i.e. you can stop autopilot by hitting the "brake/reverse" button on the gamepad, but the game never tells you! It prefers to tell you to press Shift-A.
--> As bad as No Man's Sky is, it does a good job of introducing the game's commands, with repetitive and contextual prompts. Check it out devs.
- With so many commands the gamepad command binding would need support for long presses, dual presses, and so on. X3:AP had commands that worked like that if my memory is good.
- Yawn-inducing story that doesn't mesh well with gameplay at all. It temporarily takes away a ship without warning, puts most opportunities for business in hostile zones... X2 had the common sense of giving you the occasional breathing room in a relatively safe environment to experiment with the game.
- You spend most of your time listening to the highway music, your view obscured by the highway walls. Missions so far involve a lot of boring travelling this way. (Contrast that with earlier X games where you traversed amazing looking sectors with great music.)
- Space stations are all nearly exactly the same inside, there's basically one interior model.
- Travelling involves holding down the left trigger all the time if you want to move forward. Ok in a racing game maybe, not in a space game where you spend most of your time monotonously moving forward. (You can work around that by using keyboard commands.)
- You must hunt tiny icons for docking points, material selling points, station scanning, and so forth. It's really hard to associate those icons with what they're supposed to be floating above (especially the "info" icons) and they get obscured by other objects.
- Everything looks aliased as hell from a distance even with 8x anti-aliasing, with a distinct "crawling" effect on distant objects as you move around.
- What the hell is this map. It's completely unintuitive compared to X3, is useless for exploring, useless to get an overview of services offered in an area, and clicking anything zooms and pans you in unhelpful ways. Highways are not named or numbered and show where they're going unless you've let the game plot a course for you.
- Lack of soul. No news of what's going on around the universe, no description for each sector like in previous X games (occasional video when entering some areas). All you get is descriptions for wares and (apparently) an underlying economic simulation.

Lastly something in a recent interview with the lead designer that really stuck with me: he says he avoids playing games with similar elements to this one to avoid being influenced by them. Well play them you idiot! This way you might learn about best practices instead of (badly) reinventing the wheel.
Oh yeah, he also keeps complaining about how it's hard to keep their core X3 audience happy, as if that's the reason for X Rebirth's failure. I've never been a fan of X2/X3's late gameplay of watching your bank account increase by itself, and I'm still not impressed with this game. Sorry guys, maybe you just made a bad game irrelevant of audience.
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15 of 22 people (68%) found this review helpful
1 person found this review funny
Not Recommended
13.2 hrs on record
Posted: September 4
Would rather spend all the time I did trying to play this game on No Man's Buy.

Go pick up X3: Terran Conflict + Albion Prelude. 10x better.
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11 of 15 people (73%) found this review helpful
17.1 hrs on record
Posted: August 29
4.0 + DLC Review

TL;DR: This is not X4 and it's not meant to be X4. It's a good space-combat-and-fun-flying-around-in-space-sim which has an ill-designed but workable economic system. Dont expect to play for thousands of hours but you can still get more playtime than most other AAA titles.

I played a fair bit of X3 TC and AP back in the day. I loved those games so much that I pre-ordered the metal collector's edition for XR. However, the game was a mess at launch and I never really played it until now. With patch 4.0 and the two expansions, the game seems pretty solid.

It's not a successor to X3, it's a different game. If you wanted X4, you won't like this. But if you are new to the X series or can approach X:R as a different franchise, free of the trappings of it's predecessors, then you might just like it.

The good:
- The graphics quality and performance is amazing. Though it's not as pretty as Star Citizen (check the Gamescon 2016 demo), or E:D in the Vive, it's still gorgeous and atmospheric. And I am surprised at how smooth the game is even with ultra settings at 1440p and zipping across with amazing speed along the highways. This on my 2 year old 780 Ti. The stations are huge and detailed (from the outside). You can walk around inside the stations if you want to, but that part is ugly.
- Combat is decent- I honestly enjoy it as much as in X3.
- The world seems alive. There are literally hundreds and hundreds of ships chugging along the routes and they actually look like space cars and sapce lorries on a busy space highway. Billboards light up the routes, stations look believable, you can even pimp up the cockpit somewhat.
- No crashes so far, no serious bugs noticed.

The bad:
- You can pilot just one ship- which sucks (though you can hire NPCs to run other ships for you). Also, weapons and equipment types are very very limited. This is my biggest problem with the game so far. It just seems very light on this front.
- The Economy - it's kinda broken. To be fair, I have never played any game where the economic aspect seemed to be perfectly simulated. However, it's salvagable to an extent - at least in some zones.

Also, do check out the Steam workshop for mods. Many of them provide great quality of life improvements. There are even some big ones that fix the shortcomings that I have mentioned here, but then can only go so far.
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9 of 13 people (69%) found this review helpful
154.7 hrs on record
Posted: September 10
I've had a long relationship with this game. I played it when it launched, and hated it. I played it around v2.5, and was frustrated with it. But finally, at v4.0, the game is... Competent.

So, how can I put this? X Rebirth in its 4.0 state is like a roughly-cut imperfect diamond; it's got a lot of facets but none of them shine as brightly as they could. All of the aspects of the game do come together to create a compelling experience, but its not without some slight frustration and disappointment.

The game prides itself upon the facets of TRADE, FIGHT, BUILD, THINK, so let's break it down that way.

TRADE is much more involved versus prior X games, keeping the player engaged with their trade ships, a change I rather like. You have to find trade offers and send orders to your ships to execute the trades through a manual process. This is made easier through the acquisition of Trade Agents, who will keep you up to date on current prices on individual stations. The game provides a handy interface for quickly finding and executing those exceptional deals, once your catalog of stations is large enough.

Despite all the updates, the interface is still your greatest enemy when trading. The game is asking you to get your hands-dirty with micro-management while providing you an interface that just barely makes it possible. Wares are given top-billing with stations being sorted by wares, and while this is what you want 90% of the time, there is that 10% where you might want to see wares sorted by station. This is not a possible way to search, however.

Other small aggrevations, like the routes traders may decide to take, like through unexplored sectors with angry cap-ships blowing up anything that moves, means that you'll encounter frustration from time-to-time as a trader.

FIGHT has also been improved. Rare is the time I see ships attacking space stations by rubbing their nose cone against its hull! (It still happens though... Shameful...) Dog-fighting is an identical experience no matter what faction or ship you're engaged in. All AI ships fly out a ways, come screaming in guns a-blazing (almost always out-of-formation), usually collide with you, and then go flying off to repeat it, cork-screwing if you happen to be shooting at them. Even the tankier ships with terrible maneuverability, like the Xenon P, will do this despite being ill-suited to it.

Almost all capital ships are completely defenseless versus a meticulously-controlled Skunk. Your little ship, once upgraded, can execute surgical attacks, hanging out in blind spots and picking off systems, breaking the legs of even the largest, most fearsome ships. Many cap-ships provide perfect little hiding spots for you to even recharge your shields hidden away from enemy fighters (looking at you Xenon I, the most "fearsome" ship in the game). It just seems kind of weird that capital ships have no defense against this. At least make it so the Skunk's shields can't recharge while in an enemy cap-ship's area of influence! Come on!

Finally, fleet-actions are left entirely to the AI, which we've already seen, is pretty dumb. You can hang out on the deck of one of your cap-ships while it blows things up. You can tell it what to focus attention on but cannot take direct control or even provide strategic guidance, RTS-style. Just kick back and hope your ship's AI doesn't do anything completely asinine.

Suffice it to say, combat feels like one of the shallower aspects that X Rebirth offers. Smarter, ship-class-based combat AI would go a long ways toward bringing this up to par.

BUILD, on the other hand, is one of the game's stronger offerings. Station construction and management is straight-forward, the offerings of stations are diverse, and a lot of leeway is given to the order that construction will occur. You can prioritize getting one ware producing before another. Stations are being handled better than they ever have been in previous X games.

There is very little to complain about when it comes to building stations and your influence on the economy. The campaign tutorialization left out some important information (that the list of stations that can be built is based on the faction that built the constructor ship; screw you DeVries!) and I wish station traders could leave the system to obtain resources, but these are pretty small complaints. X Rebirth did pretty allright here!

THINK is a little vague, in concept, but I'll assume it's about integration: pulling all the other facets together to advance in the game. This is where the compelling experience I talked about comes through. The games gives so many tools to exploit in so many ways, one play-through can be entirely unlike another.

In building your trade empire, you may want to obtain a small military to protect your ships in contested areas.

Maybe you want to train the toughest marines and sac cap-ships to resell for massive profits.

Be a cut-throat and pirate the cargo of one faction to sell it to another!

Literally, you can do ALL these things as the opportunities merit, and many more things I haven't even mentioned yet, like hacking space stations! This is where the true meat of the game comes from and why you will spend dozens of hours in this game. It's just that you will often find yourself wishing for small changes to make the overall experience even better. You'll wish that last fight was a little more challenging, or that the trading was a little more streamlined, or that the small-talk mini-game would just go off and die already.

The small-talk minigame is honestly the worst part of this game. Let's just end on that.
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13 of 22 people (59%) found this review helpful
5.9 hrs on record
Posted: August 27
Look this game was a trash bag on launch. But they have put years of support and patches into and and it's finally at the state it should have been on launch day.

So, dont ever pre-order from them again but I think it's worth a shot now.
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11 of 19 people (58%) found this review helpful
1 person found this review funny
30.2 hrs on record
Posted: August 25
Really fascinating and fun space sandbox game! I love the mix of piloting a ship, combat, being able to build your empire, and explore! The universe seems alive and immersive, things happening around you all the time, and it looks gorgeous to me.

Refreshing to be able to do this in a fully offline, single player environment, with proper saved game mechanics. I don't get punshed for experimenting and don't feel like I'm looking real money when my ship blows up. Just all around rewarding and easy to get into and have fun.

There is a bit of a learning curve at first, but honestly that's kind of what makes the game interesting.
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3 of 4 people (75%) found this review helpful
Not Recommended
25.5 hrs on record
Posted: September 8
I can't get on with this game at all and trust me I really tried. The highways are rubbish I have no idea where I'm going or how it works. I so much enjoyed x2 and x3 and this game just sucks. Why fix something that isn't broke. Even after all of the updates I still can't get on with it and I have given up. To me it's a very poor addition to the series and a massive backward step.
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6 of 10 people (60%) found this review helpful
Not Recommended
25.4 hrs on record
Posted: September 2
I can't stand this game, don't waste your money or time on it!!!
Me personally the graphics is good, the space stations look like cites in space but that's about it. The game play is weak, You can only pilot one ship, and ingaging combat is annoying. simply put I don't like it at all. I pray Star citzen will be a better game.
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7 of 12 people (58%) found this review helpful
27.6 hrs on record
Posted: August 28
The game's alright. They fixed most of the issues it had, from what I've heard. It has pretty graphics, but the character models are extremely ugly and are an eyesore. Still, this game has more content than Elite Dangerous and feels overall more complete. The devs didn't just drop the whole thing when everybody started bombarding them with negative reviews and angry comments, they deserve a little more love and some respect for their determination to finish what they've started, great effort.
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7 of 12 people (58%) found this review helpful
Not Recommended
38.8 hrs on record
Posted: August 30
Huge fan of the X series... I waited and waited for this game and as we know the launch was atrocious. I have yet to delete the game as I keep coming back to see if it has improved and while performance wise it has, it just is not a good game. The x games had a great following of loyal fans... but this game has just gone so far astray to what X is that it can hardly be considered part of the series. You can only pilot one ship... the highway system of travel is absurd... any graphics outside of your ship are atrocious... station scanning?? lame. Sometimes the graphics can be nice in space but gameplay is what really matters. Stick to the x3 games until Star Citizen comes out.
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