Julkaistu 16. tammikuu.
Heroine's Quest: The Herald of Ragnarok is a classic graphical adventure game themed on Norse mythology with extensive combat and RPG mechanics in the vein of Quest for Glory. It is effectively an affectionate parody of classics such as King's Quest.
Please keep in mind that although the game designers are clearly FAMILIAR with Norse mythology, this game does not simply faithfully copy it - the mythical Norse characters are noticeably different in story and/or basic design from their namesakes, which to be honest is entirely consistent with classic adventure games. For instance, it is the Heroine who goes after Fafnir at Regin's request, as opposed to Sigurd who just sits around cooking great food all day. That said, savvy players may still pick up on details ahead of time, such as with Hervor.
As the dialogue in the game is fully voice-acted, you play as the nameless Heroine who must be female and who is never referred to by name. You may select one of three classes: Warrior, Mage, or Thief. Of these three, Warrior is considered easy, Mage is medium, and Thief is hard; the game will adjust the solutions to its puzzles according to which of these classes were selected. Warrior basically just muscles and fights her way through everything, you see, and is suitable for a first play until you're familiar with the general flow of the game.
After picking a class, you are given points to boost your starting stats or add new skills - after this point, you are more or less unable to learn skills you don't already have, such as the ability to cast magic or gather herbs. I strongly advise that your first run through the game be with a vanilla Warrior with all points dumped into Agility (in my experience the slowest stat to raise).
The game is divided into several chapters, each of which makes clear a basic story goal for the Heroine to complete such as "save the guy you just saw fall down half-dead in the snow". As a fair bit of warning, you may permanently miss out on sidequests if you proceed to the next chapter without doing them, so be sure that you've done all that you can do before moving on - the game has no time limit beyond keeping the Heroine from dying to starvation / sleeplessness / freezing, so you're free to grind your skills and farm silver from the various enemies.
Heroine's Quest features a rudimentary real time combat system - the reason I said to spam Agility is because you will go faster and the other guy will go slower. If an enemy catches up to you, then you have to fight it. The Heroine may not only attack from several directions, but she can also change her weapon outside of combat (presuming she has more than one) - some enemies are much easier to fight with specific weapons. She can also block (Warrior) and dodge in three directions (everyone), and may learn additional special attacks over the course of the game. Mage can use some of her spells in combat, as well.
The game's most frustrating feature by far has to be the hidden point values. Your Score itself will announce when you've accumulated a point, but your hero score and morality don't; the only indicator of those values to my knowledge is in an optional (but extremely useful!) bonus in the Warrior's endgame. Fortunately, the other two classes don't have access to that content anyway and therefore don't have to worry about their hidden values, but it's very frustrating for those of you who want a "perfect" run, especially since the game frequently updates to change what affects your hidden values.
All in all, Heroine's Quest is a wonderful game, especially considering that it is entirely payment-optional. Consider chucking a few bucks their way to help ensure they produce another game of this quality!