It is the year 2938. The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. Despite flourishing trade, the clash of the diverse races, cultures and life forms creates new tensions, mistrust and open conflict that need to be overcome!
User reviews:
Very Positive (1,230 reviews) - 84% of the 1,230 user reviews for this game are positive.
Release Date: Oct 16, 2008

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Buy X3: Terran Conflict

Packages that include this game

Buy X3 Terran War Pack

Includes 2 items: X3: Albion Prelude, X3: Terran Conflict

Buy X3: GoldBox

Includes 3 items: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Buy X-SuperBox

Includes 6 items: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Buy Egosoft Collection

Includes 9 items: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension


Recent updates View all (3)

July 6

X3: Terran Conflict Update 3.2d Released

This is a small technical update for Windows only and does not contain any new gameplay features.

• Fixed selection of wrong graphics card on systems (particularly laptops) that have dual graphics.
• Fixed issue with menu performance on systems with particular AMD graphics hardware and driver combinations.

27 comments Read more

About This Game

It is the year 2938. The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. Despite flourishing trade, the clash of the diverse races, cultures and life forms creates new tensions, mistrust and open conflict that need to be overcome!
Experience the brilliant climax of the legendary X-Trilogy , and take your place in the history of the X Universe.
  • Largest X Universe ever.
  • New faction: the Terrans – inhabitants of the Earth.
  • More jobs and non-linear missions than ever before.
  • More than 100 new spaceships, new ship classes and weapon systems.
  • Re-designed user interface for comfortable control by mouse, keyboard and joystick.
  • New group management tool.
  • Large battleships can be boarded by an outside team.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 10 / 8 / 7 / Vista SP1 / XP SP2
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 1.1 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    • OS: Windows 10 / 8 / 7 / Vista SP1
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 3.0 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M
    • Hard Drive: 10GB of free space
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card
    • Hard Drive: 10GB of free space
    • OS: Ubuntu 12.04 LTS
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0
    • Hard Drive: 10GB of free space
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)
    • Hard Drive: 10GB of free space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (1,230 reviews)
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785 reviews match the filters above ( Very Positive)
Recently Posted
3.8 hrs
Posted: September 23
Got a 90% coupon on this very interesting game, however even after nearly 4 hours, I just couldn't get into it. Such a complicated interface and the flight school seems to be the only tutorial. This game looks and seems to play nice, but it is so freaking hard to get into.

Seems like the type of game I'd like, but if it takes me more than 3 hours to try and learn basic stuff about what you can do to start off, it just isn't worth the time. It would be comparable to taking 3 hours to figure out how to shoot a gun in a FPS game.

My score for content would probably be a 9/10 based on what I youtubed, but not noob friendly at all.
Helpful? Yes No Funny
399.4 hrs
Posted: September 17
This is one of those games where you play it for a couple of hours then say "I need to go to sleep/do shopping/visit family/eat", then you forget and keep on micro-managing your fledgling empire of station complexes, fleets & such; all while doing plot missions.

-Massive Universe (Not Elite:Dangerous size, but it's still huge)
-Over 100+ different flyable/pilotable ships
-Multiple, optional, plots and story lines
-Lots of different missions
-Build your own stations and complexes
-Very good modding support and active modding community (even in 2016)
-Good replayability value. I've put over 300+ hours into this game
-Simple UI with lots of keyboard shortcuts, all of which are modifable
-Script Editor, spawn your own Tyr or D*ca and lay waste to everything...that's cheating though
-Game Director keeps things fresh

-Prone to crashing late game, especially if you use Universe Traders. DON'T USE UNIVERSE TRADERS!!
-Unforgiving combat and punishing play (although this isn't a massive con, it adds a challenge)
-Steep learning curve to X-Series newbies (I was new to X with X3:TC, but I'm awesome at it now)
-Buggy AI scripts
-Game Director is silly at times. Make sure you dock a ship in every Marine Training Barracks if you want any good Marines
-Sector Invasions can mean you lose entire station complexes, fleets or such if 5 Kha'ak or Xenon destroys/carriers decide to just spawn in randomly. Avoid the North East part of the Universe Map (Getsu Fune etc)
-Laggy on low performance PCs, it does still run though. Just don't expect to "like" Terran sectors or those with lots of Nebula/gas in them
-Poor rewards at the end of some quests.

It is overall a decent game. 7/10, would be higher but AI and Bug issues are annoying & the Modding Community were left to fix them.
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70.0 hrs
Posted: September 16
Had and played this game a long time ago. Bought it again on steam, wish I still had my save games though. Love this game, but it starts at snail pace, so you'll have to be willing to put the time in. It has a bit of a lurning curve, but thankfully all the info you need can be found online.
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62.0 hrs
Posted: September 3
The game is extremely slow with little direction and totally underwhelming, at least for me. The graphics are good and had I did not have problems with game crashes. The story line is almost non-existant. One aspect of the game I did not like was purchasing items (weapons, food, minerals, etc). In the beginning of the game it was mostly good in buying items & upgrades, however, once I depleted the supply, they never seemed to be restocked. Anyway, just my 2-cents
Helpful? Yes No Funny
189.9 hrs
Posted: September 1
Amazing game =) AP is even better. I suggest not to expect for you hand to be held. Large learning curve.
Helpful? Yes No Funny
0.8 hrs
Posted: August 23
Decent game, just not for me.
Helpful? Yes No Funny
SA|Fallen Horizon
161.4 hrs
Posted: August 22
This is a great game IF you are willing to put the time in. The learning curve is insane, but once figured out this game turns into a gem that you will always compare other space sims to.

This is a must buy for those that enjoy EVE and other games of the style.
Helpful? Yes No Funny
51.3 hrs
Pre-Release Review
Posted: August 20
Lots of possibility, but I hate flying in space boxes.

Helpful? Yes No Funny
7.9 hrs
Posted: August 19
11/10 great space photography sim
Helpful? Yes No Funny
Most Helpful Reviews  Overall
263 of 269 people (98%) found this review helpful
45 people found this review funny
956.8 hrs on record
Posted: December 21, 2014
This is the final Space sim. The absolute, glorious space sim that only a PC can have. You can fly anything. You can buy anything. You won´t be able to even dock a ship at the beggining, you won´t be able to win a single fight at the start, your ship will be a piece of crap and you won´t be able to even dock at the majority of the stations. Random squads of pirate fighthers ten times more well-armed than you will be at the majority of sectors corners. Alien enemies with battleships the size of your city clogging entire sectors will mop the floor with your face for their amusement. Yet, you can trade, steal, find or loot weapons, ships, containers with goods or missiles that worth ten times the price of your little fighther in the shipyards. Find your way around. Get rich. get frindly with one of the races, buy super corvettes that can kick the ♥♥♥ of all the enemies that made fun of you, parade in carriers that effortlessly kill hordes of the same things that would vaporize you in the begginning, build your own stations, command remote armies of both honestly bought or captured vessels and conquer entire sectors by force to build factory complexes that put anything ever builded anywhere to shame.
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250 of 289 people (87%) found this review helpful
73 people found this review funny
116.1 hrs on record
Posted: December 18, 2014
"Mount & Blade" in space.
Was this review helpful? Yes No Funny
134 of 139 people (96%) found this review helpful
1 person found this review funny
169.6 hrs on record
Posted: December 15, 2013
There is simply no other single player space simulation out there that even comes close to the depth and complexity of X3 Terran Conflict. A series high point as many improvements to the older X games can be found here in X3TC. Improved interface and UI gives way to full keyboard and mouse control with a new and improved flight model. A much more polished sandbox experience provides a larger and more detailed universe complete with a fully dynamic supply and demand based economy that you can exploit, support, and or decimate on a small scale or faction wide.

Improved combat from small fighters and scouts to massive capital ships and carriers. Different variations in ship types with upgradable engines and thrusters. Travel by stargate or use Jump Drives to instantly travel large distances through space. Varied assortment of ship systems and upgrades for specific roles that can all be created by NPC and or players complete with logistics and supply lines. Jump Drives require fuel and larger fleets will require support ships and stations to rearm and refuel.

Play to whatever style you favor the most at any time. From small scale skirmishes to large scale epic fleet battles. Traders, explorers, pirates, bounty hunters, mercenaries, haulers, miners, police, military, industrial, and civilian. Micro manage everything or automate it with RPG based NPC fleet and corporation controls. Industrial mining operations and station construction. Name your player, corporation, ships, and all of your assets. Fully simulated sandbox complete with a full array of terran and alien factions. Your actions will effect your reputation around the universe with each one. Play the story at your own pace with full 3D open world space flight where nothing is scripted and anything can happen, even full scale invasions.

The universe is alive with friendly, neutral, and hostile NPC's. Some will even offer you random jobs and trade. Fly any ship in the game in first or third person. Hire wingmen to fly your ships and protect your assets. Train soldiers for 3rd person boarding operations and defense. Deploy satelites to create a network for tactical and economic information in realtime. Explore the universe to find hidden stations and derelict ships. Perform spacewalks to claim and or repair ships. Keep track of your thoughts with the captains log as your experience unfolds. The only limitation is your imagination.
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327 of 410 people (80%) found this review helpful
55 people found this review funny
43.2 hrs on record
Posted: May 10, 2014


Was this review helpful? Yes No Funny
158 of 197 people (80%) found this review helpful
12 people found this review funny
Not Recommended
344.2 hrs on record
Posted: July 15, 2015
First, let me say that I really hate having to leave a negative review for this game. It actually has all the elements in place to make it truly great -- a huge, explorable universe, a complex economy, a huge variety of ships that each have their own use, a nice backstory, good graphics and music -- but it has some really critical flaws with playability that make the overall experience extremely tedious.

This is really three games in one: In the early game, it begins as a 3D space combat and flight simulator, and succeeds quite nicely at this. But in the later game, as you accumulate more resources and ships, it becomes more of a economy/trading simulator and fleet command style of game.

The critical problem is that the entire interface is designed around first-person navigation and combat, and controlling groups of other ships involves absolutely enormous amounts of navigating through menus for even the simplest task, like "move here". Secondly, ships move *very* slowly in this game, even with the built-in option to speed up time by 10X. Thirdly, trading ships, even the upgraded ones that are supposed to be self-sufficient, are stupid and require lots of hand-holding. The net result is that, once you have a large economy and fleet of ships, you will spend 30% of your time in menus, 69% of your time waiting for ships to move from point A to B, and 1% of your time actually doing whatever it is you intended to do in the first place. To build, equip, and move a medium-sized fleet into position to attack something is the work of several hours (not counting the time needed to get money for it), which is just absurd.

What this game *desperately* needs is a way to toggle between first-person cockpit style view and a third-person, RTS-style, "fleet commander" view to ease management of large numbers of ships.

Other minor criticisms are that the voice "acting" is generally terrible (major characters are often voiced by obvious computer-generated text-to-speech), and the quests are pretty simple "go here" or "deliver this to there". The different sectors start to all look the same after awhile. Also, there aren't many capital ship battles, a problem that was fixed in the expansion, X3: Albion Prelude. However, none of these are major problems in what is essentially an open-world game. The only critical problems are the interface and speed of doing anything, but these are enough to make the experience really frustrating.

All this said, if you have lot of patience and a lot of time to burn, I would actually recommend this game. For others, no.
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82 of 89 people (92%) found this review helpful
2 people found this review funny
127.0 hrs on record
Posted: November 4, 2014
X3 Terran Conflict, at first when I started this game I was lost on what I could do. Even when I found the script edit I was lost because of how big the game is. I then started to understand what I needed to do in the game. After a little while I found the game to be empty, not much was going on. No real wars or anything like that. I went through some really long missions and was starting to get sick of it already so I started to look for mods for the game. What I found was a rich list of really great mods which brings the game to life, I will add the link to the mods at the end of this review.

Wish the mods I give this game a 10/10. Without the mods I give the game a 6/10 or 7/10.

The graphics for the game are good and it is fun to fly around and build space stations. I just like war in space so I needed to have something more which the mods gave me.

Here is the link for the mods.

I hope you have as much fun with this game as I do.
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64 of 64 people (100%) found this review helpful
11 people found this review funny
287.8 hrs on record
Posted: August 15
It's one of those game you install, play 20 min, uninstall.
A year later, install, play 20 min, uninstall.
A year later, install, play 20 min, uninstall.
Until one day you get past the learning stage. Then quit your job, say goodbye to your friends, X3 is your life now.

The keyword here is DEPTH.
If you wanna hold your controller, flying from sector to sector, shoot stuff, hear explosion, action-packed, this is not for you. Because all you want is a fly n' shoot experience, in a space setting.
X3TC is a SANDBOX game, it gives you a universe, factions with characters, awesome ships, and a dynamic economy. It can be VERY action-packed, but not in the sense of run n' gun.

What does dynamic economy mean?
That means money doesn't come from no where, NPC actually have to transport products and materials, that means you can compete with them, find a potential market that nobody's aware of, trade illegal goods, establish a monopoly.
Nearly everything can be automated.
How cool it is to set up traders to trade around the universe automatically for you?

"But I don't care about economy!"
Then you have ships, big f*cking ships, small swarming ships, all of them are personally flyable.
You can sit on your I-win ship and crusade from sector to sector, or you can zip around in your lighting fast M5 and watch your big destroyers throwing out energy balls. You can board other ships with your marines, force pilots to bail and claim their ships, and even own a large fleet.

All of those, build upon one of the most versatile engine I've ever seen.
The stuff you want to do is 99% doable, you just don't know how yet. Ask.
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64 of 65 people (98%) found this review helpful
2 people found this review funny
176.9 hrs on record
Posted: December 27, 2014
Okay, two years after I had bought this game as a part of the X Superbox I feel obliged to write a few words about it. Simply because X3: Terran Conflict (and other X games) are some of the best games EVER made. I would actually hesitate whether to still call this a game. It will steal your life.

First things first. It's probably gonna be easy for veterans of previous X games to get into this one, few slight changes but the same mechanic in a nutshell. For the others though, be warned! This game has one of the steepest learning curves I've ever experienced in a game, yet it is also probably the most rewarding. You start out with one ship in a vastness of space and you can virtually build a galactic empire with hundreds of ships, factories, and resources at your disposal. It's not gonna be fast, it's not going to be easy, but it's going to be fun! And you can really do it! No MMO has ever come close to the level of freedom and complexity of all the mechanics in this game. No other sandbox game provides such a beautiful playground for making all your dreams of becoming an overlord come true. It's a gem, an absolute beast of a game, so patched and so loved that even when the developers provided little to no tutorial (very extensive manual however), you can get all the information you need to become great relatively easily.

It's difficult to recommend this game to just one group of players. You can get a lot of fighting experience in this one, which I personally enjoy very much, but it's not a simple grabba shipz and go pwn everybody rite nao. No... You have to work on your reputation with a faction, you then get to buy the ship of your dreams, then you have to take it and slap dozens of upgrades on it to make it really shine and then you go get yourself some kickass weapons. I love maintaining all these little details, you can change your weaponry on the fly and tear all kinds of enemies apart. There are limits of course, but lemme tell you... I did destroy a class M6 bomber with about 150 MJ shields with a little M5 ship that only has 1 MJ shield.... I did take out a Kha'ak corvette with my M3 Mamba thanks to an insane firepower provided by Mass Drivers and their non-existent energy consumption. This might not mean anything to you now, but trust me, when you get there and live it... you will remember ;)

Ooooor you can pretty much just ignore the whole shooting thing and become a filthy rich and successful trader and buy everyone :D The story isn't important, you write your own. The graphics are very good in my opinion. Music and sounds are more than adequate. Mostly you won't even notice the music, which makes those rare moments of entering a sector that's different than all the others that much more enjoyable.

This game is about options, freedom and passion for honing all your skills. And I love it.

Personal rating 10/10
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76 of 84 people (90%) found this review helpful
13 people found this review funny
120.5 hrs on record
Posted: November 2, 2015
I've got 100hrs on this now, which is way more than most other games I've played. I think I can put forward an honest review, or opinion, on the game without sounding a like total *&6^ by jumping in guns blazing, yeee haaar!!!... which I've done. At this point I have a few decent ships, some credits in the bank, and the game makes sense. I've never played this type of game before.

THE BEST (excuse the capitals) free roaming space game I've played, and I've barely scatched the surface.

If your holding off on playing X3 because you've read or someone warned you of a learning curve then I'd ignore it, slap them in the face and throw and glass of water over your shoulder. There is a lot to learn, not doubting that, but if you just start and mess around then you travel along the curve, there's no need to understand and know about the entire game before you can access it. My experience went as follows;

started game as humble trader
started flight school
got bored of flight school
went wandering off
spend 20 minutes and 4 cups of tea travelling to other sectors
bought some meatsteak cahoonas
wandered off in another direction
tried to figure out what to do with meatsteak cahoonas
looked for an 'eat' or 'grill' button on dashboard
couldn't figure it out kept wandering
three hours pass
finally discovered SATA
bought some energy cells
sold meatsteak cahoonas
went for a sleep

**10/10 would travel again

-----------------More Info, Read On ----OR---- Look Away Now-----------------

The best thing you can do if you ask me (nobody did for the record) is buy and sell energy! cells, nearly everyone in most sectors uses them and it's an easy start to get some credits and explore the game while taking in what the &^&% is going on. I've never played a game that leaves you actually feeling like your inside the game, some do, but with this I actually do just dissapear into the X universe for like day, infact some days I prefer it being here. It's a good place to go if you need a break, take a holliday.

-----------User Interface---------------
(scuse me while I get teknical) It's pretty easy to navigate, and looks good, small text, lots of data, blue text on the cross hair centre bit isn't so clear against some backgrounds, i.e. your flying towards a structure looking to dock and you can't tell how far away you are. Once you get used to hotkeys and can ping menu's up and move around easily, some things you wish could be better like the sector maps on the universe view. ---That's all I've got

Despite it being an older game, the graphics are good in my opinion. I mean in most sectors it just a background and then elements like the gate and some stations, so I think they look pretty sharp. Watch out for lag in the menu's if your cards underpowered.

Some of the fights you can get into even early on are crazy, 'pew pew Whaaaaaaa!! barrel roll barrel roll barrel roll, 20 mins later *feel sick*, once you can afford slightly better than standard ships (OTAS) and fit some laser cannons it get's fun. I can't comment on later game fights with M1's and huge fleets, I'm not there yet, but I assume multiply fun by factor of 10 or so. It's really up to you how much you kit out a ship, you have to buy from stations things like shields and weapons. Also upgrades for things like acceleration, cargo space and turn speed. Plus, each ship contains a different conbination of all of these things so, combat itself depends on the choices you make plus your skill as a pilot, cool.

You could play this game forever and never fire a laser, I think. Trading is a case of buying low and selling high, you find a station thats selling low and then you move around and sell it full price, repeat. Find out who needs what, stations depend on resources in order to produce, increase cargo hold size to make best use of your finance and make sales there and back. More advanced trading involved setting up ships using their onboard software (which you buy from stations) that do automatic trade runs, this I haven't done it. Basically trade within the game get's a lot better once you get your jump drive, before that it's tedious and slow, which will put people off, so, get a jump drive. Once you've travelled into a sector it appears on the map, so you can jump there using a couple energy cells make big sales, buy (*&^, jump somewhere else, bla bla. One annoyance in the game is a certain lack of a lot of stuff, like as in 'sorry we're sold out' signs everywhere, sometime this can be improved by supplying what they need for resources, other times apparently it's just the game.

The only mod's I've installed for this (there's tonns) some are too old and have broken links, but there's good UI mods that's make menu's etc prettier, less round and glossy, and also colour coding text makes it easier to differentiate between factions at a glance. Also real stars and planet backgrounds, that's a must.

So yea, I don't know where I am with this now, just ranting really, if you like space (space! \0/) and games with a lot of freedom of movement, spreadsheets, data, tiny text, pew pew, then you'll no doubt enjoy X3. For the price that this sells at your getting a ridiculous amount of game for the money, despite it's age. I'll play this for another year or so yet, then look at the albion prelude expansion, then moving onto a newer X (bar the latest, I think).

EDIT | After calming down slightly, time passing and few more hours gameplay, a few things are annoying. The animated characters are terrible, at times make little sense, buggy, missions not working etc. It's possible that even ditching the animation for some pencil drawings of real grown up 'space dudes' would have sufficed, voiceovers are funny, then get annoying. It does seem quite buggy in general, but most can be overlooked if you really like the game. Auto pilot is on LSD, it avoids objects with 'turn left', 'turn forward' insufficiant avoidance routine, repeat, 'turn left', 'turn forward'...and so on, you can't trust it, do not trust auto-pilot. Other things just plain don't work, after reading the forums. Some stations just never stock stuff you need, apparently this is also just a thing it does. Still reccomend it though, a modern version with all the good bits kept, scaled up more detailed universe, more ships, bla bla will surely come along eventually. Until then I guess there's....albion prelude...
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51 of 54 people (94%) found this review helpful
4 people found this review funny
37.7 hrs on record
Posted: May 9, 2015
This is my first and only review I've ever made about anything, but this game truly deserves one. Yes, it is hard to learn to play it, there are so many different things you can do that you will basically use your entire keyboard to organize it all. But if you ever wanted to travel the stars, seek out distant planets, interact with different species, have a fleet of ships at your command, (ships that you yourself can fly) build stations in space, and/or build a galactic empire, hijack ships with trained marines, become a merchant/trader, a pirate, war hero, or simply not be known, watch entire fleets trading fire, use a turret while the ship attacks another, fire a barrage of missles at targets, destroy entire space stations, watch an assortment of people/NPCs live their lives all around you, fly thru asteroid fields, or just blow them up, then this is the game for you.

There is a lot I could say about this game, but in short, it's like nothing I have ever played, and I have been gaming for most of my life. I go on to speak about a few things on X3 Terran Conflict, but to be honest, there is just so much to say about this game, that it would take a heck of a lot of space. But here are a few bits, hope they help.

Nearly every ship in the game you yourself can pilot, from tiny fighters to large warships. You can travel the stars in on a large well defended ship, and then take out a fighter in your bay for a quick spin around the sector. The game itself is beautiful, from the stars to the ships down to the stations. It is all a sight to see.

I've played many space games in my time, but none come close to X3. It does have missions you can take on but at your leisure, it is essentially an open ended game; do what you want, when you want. It will take time to learn everything, but little by little you will pick it all up. You will start slow, no money, a poor ship, and lost in the sea of space, but in no time, you will have the money to improve your ship and its armament, and ofcourse you could always come across a abandoned ship in space.

The sad thing about Terran Conflict is that, dog fights are out of the question. All ships have some or the best weapons in the game so you are stuck flying a larger ship with better defenses. Not that you can't use a fighter class, it's just that you will die often, so make sure to save often. For this reason I would recommend you start with X3 Reunion. While dog fights in Terran Conflict are almost suicide, in Reunion they are a must; while also being fun. I myself played Reunion first and learned the basics thru that game, and that made Terran Conflict much easier to learn. Terran Conflict is just a much faster paced game.

I highly recommend this game to all space lovers, for I never felt closer to space than I have while playing this game. The mechanics are hard to learn but great once you get the hang of it. The visuals are a sight to see, and the ability to almost do anything you want is great. As I told a friend once, you could be flying to a far off place, while out of no where your trade ship is being attacked, while one of your stations is also being attacked, while your sector is being invaded, while your patrol fleet is being ambushed, all in a split second. It is truly something.

These few points and explanations do not do it justice, only playing it will.
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