It is the year 2938. The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. Despite flourishing trade, the clash of the diverse races, cultures and life forms creates new tensions, mistrust and open conflict that need to be overcome!
User reviews: Very Positive (940 reviews)
Release Date: Oct 16, 2008

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Buy X3: Terran Conflict

Packages that include this game

Buy X3 Terran War Pack

Includes 2 items: X3: Albion Prelude, X3: Terran Conflict

Buy X3: GoldBox

Includes 3 items: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Buy X-SuperBox

Includes 6 items: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Buy Egosoft Collection

Includes 8 items: X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension


X3: Albion Prelude expansion now available!

X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay. This expansion has been added to free to owners of the X3: SuperBox.

About This Game

It is the year 2938. The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. Despite flourishing trade, the clash of the diverse races, cultures and life forms creates new tensions, mistrust and open conflict that need to be overcome!
Experience the brilliant climax of the legendary X-Trilogy , and take your place in the history of the X Universe.
  • Largest X Universe ever.
  • New faction: the Terrans – inhabitants of the Earth.
  • More jobs and non-linear missions than ever before.
  • More than 100 new spaceships, new ship classes and weapon systems.
  • Re-designed user interface for comfortable control by mouse, keyboard and joystick.
  • New group management tool.
  • Large battleships can be boarded by an outside team.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 8.1 / 8 / 7 / Vista SP1 / XP SP2
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 1.1 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    • OS: Windows 8.1 / 8 / 7 / Vista SP1
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 3.0 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M"
    • Hard Drive: 10GB of free space
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card"
    • Hard Drive: 10GB of free space
    • OS: Ubuntu 12.04 lts
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with mesa 9.0"
    • Hard Drive: 10GB of free space
    • OS: Ubuntu 12.04 lts
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)"
    • Hard Drive: 10GB of free space
Helpful customer reviews
176 of 181 people (97%) found this review helpful
596.0 hrs on record
Posted: December 21, 2014
This is the final Space sim. The absolute, glorious space sim that only a PC can have. You can fly anything. You can buy anything. You won´t be able to even dock a ship at the beggining, you won´t be able to win a single fight at the start, your ship will be a piece of crap and you won´t be able to even dock at the majority of the stations. Random squads of pirate fighthers ten times more well-armed than you will be at the majority of sectors corners. Alien enemies with battleships the size of your city clogging entire sectors will mop the floor with your face for their amusement. Yet, you can trade, steal, find or loot weapons, ships, containers with goods or missiles that worth ten times the price of your little fighther in the shipyards. Find your way around. Get rich. get frindly with one of the races, buy super corvettes that can kick the ♥♥♥ of all the enemies that made fun of you, parade in carriers that effortlessly kill hordes of the same things that would vaporize you in the begginning, build your own stations, command remote armies of both honestly bought or captured vessels and conquer entire sectors by force to build factory complexes that put anything ever builded anywhere to shame.
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177 of 207 people (86%) found this review helpful
3 people found this review funny
116.6 hrs on record
Posted: December 18, 2014
"Mount & Blade" in space.
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39 of 40 people (98%) found this review helpful
1 person found this review funny
176.9 hrs on record
Posted: December 27, 2014
Okay, two years after I had bought this game as a part of the X Superbox I feel obliged to write a few words about it. Simply because X3: Terran Conflict (and other X games) are some of the best games EVER made. I would actually hesitate whether to still call this a game. It will steal your life.

First things first. It's probably gonna be easy for veterans of previous X games to get into this one, few slight changes but the same mechanic in a nutshell. For the others though, be warned! This game has one of the steepest learning curves I've ever experienced in a game, yet it is also probably the most rewarding. You start out with one ship in a vastness of space and you can virtually build a galactic empire with hundreds of ships, factories, and resources at your disposal. It's not gonna be fast, it's not going to be easy, but it's going to be fun! And you can really do it! No MMO has ever come close to the level of freedom and complexity of all the mechanics in this game. No other sandbox game provides such a beautiful playground for making all your dreams of becoming an overlord come true. It's a gem, an absolute beast of a game, so patched and so loved that even when the developers provided little to no tutorial (very extensive manual however), you can get all the information you need to become great relatively easily.

It's difficult to recommend this game to just one group of players. You can get a lot of fighting experience in this one, which I personally enjoy very much, but it's not a simple grabba shipz and go pwn everybody rite nao. No... You have to work on your reputation with a faction, you then get to buy the ship of your dreams, then you have to take it and slap dozens of upgrades on it to make it really shine and then you go get yourself some kickass weapons. I love maintaining all these little details, you can change your weaponry on the fly and tear all kinds of enemies apart. There are limits of course, but lemme tell you... I did destroy a class M6 bomber with about 150 MJ shields with a little M5 ship that only has 1 MJ shield.... I did take out a Kha'ak corvette with my M3 Mamba thanks to an insane firepower provided by Mass Drivers and their non-existent energy consumption. This might not mean anything to you now, but trust me, when you get there and live it... you will remember ;)

Ooooor you can pretty much just ignore the whole shooting thing and become a filthy rich and successful trader and buy everyone :D The story isn't important, you write your own. The graphics are very good in my opinion. Music and sounds are more than adequate. Mostly you won't even notice the music, which makes those rare moments of entering a sector that's different than all the others that much more enjoyable.

This game is about options, freedom and passion for honing all your skills. And I love it.

Personal rating 10/10
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52 of 81 people (64%) found this review helpful
3.0 hrs on record
Posted: December 9, 2014
Slow paced and tedious with a steep learning curve. I know several people that LOVE this game but it is not for everyone. It is free roaming and you can choose how you play to an extent but there is no real "path." You will spend most of your time flying slowly through space (even with SETA) than actually progressing. I do like the vastness of the game and it is beautiful to look at. I would recommend watching someone stream this game live or play it before you buy as it is NOT for everyone. Do not watch youtube videos on it because they will likely cut out all of the boring parts of it.

With all that said it IS a good game but requires a certain type of player to really enjoy it.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
288.6 hrs on record
Posted: February 10
Games awesome, even better with mods. My only complaint is once I became a billionaire and had an army under my control, I felt hardly rewarded. The climb to greatness was incredibly fun and challenging but once you get there you feel like theres not much more to do. I planned on destroying the borons entirely but the effort required and pay off wasn't worth it.

Everytime I play this game, and x3 reunion (299 hrs) and get to the end game I do not feel like I really did anything great.
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10 of 10 people (100%) found this review helpful
330.6 hrs on record
Posted: March 13
I played it more than 300 hours and I still think I am only at the very beginning of a journey...
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6 of 6 people (100%) found this review helpful
1 person found this review funny
171.2 hrs on record
Posted: March 24
A worthy successor to X3: Reunion. With more ships (including bombers, which are a powerful addition for anti-capital ship combat). But lets not forget the biggest deal of all. You can play as a Terran! At long last we have seen our Terran brothers again, and can even play as them!

+Great Story! (You'll need context of the other games to fully understand it though)

+Wide variety of mission types Combat missions alone include assassinations, defend a station, patrols, escorts, and even convoy hunting, Trade missions have you supplying or delivering wares to stations, or buying used ships (can be a great way to turn a profit when you repair it yourself). Build missions to have you build stations for the universe (thats right, get PAID to build stations. Last type of missions are the "think" missions, which have you transporting passengers, scanning asteroids, returning stolen or abandoned ships, tracking ships, etc.

+Randomly generated missions

+Vast options of ships/equipment to choose from. (Scout ships, interceptors, heavy fighters, bombers, transport freighter normal/heavy/super freigther, "Transport Large" (capital ship sized transport ship), corvettes (like a small frigate), frigates, destroyers and carriers.

+Player HQ (when unlocked) can reverse engineer ships (possibly jump beacons if you can get enough!) build ships, and house many ships,

+Living breathing universe. All those ships you see flying somewhere are doing things around the universe. Be it supplying a station somewhere, patrolling the sectors for hostiles. (Dont worry, escorts and the various ships respawn over time ... stations on the other hand ... dont (exception being shipyards and equipment docks)

+Reputation system for factions (how friendly/hostile they are to you, your clearence from shipyards, trading discounts, etc.)

+Autopilot!. Game can run autonomously in trade/exploration/combat aspects. Just buy the ships, buy the ship software from military bases and equipment docks. And you can have self sufficient fleets that can even automatically do trading across the universe for you (with Trade software MK3).

+Build your own stations. You can contribute to the universe and turn a decent profit when built on the right spots. Especially useful for obtaining some of those harder to obtain wares.

+Piracy, you can steal from freighters, capture capital ships, and smuggle illegal goods accross sectors.

- Starts off a little slow. Because it takes a bit of time to work your way up (more from finances than from reputation; which is slightly hard to raise, easy to destroy).

-A little buggy. two story missions can be rather difficult, and can break if you arent careful (Mission six of Terran Conflict can break, so make a special save before you start it). and Mission seven can be annoying because you have to try to board and steal a capital ship (but dont worry, after a time your allies do it for you). Other than that, its pretty much bug free!

- Autopilot can be clunky sometimes. Such as when navigating around the massive Terran stations, or when flying the bigger ships.

- Relatively steep learning curve. This is for those who havent played any X games. If you havent, I suggest doing the tutorial (which only teaches you how to fly and communicate. Then reading up on the basics of trading, or of things in general (could learn even helpful basics in combat)
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15 of 24 people (63%) found this review helpful
1 person found this review funny
76.2 hrs on record
Posted: February 10
Sat in the wrong place and got rammed to death by my own super-freighter.

12/7 it's alright
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5 of 5 people (100%) found this review helpful
1 person found this review funny
36.5 hrs on record
Posted: May 9
This is my first and only review I've ever made about anything, but this game truly deserves one. Yes, it is hard to learn to play it, there are so many different things you can do that you will basically use your entire keyboard to organize it all. But if you ever wanted to travel the stars, seek out distant planets, interact with different species, have a fleet of ships at your command, (ships that you yourself can fly) build stations in space, and/or build a galactic empire, hijack ships with trained marines, become a merchant/trader, a pirate, war hero, or simply not be known, watch entire fleets trading fire, use a turret while the ship attacks another, fire a barrage of missles at targets, destroy entire space stations, watch an assortment of people/NPCs live their lives all around you, fly thru asteroid fields, or just blow them up, then this is the game for you.

There is a lot I could say about this game, but in short, it's like nothing I have ever played, and I have been gaming for most of my life. I go on to speak about a few things on X3 Terran Conflict, but to be honest, there is just so much to say about this game, that it would take a heck of a lot of space. But here are a few bits, hope they help.

Nearly every ship in the game you yourself can pilot, from tiny fighters to large warships. You can travel the stars in on a large well defended ship, and then take out a fighter in your bay for a quick spin around the sector. The game itself is beautiful, from the stars to the ships down to the stations. It is all a sight to see.

I've played many space games in my time, but none come close to X3. It does have missions you can take on but at your leisure, it is essentially an open ended game; do what you want, when you want. It will take time to learn everything, but little by little you will pick it all up. You will start slow, no money, a poor ship, and lost in the sea of space, but in no time, you will have the money to improve your ship and its armament, and ofcourse you could always come across a abandoned ship in space.

The sad thing about Terran Conflict is that, dog fights are out of the question. All ships have some or the best weapons in the game so you are stuck flying a larger ship with better defenses. Not that you can't use a fighter class, it's just that you will die often, so make sure to save often. For this reason I would recommend you start with X3 Reunion. While dog fights in Terran Conflict are almost suicide, in Reunion they are a must; while also being fun. I myself played Reunion first and learned the basics thru that game, and that made Terran Conflict much easier to learn. Terran Conflict is just a much faster paced game.

I highly recommend this game to all space lovers, for I never felt closer to space than I have while playing this game. The mechanics are hard to learn but great once you get the hang of it. The visuals are a sight to see, and the ability to almost do anything you want is great. As I told a friend once, you could be flying to a far off place, while out of no where your trade ship is being attacked, while one of your stations is also being attacked, while your sector is being invaded, while your patrol fleet is being ambushed, all in a split second. It is truly something.

These few points and explanations do not do it justice, only playing it will.
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14 of 23 people (61%) found this review helpful
11.1 hrs on record
Posted: March 8
Don't buy this unless you have the time to dedicate days to learning even the basics. Massive learning curve and a very tedious start make the game unbearable boring for the first several hours. If you happen to start near a nebula and you want to go anywhere, your screwed because you can't see anything outside of a tiny radious around you. The combat is boring and very finicky, and if bounty hunting your kills have a high chance of being stolen by a random passerby which make everything but a trader orientated start ridiculously hard.

Some of the positives are the freedom it gives you, even if it is a bit much for a beginner. The variety is also a nice touch, many different ships from different civilizations. Being able to just trade, just bounty hunt, or be an imperialist are all right there. Much like a single-player EvE but without the overly aggresive die hards playing it.

Would I recommend this to anyone I know or in general most people? No, but for some it would be something they love. That's what it seems like though, you either love or hate the game. The game design is amazing but immense and complicated, not for most. I started to enjoy the game after the long initial grind but eventually lost interest because it didn't hold my attention like most games in my library. Be wary when purchasing, learn about it and watch gameplay before purchasing.

*Important* It seems theres a bunch of people just rating "Unhelpful" on all negative reviews, and as such do not pay attention to negative reviews helpful ratings. Read a bunch of negative reviews and it will start to make sense why these reviews are negative.
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4 of 4 people (100%) found this review helpful
381.8 hrs on record
Posted: February 23
TLDR; Good game (9.5/10), be what you want, do what you want and be able to be the best at what you do, though it takes a herculean effort to do so.

This is my single favorite game in my game library.
I got this game recommended to me by one of my friends and back then I wasn't a fan of simulator games and unfamiliar with space games.

I started this game not knowing what to do, even with some newbie help from my friend.
After that, the manual was (barring a few errors) pretty helpful, but even then doesn't apply to even a quarter of the game.
the game has a steep (massive) learning curve, combined with the vast amount of time you have to spend in game to actually become a sizeable entity makes this the most rewarding game I have ever played.
I haven't bothered much with it's sequel (X-Rebirth) or it's brothers of the same era (X3-Reunion & X3-Albion prelude), but I can tell you this game is worth it, though I can't possibly tell you which is better.

The game isn't without flaws though, for starters the auto pilot or auto 'pilok' as it is often referred to, because it is notorious for crashing your ship into rocks, other ships or sector gates.
While for me this is extremely rare, it does happen.
Also, this game has a GOD.
GOD is actually part of the game engine and calculates which factories do not produce (enough) profit and deletes these, potentially risking important factories of rare weapons to disappear.
While most (if not all) factories can be built yourself, some factories need to be unlocked by getting further into the game, but this problem is certainly not insurmountable.

Right now I don't have any more negative things to comment on this game, the things mentioned above being my biggest ''issues'' with this game.
I say "issues", because they can be easily overcome with some effort on your own part.

I hope you enjoy this game as much as I still do.
9,5/10, best game in my library
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5 of 6 people (83%) found this review helpful
54.2 hrs on record
Posted: March 12
Pre-Release Review
Incredible game with a large learning curve. I Have hundreds of hours in the X games and this is the last good one before the flop that was rebirth. If you are interested in the series I recommend starting at x3 either the original game if you're super keen or TC if you just want the best experience. X1 and X2 are pretty much the same game.

I would essentially describe this game as EVE single player. It allows you to acomplish all you can in the MMO all on your lonesome. You can do the missions to get started but the main reason to play the game is the sandbox. Modded up the scale of the game is HUGE and you need to keep seperate records of your fleets objectives and traders comings and goings in order to keep up with it all.

After playing full time for several weeks I managed to have my own space station and fleet of automated trading ships that constantly made money for me. I could mostly let them roam the galaxy trading away but had to occasionally fly off to sort out troubled systems. I build a huge fleet to assault another faction but ended up losing the fight.

Do not buy if a few bugs or a steep learning curve bother you, this game doesn't really hold your hand.

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24 of 43 people (56%) found this review helpful
1 person found this review funny
31.0 hrs on record
Posted: December 7, 2014
Too much down time, too little fun makes this impossible for me to recommend to anyone except those that prefer a relaxing, sedate experience or those that want to build large trade empires. Death is too random and the biggest thing to fear in space is your own flawed auto-pilot.
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44 of 82 people (54%) found this review helpful
2 people found this review funny
7.6 hrs on record
Posted: December 15, 2014
(Note: this is a joint review of both the Terran Conflict and Albion Prelude variants of X3; thus, I'll post the same text to both.)

I **really** wanted to like this game. I *really* did. Let me explain why.

I'm a veteran video game space cadet. I played the original Elite and Wing Commander on Commodore 64, and lots like them, since. I've played EVE Online off-and-on since Trinity (~ 2007). I ***LOVE, LOVE, LOVE*** spaceflight games that are "sandbox-y" for almost as long as I've been playing video games, and that's been too long a period of time (I'm now 41).

The Egosoft team was obviously ambitious. And, in some core ways, they succeeded. But the whole thing ultimately feels rushed.

In the end... At minimum, there are five things keep me from recommending this game.

(01) - There's no clearly-evident, gradual-slope difficulty ramp, and what you see is not always what you get. One minute, you're doing something that you percieve is very easy, is in fact very easy, and you are succeeding quite well... And the next minute, you're doing something that you percieve to be (very) easy, is in fact very difficult, and ends up being effectively suicidal as a consequence. One ends up having to revert to game saves frequently before gaining a good feel for that the *real* difficulty of various things are, as trial-and-error appears to be the only logical path towards mapping out a successful long-term course of action for oneself.

(02) - The accelerated time mechanism... Isn't accellerated enough. 600% of real-time is the max; in fact, it should be variable, with max *at least* %1,000, given the distance between various objects of interest, and the max velocities of the majority of craft in the game (esp. in the early game). Expect to spend LOTS of time simply staring at your screen whilst you travel from place to place. For me... It got *really* old after a while. Asteroid mining in EVE Online came to mind - a great "second screen" experience whilst your primary focus is on something else (work-related?)... But boring-as-hell if you have nothing else to do at that time. Or, at least, it *would* be a great second-screen experience, if the next line-item wasn't true.

(03) - The auto-pilot is borderline suicidal. It's certainly borderline schitzophrenic. At minimum, it's not consistently reliable for what one would expect to rely upon an autopilot for: performing the mundane, common tasks associated with piloting a craft, without harming the vehicle or its contents. Simply put... It's difficult, if not impossible, to "trust" the autopilot within confined, or crowded, space... Which means its use is circumstantial... Which erodes the value of such. (IMO, anyway.) It results in lots of time "babysitting" the craft when (IMO) one shouldn't have to. If this one thing were fixed... I would borderline-recommend this game for use as at least a "second screen" experience (as described above). But, as it presently stands, I would distrated too often by my "babysitting duties". :-(

(04) - The tutorial sub-system is *far* from complete. I appreciate the fact that Egosoft respects their customer base enough to deliberately avoid "hand-holding them" through everything... And I actually *like* the idea, in concept, of forcing the player to learn the majority of the game through actual experience. But there are better ways to do the latter - EVE Online provides some excellent examples. For a game this complex... Just teaching them how to move around, and them leaving them to their own devices, with one having to traverse the majority of their local solar system in order to learn enough subsequent basics to gain an idea as to what their options are (much less decide upon a course of action in the direction they wish) is a bit ridiculous, IMO. It's as if the game's creators expected anyone buying the game to have prior experience with a variety of similar-genre games in the past, such that they would "just know" what their options are, thus lessening the tutorial/ training burden. It's pretty lame, in this respect.

(05) There's no context-sensitive help to speak of (that I could see), beyond short descriptions of various items/ entities. I could forgive (04) if there was strong (05) present... But there isn't. I shouldn't feel obligated to alt-tab to/from my web browser to search the web for basic how-tos, as I play along, to make up for the lack of available in-game documentation.

In short... This game feels like it was the work of a small, highly-ambitious, highly-skilled development team... Who hit a budgetary/ deadline wall before this could be fully baked... And, like many rushed programming projects... The documentation is the first to be sacrificed at the altar of timelines and budget constraints.

Again... I would *really* like to recommend this game... But, as I've played it over the last few days... I just can't. And that makes me sad. :-(
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3 of 3 people (100%) found this review helpful
42.7 hrs on record
Posted: January 15
A fanatic in games related to anything space, I find myself blown away by X3: Terran Conflict and the amount of sheer possibilities this game offers. I have searched and played a wide vareity of space strategy, arcade combat and simulator games over the past 20 years and X3 is by far one of the richest and well made games I have ever played to date. Its beautiful, ruthless and endlessly vast.

To start, I will say that this is a very deep and heavy space simulator. You will spend more time setting up keys and shortcuts aswell as getting used to the interface and HUD before actually trading and fighting. That being said, once you have your keys set up and got comfortable you can easily start highlighting other ships and taking on missions. Whether those are escort, enemy take out, trading, rescue, scouting...the list goes on or just plain messing around in space it will leave you busy not for hours, but days, months, even years.

The Terran story is the easiest to get into as you start at Uranus, neptune, pluto, mars and then out to the alien sectors. During those missions (3 main story missions or 2-3 hours into it) you start to get ships as gifts to either sell for money and then use to upgrade others given to you. This is a perfect example of how the game plays out, it takes a bit of time learning what to do and where to go but once you start chipping away at the surface you learn more and get more. The game snow balls the learning experience always teaching you something new once you get new ships or get to new areas but then opening up even more doors to things you did or didn't do before you can now do better or differently.

As it may take you a little while to learn the ropes, you start to realize if you want to avoid the main story entirely you can. You soon discover you can be a pirate and steal your own ships and make your own evil empire, be a master trader and send automated convoys throughout the 200+ sectors in the universe and have your own military escorts. Be your own military (well for the leading race you are with).

Graphics! Oh my the Graphics. It was released in 2008 and this game has aged well! When it was first released it was a monster of a game to run on PCs. Even low graphic settings it looked good but required alot, but with todays tech for PCs 7 years later this game can be easily pushed to high on mid end gaming pcs and can be maxed effortlessly with your average PC for games today. And when it is its breatless. The detail and scope of the game is mammoth, everything is so complex and intricate. A small space station in the distance can become a hulking megafort. Docking alone is a treat as you see upclose the details and raw size of the game. A true work of digital engineering mastery!!!

The final conclusion is that it plays like anything you want it to be, even to go so far and say mid to late game it can be a strategy game in the same vein of civilisation, but at the drop of a dime become star wars and rock your world. I bought a few other games on ps4 recently and thought I would be playing those... yea forget those games.The gameplay, graphics, open world, the story, the polish and loving patches made to fix the bugs. It deserves a 10/10 and rightfully so.

Warning : If you intend on flying small fighters all the time and have epic space dog fights then tune your mouse skills up or get a gamepad/ joystick. You can buy Autopilot upgrades for combat early on but anytime you are in a mid to heavy fighter and they are in a light scout fighter you will go in circles shooting like crazy if you don't have a joystick or have your mouse sensitivity maxed. You can fly classic without those too, you just switch alot between auto pilot and manual fire mode. All that being said, its minor and is for early game. Once you get given your first few ships, you can simply have them follow you and intercept anyone while you pick and chose your targets.

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3 of 3 people (100%) found this review helpful
1 person found this review funny
54.5 hrs on record
Posted: May 13
So a friend watching me play this game totally engrossed asked me where the fun was, and I looked up from my laptop long enough to think about that question and realize that I didn't really know. Was the fun in the trading economic parts of the game? No, sending your trading convoys from system to system to try and hawk off those Teladi Sun Flowers is more tedious than "fun" by any conventional means. Was the fun in exploring the galaxy and flying from system to system? No, ships are too slow and most of the time you'll be flying to system on autopilot while your SETA (a device that speeds up gameplay) does all the work there. Is the fun in the combat? At least that's fun, right? I hate to break it to you, but the combat can get wearily repetative real quick, and the intense dog-fights of the early game disappear as soon as you get a corvette class ship.
In all honesty, I have no idea where the fun is in this game, but it's there, alright. It's gripping, frantic, and you'll be so invested in your little ships that you'll be crying at the screen once you see a Xenon Q drop into the sector and blow one of your trading ships back to whatever year this game was made in.
That said, this game is by far one of the most difficult that I have played in a while and I wouldn't recommend it to just anybody. X3 drops your right into a hostile universe of intergalatic trade and warfare with little explanation of what to do, how to do it, and very little to do anything with. How are you supposed to survive, let alone succeed in this universe? The same way you do in any capitalist society: pull yourself up by your ♥♥♥♥ing bootstraps you lazy, entitled, leech. The previous generations of spacefarers didn't have anything when they made a go at it so ♥♥♥♥ you for thinking you're going to get off so easily. (Said previous spacefarers also didn't have anywhere near as many challanges to face as you will, but just try explaining that to them).
In all seriousness though, newcomers will have a serious learning curve thrown at them and some unfortunate bugs to worry about. For example, X3 has one of the most realistic functioning economy's in any game, but it often works too well. GoD (don't ask me what that stands for) will spawn and remove factories based on supply and demand. Makes sense, right? Factories that move product obviously stay in business in the real world while those that don't get shut down. Where's the problem with that? Well, a few of the races don't HAVE the infrastructure to maintain a functioning economy because the devs didn't think it through enough and so the factories that produce the only compatible missiles and ammo for your ship might just one day disappear and leave you high and dry. Veteran players figured this out a long time ago and have their work arounds; new players, however, beware.
If you get this game, make sure to consult the forums for advice, tactics, and warnings (disappearing factories aren't the only bugs to be mindful of) from those more experienced capitalists.
Have fun.
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7 of 11 people (64%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: February 14
Capital Ship came in through warp gate and rammed me. 10/10
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2 of 2 people (100%) found this review helpful
368.7 hrs on record
Posted: December 30, 2014
A very grindy game, but one that rewards you so well. I recently lost my first wing of fighters and their transport ship (the magnetar), and I honestly felt saddened at their loss. 10/10 will sink another few hundred hours into no problem.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: March 22
Want all the fun of EVE without the cancer of a monthly subscription and socializing with other people?

Buy offline spreadsheat simulator today.
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1 of 1 people (100%) found this review helpful
35.2 hrs on record
Posted: January 2
This was one of those games where i bought it, played it for a few minutes and left it to rot in my steam library. After playing FTL for a bit i decided to give it another go.

Its a very immersive sandbox game with alot of things to do. You can captain a huge capital ship and blow pirates and other factions to bits, or you can build stations and run the universe with your economy like a true capitalist. There are missions to do which can vary from blowing some guy up to building a station or even being a taxi.

The universe is fairly large with around 240+ sectors so theres alot to explore. Diffrent sectors belong to diffrent factions with have their own ships (I like argons ships) You can buy their ships once you have enough reputation with them. There can also be pirates which can be annoying early game but trust me. Its satisfying to assult their pirate base with 3 captial ships as revenge.

It can take a while to get into this game as it did with me, i just had to sit down and use google every time i needed help. The community is great for tutorials and guides as they can help you out with pretty much any questions you have about this game.

10/10 Autopilot crashed me into a station.
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