I wanted to like this game. The game uses an open world with a very deep level of intricate trading to draw you in, but when you get there, you begin to notice a few annoying hampers to the fun. 1) Quests are given by NPCs. The randomly generated quests are indicated by a small icon beside the station name. Since more than one quest can be simultaneously given and these quests are divided into types which are represented by icons, you never get a correct indication of all available quests. This is because only one icon will be displayed while multiple quests could be generated. If on your computer you were trying to find out your Wi-Fi signal strength and all that was shown was a Sun Java update, you'd get the feeling of this annoyance. 2) Sometimes an open ended game is a good thing. This is not one of those times. Many of the given quests are unaccomplishable without prerequisite hardware, and this prerequisite hardware seems so vaguely indicated, so whisperingly hinted at, that it's not possible to know -- that multiple failures are the only way outside of research out of game to discover whether you'll be able to glean your needed profits from a quest or finish it at all. This leads you to feel as though a quest is probably going to be a discouragement rather than a step towards your goals. Again, I cannot overstate the literal impossibility of doing some of the quests.
If you can get over those qualms, and you might, you'll find an interestingly designed space-trader with a plethora of ships from drive-enabled space junk starters (we're talking PT boats here), to multiple gunned, AI piloted capitol ships which can be organized into floatillas, (we're talking the Pacific Fleet here). Despite some unfortunately difficult hurdles, a very intelligent person with a lot of free time might have a chance at this, and the game itself has a lot of content and a lot of promise.
I give it a 3/5 for Content, Concept, and Quality minus Ease and Clarity, but no reccomendation.
Cross platform works well, Mac and Windows.