Es el año 2938. El muy esperado encuentro entre Universo X y la Tierra mantiene sentimientos tanto de alegría como de tristeza en la gente. ¡A pesar del floreciente comercio, el choque entre las diversas razas, culturas y formas de vidas crea nuevas tensiones, desconfianza y abiertos conflictos que deben ser superados!
Análisis de usuarios: Muy positivos (786 análisis)
Fecha de lanzamiento: 16 de oct. 2008

Inicia sesión para añadir este juego a tu lista de deseados o marcarlo como que no estás interesado.

Comprar X3: Terran Conflict

Packs que incluyen este juego

Comprar X3 Terran War Pack

Incluye 2 artículos: X3: Albion Prelude, X3: Terran Conflict

Comprar X3: GoldBox

Incluye 3 artículos: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Comprar X SuperBox

Incluye 6 artículos: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

 

X3: Albion Prelude expansion now available!

X3: Albion Prelude es el último juego de la saga de títulos espaciales X3. INTERCAMBIA, PELEA, CONSTRUYE y PIENSA en un universo que respira y vive. Una nueva trama y diversos añadidos a esta forma de jugar libre y abierta. Esta expansión se ha añadido de forma gratuita a los poseedores de X3: SuperBox.

Acerca de este juego

Es el año 2938. El muy esperado encuentro entre Universo X y la Tierra mantiene sentimientos tanto de alegría como de tristeza en la gente. ¡A pesar del floreciente comercio, el choque entre las diversas razas, culturas y formas de vidas crea nuevas tensiones, desconfianza y abiertos conflictos que deben ser superados!
Vive el expectacular clímax de la lengendaría Trilogía X, y toma posesión de tu lugar en la historia del Universo X.
  • El Universo X más vasto que nunca.
  • Nueva facción: los Terrans – habitantes de la Tierra.
  • Más trabajos y misiones no lineales que nunca.
  • Más de 100 nuevas naves, nuevas clases de naves y sistemas de armas.
  • Interfaz de usuario rediseñada para un asequible control haciendo uso del ratón, teclado y joystick.
  • Nueva herramienta de configuración de equipo.
  • Las grandes naves de combate pueden ser abordadas por otros equipos.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows 7 / Vista SP1 / XP SP2
    • Procesador: Pentium® IV o equivalente de AMD® a 2.0 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: Tarjeta gráfica 3D (no integrada) con 256 MB compatible con DirectX 9 y con soporte para Pixel Shader 1.1
    • Disco Duro: 10 GB de espacio libre
    • Sonido: Tarjeta de sonido (Soporte para Surround recomendado)
    Recomendado:
    • SO: Windows 7 / Vista SP1 / XP SP2
    • Procesador: Intel® Core™ 2 Duo o equivalente de AMD® a 2.0 GHz
    • Memoria: 3 GB de RAM
    • Gráficos: Tarjeta gráfica 3D (no integrada) con 256 MB compatible con DirectX 9 y con soporte para Pixel Shader 3.0
    • Disco Duro: 10 GB de espacio libre
    • Sonido: Tarjeta de sonido (Soporte para Surround recomendado)
    Minimum:
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M"
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card"
    • Hard Drive: 10GB of free space
    Minimum:
    • OS: Ubuntu 12.04 lts
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with mesa 9.0"
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: Ubuntu 12.04 lts
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)"
    • Hard Drive: 10GB of free space
Análisis útiles de usuarios
A 17 de 18 personas (94%) les ha sido útil este análisis
7.7 h registradas
Publicado: 10 de diciembre de 2014
Antes de nada he de decir que a este juego he jugado anteriormente a tenerlo en Steam, alrededor de 150 horas en total.

Juego para todo aquel que busque un reto a medio/largo plazo.

Este juego es para sentarse, calmarse, y empezar asumiendo que no sabes nada sobre el. Empiezas siendo un don nadie con una nave que te vale para poco mas que para moverte por el espacio de forma completamente libre. Hay una historia de fondo que puedes seguir si quieres aprender a jugar, pero que para nada es necesaria, incluso puedes crearte tu propio tipo de partida si quieres empezar una experiencia personalizada.

Te haces a los controles, poco a poco vas viendo atajos de teclado que te sirven para moverte ágilmente, todos los menús muestra siempre las teclas de acceso rápido y es algo que se agradece ya que ayuda mucho a memorizarlos y se hacen indispensables. Cuando te haces al control y te sitúas en el espacio y te apañas con la interface, es el momento de empezar a forjar tu imperio... y aquí biene lo bueno, tienes libertad ABSOLUTA.

Puedes elegir comerciar y hacerte el mas poderoso empezando con un carguero buscando gangas para después venderlas en sistemas necesitados de ese producto y acabando por controlar grandes complejos industriales y redes a lo largo del espacio.

O puedes elegir echar mano de la fuerza bruta y crearte una flota militar para arrasar con todo a tu paso, empezando con la piratería, atacando en rutas comerciales o directamente robando naves enemigas para empezar desde la miseria.

Como bien he dicho es todo a largo plazo y con un proceso de aprendizaje y adaptación al juego. Ya que cuando vas haciéndote poderoso verás la necesidad de gestionar tu imperio con gestión de órdenes a todas tus naves mientras tu manejas la tuya propia en primera persona.

CONCLUSIÓN: si buscas un reto, estrategia, gestión, y acción, con la calma que te permite por la relativa lentitud de los trayectos (que es un atractivo a mi parecer), este es tu juego. Si lo que buscas es un juego de estrategia frenético del espacio, o un juego de disparos en el espacio, olvida este título porque no es el tuyo.
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A 104 de 108 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3,301.7 h registradas
Publicado: 15 de octubre de 2014
This is one fantastic single player game, easy in some ways, complicated due to vast scale in others. I've been playing this game, with some restarts here and there, for several years. I figure I'll eventually "get there", but am in no hurry at all. A lot of the gameplay depends on "how" you play the game, and which direction you want to develop the game. You have many choices and options, all of which affect what happens. Again, a lot of it is up to the player. Try it, you'll quite possibly decide it is a very good game. It is definitely NOT a game with a fixed plot, fixed route through the game, a fixed ending, and little reason to replay most such games. I will note that X3 plays quite nicely on older hardware, but the graphics are MUCH better if you have a decent discrete video card.
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A 46 de 48 personas (96%) les ha sido útil este análisis
127.0 h registradas
Publicado: 4 de noviembre de 2014
X3 Terran Conflict, at first when I started this game I was lost on what I could do. Even when I found the script edit I was lost because of how big the game is. I then started to understand what I needed to do in the game. After a little while I found the game to be empty, not much was going on. No real wars or anything like that. I went through some really long missions and was starting to get sick of it already so I started to look for mods for the game. What I found was a rich list of really great mods which brings the game to life, I will add the link to the mods at the end of this review.

Wish the mods I give this game a 10/10. Without the mods I give the game a 6/10 or 7/10.

The graphics for the game are good and it is fun to fly around and build space stations. I just like war in space so I needed to have something more which the mods gave me.

Here is the link for the mods. http://forum.egosoft.com/search/index.html?template=default&style=default.css

I hope you have as much fun with this game as I do.
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A 34 de 34 personas (100%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
592.7 h registradas
Publicado: 21 de diciembre de 2014
This is the final Space sim. The absolute, glorious space sim that only a PC can have. You can fly anything. You can buy anything. You won´t be able to even dock a ship at the beggining, you won´t be able to win a single fight at the start, your ship will be a piece of crap and you won´t be able to even dock at the majority of the stations. Random squads of pirate fighthers ten times more well-armed than you will be at the majority of sectors corners. Alien enemies with battleships the size of your city clogging entire sectors will mop the floor with your face for their amusement. Yet, you can trade, steal, find or loot weapons, ships, containers with goods or missiles that worth ten times the price of your little fighther in the shipyards. Find your way around. Get rich. get frindly with one of the races, buy super corvettes that can kick the ♥♥♥ of all the enemies that made fun of you, parade in carriers that effortlessly kill hordes of the same things that would vaporize you in the begginning, build your own stations, command remote armies of both honestly bought or captured vessels and conquer entire sectors by force to build factory complexes that put anything ever builded anywhere to shame.
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A 41 de 46 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
106.0 h registradas
Publicado: 18 de diciembre de 2014
"Mount & Blade" in space.
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A 22 de 23 personas (96%) les ha sido útil este análisis
36.6 h registradas
Publicado: 16 de noviembre de 2014
Hello everybody and sorry for my bad english, it's not my native language,

at first, this is a game with a real high learning curve, the tutorial is quite short and then it belongs to you, what happens next. In the first hours it is annoying, when you not know the predecessors. But with a little experience it will be the spacesim of your dreams. Fantastic artwork, genius music and a good story. Nevertheless you are not bound to the story, you can do whatever you like. Become a traider or a pirate, a terran military ship commander or whatever else. And the greatest thing is the modding community, with a lot of mods and scripts. If you like spacesims, then X3 is the one of the best sims you can get.

Now for the bad stuff: The control is getting used to, ok I never tried the game with a pad, only with mouse and keyboard. In the later stages it is a lot about micromanagement to get enough money to achieve one of the big and profitable facilities.

And also there are a lot of nice scripts and guides in the Egosoft Forum on german and english.

Greets from

Meg

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A 44 de 64 personas (69%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
120.4 h registradas
Publicado: 9 de noviembre de 2014
Trade until you have enough credits to buy more traders to trade some more.




10/10
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A 12 de 12 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
176.9 h registradas
Publicado: 27 de diciembre de 2014
Okay, two years after I had bought this game as a part of the X Superbox I feel obliged to write a few words about it. Simply because X3: Terran Conflict (and other X games) are some of the best games EVER made. I would actually hesitate whether to still call this a game. It will steal your life.

First things first. It's probably gonna be easy for veterans of previous X games to get into this one, few slight changes but the same mechanic in a nutshell. For the others though, be warned! This game has one of the steepest learning curves I've ever experienced in a game, yet it is also probably the most rewarding. You start out with one ship in a vastness of space and you can virtually build a galactic empire with hundreds of ships, factories, and resources at your disposal. It's not gonna be fast, it's not going to be easy, but it's going to be fun! And you can really do it! No MMO has ever come close to the level of freedom and complexity of all the mechanics in this game. No other sandbox game provides such a beautiful playground for making all your dreams of becoming an overlord come true. It's a gem, an absolute beast of a game, so patched and so loved that even when the developers provided little to no tutorial (very extensive manual however), you can get all the information you need to become great relatively easily.

It's difficult to recommend this game to just one group of players. You can get a lot of fighting experience in this one, which I personally enjoy very much, but it's not a simple grabba shipz and go pwn everybody rite nao. No... You have to work on your reputation with a faction, you then get to buy the ship of your dreams, then you have to take it and slap dozens of upgrades on it to make it really shine and then you go get yourself some kickass weapons. I love maintaining all these little details, you can change your weaponry on the fly and tear all kinds of enemies apart. There are limits of course, but lemme tell you... I did destroy a class M6 bomber with about 150 MJ shields with a little M5 ship that only has 1 MJ shield.... I did take out a Kha'ak corvette with my M3 Mamba thanks to an insane firepower provided by Mass Drivers and their non-existent energy consumption. This might not mean anything to you now, but trust me, when you get there and live it... you will remember ;)

Ooooor you can pretty much just ignore the whole shooting thing and become a filthy rich and successful trader and buy everyone :D The story isn't important, you write your own. The graphics are very good in my opinion. Music and sounds are more than adequate. Mostly you won't even notice the music, which makes those rare moments of entering a sector that's different than all the others that much more enjoyable.

This game is about options, freedom and passion for honing all your skills. And I love it.

Personal rating 10/10
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A 12 de 13 personas (92%) les ha sido útil este análisis
7.6 h registradas
Publicado: 9 de noviembre de 2014
This game is so good i dont even know what to say about it. It lets you basicly do what ever you wanted to do in space in the future! You can be a miner, bounty hunter, pirate, trader, fighter pilot for one of the empires and more! if you have the cash you should spend it on this game
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A 7 de 7 personas (100%) les ha sido útil este análisis
86.2 h registradas
Publicado: 24 de septiembre de 2014
This is the game for the space nerds. It's looking a little dated these days and god knows, there's more menus and options than you can shake a stick at but for the time invested, you get a huge reward. If you're a fan of space and the idea of fighting, building and trading in a reactive virtual economy, X3 Terran Conflict will blow your mind. Literally if you're not careful.

Personally, setting up my own major trade empire and exploring the farthest regions of space in my ship is an absolute joy, especially when there's something illegal burning between two fingers on my left hand and Planet Caravan by Black Sabbath playing in the background.

X3 Terran Conflict is a huge game. Although there is a "plot" or quest, you can choose not to follow it. I see it as a huge, open space sandbox that I can sink hours of blissful time and purpose in one sitting. Once you've broken through the learning curve and are used to the menus it's a real joy.

Although it does support the Xbox gamepad, it's best played with mouse and keyboard in my opinion. Don't buy this game unless you're willing to sink literally hours of your time in to the immersive universe and be prepared to do some learning ebfore you can play it properly.
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A 8 de 9 personas (89%) les ha sido útil este análisis
8.0 h registradas
Publicado: 9 de octubre de 2014
Pretty good. i'll need to do more missions to get a better feel, but just getting lost in the exploration of the game and controls... b/c my god... the interface!!!! wow.
space battles/control is not bad. few glitches, but minor and mostly audio. autopilot seems like its on drugs sometimes, but... still. not bad.

is this game exciting and fast paced? meh.... some of the fights aren't bad.... but i wouldn't call this a fast paced game.
exciting? not so much.
interesting? definitely. mostly based around trading and quests, makes a person think and explore rather than mindlessly shoot stuff down.

would I reccomend this game? Given how light it is on system requirements (yay! runs on my old laptop!) Most definitely, especially if you can get a coupon or on sale. already wasted almost 2 days on it off n on, can't say i've accomplished a damn thing of note in it, but enjoyed every moment of it exploring this game trying to learn how it worked.

bonuses: look into the script mods. big help. worth reading up on. hit the forums n youtube.

Definitely delivers a decent portion of satisfaction for any space game fan.
much better than *shudder* Iron Sky... or Star Trek Online *vomit*
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A 10 de 14 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.8 h registradas
Publicado: 15 de noviembre de 2014
Took me 25 mins to learn how to move. Good for people that google the controls and concepts during 6 GB download.
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A 24 de 43 personas (56%) les ha sido útil este análisis
69.0 h registradas
Publicado: 29 de octubre de 2014
I wanted to like this game. The game uses an open world with a very deep level of intricate trading to draw you in, but when you get there, you begin to notice a few annoying hampers to the fun. 1) Quests are given by NPCs. The randomly generated quests are indicated by a small icon beside the station name. Since more than one quest can be simultaneously given and these quests are divided into types which are represented by icons, you never get a correct indication of all available quests. This is because only one icon will be displayed while multiple quests could be generated. If on your computer you were trying to find out your Wi-Fi signal strength and all that was shown was a Sun Java update, you'd get the feeling of this annoyance. 2) Sometimes an open ended game is a good thing. This is not one of those times. Many of the given quests are unaccomplishable without prerequisite hardware, and this prerequisite hardware seems so vaguely indicated, so whisperingly hinted at, that it's not possible to know -- that multiple failures are the only way outside of research out of game to discover whether you'll be able to glean your needed profits from a quest or finish it at all. This leads you to feel as though a quest is probably going to be a discouragement rather than a step towards your goals. Again, I cannot overstate the literal impossibility of doing some of the quests.

If you can get over those qualms, and you might, you'll find an interestingly designed space-trader with a plethora of ships from drive-enabled space junk starters (we're talking PT boats here), to multiple gunned, AI piloted capitol ships which can be organized into floatillas, (we're talking the Pacific Fleet here). Despite some unfortunately difficult hurdles, a very intelligent person with a lot of free time might have a chance at this, and the game itself has a lot of content and a lot of promise.

I give it a 3/5 for Content, Concept, and Quality minus Ease and Clarity, but no reccomendation.

Cross platform works well, Mac and Windows.
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A 11 de 18 personas (61%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
31.0 h registradas
Publicado: 7 de diciembre de 2014
Too much down time, too little fun makes this impossible for me to recommend to anyone except those that prefer a relaxing, sedate experience or those that want to build large trade empires. Death is too random and the biggest thing to fear in space is your own flawed auto-pilot.
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A 3 de 3 personas (100%) les ha sido útil este análisis
19.6 h registradas
Publicado: 17 de noviembre de 2014
A game that has a lot to offer. Only a couple of small negatives. And it takes quite a while to get 'established' from scratch, both a plus and a minus.
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A 3 de 3 personas (100%) les ha sido útil este análisis
309.6 h registradas
Publicado: 30 de septiembre de 2014
When it comes to open-ended games this is one of the best. You start out with just a small ship and are thrown into a universe where you can do pretty much what you want and be what you want while the universe reacts to your actions. You can follow the stories or create your own.

Terran Conflict is a great expansion on the origional x3 and the new ships, missions, and Terran race with a lovely station around earth are well worth the purchase price. Given that the game has a hugely talented mod community, you will get your money's worth in this game if a challanging space sim is what you are after.
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A 3 de 3 personas (100%) les ha sido útil este análisis
34.9 h registradas
Publicado: 19 de noviembre de 2014
The best word I could use to describe this title is: HUGE. Among all the time-sink games I've played, this one stands as the most polished and deep. It will require a LOT of time to get into and then even more time to explore the vast universe and build your own economic empire.

This is definitely the game I'd play if I had infinite time at my disposal
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A 21 de 38 personas (55%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.6 h registradas
Publicado: 15 de diciembre de 2014
(Note: this is a joint review of both the Terran Conflict and Albion Prelude variants of X3; thus, I'll post the same text to both.)

I **really** wanted to like this game. I *really* did. Let me explain why.

I'm a veteran video game space cadet. I played the original Elite and Wing Commander on Commodore 64, and lots like them, since. I've played EVE Online off-and-on since Trinity (~ 2007). I ***LOVE, LOVE, LOVE*** spaceflight games that are "sandbox-y" for almost as long as I've been playing video games, and that's been too long a period of time (I'm now 41).

The Egosoft team was obviously ambitious. And, in some core ways, they succeeded. But the whole thing ultimately feels rushed.

In the end... At minimum, there are five things keep me from recommending this game.

(01) - There's no clearly-evident, gradual-slope difficulty ramp, and what you see is not always what you get. One minute, you're doing something that you percieve is very easy, is in fact very easy, and you are succeeding quite well... And the next minute, you're doing something that you percieve to be (very) easy, is in fact very difficult, and ends up being effectively suicidal as a consequence. One ends up having to revert to game saves frequently before gaining a good feel for that the *real* difficulty of various things are, as trial-and-error appears to be the only logical path towards mapping out a successful long-term course of action for oneself.

(02) - The accelerated time mechanism... Isn't accellerated enough. 600% of real-time is the max; in fact, it should be variable, with max *at least* %1,000, given the distance between various objects of interest, and the max velocities of the majority of craft in the game (esp. in the early game). Expect to spend LOTS of time simply staring at your screen whilst you travel from place to place. For me... It got *really* old after a while. Asteroid mining in EVE Online came to mind - a great "second screen" experience whilst your primary focus is on something else (work-related?)... But boring-as-hell if you have nothing else to do at that time. Or, at least, it *would* be a great second-screen experience, if the next line-item wasn't true.

(03) - The auto-pilot is borderline suicidal. It's certainly borderline schitzophrenic. At minimum, it's not consistently reliable for what one would expect to rely upon an autopilot for: performing the mundane, common tasks associated with piloting a craft, without harming the vehicle or its contents. Simply put... It's difficult, if not impossible, to "trust" the autopilot within confined, or crowded, space... Which means its use is circumstantial... Which erodes the value of such. (IMO, anyway.) It results in lots of time "babysitting" the craft when (IMO) one shouldn't have to. If this one thing were fixed... I would borderline-recommend this game for use as at least a "second screen" experience (as described above). But, as it presently stands, I would distrated too often by my "babysitting duties". :-(

(04) - The tutorial sub-system is *far* from complete. I appreciate the fact that Egosoft respects their customer base enough to deliberately avoid "hand-holding them" through everything... And I actually *like* the idea, in concept, of forcing the player to learn the majority of the game through actual experience. But there are better ways to do the latter - EVE Online provides some excellent examples. For a game this complex... Just teaching them how to move around, and them leaving them to their own devices, with one having to traverse the majority of their local solar system in order to learn enough subsequent basics to gain an idea as to what their options are (much less decide upon a course of action in the direction they wish) is a bit ridiculous, IMO. It's as if the game's creators expected anyone buying the game to have prior experience with a variety of similar-genre games in the past, such that they would "just know" what their options are, thus lessening the tutorial/ training burden. It's pretty lame, in this respect.

(05) There's no context-sensitive help to speak of (that I could see), beyond short descriptions of various items/ entities. I could forgive (04) if there was strong (05) present... But there isn't. I shouldn't feel obligated to alt-tab to/from my web browser to search the web for basic how-tos, as I play along, to make up for the lack of available in-game documentation.

In short... This game feels like it was the work of a small, highly-ambitious, highly-skilled development team... Who hit a budgetary/ deadline wall before this could be fully baked... And, like many rushed programming projects... The documentation is the first to be sacrificed at the altar of timelines and budget constraints.

Again... I would *really* like to recommend this game... But, as I've played it over the last few days... I just can't. And that makes me sad. :-(
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
75.4 h registradas
Publicado: 10 de febrero
Sat in the wrong place and got rammed to death by my own super-freighter.

12/7 it's alright
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A 2 de 2 personas (100%) les ha sido útil este análisis
164.4 h registradas
Publicado: 11 de septiembre de 2014
So what can I say about X3TC, well lets talk about its pros and cons first.
Pros,
1. I have put in 100 plus hours and I barly got one of the cheapest M2's in the game and for those of you who don't know what an M2 is its basicly the factions strongest war ship and the argon titan that I have is very cheap.
2. There are many ways to make money in this game from becoming a mining corporation, a trading corporation, and/or (Yes I did just say and/or are you interested yet) an assassin.
3. Lastly most of the plots especially the hub which i'm working on are extremly difficult and cost 100's of millions of credits to finish giving you a good challange and even more of a reason to play longer.

Now here are the Cons of the game.
Cons,
1, Now this game has a freakin massive learning curve. It took me about 2 hours to even figure out what I was doing, and that my starting ship really sucked. If it wasn't for one of my friends I wouldn't have ever liked this game. If you don't know what your doing check the forums or ask a question there everyone there is very helpfull.
2, Now this kind of collides with pro 3 because some of the mission do get a little tedius but when your combat rank goes up so does the difficulty. At the point i'm at i'm getting in awesome broadside battles with other capital ships and waging war on the xenon (a hostile robotic race bent on destroying all known life).
3, I forgot to add this and it kind of combines with con 1 but this game is really does not explain anything to you. I had to restart my game because I started on a custom game and you can't do the plots in custom game.

Thank you for reading this review and at first you will probobly hate this game but just endure the starting parts and everything will eventually come together for the better.
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