Nommé plus de 50 fois « Jeu de l'année », Half-Life a réinventé le jeu d'action lors de sa sortie en 1998. Half-Life: Source est une version remasterisée en numérique de ce jeu PC populaire qui a battu des records de vente.
Évaluations des utilisateurs : Très positive (1,905 évaluation(s)) - 83% des 1,905 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 1 juin 2004

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Packages qui comprennent ce jeu

Acheter Half-Life 1: Source

Inclut les 2 articles suivants : Half-Life Deathmatch: Source, Half-Life: Source

Soldes d'automne ! Fin de l'offre : 1 décembre

Acheter Half-Life Complete

Inclut les 10 articles suivants : Half-Life, Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, Half-Life: Blue Shift, Half-Life: Opposing Force, Half-Life: Source, Team Fortress Classic

Soldes d'automne ! Fin de l'offre : 1 décembre

Acheter Valve Complete Pack

Inclut les 24 articles suivants : Counter-Strike: Global Offensive, Portal 2, Left 4 Dead 2, Left 4 Dead, Portal, Team Fortress 2, Team Fortress Classic, Counter-Strike: Source, Counter-Strike, Counter-Strike: Condition Zero, Day of Defeat, Day of Defeat: Source, Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life, Half-Life: Blue Shift, Half-Life: Opposing Force, Half-Life Deathmatch: Source, Half-Life: Source, Ricochet, Deathmatch Classic

Soldes d'automne ! Fin de l'offre : 1 décembre


Recommandé par les curateurs

"Dont expect anything its Half-Life 1 with ragdolls and better water."
Lire la critique complète ici.

À propos de ce jeu

Nommé plus de 50 fois « Jeu de l'année », Half-Life a réinventé le jeu d'action lors de sa sortie en 1998. Half-Life: Source est une version remasterisée en numérique de ce jeu PC populaire qui a battu des records de vente. Grâce à la technologie Source, elle intègre des simulations de modèles physiques, des effets améliorés et bien plus encore.

Configuration requise

Mac OS X
SteamOS + Linux

    Minimale : processeur 1,2 GHz, 256 Mo de RAM, carte graphique DirectX 7, Windows XP, souris, clavier, connexion Internet

    Recommandée : processeur 2,4 GHz, 512 Mo de RAM, carte graphique DirectX 9, Windows XP, souris, clavier, connexion Internet

    Minimum: OS:OS X version Leopard 10.5.8, Snow Leopard 10.6.3
    Memory: 1GB RAM
    Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    Network: Internet Connection
    Other: Mouse, Keyboard
    Minimum: OS: Ubuntu 12.04
    Processor: Dual core from Intel or AMD at 2.8 GHz
    Memory: 4 GB RAM
    Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    Network: Broadband Internet connection
    Hard Drive: 8 GB available space
    Sound Card: OpenAL Compatible Sound Card
Évaluations intéressantes des utilisateurs
161 personne(s) sur 203 (79%) ont trouvé cette évaluation utile
17 personnes ont trouvé cette évaluation amusante
40.4 heures en tout
Posté le : 10 août
Half-Life: Source is the 2004 port of Valve's award winning game to the Source Engine. With just that knowledge, it would sound like Half-Life: Source was a gift from above, but it's anything BUT that. Half-Life: Source was critically panned, which makes you wonder HOW it has a "Very Positive" on Steam Reviews. Half-Life: Source is one of those games Valve chooses to forget, with the likes of the first Left 4 Dead and Ricochet. But, before we get into a review, lets go over the history of Half-Life: Source.

The History:
In 1999, Valve started development of Half-Life 2, the award winning squeal to Half-Life, originally running on the GoldSource engine. Around 2001/2002, the Source Engine was created, and it surpassed what the GoldSource engine could do, so, Valve planned to port Half-Life to the Source Engine to have it replace the GoldSource counter parts. In 2003, Axel Gambe got a hold of the full Half-Life 2 Source Code, raw map data, and a build of Half-Life 2, who later gave it to some friends, who leaked it. In those leak files, there was the Half-Life Source port, along with files to a Source port of TFC, DMC, and CS 1.6 (which was remotely playable, but at this time, this port was starting to become the game we know today as CS:S.) The port of Half-Life: Source was quite buggy and unfinished, which is to be expected for it being a leak of a beta. So, 2004 comes around, and then Half-Life 2 is coming around the corner, as a bundle with Half-Life 2, you could get Counter-Strike: Source (by this time is the game we all know and probably love) and Half-Life: Source. Half-Life: Source saw little change from the 2003 leak of Half-Life 2, minus some minor bug fixes and having the Half-Life 1 HUD. At this point, be expected Half-Life: Source to be just like Counter-Strike: Source, a re-imagining of the game, in HD (for 2004 standards), but what they got was a direct Half-Life port that didn't seam quite finished. This is why if you ask anyone why they don't like Half-Life: Source for the most part (especially pre-2013) you get told it's graphics were just the Half-Life graphics. But as stated before, Half-Life: Source was meant to replace Half-Life as a whole, but due to how poorly received it was, Half-Life Original saw another day. In 2006, Valve ported the Deathmatch counter part of Half-Life into the Source Engine, and if you thought Half-Life: Source was a bad port, you should of saw this game. All player ragdolls had broken physics, some weapons were broken (the Shotgun's double barrel sound is just the single barrel sound), and the gameplay was more like Half-Life 2 Deathmatch with minor HLDM gameplay stuff slapped in (the game even lacks the backpack pickups that were in Half-Life Deathmatch), the only reason I can see for this port, was just to give EP1 a pack-in game. Around 2007, Half-Life: Source and Deathmatch: Source were ported to Source Base 2007, but due to the amount of bugs now included with the game, Valve didn't release this patch to the public, it wasn't until 2012 that the public knew of this update's existence, since in 2012, the whole 2008/2007 source code to Source Base 2007 was leaked into the public, it also confirmed that the Team Fortress Classic port was in further development than what everyone thought. But due to the amount of hate towards Half-Life: Source and Deathmatch: Source would mean we would probably never seen of these ports.

So, that runs down a good chunk of the history of Half-Life: Source besides one of the more major things, the 2013 update. Valve in an effort to ditch the GCF system and upgrade everything to VPK and have a better downloading system and a better game asset pack to engine communication, they created Steampipe, but since Valve decided it would be best to port all games to Source Base 2013, they decided to do that, and try to provide updates to all Valve games. In the same year, Valve canned the project, leaving a ton of games in a broken state, Half-Life: Source being one of them.

So, this leads us into the review.

The Review
Half-Life: Source was a mediocre port to the Source Engine, where it would be mixed who liked the game and disliked the game, since Half-Life: Source had that audience. Half-Life: Source is now a BAD port to the Source Engine, since those 2013 updates broke more than what it fixed. Not only did Valve cancel the updates to these games, they released the beta depots into the release depot to remove traces of GCFs. So, those games that had a good release depot, now have a beta released into them, and a lot of these betas were far from done. We now have broken Save/Restore errors in various NPCs, 2 out of the 3 tentacles in Blast Pit can harm the player or AI, one of the maps in Residue Processing will blind the player if your flashlight is turned on, skill configurations are broken (so now the AI is harder), Gonarch spit is now black squares, one of the maps in Surface Tension has a broken skybox, you can jump over a lot of things making it so you can skip half of "We got Hostiles" and skip various other parts in other chapters, all of the Chrome shaders are complete ♥♥♥ (they were never good, but this is just worse), and even more. It's sad when a 2003 leak is better and more playable than a 2013 update. Plus, if you load the HD Pack you get a GameBanana skin pack, since Valve was too lazy to port the assets their selves of even double check to be everything matched in the first place. But the icing on the cake is that, well, at first install, you can't even PLAY Half-Life: Source since Valve provided corrupted or outdated DLLs to Steam VR, so every time you reinstall Half-Life: Source you have to verify the cache of Half-Life 2 or Steam VR. Not only that, the person who was working on these updates, Alfred, shrugged off a few errors as design points.

Half-Life: Source had potential to be a great port, to even be on par with the Original Half-Life (definitely should NEVER replace the Original), but its potential was lost with a company who couldn't care enough about the game, which is why it was left for about 6 years without an update.

I recommend to play Half-Life: Source and Deathmatch: Source so you can see what happens when a company just flat out doesn't give a ♥♥♥♥ing ♥♥♥♥.

Even though I didn't review the pre-2013 build, I'm still going to give it a rating

The Half-Life: Source that existed before 2013, I give that a 6 out of 10

I give the current Half-Life: Source a 4 out of 10, avoid at all costs.

Actually, I recommend you report both Half-Life: Source and Deathmatch: Source, as it very unplayable and is using stolen assets. You shouldn't let Valve sell this to people, especially when people think this is the better version of Half-Life
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57 personne(s) sur 66 (86%) ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
0.5 heures en tout
Posté le : 30 juin
It's just the original Half-Life running on the Source Engine instead of the original GoldSrc Engine.

So the what's the point in getting this?
+Well, all the maps and models are indeed usable in Garry's Mod
+Runs off Source
+Has slightly better graphics
+Singleplayer and Multiplayer Deathmatch modes are seperate so it lets you download what you want.
+Isn't capped to just 100 FPS

Why should you avoid it?
-Graphics aren't that noticeably better (Black Mesa did a much better job at that)
-Not many mods are made for it
-Deathmatch mode is DEAD
-Has more bugs than the original (LOL WTF Valve?)

Overall if you got this with the Half-Life Complete bundle, go ahead and give this a try! If you want a TRUE remastered HL1 experience, go buy Black Mesa.

Overall rating 6/10 - It does what it said it does. Play Half-Life on the Source Engine
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23 personne(s) sur 31 (74%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
20.1 heures en tout
Posté le : 29 juillet
First, let's get the formalities out of the way. Half-Life is Half-Life. It's unimaginably fantastic. Half-Life Source is different though. It's essentially the same game, just on a more updated engine. And while that might sound like a good thing, Half-Life 1 wasn't designed for the Source engine. It doesn't fit. The updated textures look strange and out of place, it's buggy as all hell, and the AI is changed. That last one's big. Considering there's no cutscenes in Half-Life, any important scenes are done as scripted events. And with the AI different, they just don't act the way they're intended, making you miss important story points. I've also noticed that they move around a lot, so you'll get swarmed real quick, which makes the game go from challenging to unfair. It also doesn't help that weapon switching is unnecessarily slow in this one compared to the original, giving a horde of enemies barrel-assing around the corner ample time to punch holes in you. Also, with the new Source engine, any music that's playing is cut off when you move to the next map, and since there's music cues right before a map change, you'll hear the first five seconds of the song before it just stops playing. Seriously, if you want it, make sure you play the original first. I may have under twenty hours on the Source version, but I have over 130 hours on the GoldSrc version. And that's the campaign alone. Don't be stupid. Get the original.
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13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
7.5 heures en tout
Posté le : 26 octobre
I was thinking if I should do a new review for this game or just not even cover it, but I decided to review so here goes. My original review of Half Life.

Half Life Source is the remastered (if you can call it that) version of the original Half Life. With less game breaking bugs and better textures.

At first when I started playing I didn't notice many different things as the game still looks a lot like the original Half Life. Apart from some different textures like the better models and water physics the game looks pretty much identical.

My biggest problem with the original version of Half Life was that the game was incredibly buggy. I encountered many game breaking bugs. This wasn't the case with Source. Apart from one chapter where I encountered texture pop ins, I didn't encounter much more.

In the end there's nothing more I can say about Half Life Source that I didn't say in my original review. It's a fantastic game and one of my favorite games to date. I highly suggest buying it if you haven't already and playing.

Now which version do I recommend playing ? I suggest playing this instead of the original. But I do suggest getting the first one just for Opposing Force and Blue Shift.

Final Rating:
8/10 - Worth Buying

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29 personne(s) sur 51 (57%) ont trouvé cette évaluation utile
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12.8 heures en tout
Posté le : 5 juillet
"............." - Gordon Freeman
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