Angvik is a platform action game set in a joyful but unforgiving land.
用户评测: 特别好评 (335 篇评测)
发行日期: 2014年2月24日

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关于这款游戏

Angvik is a platform action game set in a joyful but unforgiving land. The castle has been taken over by a barbarian and no one else has the courage to confront him, so take up your father’s gear and set off on a wondrous journey! And you’re not alone: you’ll find many birds and items to aid you along the way, and you’ll encounter all sorts of creatures to fight as well. But watch your step! You have only one life, so if you die, you stay dead.

系统需求

Windows
Mac OS X
    Minimum:
    • OS: Windows 7+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    Minimum:
    • OS: Mac OS 10.7+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
有价值的用户评测
8 人中有 7 人(88%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2014年12月7日
这个游戏简言之,就是大大加强版的《魔界村》,玩家要继承父亲的装备,踏上冒险的旅程,和《魔界村》一样,每被击中一次,身上的装备就会掉一件,当所有装备掉光,就一命呜呼,大侠请重新来过吧,反之则能一点点增加自己的装备,获得更多的抗打击能力,继承了《魔界村》的这个设定极大地增加了游戏的挑战性。
不同的是,一是游戏因为选择父亲的不同,而有了不同样的起始装备和战斗方式,二是游戏中装备可以升级,可以逐渐抵挡不止一次攻击,三是游戏具有累积元素,可以找到各式各样宝物,一点点加强起始战斗力,四是玩家还能在游戏中逐渐变老,五是能主副手装备不同物品,攻击也分左右手。
但最重要的一点,这游戏忒TM难,我进去就是反复走不几步就死啊,死来死去的,这游戏能要我这种动作游戏苦手的命啊,所以上面我说的那些,我都没有见到就死了,唯一能见到的,也是游戏很奇葩的一点,每次在开头上老爹那取装备的时候,跳下去都能一脚把老爹像怪一样踩死,这TM什么设计啊!
游戏画面是卡通风格,但是仔细看还挺精美,一点也不粗糙,当然风格也和《魔界村》十分相像。
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57 人中有 46 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.1 小时(记录在案的)
发布于:1月24日
What is this?
An unforgiving, 2D side-scroller platformer.
The Best:
The feeling of accomplishment after successfully completing the game, or at least netting a few nice items by dumb luck or careful potion use before your almost always imminent death.
Love Nintendo Hard platformers?
This game is for you...
The Worst:
Being born the son of a Peasant when your choice of father was "Great Guy". The swirling arrow icon that resets your progress on said random fatherhood mode without any warning. And, of course, dyeing. Specially right next to the final boss.

Scores
Personal: 75/100 I had a great time playing this game. Quite challenging, yes, but I found in it a great way to kill time, specially when internet was MIA.
Overall: 60/100 It's a short game, relies mostly on replay value that comes with randomized items and classes. It's main objective is to unlock five stars on "Great Guy" mode. Really recommended to great fans of unforgiving 2D side-scrollers that enjoy being kept on their toes (any second can be your last and throw all your progress on that run away). This game has no narrative, it's pure gameplay. Quite straightforward, brutal yet fun and addicting gameplay.

Visuals, Sound Design & Gameplay
Visuals:
Everything is just so cute... On this land where everything and everyone is out to get you. And they will. Time and time again.
Charming, albeit a little bit bland, colorful 2D graphics. It's visual cues are functional, every object and enemy is able to convey what it's able to do, and how you should react.
The levels are quite well crafted, too, specially regarding secrets and different paths. They're not all that obvious, making you feel somewhat clever for finding new things on your first few runs.
(C'mon, even the bloodthirsty butcher looks cute)

Visuals: 8/10
The art style is cute, a contradiction in regard to the game brutal difficulty. Yet, it works, and gives that feel that Villager "I will murder you and devour your soul" face gives over at Smash Bros.

Sound Design:
It works. The music complements the game well, although I judged it a bit forgettable at first, it grew on me, and I've come to think it matches the tone of the game seamlessly.
The sound effects also work fine, adding to the readability of the graphics.

Sound Design: 6/10
It's good. It's also quite bland and nothing out of the extraordinary, mind you, but it adds to the charm of the game.

Gameplay:
It's main source of inspiration seems to be Ghouls'n Goblins.
The core mechanics of old school platformers is present. You also have a button for each of the characters arms, letting you use one weapon on each hand (I recommend keeping a melee and a ranged one equipped, if available). You can equip three pieces of armor. You can store a few items on your inventory. You can also pickup eggs, which you lose when you're hit and can use to spawn birds that protect you and kill enemies.

Every piece of equipment has a limited number of uses, so you will be managing your resources, trying not to waste anything or else you will be pretty much defenseless. Items can be found on certain (fixed) locations, and can also drop randomly from enemies.

Potions can be used to restore durability and give special traits to items. Weapons will have their kill potential increased, with bonus such as extended reach or piercing trough enemies. Armor will activate additional effects when you're hit, like spawning fireballs. Helmets will also change the birds you can summon by using eggs into another species, for varying effects.

The weapons are: Swords, lances (that really drives the point home on Ghouls'n Goblins as inspiration), magic staves and boomerangs, each with it's variations and uses. Pretty much all of them are fun to use.

The items you're able to acquire at the very start of the run depends on "who your father was", you can select it from a few choices or go with "Great Guy" for his profession, which will randomize it. Each time you beat the game with "great guy" for a father, you will collect a white star besides this option, making the game even harder for each star present. If there's a goal on this game besides just having a successful run, it's unlocking "5 stars Great Guy" mode, and then beating it. There are 3 all around classes (Paladin, King and Lancer), 2 pretty different, which translates in unique runs, albeit requiring more strategy and awareness (Shepherd and Alchemist), and Peasant, which transforms the game in one hit kill mode, removing armor spawns and adding difficulty to whoever is masochist enough to try and beat this game with the extra challenge. The classes "Great guy" gives you depending on your difficulty, with the last 3 ones only appearing after clearing this mode a few times.

The levels are linear and the items spawned are fixed. The enemies are randomized, although lightly. Each level, you will see the same enemies every run, although varying in number and spawning locations.

Gameplay: 6/10
It's straightforward, yet complex enough to be interesting. It gets repetitive, and you might get tired of it before you unlock those 5 stars, but controlling your character is fun.
It's challenging nature gives you that cozy feeling when you succeed.

Controller highly recommended, but not required.

Achievements:
As a somewhat recent addition, this game received achievements.
I didn't actually play after that update, but by looking at the descriptions, I can see pretty much all of them are doable, except for the one that requires you to beat the game with a Peasant as your father...
Just by playing the game you will unlock most of the, but seems quite hard to 100% it.

Pricing:
It's quite cheap, and gets discounts every once in a while. Also, as of today, it's been featured on five different bundles, which is great.

It's worth full price if you're a fan of the genre and believes you're going to get a few hours of fun out of this title every once in a while.
If you have any interest in the genre, you should at least get it while it's on sale.

Opinion Piece:
I like this game. I have the feeling I liked it more than I should, it has it's flaws, it's limitations and, well, it's bugs (Items can be duplicated or simply disappear, for instance). But I like it. It has it's charm, it's moments and is a great game to play when you've got time to kill for whatever reason. You can just pickup and play a few runs, no strings attached, no need to keep sessions long.

Mainly playing this in offline mode, I think Steam doesn't have a perfect grasp on how many hours I actually played.

Recommendation (TL;DR):
If you like old school 2D Side-scrollers, specially for the challenge the NES-era packed, well, you're in for a few hours of running, jumping, dying, crying tears of despair, fury and joy. This game deserves the title of Nintendo Hard, and if you like that, it deserves a place in your library.
It's a neat little game to play while your internet isn't working, or you're on a matchmaking queue on another game, etc.

When you get the hang of it, getting to know patterns, spawn points and strategies, the fun comes from successfully beating the game with different items and overcoming difficult odds. That gets old after a while, but you can put the game down and pick it up to play again whenever you're bored. It's also funny to see other people struggling with it.
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2 人中有 2 人(100%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:2月27日
Like Ghosts and Goblins, but not nearly as difficult or unforgiving. Short, but sweet. Definitely worth the 3 dollar price. Decently high replayability if you're interested in playing as all the classes, although by the end of every run you'll probably end up looking nothing like what you started out as, so the classes only really define the first couple stages of the game.
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14 人中有 13 人(93%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:2014年3月29日
看了b站上陆夫人的视频就立刻买来了。
也不贵,我玩的也不多,就目前来看算是清新小品级的吧。
有点像《魔界村》和《iwanna》。

本人动作游戏苦手,正在慢慢玩,总之推荐下。
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5 人中有 5 人(100%)觉得这篇评测有价值
9.2 小时(记录在案的)
发布于:2014年3月29日
*丰富的父亲的职业
*适中的难度(逗你玩的)
*有趣的敌人和物品
*有少许bug(更新后已有改善)
*功能略少(更新后已有改善)
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4 人中有 4 人(100%)觉得这篇评测有价值
13.4 小时(记录在案的)
发布于:2014年5月18日
游戏的名字可以为《我的老爸很牛X》,非常有意思的一款魔界村like游戏,对控制要求比较高。
游戏没有情节,就是简单的英雄二代挑战最终BOSS,很无语的一点是,当儿子走出家门的时候,如果不当心,会把老爸给踩死。
主人公的老爸有各种职业:国王,骑士,牧羊人,圣武士,药剂师,农民,而作为二代的主人公会继承老爸的装备。
游戏中每一关都有时间限制,随着时间的推移,主人公会由壮年变成老头。。。还好过关会刷新。
武器系统分为:剑,矛,回旋镖和法杖4类。
药剂(附魔)系统会刷新装备的耐久度,除了武器和黑铁装备,其他装备的耐久为均为1。
游戏一共有5个难度,每次通关会提升一个难度。
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3 人中有 3 人(100%)觉得这篇评测有价值
6.1 小时(记录在案的)
发布于:2014年6月6日
通关很爽。不过现在到3星难度实在玩不下去了
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2 人中有 2 人(100%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:2014年7月3日
这款游戏非常有趣,真心可以改名叫我的爸爸很厉害,拥有丰富的职业,有趣的的敌人和物品,还有合适的难度.让你能再体验玩一次魔界村的感觉.
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6 人中有 4 人(67%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:2014年6月13日
以2.99美元售价的标准来说这游戏已经算很有趣了
但如果你是那种连3美元都会斤斤计较的人,那么请看下面的评论

======================================================

职业只影响初始装备,别幻想有职业特色之类的东西
没有人物成长之类的系统,所以别幻想有职业特色之类的东西

难的游戏基本可以分为两种:一种是充满挑战,一种是游戏本身做得太蠢
而这游戏愚蠢的地方在于,他刻意仿制了一个古老的、因游戏本身做得太蠢而以困难闻名的游戏
你知道我指的是哪个游戏。
那个游戏系列中不人性化和别扭的部分不论是来自刻意为之也好、来自时代局限性也好,如今已经成为了游戏世界中一个个性鲜明的符号
但是,这样的系列仅一个便已经足够了

而这个游戏充其量只能算是一个粗劣的模仿者,并且明显选错了对象

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1 人中有 1 人(100%)觉得这篇评测有价值
11.0 小时(记录在案的)
发布于:2014年6月6日
超赞的游戏,也是停不下来的节奏哈!只可惜每次地图好像都是一样的。可能是我手残还没打到后面吧~
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1 人中有 1 人(100%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:2014年4月26日
魔界村,跳个痛快!
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2 人中有 0 人(0%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2014年6月7日
手残党表示不服
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9 人中有 3 人(33%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年4月5日
手残玩不来。
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77 人中有 64 人(83%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2014年2月24日
Really fun game, you platform along - collecting heaps of items, fighting tons of bad guys and trying not to die.

It also has a really nice art-style and a pleasant soundtrack IMO.

There are light RPG elements in that you essentially pick a class to play and have an inventory of items to manage, most items have low durability and will break before long - you can also augment items with potions and give them different effects.

There's a bird companion who follows you and collects your excess equipment, it also collects any eggs you find - you can hatch them and they will assist you in some way for a short time.

You also only have 1 life during each game and when you die you drop a tomb-stone which acts as a visual checkpoint of how far your previous character (of that class) reached.

Another thing worth mentioning is one of the classes starts off at 1/5 stars and each time you complete the game, you gain a star and the next playthrough will be more difficult - which is great fun.

While the layout of the stages stay the same each playthrough, the location, type and amount of monsters and items are randomised each game - which lends a ton of replay value and keeps it challenging.

There's a lot to like here and for the price, I definitely recommend it to pretty much anyone.
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47 人中有 38 人(81%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:2014年2月24日
Ever played Rygar? Ghosts & Goblins? Wizards and Warriors? Cave Story? I wanna be the guy? Angvik is an indie platformer that provides some of the gaming goodness that all of the above games contained, but brings with it a couple of nice twists to it's gameplay mechanics. I had the pleasure of playing this game quite a bit before it made it's way to Steam and I was pleasantly surprised to discover that Angvik is more than the sum of it's parts. The best way to describe the gameplay would be to say that it's a mashup of many other platformers. Angvik does however implement it's mechanics in a unique way that feels slightly different from any other game, while boasting it's own unique 8 or 16 bit style. It's not exactly a "metroidvania" styled game, but it does have loot drops and a plethora of items for players to discover and play around with, which isn't bad considering it's not an RPG but rather a full on sidescrolling platformer. The most important part of any platformer is how well it controls and responds. Thankfully, Angvik has fairly user friendly controls that are responsive.

Players will choose from a number of different character classes right at the beginning of the game. These character classes change the gameplay immensely and particularly in the early game. You have your choice of a King, a Lancer, a Shepherd, a Paladin, an Alchemist, a Peasant, or a "Great Guy". Depending on who you choose, you'll start off with different weapons, armors, and items, some of which are very silly, but also very fun to play with. You have a bird companion who also helps you during your travels by collecting and hatching eggs that will spawn other birds who will shield you and attack enemies for you.

The graphics and sound don't immediately look like much but the characters and enemies are quite amusing to look at up close. There's certainly a retro vibe to it all, but if you appreciate older NES, SNES, Genesis, and early PC platformers, then you'll have no problem with Angvik's dated graphic style. The music isn't extremely memorable, but it does provide a filler for the gameplay. Thankfully the music isn't annoying either.

The options menu is a little lackluster, but at least it provides a way to play the game in either windowed or full screen mode. Other options are minimal but you can rebind the controls to your liking and (thankfully) Angvik comes with Gamepad and Controller support which I feel improves the gameplay for those who are not as comfortable playing a platformer with their keyboard alone. On the other hand, the keyboard controls work just fine, so there are no complaints either way.

-- The Good --

- Classic Platforming gameplay (see above)
- Gameplay that will remind you of other great classics (but not a clone)
- Responsive controls using either Keyboard or Gamepad
- Multiple classes with unique gameplay styles
- Lots of replay value due to classes and loot drops
- Excellent price! You're actually getting a lot of bang for your buck!

-- The Bad (or so-so) --

- Dated graphics
- Gameplay that will remind you of other great classics (some people don't actually like that sort of thing)
- Minimal options and settings can be off-putting to some gamers.

I definitely recommend Angvik for anyone who enjoys their platformers. You really can't beat the amount of gameplay you're getting at this price of admission.
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33 人中有 29 人(88%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:2014年5月30日
If you're looking for a platformer game where you die a lot, and start everything all over, and all over again infinite times, then this is a game created for you. After multiple fails and over 2 hours of gameplay I felt seriously frustrated, but still I was NOT able to stop playing it. There's 6 starting classes (It's called "your father was" - King, Lancer, Sheperd, Paladin, Bottler and Peasant) but after a short time you'll lose starting items, so at al there's no diffirence which one you'll pick at the beggining. You can summon birds and they will help you fight with enemies on your way. You can also collect and use oils to improve your attack abilities or just to repair your armor/weapons. Every item you have can be destroyed by using it (weapon) or when you take hits (armor). Each map has time limit and your character gets older very fast, so you can't just stand and waste seconds. You can't block incoming attacks, so the only one way to avoid is jumping like there's no tomorrow "mario-like-jumps". At all timing is a key and everytime you start game again your run will be better than before.
From graphic side game is fine - you'll not find a fireworks in here but everything is aesthetically made and will not hurt your eyes. Sounds are fine too - after 2 hours I still do not turned music off.
A game not for a long time and not for everyone, but with fair price adjusted to what it offers.
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149 人中有 93 人(62%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2014年10月16日
Contrary to what some people said it's not a roguelike. its a platformer with no save spots. it's not more fun because of that. its just a bit more annoying. It's like a roguelike but without any of the fun parts, you see the same ♥♥♥♥ every time, the farther you get, the more tedious.
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14 人中有 11 人(79%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:2014年11月30日
I bought this game expecting a rogue-like, but the only roguelike element it has is permadeath. Levels are not random, and there are not many powerups. This is a challenging classic platformer (as was common in the NES days).

That said, if you like classic platformers this one is not bad.

All equipment has a limited number of uses. All weapons and armor collapse and break after it is used 1-4 times. Oils are found occasionally, and can be used to fully repair an armor or weapon while at the same time converting it into another type of armor or weapon.

Levels are linear and the game is fairly short. There are a number of character classes which differ only in their starting equipment, and there is some replayability to be had in beating the game with different classes.

You won't get many hours of entertainment with this, but it's brief and enjoyable fun and the price is right.
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37 人中有 23 人(62%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2014年9月30日
This is basically Ghouls N Ghosts. Which is cool if you like that kind of game, but beating each stage isn't satisfying enough. There's no challenge or concept that draws you in. I don't have to rack my brain to find new and interesting ways to pass the obstacles, nor am I met with any surprise at any point in each level. There are other things wrong, and other things right with the game, but at its core it's just not that fun. That's really all there is to it. If you catch it on sale, sure. Go ahead and grab it for 75 cents. But I can't help but to feel a little cheated having actually paid for a game I could have just as easily found a more fun version of on Newgrounds.
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32 人中有 20 人(63%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2014年3月2日
I feel like this game would be much better if there were an upgrading system of some sort. There's very few levels and once you beat it (took about 20 minutes) there's nothing else to do, you just start over again with the same characters, same levels, same everything. It's fun for about 10 or so minutes, but after that it feels like nothing more than a quick smartphone app.
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