Angvik is a platform action game set in a joyful but unforgiving land.
Рецензії користувачів: дуже схвальні (усього 345)
Дата виходу: 24 лют 2014
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Про цю гру

Angvik is a platform action game set in a joyful but unforgiving land. The castle has been taken over by a barbarian and no one else has the courage to confront him, so take up your father’s gear and set off on a wondrous journey! And you’re not alone: you’ll find many birds and items to aid you along the way, and you’ll encounter all sorts of creatures to fight as well. But watch your step! You have only one life, so if you die, you stay dead.

Вимоги до системи

Windows
Mac OS X
    Minimum:
    • OS: Windows 7+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    Minimum:
    • OS: Mac OS 10.7+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
Корисні рецензії покупців
15 з 16 людей (94%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
1.9 год. зареєстровано
Додано: 23 травня
Темні Душі в декораціях платформеру

Як давно ви зустрічали позитивну, яскраву і красиву, але водночас надзвичайно складну гру? Давно? А ось я зустрічав зовсім нещодавно. Яку, запитаєте ви? Як не дивно, ту, на яку ви читаєте огляд. Ну і, звичайно ж, ще Dark Souls, але зараз не про неї.

Angvik - це такий проект, в якому все посміхається гравцеві: головний герой, милі мавпочки-моби, які скачуть по галявинкам; кругом зеленіє травичка, і, в решті-решт, блищить сонечко. Здається, що вся гра кличе вас до пригод і що цей чудовий намальований світ не може принести гравцеві ні краплі неприємностей, адже звідусіль нас поливають променями добра, і навіть розповідь про лиходія, який захоплює наш замок, здається дитячою та наївною казкою. Зелененькі квіточки ліниво пострілюють у нас снарядами, мавпочки складаються під нашою вагою, наче в «Маріо», сонечко продовжує блищати, травичка зеленіти ... «Та твою ж..!!!!!» - за декілька хвилин неодмінно заволає гравець, коли тубілець влучно стрільне в нього отруєним дротиком, а пташка скине зверху колючу монету на ніжках. «Та що ж це таке???» - знову репетує гравець, коли, пробираючись між «бігаючими» туди-сюди циркулярними пилами, наткнеться на зграю кажанів, які завадять йому стрибати. Залишиться лише розвести руками, коли якийсь суб'єкт у перуці судді й зі списом в довгих руках зрозгону розщепить вас на атоми. «Друже мій, ти ж проходив The Binding of Isaac, і в Rogue Legacy ти грав, а значить ти не можеш опустити руки перед грою за долар, адже тоді ти не геймер!» - стверджує внутрішній голос. І ось, години через 4 величезних зусиль, ми добираємося до останнього рівня, укладаємо на лопатки останнього боса і йдемо викидати на сміття мішок порожніх упаковок з-під заспокійливих препаратів.

Для того, щоб уникнути всього, що було перераховано зверху, деякі гравці серйозно ламають голови і дуже зважено підходять до вибору персонажа, яким буду грати: є тут бійці ближнього і дальнього бою, а саме пастух, алхімік, паладин, король, селюк і пташник. У кожного гравця є свій інвентар, і він може тримати в кожній руці по зброї, хоча навіть зачарований меч у парі з бумерангом не гарантують вам безпечного шляху. Повільно рухаючись вперед і запам'ятовуючи перешкоди, гравець через кілька десятків смертей наблизиться до розв'язки. Для того, щоб кожне проходження відрізнялося від попереднього (а швидше навіть для того, щоб додати зайвого головного болю гравцям) гра тасує лут, який випадає з мобів і скринь, а це означає, що в певний момент гри ви можете бути закуті в броню, і це вам буде нафіг не треба, а в інший ви опинитеся голим і з безглуздою зброєю перед босом. Ось вона - велика сила рандому. Для такої маленької гри тривалістю у декілька годин зброї тут просто величезна кількість, а саме більше двох десятків. Крім цього, тут є зілля і броня, яка не дасть вам програти з першого стусана. Також у грі є потаємні місця, роздоріжжя і секрети. Шість доступних у грі локацій забезпечать вам різні краєвиди, оригінальних мобів і море різних неприємностей. Наприклад, в пустелі вас можуть зжерти леопарди і підстрелити тубільці, а в замку в вас будуть кидатися ножами злі кухарі, ну і як же без улюбленого жарту платформерів, а саме шипів на стінах і стелях, вогненних стовпів і зникаючих під ногами платформ. Терпіння і кмітливість допоможуть вам запам'ятовувати перешкоди і наступного разу проходити їх без жодних зусиль. Але є одне «але»: терпіння потрібно багато, бо збережень у грі немає. Якщо ви померли - то будьте ласкаві почати спочатку.

Angvik - це достойна інді-гра в жанрі пригоди з нотками хардкору, яка здатна не на жарт вас втягнути у себе завдяки самій собі. Рекомендується всім, якщо тільки у вас вистачить нервів.

Загальна оцінка: 9/12
Чи була ця рецензія слушною? Так Ні Кумедна
62 з 73 людей (85%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
8.1 год. зареєстровано
Додано: 24 січня
What is this?
An unforgiving, 2D side-scroller platformer.
The Best:
The feeling of accomplishment after successfully completing the game, or at least netting a few nice items by dumb luck or careful potion use before your almost always imminent death.
Love Nintendo Hard platformers?
This game is for you...
The Worst:
Being born the son of a Peasant when your choice of father was "Great Guy". The swirling arrow icon that resets your progress on said random fatherhood mode without any warning. And, of course, dying. Specially right next to the final boss.

Scores
Personal: 75/100 I had a great time playing this game. Quite challenging, yes, but I found in it a great way to kill time, specially when internet was MIA.
Overall: 60/100 It's a short game, relies mostly on replay value that comes with randomized items and classes. Its main objective is to unlock five stars on "Great Guy" mode. Really recommended to great fans of unforgiving 2D side-scrollers that enjoy being kept on their toes (any second can be your last and throw all your progress on that run away). This game has no narrative, it's pure gameplay. Quite straightforward, brutal yet fun and addicting gameplay.

Visuals, Sound Design & Gameplay
Visuals:
Everything is just so cute... On this land where everything and everyone is out to get you. And they will. Time and time again.
Charming, albeit a little bit bland, colorful 2D graphics. Its visual cues are functional, every object and enemy is able to convey what it's able to do, and how you should react.
The levels are quite well crafted, too, specially regarding secrets and different paths. They're not all that obvious, making you feel somewhat clever for finding new things on your first few runs.
(C'mon, even the bloodthirsty butcher looks cute)

Visuals: 8/10
The art style is cute, a contradiction in regard to the game brutal difficulty. Yet, it works, and gives that feel that Villager "I will murder you and devour your soul" face gives over at Smash Bros.

Sound Design:
It works. The music complements the game well, although I judged it a bit forgettable at first, it grew on me, and I've come to think it matches the tone of the game seamlessly.
The sound effects also work fine, adding to the readability of the graphics.

Sound Design: 6/10
It's good. It's also quite bland and nothing out of the extraordinary, mind you, but it adds to the charm of the game.

Gameplay:
Its main source of inspiration seems to be Ghouls'n Goblins.
The core mechanics of old school platformers is present. You also have a button for each of the characters arms, letting you use one weapon on each hand (I recommend keeping a melee and a ranged one equipped, if available). You can equip three pieces of armor. You can store a few items on your inventory. You can also pickup eggs, which you lose when you're hit and can use to spawn birds that protect you and kill enemies.

Every piece of equipment has a limited number of uses, so you will be managing your resources, trying not to waste anything or else you will be pretty much defenseless. Items can be found on certain (fixed) locations, and can also drop randomly from enemies.

Potions can be used to restore durability and give special traits to items. Weapons will have their kill potential increased, with bonus such as extended reach or piercing trough enemies. Armor will activate additional effects when you're hit, like spawning fireballs. Helmets will also change the birds you can summon by using eggs into another species, for varying effects.

The weapons are: Swords, lances (that really drives the point home on Ghouls'n Goblins as inspiration), magic staves and boomerangs, each with its variations and uses. Pretty much all of them are fun to use.

The items you're able to acquire at the very start of the run depends on "who your father was", you can select it from a few choices or go with "Great Guy" for his profession, which will randomize it. Each time you beat the game with "great guy" for a father, you will collect a white star besides this option, making the game even harder for each star present. If there's a goal on this game besides just having a successful run, it's unlocking "5 stars Great Guy" mode, and then beating it. There are 3 all around classes (Paladin, King and Lancer), 2 pretty different, which translates in unique runs, albeit requiring more strategy and awareness (Shepherd and Alchemist), and Peasant, which transforms the game in one hit kill mode, removing armor spawns and adding difficulty to whoever is masochist enough to try and beat this game with the extra challenge. The classes "Great guy" gives you depending on your difficulty, with the last 3 ones only appearing after clearing this mode a few times.

The levels are linear and the items spawned are fixed. The enemies are randomized, although lightly. Each level, you will see the same enemies every run, although varying in number and spawning locations.

Gameplay: 6/10
It's straightforward, yet complex enough to be interesting. It gets repetitive, and you might get tired of it before you unlock those 5 stars, but controlling your character is fun.
Its challenging nature gives you that cozy feeling when you succeed.

Controller highly recommended, but not required.

Achievements:
As a somewhat recent addition, this game received achievements.
I didn't actually play after that update, but by looking at the descriptions, I can see pretty much all of them are doable, except for the one that requires you to beat the game with a Peasant as your father...
Just by playing the game you will unlock most of the, but seems quite hard to 100% it.

Pricing:
It's quite cheap, and gets discounts every once in a while. Also, as of today, it's been featured on five different bundles, which is great.

It's worth full price if you're a fan of the genre and believes you're going to get a few hours of fun out of this title every once in a while.
If you have any interest in the genre, you should at least get it while it's on sale.

Opinion Piece:
I like this game. I have the feeling I liked it more than I should, it has its flaws, its limitations and, well, its bugs (Items can be duplicated or simply disappear, for instance). But I like it. It has its charm, its moments and is a great game to play when you've got time to kill for whatever reason. You can just pickup and play a few runs, no strings attached, no need to keep sessions long.

Mainly playing this in offline mode, I think Steam doesn't have a perfect grasp on how many hours I actually played.

Recommendation (TL;DR):
If you like old school 2D Side-scrollers, specially for the challenge the NES-era packed, well, you're in for a few hours of running, jumping, dying, crying tears of despair, fury and joy. This game deserves the title of Nintendo Hard, and if you like that, it deserves a place in your library.
It's a neat little game to play while your internet isn't working, or you're on a matchmaking queue on another game, etc.

When you get the hang of it, getting to know patterns, spawn points and strategies, the fun comes from successfully beating the game with different items and overcoming difficult odds. That gets old after a while, but you can put the game down and pick it up to play again whenever you're bored. It's also funny to see other people struggling with it.
Чи була ця рецензія слушною? Так Ні Кумедна
2 з 3 людей (67%) вважають цю рецензію слушною
3.2 год. зареєстровано
Додано: 27 лютого
Like Ghosts and Goblins, but not nearly as difficult or unforgiving. Short, but sweet. Definitely worth the 3 dollar price. Decently high replayability if you're interested in playing as all the classes, although by the end of every run you'll probably end up looking nothing like what you started out as, so the classes only really define the first couple stages of the game.
Чи була ця рецензія слушною? Так Ні Кумедна
64 з 77 людей (83%) вважають цю рецензію слушною
0.8 год. зареєстровано
Додано: 24 лютого 2014 р.
Really fun game, you platform along - collecting heaps of items, fighting tons of bad guys and trying not to die.

It also has a really nice art-style and a pleasant soundtrack IMO.

There are light RPG elements in that you essentially pick a class to play and have an inventory of items to manage, most items have low durability and will break before long - you can also augment items with potions and give them different effects.

There's a bird companion who follows you and collects your excess equipment, it also collects any eggs you find - you can hatch them and they will assist you in some way for a short time.

You also only have 1 life during each game and when you die you drop a tomb-stone which acts as a visual checkpoint of how far your previous character (of that class) reached.

Another thing worth mentioning is one of the classes starts off at 1/5 stars and each time you complete the game, you gain a star and the next playthrough will be more difficult - which is great fun.

While the layout of the stages stay the same each playthrough, the location, type and amount of monsters and items are randomised each game - which lends a ton of replay value and keeps it challenging.

There's a lot to like here and for the price, I definitely recommend it to pretty much anyone.
Чи була ця рецензія слушною? Так Ні Кумедна
38 з 48 людей (79%) вважають цю рецензію слушною
3.7 год. зареєстровано
Додано: 24 лютого 2014 р.
Ever played Rygar? Ghosts & Goblins? Wizards and Warriors? Cave Story? I wanna be the guy? Angvik is an indie platformer that provides some of the gaming goodness that all of the above games contained, but brings with it a couple of nice twists to it's gameplay mechanics. I had the pleasure of playing this game quite a bit before it made it's way to Steam and I was pleasantly surprised to discover that Angvik is more than the sum of it's parts. The best way to describe the gameplay would be to say that it's a mashup of many other platformers. Angvik does however implement it's mechanics in a unique way that feels slightly different from any other game, while boasting it's own unique 8 or 16 bit style. It's not exactly a "metroidvania" styled game, but it does have loot drops and a plethora of items for players to discover and play around with, which isn't bad considering it's not an RPG but rather a full on sidescrolling platformer. The most important part of any platformer is how well it controls and responds. Thankfully, Angvik has fairly user friendly controls that are responsive.

Players will choose from a number of different character classes right at the beginning of the game. These character classes change the gameplay immensely and particularly in the early game. You have your choice of a King, a Lancer, a Shepherd, a Paladin, an Alchemist, a Peasant, or a "Great Guy". Depending on who you choose, you'll start off with different weapons, armors, and items, some of which are very silly, but also very fun to play with. You have a bird companion who also helps you during your travels by collecting and hatching eggs that will spawn other birds who will shield you and attack enemies for you.

The graphics and sound don't immediately look like much but the characters and enemies are quite amusing to look at up close. There's certainly a retro vibe to it all, but if you appreciate older NES, SNES, Genesis, and early PC platformers, then you'll have no problem with Angvik's dated graphic style. The music isn't extremely memorable, but it does provide a filler for the gameplay. Thankfully the music isn't annoying either.

The options menu is a little lackluster, but at least it provides a way to play the game in either windowed or full screen mode. Other options are minimal but you can rebind the controls to your liking and (thankfully) Angvik comes with Gamepad and Controller support which I feel improves the gameplay for those who are not as comfortable playing a platformer with their keyboard alone. On the other hand, the keyboard controls work just fine, so there are no complaints either way.

-- The Good --

- Classic Platforming gameplay (see above)
- Gameplay that will remind you of other great classics (but not a clone)
- Responsive controls using either Keyboard or Gamepad
- Multiple classes with unique gameplay styles
- Lots of replay value due to classes and loot drops
- Excellent price! You're actually getting a lot of bang for your buck!

-- The Bad (or so-so) --

- Dated graphics
- Gameplay that will remind you of other great classics (some people don't actually like that sort of thing)
- Minimal options and settings can be off-putting to some gamers.

I definitely recommend Angvik for anyone who enjoys their platformers. You really can't beat the amount of gameplay you're getting at this price of admission.
Чи була ця рецензія слушною? Так Ні Кумедна