Halo: Spartan Assault lleva la emoción de Halo a Steam por primera vez. Enfréntate al Covenant en 30 misiones llenas de acción mientras exploras los orígenes del programa Spartan Ops presentado en Halo 4.
Análisis de usuarios: Muy positivos (2,712 análisis) - El 81% de los 2,712 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 4 abr. 2014

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Incluye 2 artículos: Halo: Spartan Assault, Halo: Spartan Strike



“Halo: Spartan Assault is an addictive shooter that retains enough of the look and elements of the Halo universe to please.”
4/5 – PC Magazine

“Spartan Assault is a true Halo game, even if the series signature scope and size are scaled down.”
8.25/10 – Game Informer

“Varied, bite-sized missions fit the top-down play perfectly.”
4/5 – Digital Trends

Acerca de este juego

Halo: Spartan Assault lleva la emoción de Halo a Steam por primera vez.
Enfréntate al Covenant en 30 misiones llenas de acción mientras exploras los orígenes del programa Spartan Ops presentado en Halo 4.

Consigue logros de Steam, completa misiones y enfréntate a tus amigos para conseguir la mejor puntuación en los marcadores.

¡Spartan, es hora de unirse al asalto!

  • Una campaña épica con 30 niveles plagados de acción y una historia nueva que se desarrolla justo antes de los acontecimientos de Halo 4.
  • Maneja muchos de tus vehículos, armas y habilidades de armadura favoritos, y personaliza a tu Spartan para crear el guerrero perfecto.
  • Completa desafíos semanales para conseguir EXP y compite contra tus amigos en los marcadores para presumir a lo grande.
  • Compatible con teclado y ratón, mando de Xbox USB, y joysticks virtuales táctiles.

Requisitos del sistema

    • OS: Windows Vista, 7, 8 and 8.1
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: DirectX10 compatible graphics card w/ dedicated 512MB RAM (ATI Radeon 3670, NVIDIA 8600 GT or Intel HD 3000)
    • DirectX: Version 10
    • Hard Drive: 2550 MB available space
    • Additional Notes: ** DirectX feature level 10 required **
    • OS: Windows Vista, 7, 8 and 8.1
    • Processor: Quad core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX10 compatible graphics card w/ dedicated 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 2550 MB available space
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
3.6 h registradas
Publicado el 16 de septiembre
Este juego es genial, como los demás "Halos" es un buen shooter, solo que este es más casual. No te absorbe tanto y sirve para entretenerte un rato.
Las misiones son sencillas y cortas, lo que te permite jugarlo cuando cambias de clase (? xD
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A 67 de 78 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.1 h registradas
Publicado el 19 de abril
The game really feels and looks like Halo even though is not a FPS. It has the same atmosphere and the same graphic and artistic direction, making it a real Halo game.

These being said, the game is actually designed for mobile touch enabled devices and the first thing that gives it away is the missions length that never reaches 10 minutes. In fact, you can finish most of the missions in less than 5 minutes(if you're good enough), making Halo: Spartan Assault the first casual game in this series.

The story is interesting and it's written in such a manner that can justify the moments when the game gets really hard.

The game features and experience system that allows you to buy new weapons and abilities. You can get XP points only based on the enemies you kill and the manner you kill them. This way you can earn the Bronze/Silver/Gold star or none (this means no XP points). You can also select 2 out of 6 skulls to make the game harder but gain more XP points.

The game is really enjoyable but unfortunately it has some serious issues.

There are moments the game feels so scripted and cheap that you really want to ditch it.

The default weapons set usually feels useless so you have to pick your own custom ones. However this requires a lot of XP points and force you to pick up skulls. This makes the game harder but frustrating and cheap.

While the Covenant troops have no problem in controlling the vehicles, you struggle to.
While the need 1-3 grenades to blow up their own vehicles when you are driving them, you need 3-5 at least to do the same thing with the same vehicles. While they can blow up you vehicle really fast with mounted turrets without stopping from shooting, you need more shots and time to do it and you also have to stop firing since the turrets magically start overheating when you use them.
And you also need more grenades to blow up the turrets when the enemy uses it than they need for when you are using it.

All those aspects make some missions so hard that you have to keep on trying to finish them. Sometimes you need to replay old missions to get XP points so that you can afford the right set of weapons and abilities since you waste all those points trying to figure the right set out, making a 5 minutes mission feel like a 30 minutes repetitive hell and a very bad way to make a game feel longer than it really is.
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A 33 de 37 personas (89%) les ha sido útil este análisis
4.7 h registradas
Publicado el 3 de julio
Casual, yet competent and stimulating // Perfect for a dull afternoon that needs to be filled

+ The control system is solidly designed and is intuitive in practice
+ Environmental design is escellent in a way that is characteristic of the franchise; the flow of the levels, the amount of detail, and the impressive variation all add up to a standard (good) Halo experience
+ Sound design, particularly weapon/vehicle sounds, is superb; very much sounds like a Halo game
+ Plot is nothing revolutionary, especially by the standards of the franchise, but it works very well for the length of style of the game; the cinematics that advance the story, also, are employed admirably
+ Stats and level modifiers add an extra incentive to do well, and the drive to push oneself for a better 'grade' is certainly a present factor
+ Vehicle combat is one of the game's aspects that stands out the most; intensely fun to play, and the vehicle missions are tactfully placed in a way that breaks up the pace and keeps one interested
+ Missions and their objectives offer an impressive amount of variety; this keeps the game from feeling stale
+ Soundtrack, true to Halo fashion, is spectacular
+ Works well with both a mouse & keyboard, and a controller

- Death forces level-restarts, as there are no (in-mission) auto saves or checkpoints; some may appreciate the challenge, but it often proves intensely frustrating
- Lackluster models and textures
- No multiplayer; limited replay value, overall
- Game is really very short; averages ~4 hours to finish a playthrough

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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A 18 de 21 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.7 h registradas
Publicado el 23 de agosto
Purchase if heavily discounted


In Spartan Assault you quickly find out that this isn't exactly a walk in the park. The game challenges you every chance it gets and has a satisfying difficulty to augment the gameplay.The A.I suprisingly tries to flank you and uses different tactics to flush you out of cover. The brutes actually function as brutes and try to smash your body into a pulp and the grunts suicidally charge into battle with little regard for their own life.

Keyboard support
This actually suprised me but the game functions spectacularly with mouse and keyboard. The character moves fluidly and doesn't get hung up on objects at all.


Vehicle Controls
Spartan Assault features multiple vehicle sections where you can pilot tanks,speeders,and other such craft.They definitely break up the monotony of the game itself but they control so terribly that all I wanted to do was get them out of the way as quick as I possibly could. When in the Scorpion tank for example,you can only move in 8 directions in environments clearly not meant for such a control scheme.This results in you getting caught up on rocks and cover that litters the ground and making you an easy target for covenant soldiers.

Spartan Assault plays from an isometric viewpoint and,as typical of other isometric games,has horrendous texture quality since they believe you can't see it close enough to tell. This problem plagues Spartan Assault in a particularly bad manner as there are many areas where you indeed can see the textures up close and when you do you can tell that they look abhorrent.

Amount of Content
One of the first things you should know about Halo:Spartan Assault is that the game is short,as in 30 levels short.The game is clearly designed like a mobile game and has levels that you can complete in 5-10 minutes each. There are 6 chapters in the game and 5 levels within each chapter but seeing how quick you can complete each mission there really isn't a whole lot there.If you were wondering,there is no co-op or multiplayer mode in this game,though I feel it would be a very welcome addition and could fit well with the style of gameplay.

If you found this review helpful or entertaining then feel free to join my Steam Curator Group at http://store.steampowered.com/curator/9577715/
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A 16 de 21 personas (76%) les ha sido útil este análisis
7.8 h registradas
Publicado el 18 de agosto
This game is cute and fun. It definitly doesnt live up to the full potential of a halo game, but it does deserve recognition for its assets, like the price and amount of missions it boasts.

I wrote a poem about halo:

Boy do i like halo on pc,
but the company 343
doesnt make them all for pc
so i cry and say please
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