Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
User reviews:
Mostly Positive (122 reviews) - 70% of the 122 user reviews in the last 30 days are positive.
Mostly Positive (2,503 reviews) - 74% of the 2,503 user reviews for this game are positive.
Release Date: Nov 19, 2015

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Downloadable Content For This Game

Buy Mordheim: City of the Damned - HIRED SWORDS DLC BUNDLE 2 – Doomweaver + Wolf-Priest of Ulric

Includes 2 items: Mordheim: City of the Damned - Doomweaver, Mordheim: City of the Damned - Wolf-Priest of Ulric

Buy Mordheim: City of the Damned - HIRED SWORDS DLC BUNDLE 1 – Poison Wind Globadier + Smuggler

Includes 2 items: Mordheim: City of the Damned - The Poison Wind Globadier, Mordheim: City of the Damned - The Smuggler


Recent updates View all (46)

July 19

Full Release Patch 8 Quick fix

With the latest patch, we reported two known issues that could possibly impact your playing experience.
We worked on solving them and fixing a few issues reported by the community.

The version of the game has been updated to

Important Note
As we planned to do on last patch; if you had a combat save before the update it will be removed. Your Warband will be sent back to your hideout without any consequences. We apologize that it did not work in our previous patch.

  • Greatly reduced (by 10 times) the delay of GUI appearance.
  • Fixed an issue that made Pyre of Righteous reappear on reload.
  • Fixed an issue where empty loot bags were showing up in place of out of action Warriors who left the battlefield.
  • Prevented some spells from being cast again on players when looting Wyrdstone (e.g. Deny the heretic).
  • Fixed message in daily report when a Librarian sends you gold instead of a formula (please note that it has not been localized yet and will display in English only).
  • Wild Swipe can now properly be used with an Ulrican Axe.
  • Deny the Heretic: the mastery version debuff now properly lasts the duration of the AoE zone.
  • Fixed an issue preventing the completion of campaign missions while using ranged weapons on destructibles.

How to help us
If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory:
- Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
- Steam\SteamApps\common\mordheim\combat.log

Email these logs to logs at and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

23 comments Read more

July 14

Full Release Patch 8

Hello Everyone,

We are releasing today the 8th patch (v1.3.4.5) for Mordheim: City of the Damned.

We would like to thank the Mordheim community who helped us tremendously in fixing some of the hardware issues encountered with the last patch. Also a big thank you to everyone for their patience.

This version of the game has been built for DirectX 11 and DirectX 9, while previous versions were built only for DirectX 9. This should prevent crashes with certain video card drivers. These kind of issues are always difficult to track down and fix since they can be caused by various components on which we have limited visibility and control, like the engine or video card drivers. Rest assured that we'll always do our best to resolve these as quickly as possible.

This patch's size is a bit larger than 3GB unfortunately. This is caused by the switch to DirectX 11.

We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned.

New Content
  • Sigmarite Great Hammer: a new weapon for the Warrior-Priest, Maiden of Sigmar, Sigmarite Matriarch and Sigmar’s Purifier which reduces chances to trigger a Divine Curse by 6/9/12% and bypass enemy Armor Absorption by 9/12/15%
    • Warrior-Priest initial Weapon is now a Sigmarite Great Hammer
    • Weapon is Slow
    • Deals 32-36 damage for the Normal version
  • Added a popup to notify the new players about the necessity of going through the tutorials before starting a Warband.
  • Tweaked timing of GUI appearance after certain actions to prevent FPS drops.

  • Sending Wyrdstones to your main faction will now always provide Reputation, even if it’s a required shipment
  • Executioner now has his item slots blocked except the same 1 (to use for books)
  • Flagellants will now be able to wield Maces
  • Fixed an issue where a Trap would wrongly give the “Stealth Climb” buff
  • Veteran Ranks 11, 12, 13 and 14 will now give 2 Veteran Skill Points each. Warbands who already achieved those ranks should receive the Veteran Skill Points retroactively
  • The Regeneration of the enemies in the Cult of the Possessed Story Mission 2-1 and the Sisters of Sigmar mission 2-4 has been reduced to 50 wounds (was 75)
  • Ulrican Axe: will now properly be easier to Dodge for victims
  • Extra Arm mutations: they now all bypass Dodge by 15% (was 10%) and don’t bypass Parry anymore (was 10%) since armbands completely negates Parry already

  • Burn the Witch: the combat cost of the skill has been changed to 2OP and 1 SP (from 3 OP to use)
  • Riposte Stance: a successful parry while using this stance will now also reduce the cost of Counter-Attacks by 1 OP
  • Fanatical Zeal: the using cost has been reduced to 2SP (was 3)
  • Boons of Chaos: the effect of this spell are now Stackable
  • Infused Globe: the animation when healed will now show the buff animation properly

  • Healing Hand: the range of the Mastery version has been reduced to 3 meters (same as the Normal version)
  • Word of Damnation: the duration has been increased to 2 turns, but the All Alone/Fear and Terror penalty have been reduced to -15% for the normal version (was -25%) and to -30% for the mastery version (was -50%)
  • Warp Accretion: increased the duration of the initial buff to 2 turns
  • Blessing of Ulric: the critical damage bonus has been reduced to 10% (was 15%) for the regular version and to 20% (was 30%) for the mastery version but the duration has been increased to 2 turns

Veteran Skills
  • Contact Librarian: the chances to get items for the mastery version has been reduced to 15% (was 20%)

GUI Improvements
  • Reduced Mission Objective's font size and paragraph width
  • Adjusted Item Tooltips to fix the hidden information issues with long descriptions
  • Adjusted layout in Hideout screens to avoid issues like hidden characters and overlapping buttons

  • Fixed issue that blocked at 98% the loading of a mission save
  • Fixed the visual issue on the Witch Hunters flails
  • Fixed some visual issues with bodyparts
  • Fixed issue allowing the Executioner to loot when multiple interaction are available
  • Fixed issue with the overview which were not displaying current warrior and warband wagon properly
  • Fixed some issues with translation in various languages
  • Fixed the issue with the totem in mission 3 of the Witch Hunters, preventing players from completing the mision
  • Fixed an issue with the AI stucked in the search position
  • Fixed an issue that was preventing the Continue button top show up in the main menu
  • Fixed an issue in the options menu that was crashing the game on close
  • The Executioner attack animations have been given more dynamism and rhythm
  • Improved highlights visibility
  • Improved invitation flow.

Known Issues​
- Pyre of Righteous: If you reload a save game after a Pyre of Righteous has disappeared, it will still be there. This will not be the case if the Pyre is destroyed.

- GUI appearance: The timing of GUI appearance, after certain actions, might be longer on the procedural maps

Special Notes

- If your video card does not support DirectX11, or if you encounter any other problems, you can try launching the build in DirectX9 by setting the following launch options: -force-d3d9
(Right-click > Properties > General tab > Set Launch Options > enter -force-d3d9 > Ok)

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned

42 comments Read more


“A solid tactical game centered around survival of the fittest and eking out every advantage”
8/10 – The Escapist

“Great longterm and re-play motivation”
81% – GameStar

“Une réussite”
8/10 – Jeuxvideo com

Special Offer

The OST will be downloaded as MP3 files to the game folder in your Steam Directory: […]\Steam\steamapps\common\mordheim\Mordheim City of the Damned OST

About This Game

Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Choose from iconic Mordheim warbands - Sisters of Sigmar, the Cult of the Possessed, Skaven, Mercenaries from the Empire - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.

Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.

Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer World!

In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.

  • Fully customize your warbands
  • Choose from a multitude of classes with unique abilities to create unique strategies
  • Take your troops to battle and test their synergy on the field
  • Gain experience to unlock Player's special abilities
  • Spend the Wyrdstones to acquire powerful items and unlock more choices and features
  • Face other Player's Warbands in head to head skirmishes

System Requirements

    • OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
    • Processor: AMD/INTEL Dual-Core 2.4 GHz
    • Memory: 4096 MB RAM
    • Graphics: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
    • OS: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
    • Processor: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: 2048 MB DirectX 9.0c compatible AMD Radeon R9 270/NVIDIA GeForce GTX 670 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Internet connection required for online gaming and game activation
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (122 reviews)
Mostly Positive (2,503 reviews)
Recently Posted
( 261.2 hrs on record )
Posted: July 29
This game is pretty good, albeit far from perfect. The mood is amazing and immersive and the gameplay is really solid and innovating. The 4 clans (5 if you get the expansion) all play very different and provide vastly different experiences, even if some of the DLC has toned down some of uniqueness of some clans (e.g. adding a very range-focused character in a clan that had no ranged characters).
The game has a few problems though.
The AI is weak. It will try to find you and then run straight to you with every unit, which makes it easy to pick them off one by one if you keep your warband together. Worst of all, it will constantly get stuck with pathfinding.
After a while, when you've leveled up your warband to the max or near max, you'll just feel like you are grinding without purpose. There are campaign/story missions...but they get boring soon.
When you choose a mission, the composition of your opponent will be selected based on your warband. So if you have 10 units, you will face a big warband and if you have 5, you will face a smaller warband. Also, if you take one of those expensive "impressive" units, the opponent will have one also and if you don't, your opponent won't either. This means it's no use investing on a big and diverse warband and you are better off keeping your warband small.

Finally, despite the AI, the game is difficult as your characters can easily injured and maimed and become worse. Also, especially in the beginning they are very frail, so it's very easy to have them dropping like flies. Once you get how the game works, you can easily avoid it though, but in the beginning it will be very frustrating, also because you can save at your wish.
Helpful? Yes No Funny
( 98.4 hrs on record )
Posted: July 28
Loads of fun, can be hard and unforgiving but oh so rewarding. Also not crazy hard as long as you play smart i was originally turned off from comments cause thought it would be too hard watched some let's play thought it looked great, best thing ever getting this game most fun i have had in years playing a game, enjoy.
Helpful? Yes No Funny
( 7.4 hrs on record )
Posted: July 27
The RNG makes this game unplayable for me, most frustrating game ever, maybe I just had bad luck on my first couple of battles but i failed 4 ambushes in a rown and rage quit this game for ever. if your team gets wiped out in the first 3 battles of a new campain you basicly have to give up and start again. and then i fail 80% chance to hits all game long i think it has something to do with dodge but that should be caculated for me then dont tell me i have 80 chance to hit then i fail over and over. this game was accually good but I can't play it cause it gives me a heart attack.
Helpful? Yes No Funny
( 41.7 hrs on record )
Posted: July 26
Games feels unfinished

AI is easy dumb, just rushes anything it see's the game compensates by AI having more units/better gear

AI tends to get stuck on places.

Weapons/armor /items all look the same for each race no matter the rarity or echantment Sad really.

Every skaven looks exaclty the same.

Lack of customization.

Lack of a grid you dont know how far the enemy or your skills reach no graph on anything.

Its fun if you like warhammer fantasy.

if you like skaven

its like xcom with out cover system flanking weapons ect..

basically xcom with only ambush charge and overwatch hahaha really.

oh right and god awful % system 90% feels like 60% or 60% feels like 30%
Helpful? Yes No Funny
( 21.6 hrs on record )
Posted: July 25
Mordheim is a joyous act of dicerolling flagellation.

When something bad happens to one of your boyz, it's just Nuffle taking his latest prize. You never know, that unfortunate death might have bought you the good karma you need to bring home the warpstone bacon.

The AI and the % chances are debatably strange, but if you can overlook potential issues like that, it's a wild rollercoaster of emotions, albeit a slightly less tragic one than the now-ubiquitous Darkest Dungeon (but only slightly!)
Helpful? Yes No Funny
( 20.9 hrs on record )
Posted: July 25
If you want to play a game where you miss 110% of the time with an actual 95% chance to hit, yet your opponent can hit you 100% of the time with god knows what. This is definitely the game for you!
Helpful? Yes No Funny
( 79.7 hrs on record )
Posted: July 25
RNG is what you will be up against. Almost Xcom, yet without the polish, entertainment value, and a save feature. The game forces you to deal with auto-saving only, so be ready to deal with missing attacks with 95% chances to hit! 2 / 10
Helpful? Yes No Funny
( 141.4 hrs on record )
Posted: July 25
It's well worth playing. Buy it on sale 40 is a bit much for the ammount of bricks I've smashed with my head while playing this game. 8.7/10 would be Sigmars little b!tch again.
Helpful? Yes No Funny
Reality Spasm
( 334.4 hrs on record )
Posted: July 23
ok i love this game but its driving me insain at the same time put alot of hours into the game and enjoy it but me and my friend like to throw down and it aways bugges out. i think in the 7 games we have had its crashed or we have been seeing diffrent things to the point two of my guys went inside of eachother but in my game one was dead and it was all over the place
but what really anoys me is we had a 3200 fight with injurys and right when we start to meet it tells us the opponent has left and makes us not only have to alt f4 but we noth get rage quiter and have to take injury rolls on everyone! my damn warband is now scrapped
... its like its just getting worse and worse and im sick of fighting the computer and sick of loosing hours of work on buggs
Helpful? Yes No Funny
Old Man Henderson
( 10.7 hrs on record )
Posted: July 23
Do you like playing x-com in Ironman? Well.. This is not that, it's a whole lot more unforgiving.
I'll let the other reviews go into detail, just know that this game is going to pillage, maim, and kill you.

If you're really, really, lucky, it'll be in that order.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 9 people (100%) found this review helpful
27.8 hrs on record
Posted: July 15
Product received for free
Behind the wall of shortcomings resides a tactical and thrilling gameplay so addictive that it kept me hooked for hours, even after my dragged on failed attempt with my first warband. As an enthusiast of Warhammer 40k, I've never fully realized how much I enjoy the Fantasy setting and Mordheim helped me see this.
For all the hours I've put into this game I’m still not sure if I can recommend it. Its price tag is getting dangerously close to that of AAA titles, but without the high production value that comes with this type of game. Mordheim is visibly crippled by its lack of production value at every step. It’s clunky, lacking unique content and in desperate need of an AI that can keep up. Overcoming all these issues can be hard. In return it can easily offer dozens of hours of challenging battles, tactical ingenuity and detailed characters development. Factoring in the multiplayer which provides the most intense experience and the replay value that comes with this type of games and there is already a lot of value in Mordheim: City of the Damned.
For the fans of the tabletop games it is great to see a new game in their favorite universe. The fans of tactical turn based games will find it as a good distraction until XCOM 2 comes out. And for the rest of the players it is probably safer to wait for a sale. As for me, it’s an enjoyable game with extremely high potential delivered in a tin crackling shell that constantly undermines Mordheim's best qualities.

+ Great setting
+ Complex character development
+ Tactical combat
+ Addictive
+ Unforgiving
+ Atmospheric
+ Stays true to the universe and lore
+ The multiple campaigns add up to the replay value

- Average production value
- Mouse support isn’t fully implemented
- The battle UI is hard to navigate and has some issues
- Lacks visual variety
- Long loading screens (at launch)
- AI can be awkwardly dumb
- Various bugs

Read the full review at:
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7 of 7 people (100%) found this review helpful
1 person found this review funny
49.0 hrs on record
Posted: July 18
I recommend this game but ONLY if you can live with:

-> Ironman Mode(Hardcore + no voluntary saves)
-> RNG Infestation
-> Moderate+ difficulty(it starts very high and drops from there)

It has:

-> Beautiful artwork(not to be confused with graphics which are just passable)
-> Fun gameplay(if you are into xcom type games{I'm not})
-> Nice character building
-> One of the best IPs around(Warhammer Fantasy)
-> Awesome devs(things they do put AAA devs to shame)

Unfortunately, I can't play this because it causes nervous breakdown(plus I'm not into this kind of game and care only about WHFB part of it), but that doesn't mean I'll be unfair and not recommend it. Because, after all, this game truly is a gem in the rough.

Good hunting in Mordheim! Have fun!
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9 of 13 people (69%) found this review helpful
4 people found this review funny
115.0 hrs on record
Posted: June 29
RNGsus's Light does not shine in Mordheim. 10/10 Would have an army of amputees again.
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3 of 3 people (100%) found this review helpful
20.8 hrs on record
Posted: July 16
I want to love this game.

I like it, but I want to love it. It's just not quite there yet. The good news is the dev. team seems to be very, very active and also receptive to some player suggestions. The DLC is not too expensive, but for what it offers I'm waiting on a sale.

I think that some of the detail in the graphic design is amazing in some instances, and only so-so in others. Overall, it's fairly good. But graphics aren't everything. The setting is interesting but levels sometimes feel a bit repetitive. I's turn based strategy and that's a bonus for me.

The buildings are well detailed and generally the characters are also quite detailed. Where the graphics fall short is repetitiveness. Everything eventually starts to look like everything else. Sometimes there's just too much going on in the scenery and I find that takes away from the game. It may improve as I progress, I hope it does.

The inventory system is odd. Not what you wield or wear but what you can pick up during a mission. It's completely dependant on strength, but makes no sense. Wyrdstone orders from your "boss" come with a weight requirement, and each of the three sizes of wyrdstone weigh a different amount. Herer's the part that makes no sense to me. You can carry one piece of any size in one inventory "slot". The weight doesn't matter. Say your strength is high enough for 3 inventory slots. You can carry 3 of anything. 3 shields, plus the one you're wielding in your off hand. Or 3 small potion vials. Or 3 pieces of wyrdstone of any size. It's still workable, though, and you can take quite a few characters on a mission and most will have 2 or 3 inventory slots, or more, so it's not that bad.

Maybe I find it odd that inventory is so simplified because there are so. Many. Stats. So many options, so many skills. But an over-simplified inventory system while actually playing levels. And you can't drop anything. The only option to drop something, really, is to go back to your cart and put things in the chest. This, my friends, is ridiculous. If I can pick up something, I can put it back down. Come on now. I know, I know, it's something to do with the table-top game it's based on. But it's not a table top game, so.... Well, enough about that. It's not that big of a deal, just make sure you remember who picked stuff up because there's no easy way to check who's carrying what. I can't usually tell and I still haven't found a way to check.

The depth in the stats and level system is deeper than most games. The characters are interesting enough, and can be customized to some degree by carrying different gear or wearing different items. Despite that, one Skaven assassin looks like the next to me, and the same goes for the humans, they all start to look the same pretty quick.

Here's where you start to really customize. Stats can be upgraded as you gain experience in battles. They are not just strength and toughnes and intelligence, like your standard RPGs, but also your combat related abilities like parrying a blow, dodging and accuracy. These points are earned through missions and skill training and they do not come quickly. I think the slower progression is good because you place more value on the gains when they do come.

There are a *LOT* of skills. You can build characters to perform in a very wide variety of ways. You can make them fast and nimble, climibing around with ease and dodging almost any attack. You can make them hard-hitting brutes, tough as nails but maybe not as nimble as their counterparts. You can focus on melee, or range, or a mixture, or magic, or simply not focus at all and be a generalist. Which can, actually, work because sometimes you come up against a foe that can counter your main focus, so if you haven't got a backup plan, you might find yourself in a spot of bother.

So far the missions are repetitive, but I find they're usually fun. Some levels are difficult to navigate with tonnes of jumps and winding streets. Others are more open. This is a good thing because it gives some variety, despite the repetitive nature of the game I've seen thus far. It forces you to modify your tactics accordingly and you don't know what the maps will look like until you actually get in them. You can't stack your team for range attacks only because you might be in tight quarters. You don't want to go too heavy on melee, because if there's alot of open ground and vantage points, you'll get picked apart. If the win-some lose-some AI is having a good day, that is. I've had alot of luck with Skaven melee fighters since they cover a lot of ground fairly quickly.

In addition to straight up fighting face to face - you can set ambushes, or stumble into them. You can lure people into traps that you nealy bumbled into yourself, if you set yourself up in the right place and wait. There are a lot of combat options, but I find it odd that certain warbands can only equip certain weapons. Why can't a certain character figure out which end of an axe to hold on to, yet can easily swing a polearm that also has the pointy-sharpy end and holdy-dull end, but just a tad shorter? Probably a game balance thing. Same reason you can't take four "leaders' and six "heroes" into a fight. Starting off you get a leader, a hero or two and a few henchmen. As you play more your warband "levels up"allowing you to bring a few more along on a mission.

You keep what you pick up on each mission, plus a percentage of other loot. It seems to be based on a percentage per character you bring in to a mission, so the more the merrier - but beware, each time you go on a mission your warband expects pay. The more you take out, the more you pay when you come back. You don't pay 'em until the job is done, but they won't work for you again until you pay them. Run out of coin and you'll have to sell gear, or wyrdstone, to pay them. You also pay to treat their wounds.

Speaking of wounds, they take days to heal, so your fighters can be out of the game for a while. Luckily you can have backup waiting in the wings. Hiring costs coin, but if they don't go fight, they don't get paid, so once you have them they don't cost upkeep if they're not going on missions. Training also takes days, usually a few, plus a lot of coin to learn new skills. There's no explanation why it costs money and training tokens (or points, whatever you want to call them), but it does. Keeps you poor, too... most training starts at 90 coins and goes way up from there. Luckily wyrdstone sells for a good amount of coin. I two small batches to two separate factoins and earned over 300 coins on the transaction.

... and if you're wondering why your warband is fighting, it's for wyrdstone. You get "orders' for the stuff from your boss, basically, and have to send a certain weight of wyrdstone in a certain amount of time. I don't know what happens if you don't, because I have not yet failed to send the required amount. You get paid for those orders, but at what seems like a reduced rate. You can, however, eventually bring it up to a better rate. The other sales seem to fetch full value, but be warned, sell too much to one party usually means they start to pay less. Supply and demand, you know.

I can't really get into all the nuances of the game. I'd be writing for hours. Suffice to say it's decent, and if you like turn based strategy, it's worth a look. Be warned, however, the AI is wonky. Sometimes it's good, sometimes it's just plain stupid. Which is fine by me, my Skaven love it when enemy archers get a bit too close-near. Which doesn't have to be all that close because the Skaven are pretty fast-quick. (Skaven double talk-speak a lot-much.)

So, despite some negatives, I like the game. Take a peek, watch some gameplay videos and, maybe give it a try.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
72.3 hrs on record
Posted: June 29
For fans of Warhammer Fantasy, and the Mordheim boardgame in particular, this game is fantastic. You couldn't beat the PC game scenery on a tabletop. The game isn't easy what makes it very rewarding if you do win and makes your heart ache when one of your beloved characters in which you invested time and gold, dies... A very involving game, true to the Old World, true to the boardgame mechanics. A pitty the character customization isn't a bit more expanded, I would like to see more different faces in a warband, they all seem to be siblings..
Undoubtedly one of the better PC-game versions of a Games-Workshop game.
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3 of 3 people (100%) found this review helpful
320.8 hrs on record
Posted: July 4
This game is amazing and will either make you hate it or love it!

To begin with it will be hard, but as you progress and learn how the game works (do the tutorials and watch some gameplay if you want your warband to live) you will start appreciating the difficulty of the game.

If you want to check out some gameplay videos, take a look at my YouTube Channel: as I cover this game vigorusly!

High replayability - it is almost impossible to have two missions that are the same with the randomized maps and variation in the warbands. There are also a ton of different ways you can skill up your warriors making different builds that suit your playstyle.

Exciting gameplay - you will find yourself in situations where you need to make difficult descisions and that descision will mean life or death of your warriors.

Great atmosphere - The city really feels like Mordheim, just beware of traps and daemons ;)

Story missions - if you want to explore the Dramatis Persona's stories you can do that. They are well written with voice acting to accompany them and brings a completely new aspect to the regular missions that you face. Just be aware that these missions are usually tougher and you should prepare accordingly!

I'm not oblivious to the problems that the game has, so here are a couple of things.

Sometimes the AI will act really weird or get stuck on things - which is due to horrible pathing issues. Sometimes this saves the life of your warband and can feel a bit like cheating.

The graphics are not the prettiest - but then again nor is life in Mordheim. I feel that more work could have gone into the models to make them look truly amazing.

PvP is hard to setup with the lack of a matchmaking system - but there are steam groups that are dedicated to bringing people together to setup matches, just like in the TT.


Remember going into this that it is a video game adaptation - not a direct port - of the tabletop game. This means that some things are different, will feel different - but I asure you that this is Mordheim in it's finest form.

Thanks for reading buddy - I hope you will find your way into Mordheim

Have a wonderful Game kNight!
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2 of 2 people (100%) found this review helpful
110.4 hrs on record
Posted: July 19
NOTE: if you consider yourself as strictly casual player please read the last paragraphs and better pass on this one.

This game should seriously be named City Of Slaanesh cause playing it feels like constantly cutting your wrists, or being kicked in the balls... but for some weird reason you quite enjoy that and want more.
It's hard, it does not forgive mistakes but it actually feels really good when you acheve something.

And don't look at all these posts complaining about the RNG (random number generator)... well, its random! Clue is in the name.

There are few things that made me love Mordheim:

+ Great warhammer feel, no knights in shining armours or single characters chopping hordes of your enemies in one strike. The world is grim, sad and constantly you lose something - your warriors became decapitated, weakend or start loosing their mind. Dark fantasy done right.
+ As for almost every warhammer game I've encountered so far audio is superb! Especially for skavens, but the narrator's voice - can't stand this guy.
+ Amazing customization, tons of skills and attributes to choose from, which gives lots of possibilities in developing warband members to your specific needs.
+ Mordheim as a battleground has been created perfectly. It certainly gives good WH feel and offers various tactical advantages/disadvantages, traps, random loot etc. Sadly that most of the time you cannot fully use it because AI will blindly rush you head on.
+DLC's came out after a while and are not ripped away parts of an original game, or some overpowered aspects for multiplayer which seems to be rarity in these days, lol. It's just the additional content for players that like the game and want to have something extra - nothing fancy, nothing too bad.

Although all i just said I can understand many people disliking the game, here are the reasons why:

- AI is terrible, but on the other hand I understand that you cannot simply create challenging AI for a game like this (which highly depend on tactical gameplay) without giving it some advantages. Yet still it sometimes makes me flip the table when your opponent is simply rushing you straight forward, when there's whole crapload of wyrdstone winking at you... bloody irritating.
- There's no save button, one huge mistake or series of bad luck can sometimes cost you the whole game (imagine spending 40+ hrs on a single warband).
- It will cost you many warbands to actually learn how to properly play the came and counter your enemies, but when you do it becomes fairly easy, if RNG wont strike you in the face that is.

All that said, there's one big issue I have with the game and that's your progress in the single player campaign. The thing is, if you consider yourself as a casual player you wont even probably make it through chapter one. Why? Mordheim is reaaaaaaaly time consuming, and without any way to somehow secure your progress an unfortunate stike of RNG can end your journey easly. If you want to play this game from time to time, to kill boredom and chill out please, please run away and never look back. I'm pretty damn stoic when it gets to videogames but this one... oh, it made me scream, belive me.
In my opinion there should be an option for strictly casual players to have their ONLY single player restricted warband that you can save ... dunno... at least every at chapter you go through. Not having that simply takes away a lot of potential customers from the game, so why not allowing them to enjoy it and give the devs sum more $$?

Thanks for reading :)
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2 of 2 people (100%) found this review helpful
10.7 hrs on record
Posted: July 23
Do you like playing x-com in Ironman? Well.. This is not that, it's a whole lot more unforgiving.
I'll let the other reviews go into detail, just know that this game is going to pillage, maim, and kill you.

If you're really, really, lucky, it'll be in that order.
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2 of 2 people (100%) found this review helpful
54.7 hrs on record
Posted: July 9
Excellent game. I'm not gonna lie there are dozens of ways this game can make you miserable, but it all falls in line with the Warhammer lore. This game is not for the casual gamer nor for anyone who is just starting out in strategy games. Also try not to get attatched to any of your warband as any mission could see them become a multiple amputee or worse.
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2 of 2 people (100%) found this review helpful
51.3 hrs on record
Posted: July 3
You don't win, you just do a little better each time.

Game is really hard but gives you a rush when you manage to pull through. Do not buy if you dislike perma death or RNG.

Would recommend.
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