This content requires the base game DARK SOULS™ II on Steam in order to play.

User reviews: Very Positive (62 reviews)
Release Date: Aug 25, 2014
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This content requires the base game DARK SOULS™ II on Steam in order to play.

Buy DARK SOULS™ II - Crown of the Old Iron King

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Buy DARK SOULS™ II: Bundle

Includes 4 items: DARK SOULS™ II, DARK SOULS™ II Crown of the Ivory King, DARK SOULS™ II Crown of the Old Iron King, DARK SOULS™ II Crown of the Sunken King

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About This Content

"DARK SOULS™ II Crown of the Old Iron King" is the second of 3 large-scale DLC additions to DARK SOULS™ II, and includes all-new stages, maps, boss characters, weapons & armor! In this second DLC, players will find themselves in a world shrouded in ash. Can you find and recover the lost crown?

System Requirements

    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Helpful customer reviews
5 of 5 people (100%) found this review helpful
Posted: July 6
DARK SOULS II Crown of the Old Iron King: Graphics look Amazing, Sounds & Music is what you would expect from Developers of the game. I have taken my Favorite picture in the ash lands. "Praise The Sun" I would recommend getting this DLC if you have the game, It's fun and has New and Old Enemys alike. Now down to business DARK SOULS II Crown of the Old Iron King DLC is a 8 out of 10

If you don't have the game I will recommend getting DARK SOULS II: Scholar of the First Sin cause it's the updated version of the game with the DLC.
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2 of 2 people (100%) found this review helpful
Posted: March 25
Crown of the Old Iron King. Stop reading here. Buy it.

Okay, so this one is definitely better than CotSK. In a different way, though...

The level design, which was perfect in CotSK in my opinion, is here "only" good. Yeah. "Only".
The enemies are interesting. The most regular ones are plain boring, other ones are good, I love the Possessed Armors especially...

So, why is this DLC better? Let me tell you...
1) Maldron the Assassin. We all love him, right guys...?
2) Majestic Greatsword. That's the new name for Artorias' sword. Oh.. and do you know THE F*CKING BALDER SWAG SWORD IS BACK?! It does bleed now.
Oh, and we have a chicken as a weapon and minotaur head as a helm now!
3) The lore of this DLC seems much better than of the last one...
And finally... 4) - Bosses
One boss is just a reskin. Don't bother with him. The location he's in is a Meh too...
The other boss is cool... I hate him. He's just so difficult to beat for me, I hate him more (!!) than Kalameet. But he's so satisfying, has very cool lore and attention to detail and overall, he's cool.
The last one...

Have you ever beaten a boss... and were incredibly sad you can't fight him one on one untill NG+? Triple that feeling.
Being KILLED by a boss NEVER felt SO GOOD. It was just the most amazing 1 on 1 fight EVER!

Alonne, CotOIK might not match Artorias of the Abyss DLC. Together the DLCs can. They're not free, but, even if you thing DkS 1 was better than two, if you enjoyed DkS 2, you need to buy this.
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291 of 325 people (90%) found this review helpful
1.1 hrs on record
Posted: August 26, 2014
This is a quick review of the Dark Souls 2 DLC - Crown of the Old Iron King.

A good expansion for Dark Souls 2, with two side bosses, one of which is a familiar face in new clothes.
The main boss (to get the Crown) of this DLC gave a very good challenge, and I definitely had a lot of trouble getting by with just the NPC summons for help.

While the Sunken King had some vertical and horizontal layout, the Old Iron King focused more on vertical level design, as the backdrop of the DLC occurs in a tower of sort. Expect more lifts and falls.

Couldn't gid gud, completed the main boss after 4 hours using a SL120 quality melee + utility spell build in normal NG, with a good dose of spelunking and turtling. Manage to complete most secrets and optional areas/bosses after another 2 hours.

Also, NPC summons in the DLC can gesture when summoned.

Do note that I had to use some workarounds to review this DLC, and the hours played shown is counted in the actual Dark Souls 2 base game, and not calculated separately for the DLC itself.
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333 of 379 people (88%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: August 26, 2014
There is a boss that buffs himself making his fight significantly more difficult specifically if he sees you wearing part of an armor set you can only get by killing another boss briefly mentioned as his rival in an item description from the base game.

Now that's attention to detail.

Bravo, From.
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105 of 110 people (95%) found this review helpful
0.3 hrs on record
Posted: August 27, 2014
I'm not sure whether I prefer Iron King over Sunken King, but so far I'm leaning towards Iron King. They have many of the same strengths/downsides, but Iron King I find more aesthetically pleasing and the more tangible lore connection is a definite bonus.

What needs to be said is that - like the first DLC - this is an area driven DLC. That is, its greatest moments come from its environment, its (regular) enemies, its traps and puzzles. That aspect is very similar to the underground pyramid platform festival that was Sunken King. It is NOT boss driven, and could disappoint in that regard. I think of it like this: back when I first played Artorias of the Abyss for the first Dark Souls, I enjoyed it a lot, but in retrospect it was entirely for the bosses and the new items/equipment it brought to the game. While some sound aesthetics were neat, it consisted of an area that was re-used with minor changes set at day, an ugly, blurry series of buildings (which had some cool areas but not anything as nice as what was in the base game) and finally a third rate Tomb of the Giants. The DLC for Dark Souls WAS boss based, and that's the main difference here. There's enjoyment to be found, but in different ways.

Iron King is larger than Sunken King overall (more around the size of Artorias of the Abyss) and has plenty of From's intricate detail sprinkled all over it, visually and audibly. The snowy towers make what would otherwise not be so great more interesting by having connections via tiny chains, and each one leads to an area that is a complete nightmare (curses, ambushes, etc.)

Without spoiling any lore details, the interior areas look appropriately similar to those of Iron Keep, albeit more metallic. Things move, rotate, and power the giant fortress. Inside you'll find plenty of items and enemies. It's the things that make connections to what was not fully explained in Dark Souls II that have this DLC make up for its shortcomings (for the most part). There's also some nice gear, including one particular sword that people who missed it from Dark Souls will probably enjoy. The DLC also has a cave area similar to Cave of the Dead from Sunken King. At first I was disappointed to see this - while visually different, it is almost the same concept - however, going through it a couple times, I no longer felt that way. It seems as though it was an attempt to make up for the weakest area in Sunken King, and it does make up for it. It's the kind of place so danger ridden you can't even stop to look at some of the new enemies trying to take you down. The boss of that area was where the first "meh" from the DLC came in. It's a boss you've fought before...sort of just a bit different. In retrospect, I don't hate it, because this DLC ties to an area from the base game heavily and as such the presence of this boss (in a different sort of state) is appropriate. However, they could have done more to change it up.

Beyond the cave area (which like the last one is optional, I believe), the rest of the DLC is good. The bosses may leave you wanting more, but it excels with its environment. There's a sense of scale to it that you don't get a whole lot in Souls, and though you can't traverse all that you can see by any means, there's still enough there.

Ultimately, I give this DLC about an 8/10 and a recommendation. It's not groundbreaking in any way, shape or form, but it is an area that is extremely welcome in the Dark Souls II world. Just remember what I said about the area-driven/boss-driven thing. If you want to explore a snowy tower with loads of enemies, pathways to other sections that extend over great heights, remnants of the past and some interesting new puzzles (without really spoiling anything: boom), you will like this DLC. However, if you're only wanting to get something to fight new bosses and don't really care about the setting, you might skip this one and wait for Ivory King.
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