Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
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출시 날짜: 2014년 5월 9일

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개발자의 한마디:

“We're selling the game for 20% off full price during the Early Access period as a way of saying thank you to the early adopters who have the patience to overlook a few rough edges while we get the game in tip-top shape. Once the game is totally finished and hits v1.0, the price will be going up to the full $24.99, So get in while it's on sale and become a part of our amazing player community!

This game is mostly done, very playable and has an active and wonderful community. We put out updates as often as we can full of new features and extra polish to improve your gaming experience. It won't be too long before we're done, so your patience is appreciated!

What's coming?
- More dungeon types
- More quest types
- More dwelling types
- Weapon and armour crafting
- A totally new, improved magic system
- Boss monsters
- More global multiplayer functionality
- More bug fixes and enhancements
- And more!

To become an active part in our awesome community, be sure to visit our forums at http://www.malevolencegame.com/forum/
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Malevolence: The Sword of Ahkranox 구매

 

최신 업데이트 모두 보기 (64)

2016년 7월 18일

Kind of a nothing update... But also something!

Hi all, I know many would like updates on how the update is progressing, which is perfectly understandable, so while I do have an update for you, I'm afraid it's not a very interesting one. But it's an update nonetheless!

Work is progressing well - haven't hit any roadblocks since that last big one. The to-do list for the mega-update used to be MASSIVE but now is down to a handful of items, which is nice to see for me, considering I sink a good 10-12 hours per day into coding this monstrosity! The only downside is, ALL of the items I've been doing are just bugfixes on the new magic features, and so there's nothing to really SHOW you guys... I mean... Other than the "done" column in my to-do list haha

I wish that bugfixing all day came with awesome screenshots and video oppourtunities, but the reality of it is that all of the new functionality is in place and you've seen previews of it! It's just still got some bugs in it which I'm trying to iron out. Well... Not trying... I HAVE been ironing them out.

So the long and short of it is that the update is coming close to done (finally!) and then I can move onto the final polish!

BIG thanks to all the people who have gotten in touch or come over to the official forums, where I try and remain as active as I can. I'm sorry I'm not more communicative, but those playing the long game will remember that I used to spend 80% of my time responding to everyone and only 20% of my time actually doing work on the game! So to those who have had the patience to deal with my crazy work schedule, I say thank you! And to those who still think the update isn't coming up, I say.... You'll see ;-)

Now! It's 20 to 6 in the evening and I've been coding since about 9am, so I'm gonna get back to it. I plan on going until at LEAST 9 or 10pm tonight, since I've been on a roll. Polished off 6 items off my to-do list already today! Sorry there's not much visually to show for it, but it means when the update DOES come out it'll run nice and smoothly!

Keep on rocking!

댓글 14 개 더 읽어보기

2016년 6월 1일

A little thing, but cool

So I was working on a selection of remaning bugs to do with the "blast" effects in the new magic system. A blast spell is one that sprays out in ALL directions, rather than just one (as is the case with a projectile spell). Since beginning work on the magic system I'd made the blast effects work just like the projectile effects, only they would shoot four projectiles simultaneously in the directions North, South, East and West. This worked well enough for when the player was surrounded and so I left it at that.

But, like I said, last night I was plowing through bugs like I normally do when I thought "I can make this more fun!" and so I slapped together a little A* fill routine which expands out from the player (or the source of the blast, be it a boss monster or whatever). So now, when you cast a blast spell, it literally throws a wave of magic out in all directions at once, hitting every monster within reach of the spell (I made the radius of the blast customizable, so more powerful spells will travel further).

So now, you can stand in the center of the dungeon and - provided your spell is powerful enough - spray an inferno of flames outwards in ALL directions, and it will flow into adjacent rooms (provided the door is open) and hit every monster it touches.

댓글 3 개 더 읽어보기
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평가

“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine

“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
Capsule Computers

“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
VentureBeat

게임에 대해



Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.



Features:

  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!


This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.



So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!


What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!



So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!

시스템 요구 사항

    최소:
    • 운영체제: Windows XP
    • 프로세서: 2.0GHz Dual Core
    • 메모리: 2 GB RAM
    • 그래픽: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
    • DirectX: 버전 9.0c
    • 저장공간: 2000 MB 사용 가능 공간
    권장:
    • 운영체제: Windows 7
    • 프로세서: 2.8GHz Quad Core
    • 메모리: 8 GB RAM
    • 그래픽: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
    • DirectX: 버전 9.0c
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 2000 MB 사용 가능 공간
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