Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
Alle recensies:
Verdeeld (48) - 56% van de 48 gebruikersrecensies voor deze game is positief.
Releasedatum:
9 mei 2014
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

“We're selling the game for 20% off full price during the Early Access period as a way of saying thank you to the early adopters who have the patience to overlook a few rough edges while we get the game in tip-top shape. Once the game is totally finished and hits v1.0, the price will be going up to the full $24.99, So get in while it's on sale and become a part of our amazing player community!

This game is mostly done, very playable and has an active and wonderful community. We put out updates as often as we can full of new features and extra polish to improve your gaming experience. It won't be too long before we're done, so your patience is appreciated!

What's coming?
- More dungeon types
- More quest types
- More dwelling types
- Weapon and armour crafting
- A totally new, improved magic system
- Boss monsters
- More global multiplayer functionality
- More bug fixes and enhancements
- And more!

To become an active part in our awesome community, be sure to visit our forums at http://www.malevolencegame.com/forum/
Meer informatie

Malevolence: The Sword of Ahkranox kopen

 

Recente updates Alles weergeven (115)

30 maart

Minor Update released!

Hi all! While I'm here plugging away on optimisations, the test team alerted me to a couple of fairly noticeable issues surrounding the quest system in the last release, so I took some time to sort them out with their help and I've got a new update for you so that you don't have to deal with those issues (and I'm sorry if you already had been)

So it's only a small update, but the issues that were happening were fairly severe and they've now been fixed:

- When accepting a new quest in town, it would wipe your map of all known locations, which I've fixed.
- Fixed a fairly significant memory leak in the gryphon travel system which was leading to hard crashes.
- Banks weren't showing weapon and armour stats correctly, so that's been fixed.
- Once you've had a quest location revealed, it'll no longer show up in the list of places you can ask NPCs about.

I hope this gives you something extra to do over Easter! Enjoy your chocolate rabbit poops! :D I'll get back to work optimising!
0 opmerkingen Meer informatie

18 maart

Research research research

I know this is a SUPER short update, but ALL of my work on the game lately has been surrounding optimization, and my first point of focus is getting the game's load times down.

So I've been doing lots of interesting research into doing just that, and I've been restructuring my load systems to accommodate for my findings. Still a long way to go, but boy have I been making some pretty extreme progress. Not really something that's effective to show in a video, since everyone's systems are super different (and mine is fairly beastly anyway) but in short, it should show some serious improvement for you all once I get this stable enough to launch!

So basically just letting you know I'm not dead, but I've been quiet because I've been basically head-down-bum-up working on this one thing, getting it right. It's required a lot of boring code re-writing - man, some of the code I wrote back in the day.... I have no idea what I was smoking at the time lol

More updates soon!
7 opmerkingen Meer informatie
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Recensies

“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine

“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
Capsule Computers

“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
VentureBeat

Over dit spel



Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.



Features:

  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!


This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.



So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!


What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!



So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows XP
    • Processor: 2.0GHz Dual Core
    • Geheugen: 2 GB RAM
    • Grafische kaart: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
    • DirectX: Versie 9.0c
    • Opslagruimte: 2000 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 7
    • Processor: 2.8GHz Quad Core
    • Geheugen: 8 GB RAM
    • Grafische kaart: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
    • DirectX: Versie 9.0c
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 2000 MB beschikbare ruimte

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