Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
İncelemeler: Çoğunlukla Olumlu (65 inceleme) - Bu oyun için yazılan 65 adet kullanıcı incelemesinden 76% tanesi olumlu.
Çıkış Tarihi: 9 May 2014

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Erken Erişim Oyunu

Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştirici ürün hakkında ne diyor:

“We're selling the game for 20% off full price during the Early Access period as a way of saying thank you to the early adopters who have the patience to overlook a few rough edges while we get the game in tip-top shape. Once the game is totally finished and hits v1.0, the price will be going up to the full $24.99, So get in while it's on sale and become a part of our amazing player community!

This game is mostly done, very playable and has an active and wonderful community. We put out updates as often as we can full of new features and extra polish to improve your gaming experience. It won't be too long before we're done, so your patience is appreciated!

What's coming?
- More dungeon types
- More quest types
- More dwelling types
- Weapon and armour crafting
- A totally new, improved magic system
- Boss monsters
- More global multiplayer functionality
- More bug fixes and enhancements
- And more!

To become an active part in our awesome community, be sure to visit our forums at http://www.malevolencegame.com/forum/
Daha fazlasını oku

Malevolence: The Sword of Ahkranox Satın Alın


Son güncellemeler Tümünü görüntüle (52)

17 Eylül


You may recall that I was excited about being interviewed AGES ago to be in a book by Australian author Matthew Sainsbury about inspiring game art. Back then I didn't realise that I'd be being placed alongside such games as Dragon Age: Origins and Final Fantasy XIV... Very exciting stuff, and - proud as I am of the game - I'm not sure I feel that I should be placed amongst such honoured company... Nevertheless, the book has now been published and my very own copy was sent to me by the publisher. It's SUPER cool to have on hand, and very inspirational to me, especially as I sit here working my butt off to get this massive update done, which is the most difficult coding challenge I think I've ever had in my life...

It's stuff like this that helps keep me going! If you want to pick up your own copy of this amazing book (and I highly recommend that you do) you can get it from Amazon at this link, or directly from the publisher at this link!

P.S. I'm not affiliated with the book at all, I just am super excited for Matthew and his awesome achievement :P

5 yorum Daha fazlasını oku

14 Eylül

Always backup your work, kids!

So earlier this week my hard-drive completely shat itself and died. More blue screens than you could poke a stick at...

I, however, am utterly paranoid about such things happening and constantly back up all of my work on an external drive, a flashcard which I carry on my person and also in cloud storage.

So yeah. Despite this setback, and having to totally re-build my operating system on a new drive, work on Malevolence continues unimpeded :P

Always backup your work, kids.... I'd hate to think what would've happened if I wasn't as paranoid as I am!

4 yorum Daha fazlasını oku
Tüm başlıklar

Tartışma forumlarında bu oyunun hatalarını paylaşın ve geribildirim bırakın


“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine

“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
Capsule Computers

“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”

Bu Oyun Hakkında

Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.


  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!

This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.

So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!

What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!

So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!

Sistem Gereksinimleri

    • OS: Windows XP
    • Processor: 2.0GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
    • DirectX: Version 9.0c
    • Hard Drive: 2000 MB available space
    • OS: Windows 7
    • Processor: 2.8GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2000 MB available space
Yararlı müşteri incelemeleri
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 1.6 saat
Yayınlanma: 29 Ağustos
Erken Erişim İncelemesi
It's great to see an old-school RPG that is actually "old-school" and not "retro". The feeling, atmosphere and layout feel like a trip back to the RPGs of old without the hassling UI or unintentional confusion that comes with playing my old favourites in a modern setting.

The fact that the entire game is procedurally generated is just icing on the cake! The game just seems so expansive with this procedural system and the developer is bringing more and more to the table with each update.

Definitely a must have for the explorer type players and a pleasant nightmare for completionists.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
10 kişiden 7 tanesi (70%) bu incelemeyi yararlı buldu
kayıtlarda 10.3 saat
Yayınlanma: 12 Temmuz
Erken Erişim İncelemesi
I am rating this purely based on peoples intentions when buying an early-access game.

This game received one update this year, and will not receive anymore updates till release (estimated end of 2015)
This game has a private beta going on, and if you purchase this game, doesn't mean you will have access to it.
In other words if you buy the game now all you're getting is a much earlier incomplete version of the game, while other people are actively getting new updates while you have to wait till release.

The purpose of this review is to make you highly aware of what you're purchasing, and I highly recommend you play the demo, the only difference is that you can save the game. The demo is exactly what you're going to be playing until release date, and it's up to you to decide if you should wait or not.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 0.1 saat
Yayınlanma: 14 Ağustos
Erken Erişim İncelemesi
A game you can play forever. I got lost in its soundtrack and ambient environment. I have lost hours just adventuring in game, it's almost hypnotic. I die all the time, and just keep coming back for more.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
98 kişiden 86 tanesi (88%) bu incelemeyi yararlı buldu
kayıtlarda 223.4 saat
Yayınlanma: 5 Mayıs, 2014
Erken Erişim İncelemesi
I cannot begin to quantify all the reasons this game appeals to me.

That being said, here are a few things I really enjoy:

It's obvious to me that the people behind this game, have put their heart and souls into it.

It's single character (which is a huge + in my book), First-person, 3D.

The world is persistant. This means if you find a cool location, you can tell others where it is. They'll be able to find, see and experience it themselves.

It is turn-based (huge + for those like me that suffer from tendonitis (carpal tunnel syndrome)).

The world is infinite -- really! No caps on level, and no 'end of the world' to fall off of or bump into.

It has permadeath - only way I play.

Very active developer, updates are released frequently, along with new features.

There are certainly more I have not listed here.

I highly recommend giving it a try
Bu inceleme yararlı oldu mu? Evet Hayır Komik
60 kişiden 53 tanesi (88%) bu incelemeyi yararlı buldu
kayıtlarda 120.0 saat
Yayınlanma: 6 Mayıs, 2014
Erken Erişim İncelemesi
I've been playing Malevolence since the Kickstarter release and loving every minute of
it. I'm a great fan of RPG's and roguelikes and Malevolence definately scratches both
itches. I also love when games are unpredictable and you don't know what to expect on
each playthrough.

The game is very old school with some innovative modern touches, the world all
the players play in is truly infinte with each player adventuring in the same version
of the world but discovering areas other players haven't been to yet. When players
discover new areas with online functionality it's possible to claim locations so if other players adventure to the same place it will say who claimed the location. Other online functions are planned and the game has a great community sharing gameplay experiences and finds.

All the loot, quests, dungeons and the world are procedurally generated but the dungeons and world are the same for everyone once an area as been discovered so if players find really cool/difficult dungeons they can share the coordinates and challenge others to clear the dungeon.

Travel in such a vast world is by Griffon and once players have enough gold they can leave the starting area and explore freely going to places far away that have not been discovered by anyone else.

Something else I love about the game is the emergent nature, things just seem to happen to throw spanners in the works and problem solving is often required to complete a quest or dungeon.

The best way to play is permadeath with the gamma turned to zero so the dungeons are truly very dark and torches are essential. With the lights down low exploring can be very intense and I find myself getting drawn into the game. Permadeath also means your name is entered onto the leaderboard so others can see how your adventures are going.

Finally I have to mention the dev team who are the icing on an already delicious cake, updates come frequently and the forums are a hotbed of ideas and player posted challenges which will only grow as the games audience widens. I've seen the game progress from a basic dungeon crawl to something very special indeed and if you value fantastic gameplay and love retro rpg graphics and enjoyed the golden age of RPG gaming then perhaps Malevolence is for you.

I certainly recommend it and wish it all the luck in the world as it goes live on Steam.
Bu inceleme yararlı oldu mu? Evet Hayır Komik