Malevolence: The Sword of Ahkranox
Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
Nutzerreviews:
Insgesamt:
Größtenteils positiv (66 Reviews) - 75 % der 66 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 9. Mai 2014

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“We're selling the game for 20% off full price during the Early Access period as a way of saying thank you to the early adopters who have the patience to overlook a few rough edges while we get the game in tip-top shape. Once the game is totally finished and hits v1.0, the price will be going up to the full $24.99, So get in while it's on sale and become a part of our amazing player community!

This game is mostly done, very playable and has an active and wonderful community. We put out updates as often as we can full of new features and extra polish to improve your gaming experience. It won't be too long before we're done, so your patience is appreciated!

What's coming?
- More dungeon types
- More quest types
- More dwelling types
- Weapon and armour crafting
- A totally new, improved magic system
- Boss monsters
- More global multiplayer functionality
- More bug fixes and enhancements
- And more!

To become an active part in our awesome community, be sure to visit our forums at http://www.malevolencegame.com/forum/
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Malevolence: The Sword of Ahkranox kaufen

 

Kürzliche Updates Alle anzeigen (61)

27. April

Update on the... Update...

https://www.youtube.com/watch?v=rHIBifSLRGM

Rather not watch a video and look at my ugly mug? Here's the gist!

- People have been calling the project vapourware. It's not. I'm just a lone developer doing my best.
- I hit a massive snag wherein I found that the language I'm writing the game in has a limit on the number of lines of code a project can have - a limit that no-one knew about and that cannot be worked around.
- After WEEKS of panicked experimentation, fearing it would put an end to the project, I found that I can work around that limitation by inventing my own scripting language, building an interpreter for it into the engine and then breaking out huge swathes of the game's code into external script files which I can then bring in, thus not contributing to the number of lines of code in the game.
- Doing this had the unexpected benefit of starting to make the game SUPER moddable, which I'm actually quite excited about.

So the tl;dr version of this is that a huge snag was hit in production which I eventually overcame and things are back on track for the update! No vapourware here, so calm your cucumbers!

4 Kommentare Weiterlesen

20. April

Recipes???

So a while back, forum member Aleopheus suggested we should have recipes in the game for people to find amongst the random loot they happen across in the game. REAL recipes, too, not fantasy ones. Ones that players interested in cooking could actually take, read and make themselves.

I didn't pay much attention to the idea at the time, but me being me I did a little bit of asking around the forums and social media and found that lots of other people think that this would also be cool, and it really takes very little effort for me to add this feature in, so I'm all for it! Especially since it won't really add any extra time to development

So if you'd like your recipe added to the game, either post it here or visit the post on the official forums and I'll try and add it in! You can do multiples, too, if you'd like! Have fun with it!

In the meantime I'll keep plugging away at this damned giant update! It's still on track, I'm still alive! Despite what many think I work on this thing pretty much around the clock! It's just slower being a lone dev on such a big project :\ but thanks for your patience and kind words! It certainly helps!

0 Kommentare Weiterlesen
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Reviews

“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine

“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
Capsule Computers

“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
VentureBeat

Über dieses Spiel



Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.



Features:

  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!


This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.



So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!


What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!



So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: 2.0GHz Dual Core
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
    • DirectX: Version 9.0c
    • Speicherplatz: 2000 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: 2.8GHz Quad Core
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
    • DirectX: Version 9.0c
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2000 MB verfügbarer Speicherplatz
Hilfreiche Kundenreviews
14 von 19 Personen (74 %) fanden dieses Review hilfreich
24.1 Std. insgesamt
Verfasst: 27. Januar
Early Access-Review
Wait until release. This game updates a couple times a year at most. While playable, certainly not worth the asking price.
War dieses Review hilfreich? Ja Nein Lustig
17 von 26 Personen (65 %) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 15. Januar
Early Access-Review
I waited a long time to purchase this game, and finally bought it when I saw the magic and boss systems announced as coming soon. I want to make it very clear I have played only enough to make sure that it worked on my old computer. That was in the first half of last year.

I waited to start a playthrough of the game until the update adding those major systems was released, as in my estimation the procedural bosses and magic system were a huge part of this procedural game. I have not started a playthrough yet, as these features have not been released to Steam's early access players yet and are only available to certain community individuals. (I am unclear as to which individuals were granted access; it is my understanding that there is a separate community elsewhere, started earlier, that has some sort of EARLY early access).

Communication with the Steam community is filtered through a small group of elite testers / community members that are also the only ones with access to the current beta. I purchased the game with the understanding that I'd have early access to the content that is published as being worked on, but instead it is only available for private testing. Please do not mistake the large number of news posts listed as being updates that have been made to the version on Steam.

According to the folks that are in communication with the developer, as soon as those with access to the beta have finished testing it, we'll have access to the stuff they've already tested. I have no reason to doubt this.

I can not recommend this game as an early access purchase because it is not clear to purchasers that content added to the beta will not be made available to all early access purchasers. Based on Steam's "Yes / No" recommendation system, I must mark it as a "No." I firmly believe this game will be worth purchasing in its final version, but I do not recommend purchasing this as an early access title, due to the limited beta access given with purchase.
War dieses Review hilfreich? Ja Nein Lustig
8 von 12 Personen (67 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.0 Std. insgesamt
Verfasst: 18. November 2015
Early Access-Review
If you love the classic dungeon crawlers (which I do) then you'll love this. If you love rogue-like game that are very hard (which I do) then you'll most likely love this game. This game is a blast - it is vast (infinite in fact) and very hard.

Alex, the developer has been working on improving it for a couple years and it is always a treat when he releases a new version. For him, this is a labor of love and you can tell it in the quality of the game. He is also one of the friendliest and most awesome developers for any game I've seen (which reminds me, I need to get active on the forums again.)

I owned this game before it was put on steam and I put quite a bit of hours into it then. Unfortunately, I have been tied up with work and some side projects and consequently I haven't spent much time playing games. However, this is one of my all time favorite games. I am looking forward to going back to it and will be playing it off and on for the rest of my life. It is that cool.
War dieses Review hilfreich? Ja Nein Lustig
7 von 9 Personen (78 %) fanden dieses Review hilfreich
63.4 Std. insgesamt
Verfasst: 16. Mai 2014
Early Access-Review
Gestorben. Zum xten Mal. Trotz aller Vorsicht. Die Dungeons haben's in sich.
Neu laden? Fehlanzeige! Ich spiele im permadeath Modus. Tod heißt tot. Alles von vorn.
Da saeubert man einen Dungeon, haut den staerksten Minotaurus um und dann macht
man vor lauter Uebermut einen Schritt zuviel - ich verfluche diese Falltueren!

Malevolence: The Sword of Ahkranox war ein Spontankauf. Bereuen tu ich ihn nicht.
Es ist ein unverbrauchtes Setting. Ich sah frischen Wind im RPG Genre.
Sicher: Vieles ist wie in jedem anderen RPG auch. Man levelt auf, erkundet die Welt,
erledigt eine Aufgabe nach der anderen und bekommt dafuer Belohnungen. Seine
Faehigkeiten levelt man aehnlich wie bei The Elder Scrolls. Wer mehr mit dem Bogen
schießt wird darin immer besser. Eine ausgewogene Balance mit Schwert und Bogen oder
Magie scheint machbar.
Neu ist, das das Spiel unendlich sein moechte. Keine Levelgrenze und auch die Welt
soll unendlich sein. Bei der schieren Groeße der Karte glaub ich das gern. Alle paar Meter
wird die Welt neu berechnet. Man weiß also nie wer oder was jetzt kommt.

Es gibt viele Staedte und Dungeons. Farmen und Wachtuerme an denen man Rast machen
und die Aufruestung auffuellen kann, oder nach dem Weg fragt.

In seiner Beta-Phase macht es schon verdammt Spaß. Die Aufgaben sind noch relativ einfach
gestrickt. Hol dies, toete das und saeubere den Dungeon. Ich denke da kommt noch mehr.
Die Story wird nur kurz am Anfang geschildert. Im Spiel selbst seh ich davon noch nichts.
Ich weiß auch nicht ob da eventl. noch mehr kommt. Da lass ich mich ueberraschen.
Die Staedte sind bisher nur Anlaufstelle fuer Einkaeufe, Quests, Gilden und Uebernachtungen.
Auch hier kommt wohl noch einiges hinzu. Gegnertypen gibt es bisher etwa 5.
Da kommt auf alle Faelle noch mehr.

Die Grafik ist gewollt schlicht gehalten. Sicher, man kann Bloom und sowas einstellen,
doch braucht man das wirklich um ein Abenteuer zu erleben? Ich denke nein.
Auf der Weltkarte wird alle paar Meter neu geladen. Man gewoehnt sich
daran und nimmt es spaeter kaum noch wahr. In den Dungeons faellt dies weg.
Hier und da gibt es noch Performanceschwaechen und Abstuerze. Daran wird gearbeitet.
Generell ist der Support der Entwickler und der Community klasse.

Ich bin begeistert. Und die Sucht hat mich gepackt. Gerade der permadeath Modus
reizt mich sehr. Ich stuerz mich gleich wieder in's Abenteuer und hoffentlich nicht wieder
in die naechste Stachelfalle.

Fuer jeden RPGler den die Grafik und das Laden auf der Karte nicht abschreckt ein Blick wert!
Das Spiel hat Charakter. Von mir gibt es jetzt schon 8/10 Punkten! Wenn jetzt noch mehr Story kommt gibts kein Halten mehr :)
War dieses Review hilfreich? Ja Nein Lustig
0 von 7 Personen (0 %) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 12. Mai 2014
Early Access-Review
Sehr geiles Game hat viel Potenzial!!

Es ist auf jeden Fall eine Empfehlung wert!!
War dieses Review hilfreich? Ja Nein Lustig