Malevolence: The Sword of Ahkranox
Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
Nutzerreviews: Sehr positiv (58 Reviews)
Veröffentlichung: 9. Mai 2014
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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“We're selling the game for 20% off full price during the Early Access period as a way of saying thank you to the early adopters who have the patience to overlook a few rough edges while we get the game in tip-top shape. Once the game is totally finished and hits v1.0, the price will be going up to the full $24.99, So get in while it's on sale and become a part of our amazing player community!

This game is mostly done, very playable and has an active and wonderful community. We put out updates as often as we can full of new features and extra polish to improve your gaming experience. It won't be too long before we're done, so your patience is appreciated!

What's coming?
- More dungeon types
- More quest types
- More dwelling types
- Weapon and armour crafting
- A totally new, improved magic system
- Boss monsters
- More global multiplayer functionality
- More bug fixes and enhancements
- And more!

To become an active part in our awesome community, be sure to visit our forums at http://www.malevolencegame.com/forum/
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Malevolence: The Sword of Ahkranox kaufen

 

Kürzliche Updates Alle anzeigen (43)

27. März

Back to it!

So I've been enjoying my customary post-major-update holiday, and it's been really nice to kick back and relax.

Until the sky opened up and LIQUID DEATH STARTED RAINING DOWN!!!!

Hidden below is a photo of the park near my house. It is no longer a park. I shall claim it and call it "Lake Ahkranox"



I have been pumping and bucketing water out of my house for DAYS. *sigh*

Oh well. Back to the grindstone after this weekend, and onto the new procedural magic system! I hope you're all faring better than I have been! :D

More updates soon!

0 Kommentare Weiterlesen

12. März

Major Update 0.13.982 officially released!

And it comes with my customary release video! Sorry about the out-of-sync audio. Not sure what went on there...

https://www.youtube.com/watch?v=MBXvClYvqQY

To get the full update notes, please check out this article:

http://msoaupdates.blogspot.com.au/2015/03/major-update-013982-march-13th-2015.html

Thanks for your patience on this one, guys and girls! It was a really tricky one to get working!

2 Kommentare Weiterlesen
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Reviews

“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine

“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
Capsule Computers

“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”
VentureBeat

Über dieses Spiel



Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.



Features:

  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!


This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.



So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!


What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!



So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP
    • Processor: 2.0GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
    • DirectX: Version 9.0c
    • Hard Drive: 2000 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.8GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2000 MB available space
Hilfreiche Kundenreviews
5 von 5 Personen (100%) fanden dieses Review hilfreich
137.2 Std. insgesamt
Verfasst: 16. März
Early Access-Review
I will review this at version 1.0 and above.

Right now I can very happily leave a thumbs up to support the developers. I enjoy the directions in which this title is evolving. And wish Visual Outbreak the best with a prosperous future.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 21. März
Early Access-Review
This game is made by a practically 0-person team, and in a lot of ways it shows. But as someone who has been following its production for years since the Kickstarter, any fans of Legend of Grimrock (or its grid-based predecessors) owe it to themselves to check this out. It feels instantly familiar--in no small part because it follows first-person grid-based RPG conventions in expected ways. But the Roguelike element of its procedurally generated worlds makes this essentially the first game of its kind since Dungeon Hack(!), and Ahkranox has an overworld as well as dungeons to explore.

This game almost feels like a potential alternate development path for the Elder Scrolls series; like if Bethesda had made Daggerfall and said "hmm, we cannot keep making these enormous game worlds with better technology...I know! We will have the COMPUTER make them!" So yes, this game is kind of like Indie Roguelike Morrowind, which is indeed praiseworthy.

Now, of course, about the 0-person team thing--the art and sound quality is pretty uneven for this reason. But if you are playing games because you love them, not because you want to be impressed by the money that went into them, then you can likely overlook this.

Besides, in some ways it instantly takes me back to my own gaming childhood to hear my character spouting hokey dialogue about the environment in a voice probably recorded with a cheap microphone in someone's basement. But you can tell the person doing the dialogue was loving it, which still puts even the voice acting on par with some big-name games from even 10 years ago!
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3 von 3 Personen (100%) fanden dieses Review hilfreich
149.7 Std. insgesamt
Verfasst: 17. März
Early Access-Review
This game just ticks so many boxes on my list of stuff I would like to see in an old-school rogue-lite RPG that it is borderline ridiculous!

- Old-school hex-grid turn-based movement and combat is just the way I like it.
- The game is huge (well, actually it's infinite, but I'm not gonna explain that here), and all about exploration. Pick a direction and run, you can run forever, just dodging the occasionally tree or rock, trust me, there are no borders or invisible walls in this world!
- You can play a game of dice or get drunk in the local tavern, but trust me, save first, specially if you play Permadeath! (I once got drunk and woke up at the bottom of that huge sea in the center of the map, and drowned before I could reach land, hehe)
- Personal banks just got added to the game, so you can now store your stuff!

And having said that the game is not even done yet, it is still in Beta/Early access, and there is so much more to come:

- New mysterious magic system in the makings, and judging by the info we have so far it should be awesome
- Fighter, mages and thieves guild quests are coming, and they should be much more challenging than the standard quests currently in the game
- Much more including boss fights etc.

If you are an old-school RPG gamer like me and loves exploring and dungeon crawling, this game is for you!
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3 von 3 Personen (100%) fanden dieses Review hilfreich
41.7 Std. insgesamt
Verfasst: 17. März
Early Access-Review
This was one of my first Kickstarter backed projects. I was extremely interested in the infinite world mechanics of the game and how they would relate to the old style RPG/dungeon crawler games that I played as a kid franchise games like Dungeon Master, Might and Magic, & Dragon Warrior. I have to say I am very pleased with how the game is turning out even in its Beta stage. That being said it is still a work in progress with some minor glitches here and there but the developer stays on top of these issues and fixes them quickly. The replay value of this game is infinite just like the world it is in every time I make a new character I choose to be cast to a random place in the world and every time I get a unique environment & experience. This is also a great game for those of you who like to read about the lore of the world with many great books you find while you adventure. This game will also appease those of you who like to loot horde and organize your inventory since there is a plethora of armor, weapons, ingredients, potions, & many other miscellaneous items. This was made even better with the recent introduction of the infinite bank space to store all the loot you find. I do have to note that this game can be extremely hard and unforgiving at times so the save function will be your friend since you will die many times. I would highly recommend getting this game if you enjoy those old style RPG dungeon crawlers games from the 80’s/90’s.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
89.5 Std. insgesamt
Verfasst: 24. März
Early Access-Review
Malevolence The Sword of Ahkranox is an infinite old school style RPG. When I say infinite, the world is literally infinite, infinite towns, infinite dungeons, infinite quests, infinite dungeons and so on and so forth something that has never truly been done before. I have always wanted an RPG that ends only when I decide it is time to stop playing and I love the fact and idea of just getting lost in a world and go to places that nobody else has ever been to.

The game has a feature where players can claim locations, where if you are the first person to find a location you are forever known as the first person to ever discover that location. Dungeon can contain a total number of anything from 1 to 10 floors, with the further into a dungeon you go the more dangerous and tough it becomes but the better the rewards are with each dungeon containing a mega chest at the end with powerful goodies in it. I find it one of the most addictive games I have played in years with it just being a case of one more floor or one more quest and what feels like only 5 minutes turns out to be actually several hours later.

It is currently in Early Access and in Beta stage of developement, but despite that it is amazing stable. Never before have a played a game in Beta as stable as this is. There are still a lot more features to be implemented into the game and if the game is as addictive at this stage, come V1.0, I might as well kiss my social life goodbye. I love this game and truly couldn't recommend highly enough.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
139.9 Std. insgesamt
Verfasst: 18. Januar
Early Access-Review
Currently the game is still in a BETA state. Some people would say ALPHA, but I don't care about this.

I backed this game very early on Kickstarter. I liked the idea of an infinite world and the possibility to experience your own adventures. I started playing without the permadeath option, but turned this option on, once I understood how the game worked.

Why permadeath as an option, many people ask. Because a few people don't like permadeath, and for those this option was made. There are some features in the game even some upcoming features were it is essential to have this feature turned on.

I like the game for the little things, the details, like the minigame to disarm physical / mechanical traps. The goblin dice game in the taverns, the statues in the dungeons ... nah I don't you that, you have to find that out for yourself.

The game is fantastic, but it will be even better, once you joined the great community behind it and met the awesome people who made this game possible. The story behind the game, the work, life, heart, sweat and effort put into this piece.

The lore (books) in this game and the music and sound effects are just amazing.

You will have banks in the next update, to store lorebooks, ingredients to craft potions, spells and enhace weapons.


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3 von 6 Personen (50%) fanden dieses Review hilfreich
6.3 Std. insgesamt
Verfasst: 6. Oktober 2014
Early Access-Review
Let's see if he can swim in a cement suit™
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4 von 8 Personen (50%) fanden dieses Review hilfreich
16.6 Std. insgesamt
Verfasst: 7. Oktober 2014
Early Access-Review
Very hard & good game. Recommended for dungeon crawler fans!
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5 von 6 Personen (83%) fanden dieses Review hilfreich
63.1 Std. insgesamt
Verfasst: 16. Mai 2014
Early Access-Review
Gestorben. Zum xten Mal. Trotz aller Vorsicht. Die Dungeons haben's in sich.
Neu laden? Fehlanzeige! Ich spiele im permadeath Modus. Tod heißt tot. Alles von vorn.
Da saeubert man einen Dungeon, haut den staerksten Minotaurus um und dann macht
man vor lauter Uebermut einen Schritt zuviel - ich verfluche diese Falltueren!

Malevolence: The Sword of Ahkranox war ein Spontankauf. Bereuen tu ich ihn nicht.
Es ist ein unverbrauchtes Setting. Ich sah frischen Wind im RPG Genre.
Sicher: Vieles ist wie in jedem anderen RPG auch. Man levelt auf, erkundet die Welt,
erledigt eine Aufgabe nach der anderen und bekommt dafuer Belohnungen. Seine
Faehigkeiten levelt man aehnlich wie bei The Elder Scrolls. Wer mehr mit dem Bogen
schießt wird darin immer besser. Eine ausgewogene Balance mit Schwert und Bogen oder
Magie scheint machbar.
Neu ist, das das Spiel unendlich sein moechte. Keine Levelgrenze und auch die Welt
soll unendlich sein. Bei der schieren Groeße der Karte glaub ich das gern. Alle paar Meter
wird die Welt neu berechnet. Man weiß also nie wer oder was jetzt kommt.

Es gibt viele Staedte und Dungeons. Farmen und Wachtuerme an denen man Rast machen
und die Aufruestung auffuellen kann, oder nach dem Weg fragt.

In seiner Beta-Phase macht es schon verdammt Spaß. Die Aufgaben sind noch relativ einfach
gestrickt. Hol dies, toete das und saeubere den Dungeon. Ich denke da kommt noch mehr.
Die Story wird nur kurz am Anfang geschildert. Im Spiel selbst seh ich davon noch nichts.
Ich weiß auch nicht ob da eventl. noch mehr kommt. Da lass ich mich ueberraschen.
Die Staedte sind bisher nur Anlaufstelle fuer Einkaeufe, Quests, Gilden und Uebernachtungen.
Auch hier kommt wohl noch einiges hinzu. Gegnertypen gibt es bisher etwa 5.
Da kommt auf alle Faelle noch mehr.

Die Grafik ist gewollt schlicht gehalten. Sicher, man kann Bloom und sowas einstellen,
doch braucht man das wirklich um ein Abenteuer zu erleben? Ich denke nein.
Auf der Weltkarte wird alle paar Meter neu geladen. Man gewoehnt sich
daran und nimmt es spaeter kaum noch wahr. In den Dungeons faellt dies weg.
Hier und da gibt es noch Performanceschwaechen und Abstuerze. Daran wird gearbeitet.
Generell ist der Support der Entwickler und der Community klasse.

Ich bin begeistert. Und die Sucht hat mich gepackt. Gerade der permadeath Modus
reizt mich sehr. Ich stuerz mich gleich wieder in's Abenteuer und hoffentlich nicht wieder
in die naechste Stachelfalle.

Fuer jeden RPGler den die Grafik und das Laden auf der Karte nicht abschreckt ein Blick wert!
Das Spiel hat Charakter. Von mir gibt es jetzt schon 8/10 Punkten! Wenn jetzt noch mehr Story kommt gibts kein Halten mehr :)
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0 von 6 Personen (0%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 12. Mai 2014
Early Access-Review
Sehr geiles Game hat viel Potenzial!!

Es ist auf jeden Fall eine Empfehlung wert!!
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86 von 98 Personen (88%) fanden dieses Review hilfreich
157.1 Std. insgesamt
Verfasst: 5. Mai 2014
Early Access-Review
I cannot begin to quantify all the reasons this game appeals to me.

That being said, here are a few things I really enjoy:

It's obvious to me that the people behind this game, have put their heart and souls into it.

It's single character (which is a huge + in my book), First-person, 3D.

The world is persistant. This means if you find a cool location, you can tell others where it is. They'll be able to find, see and experience it themselves.

It is turn-based (huge + for those like me that suffer from tendonitis (carpal tunnel syndrome)).

The world is infinite -- really! No caps on level, and no 'end of the world' to fall off of or bump into.

It has permadeath - only way I play.

Very active developer, updates are released frequently, along with new features.

There are certainly more I have not listed here.

I highly recommend giving it a try
War dieses Review hilfreich? Ja Nein Lustig
53 von 60 Personen (88%) fanden dieses Review hilfreich
118.5 Std. insgesamt
Verfasst: 6. Mai 2014
Early Access-Review
I've been playing Malevolence since the Kickstarter release and loving every minute of
it. I'm a great fan of RPG's and roguelikes and Malevolence definately scratches both
itches. I also love when games are unpredictable and you don't know what to expect on
each playthrough.

The game is very old school with some innovative modern touches, the world all
the players play in is truly infinte with each player adventuring in the same version
of the world but discovering areas other players haven't been to yet. When players
discover new areas with online functionality it's possible to claim locations so if other players adventure to the same place it will say who claimed the location. Other online functions are planned and the game has a great community sharing gameplay experiences and finds.

All the loot, quests, dungeons and the world are procedurally generated but the dungeons and world are the same for everyone once an area as been discovered so if players find really cool/difficult dungeons they can share the coordinates and challenge others to clear the dungeon.

Travel in such a vast world is by Griffon and once players have enough gold they can leave the starting area and explore freely going to places far away that have not been discovered by anyone else.

Something else I love about the game is the emergent nature, things just seem to happen to throw spanners in the works and problem solving is often required to complete a quest or dungeon.

The best way to play is permadeath with the gamma turned to zero so the dungeons are truly very dark and torches are essential. With the lights down low exploring can be very intense and I find myself getting drawn into the game. Permadeath also means your name is entered onto the leaderboard so others can see how your adventures are going.

Finally I have to mention the dev team who are the icing on an already delicious cake, updates come frequently and the forums are a hotbed of ideas and player posted challenges which will only grow as the games audience widens. I've seen the game progress from a basic dungeon crawl to something very special indeed and if you value fantastic gameplay and love retro rpg graphics and enjoyed the golden age of RPG gaming then perhaps Malevolence is for you.

I certainly recommend it and wish it all the luck in the world as it goes live on Steam.
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49 von 60 Personen (82%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
46.4 Std. insgesamt
Verfasst: 5. Mai 2014
Early Access-Review
Walked into the Dungeon of Anhus, slaughtered some orcs and goblins, fled from a minotaur, then promptly fell into a pit trap (instant death). I love this game!

Its challenging and fun and brings back all those old-school feels. Highly recommend!
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41 von 48 Personen (85%) fanden dieses Review hilfreich
185.2 Std. insgesamt
Verfasst: 5. Mai 2014
Early Access-Review
Lots of fun, I've been playing this since the Kickstarter Beta. Wicked loot, infinite exploration and enemies that can be a real challenge. It's a game full of 'just one more': I'll do just one more dungeon level, I'll just find the next town, I'll just see what's over the next hill... and 2 hours later you're still going.
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39 von 46 Personen (85%) fanden dieses Review hilfreich
163.2 Std. insgesamt
Verfasst: 6. Mai 2014
Early Access-Review
This game is freakin' EPIC! I am completely hooked. It is a really awesome nod to the old school RPGs that I used to play back in the day but brought into today with a modern slant. If you are looking for a game to lose several hours of your life without realising it, then grab this game.

Also? As a side note, there is something about it that really tickles my OCD. Anyone else find that?
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24 von 28 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
667.1 Std. insgesamt
Verfasst: 6. Mai 2014
Early Access-Review
Ok, not gonna hide the fact that im IN the game(which i paid for on kickstarter), nor will i hide that i was made a tester.

I am NOT a roguelike fan at all. In fact, i hate permadeath.

I play this game on high resolution, and gamma high to see whats coming at me.

ive ragequit this game numerous times........that means A ♥♥♥♥ING LOT.

It can be hard, it can be easy. BUT, its ALWAYS addicting.

even as a tester. I find myself playing the new tomb raider, borderlands, far cry 39(GOD LOVE THAT GAME)

but i always come back to malevolence in my spare time. *(and i pay for and love ESO but still play this more)

why you ask? risk and reward, plus sometimes i just tire of rt games.

and yes, the world is infinite, FOR REAL. how you ask? ♥♥♥♥ if i know, im not a programmer. I do know however, that over the almost 2 years that ive backed this game, ive seen it evolve and loved coming back to it.

Pretty much the only game ive been a part of and keep playing. (btw i also reviewed rift for a professional game site and was involved in alpha of bioware the old republic, not to be a name dropper lol) cant say that for other ones. (looking at you SoTA_)

So overall, i love this game. Turn based games with this much heart and effort are impossible to come by.

TAKE MY MONEY.
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20 von 22 Personen (91%) fanden dieses Review hilfreich
34.2 Std. insgesamt
Verfasst: 6. Mai 2014
Early Access-Review
Having been a long-time follower of Malevolence and one of the first backers on Kickstarter, I am very excited to finally see this game take it's place on Steam.

Malevolence is a blend of old-school RPG-style difficulty blended with modern systems; for example the various online elements. While you will never see another person in the game with you, if you are online while playing the game you will be able to interact with other players in a number of ways, for example the permadeath ladder where you can compete against other permadeath players, the claiming system where each major part of the world (Such as cities, dungeons and so on) can be claimed, and upon other players visiting that spot, they will see that you were there first.
Some online functionality is even a bit more secretive and should be discovered in-game.

The combat is turn based and gives the player the option of using melee, bows or spells, or mixing them to make a more balanced character.
The equipment is procedurally generated, not just the looks of weapons but also effects and values of armor, weapons and spells.

Aside from that there is an array of quest types (The quest system is still being expanded upon), special epic loot for those that brave the deepest of dungeons and take on the dungeon boss, various guilds to join and much else.
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16 von 18 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
22.6 Std. insgesamt
Verfasst: 10. Mai 2014
Early Access-Review
I died, it was fun.

I tried again, I died again, it was even more fun.

Sometimes I think Alex (the Dev) is punishing me, other times I know it!

The game is a work in progress, but even in its 'Beta' state at the moment it is far more enjoyable then pretty much any game I have played for a very long time. Don't be fooled by the 'early access' the game is a complete product, The main things to come or only bonus extras (more tilesets/monsters/spells etc.) and tidying up what is already there. If you want an old time, retro experience then this is the game for you. Be warned, if you have no experience of the RPG's of the mid to late 90's you may find this a bit of a shock, there are no holds barred, the game wants you dead, at it will get its wish in the end.
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14 von 16 Personen (88%) fanden dieses Review hilfreich
29.5 Std. insgesamt
Verfasst: 10. Mai 2014
Early Access-Review
I've revised my review. For a Beta game there is a lot of content here. I think this game has alot of potential. I didn't realize that you would start at pretty much ground zero in each new dungeon you go into. I like to grind it's a way to veg out, You can constantly improve your character, but it seems like as soon as you finish one dungeon and are slaughtering everything the next one kills you with ease. I like to progress my character in game I want a powerful character not one constantly getting beat up by goblins. I'll recommend it just for the time I've played it.
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14 von 16 Personen (88%) fanden dieses Review hilfreich
26.5 Std. insgesamt
Verfasst: 11. Mai 2014
Early Access-Review
This game scratches that itch. I grew up playing the old ones- I think the first might have been Wizardry 1 on my Apple IIc iirc. Malevolence has the feel of those games but it really isn't one of those games. Ultimately, for me at least, the core being of Malevolence is that it is infinite and has an infinite number of ways to kill you. In almost all cases I abhor scaling in RPG's but it works for Malevolence- in fact there is really no other way it could work that I can think of.

I heartily recommend this game for anyone who relishes a challenge that could potentially never end. I really, really like this game despite some of the bugs that exist now (none of them show stopping for me). Alex has done a tremendous job and continues to develop and support a labor of love.

This is not a 'AAA' title and that is for the best. So if you are looking for infinite Oblivion/Skyrim this is not it. Malevolence is it's own beast and doesn't make any allusions to being something it is not.

Prost!
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