Malevolence: The Sword of Ahkranox
Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.
Größtenteils positiv (69 Reviews) - 73 % der 69 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 9. Mai 2014

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“We're selling the game for 20% off full price during the Early Access period as a way of saying thank you to the early adopters who have the patience to overlook a few rough edges while we get the game in tip-top shape. Once the game is totally finished and hits v1.0, the price will be going up to the full $24.99, So get in while it's on sale and become a part of our amazing player community!

This game is mostly done, very playable and has an active and wonderful community. We put out updates as often as we can full of new features and extra polish to improve your gaming experience. It won't be too long before we're done, so your patience is appreciated!

What's coming?
- More dungeon types
- More quest types
- More dwelling types
- Weapon and armour crafting
- A totally new, improved magic system
- Boss monsters
- More global multiplayer functionality
- More bug fixes and enhancements
- And more!

To become an active part in our awesome community, be sure to visit our forums at

Malevolence: The Sword of Ahkranox kaufen


Kürzliche Updates Alle anzeigen (64)

18. Juli

Kind of a nothing update... But also something!

Hi all, I know many would like updates on how the update is progressing, which is perfectly understandable, so while I do have an update for you, I'm afraid it's not a very interesting one. But it's an update nonetheless!

Work is progressing well - haven't hit any roadblocks since that last big one. The to-do list for the mega-update used to be MASSIVE but now is down to a handful of items, which is nice to see for me, considering I sink a good 10-12 hours per day into coding this monstrosity! The only downside is, ALL of the items I've been doing are just bugfixes on the new magic features, and so there's nothing to really SHOW you guys... I mean... Other than the "done" column in my to-do list haha

I wish that bugfixing all day came with awesome screenshots and video oppourtunities, but the reality of it is that all of the new functionality is in place and you've seen previews of it! It's just still got some bugs in it which I'm trying to iron out. Well... Not trying... I HAVE been ironing them out.

So the long and short of it is that the update is coming close to done (finally!) and then I can move onto the final polish!

BIG thanks to all the people who have gotten in touch or come over to the official forums, where I try and remain as active as I can. I'm sorry I'm not more communicative, but those playing the long game will remember that I used to spend 80% of my time responding to everyone and only 20% of my time actually doing work on the game! So to those who have had the patience to deal with my crazy work schedule, I say thank you! And to those who still think the update isn't coming up, I say.... You'll see ;-)

Now! It's 20 to 6 in the evening and I've been coding since about 9am, so I'm gonna get back to it. I plan on going until at LEAST 9 or 10pm tonight, since I've been on a roll. Polished off 6 items off my to-do list already today! Sorry there's not much visually to show for it, but it means when the update DOES come out it'll run nice and smoothly!

Keep on rocking!

8 Kommentare Weiterlesen

1. Juni

A little thing, but cool

So I was working on a selection of remaning bugs to do with the "blast" effects in the new magic system. A blast spell is one that sprays out in ALL directions, rather than just one (as is the case with a projectile spell). Since beginning work on the magic system I'd made the blast effects work just like the projectile effects, only they would shoot four projectiles simultaneously in the directions North, South, East and West. This worked well enough for when the player was surrounded and so I left it at that.

But, like I said, last night I was plowing through bugs like I normally do when I thought "I can make this more fun!" and so I slapped together a little A* fill routine which expands out from the player (or the source of the blast, be it a boss monster or whatever). So now, when you cast a blast spell, it literally throws a wave of magic out in all directions at once, hitting every monster within reach of the spell (I made the radius of the blast customizable, so more powerful spells will travel further).

So now, you can stand in the center of the dungeon and - provided your spell is powerful enough - spray an inferno of flames outwards in ALL directions, and it will flow into adjacent rooms (provided the door is open) and hit every monster it touches.

3 Kommentare Weiterlesen
Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben


“Old school RPG with modern technology? Check. Looking for funding? Check. Is Malevolence: The Sword of Ahkranox worthy of your money? Check.”
The Indie Game Magazine

“As a huge fan of games like the Might and Magic series ... I am pretty excited for this game.”
Capsule Computers

“There’s a glowing green circle on the dungeon floor. Should I stand on it? Of course I should. Green means go. Nothing bad is ever green. So I step into the circle, and it poisons me. But look, that’s OK. Hit points are falling off me in clumps, like hair off the elderly, but over there on the wall is a font of pure, life-giving water. I race toward it and drink: it is also poisoned. Stumbling and reeling, I step back from the vile stuff onto a spike trap and die.”

Über dieses Spiel

Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.


  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!

This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.

So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!

What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!

So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!


    • Betriebssystem: Windows XP
    • Prozessor: 2.0GHz Dual Core
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
    • DirectX: Version 9.0c
    • Speicherplatz: 2000 MB verfügbarer Speicherplatz
    • Betriebssystem: Windows 7
    • Prozessor: 2.8GHz Quad Core
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
    • DirectX: Version 9.0c
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2000 MB verfügbarer Speicherplatz
Nutzerreview-System aktualisiert! Mehr erfahren
Größtenteils positiv (69 Reviews)
Kürzlich verfasst
( 2.1 Std. insgesamt )
Early Access-Review
Verfasst: 21. Juni
This game has not been updated for the last 2 years.
Hilfreich? Ja Nein Lustig
( 1.0 Std. insgesamt )
Early Access-Review
Verfasst: 19. Juni
This game does not get updated for regular buyers. Only a select few people are allowed to play these supposed updates. Everyone else in Early Access has seen very little progress for the last 2 years.

Wait for release, if it will ever come, definitely do not buy this in early access.
Hilfreich? Ja Nein Lustig
( 3.6 Std. insgesamt )
Early Access-Review
Verfasst: 3. Juni
Only purchase if you like M&M like RPG

The game is good? No, but there are few first person RPG's. This is why i recommend for M&M fans. First of all, the loadings takes a ethernity. Second, the character stats are very ambiguous. Thrid. The insta kill traps + ethernal loadings turns some quests very annoying. Mainly if you have to clear a dungeon and there are few enemies left in dungeon. All dungeons fells like the same in terms of design, but there are few first person RPG's. This is why i recommend the game. M&M X Legacy still worst,
Hilfreich? Ja Nein Lustig
( 1.6 Std. insgesamt )
Early Access-Review
Verfasst: 19. Februar
Its a pipedream that is never, ever going to happen, despite the developers and a few rabid fans protesting.
Hilfreich? Ja Nein Lustig
( 40.1 Std. insgesamt )
Early Access-Review
Verfasst: 1. Februar
wholeheartedly reccommend this absolutely fabulous
Hilfreich? Ja Nein Lustig
( 24.1 Std. insgesamt )
Early Access-Review
Verfasst: 27. Januar
Wait until release. This game updates a couple times a year at most. While playable, certainly not worth the asking price.
Hilfreich? Ja Nein Lustig
( 0.5 Std. insgesamt )
Early Access-Review
Verfasst: 15. Januar
I waited a long time to purchase this game, and finally bought it when I saw the magic and boss systems announced as coming soon. I want to make it very clear I have played only enough to make sure that it worked on my old computer. That was in the first half of last year.

I waited to start a playthrough of the game until the update adding those major systems was released, as in my estimation the procedural bosses and magic system were a huge part of this procedural game. I have not started a playthrough yet, as these features have not been released to Steam's early access players yet and are only available to certain community individuals. (I am unclear as to which individuals were granted access; it is my understanding that there is a separate community elsewhere, started earlier, that has some sort of EARLY early access).

Communication with the Steam community is filtered through a small group of elite testers / community members that are also the only ones with access to the current beta. I purchased the game with the understanding that I'd have early access to the content that is published as being worked on, but instead it is only available for private testing. Please do not mistake the large number of news posts listed as being updates that have been made to the version on Steam.

According to the folks that are in communication with the developer, as soon as those with access to the beta have finished testing it, we'll have access to the stuff they've already tested. I have no reason to doubt this.

I can not recommend this game as an early access purchase because it is not clear to purchasers that content added to the beta will not be made available to all early access purchasers. Based on Steam's "Yes / No" recommendation system, I must mark it as a "No." I firmly believe this game will be worth purchasing in its final version, but I do not recommend purchasing this as an early access title, due to the limited beta access given with purchase.
Hilfreich? Ja Nein Lustig
Steven Picard
( 2.0 Std. insgesamt )
Early Access-Review
Verfasst: 18. November 2015
If you love the classic dungeon crawlers (which I do) then you'll love this. If you love rogue-like game that are very hard (which I do) then you'll most likely love this game. This game is a blast - it is vast (infinite in fact) and very hard.

Alex, the developer has been working on improving it for a couple years and it is always a treat when he releases a new version. For him, this is a labor of love and you can tell it in the quality of the game. He is also one of the friendliest and most awesome developers for any game I've seen (which reminds me, I need to get active on the forums again.)

I owned this game before it was put on steam and I put quite a bit of hours into it then. Unfortunately, I have been tied up with work and some side projects and consequently I haven't spent much time playing games. However, this is one of my all time favorite games. I am looking forward to going back to it and will be playing it off and on for the rest of my life. It is that cool.
Hilfreich? Ja Nein Lustig
( 2.3 Std. insgesamt )
Early Access-Review
Verfasst: 21. September 2015
Very immersive fun terrifying first person rpg capturing perfectly the early retro days of 1990s dungeon looting in a huge open procedurally generated sandbox world. If you loved rpgs like ARENA, DAGGERFALL and STONE KEEP you will be right at home with MALEVOLENCE: THE SWORD OF AHKRANOX. The gameplay mechanics including optional permadeath with a cool death screen where you can write your own epitaph, the harsh brutal combat, the retro visuals, the stunning voice acting with a 1970s fantasy b-movie flair, ingame story screen art capturing a Frank Frazetta painting ambience with a very mystical story along with ingame books to read all come together like the ultimate tribute to a golden age of roleplay gaming that still shines brightly decades later.

MALEVOLENCE: THE SWORD OF AHKRANOX it calls for your one time coin to enter worlds of endless and unbridled gaming passion!
Hilfreich? Ja Nein Lustig
FK Swoofy
( 1.6 Std. insgesamt )
Early Access-Review
Verfasst: 29. August 2015
It's great to see an old-school RPG that is actually "old-school" and not "retro". The feeling, atmosphere and layout feel like a trip back to the RPGs of old without the hassling UI or unintentional confusion that comes with playing my old favourites in a modern setting.

The fact that the entire game is procedurally generated is just icing on the cake! The game just seems so expansive with this procedural system and the developer is bringing more and more to the table with each update.

Definitely a must have for the explorer type players and a pleasant nightmare for completionists.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
8 von 10 Personen (80 %) fanden dieses Review hilfreich
65.3 Std. insgesamt
Early Access-Review
Verfasst: 16. Mai 2014
Gestorben. Zum xten Mal. Trotz aller Vorsicht. Die Dungeons haben's in sich.
Neu laden? Fehlanzeige! Ich spiele im permadeath Modus. Tod heißt tot. Alles von vorn.
Da saeubert man einen Dungeon, haut den staerksten Minotaurus um und dann macht
man vor lauter Uebermut einen Schritt zuviel - ich verfluche diese Falltueren!

Malevolence: The Sword of Ahkranox war ein Spontankauf. Bereuen tu ich ihn nicht.
Es ist ein unverbrauchtes Setting. Ich sah frischen Wind im RPG Genre.
Sicher: Vieles ist wie in jedem anderen RPG auch. Man levelt auf, erkundet die Welt,
erledigt eine Aufgabe nach der anderen und bekommt dafuer Belohnungen. Seine
Faehigkeiten levelt man aehnlich wie bei The Elder Scrolls. Wer mehr mit dem Bogen
schießt wird darin immer besser. Eine ausgewogene Balance mit Schwert und Bogen oder
Magie scheint machbar.
Neu ist, das das Spiel unendlich sein moechte. Keine Levelgrenze und auch die Welt
soll unendlich sein. Bei der schieren Groeße der Karte glaub ich das gern. Alle paar Meter
wird die Welt neu berechnet. Man weiß also nie wer oder was jetzt kommt.

Es gibt viele Staedte und Dungeons. Farmen und Wachtuerme an denen man Rast machen
und die Aufruestung auffuellen kann, oder nach dem Weg fragt.

In seiner Beta-Phase macht es schon verdammt Spaß. Die Aufgaben sind noch relativ einfach
gestrickt. Hol dies, toete das und saeubere den Dungeon. Ich denke da kommt noch mehr.
Die Story wird nur kurz am Anfang geschildert. Im Spiel selbst seh ich davon noch nichts.
Ich weiß auch nicht ob da eventl. noch mehr kommt. Da lass ich mich ueberraschen.
Die Staedte sind bisher nur Anlaufstelle fuer Einkaeufe, Quests, Gilden und Uebernachtungen.
Auch hier kommt wohl noch einiges hinzu. Gegnertypen gibt es bisher etwa 5.
Da kommt auf alle Faelle noch mehr.

Die Grafik ist gewollt schlicht gehalten. Sicher, man kann Bloom und sowas einstellen,
doch braucht man das wirklich um ein Abenteuer zu erleben? Ich denke nein.
Auf der Weltkarte wird alle paar Meter neu geladen. Man gewoehnt sich
daran und nimmt es spaeter kaum noch wahr. In den Dungeons faellt dies weg.
Hier und da gibt es noch Performanceschwaechen und Abstuerze. Daran wird gearbeitet.
Generell ist der Support der Entwickler und der Community klasse.

Ich bin begeistert. Und die Sucht hat mich gepackt. Gerade der permadeath Modus
reizt mich sehr. Ich stuerz mich gleich wieder in's Abenteuer und hoffentlich nicht wieder
in die naechste Stachelfalle.

Fuer jeden RPGler den die Grafik und das Laden auf der Karte nicht abschreckt ein Blick wert!
Das Spiel hat Charakter. Von mir gibt es jetzt schon 8/10 Punkten! Wenn jetzt noch mehr Story kommt gibts kein Halten mehr :)
War dieses Review hilfreich? Ja Nein Lustig
0 von 7 Personen (0 %) fanden dieses Review hilfreich
2.3 Std. insgesamt
Early Access-Review
Verfasst: 12. Mai 2014
Sehr geiles Game hat viel Potenzial!!

Es ist auf jeden Fall eine Empfehlung wert!!
War dieses Review hilfreich? Ja Nein Lustig
94 von 109 Personen (86 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
983.5 Std. insgesamt
Early Access-Review
Verfasst: 5. Mai 2014
I cannot begin to quantify all the reasons this game appeals to me.

That being said, here are a few things I really enjoy:

It's obvious to me that the people behind this game, have put their heart and souls into it.

It's single character (which is a huge + in my book), First-person, 3D.

The world is persistant. This means if you find a cool location, you can tell others where it is. They'll be able to find, see and experience it themselves.

It is turn-based (huge + for those like me that suffer from tendonitis (carpal tunnel syndrome)).

The world is infinite -- really! No caps on level, and no 'end of the world' to fall off of or bump into.

It has permadeath - only way I play.

Very active developer, updates are released frequently, along with new features.

There are certainly more I have not listed here.

I highly recommend giving it a try
War dieses Review hilfreich? Ja Nein Lustig
58 von 65 Personen (89 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
122.4 Std. insgesamt
Early Access-Review
Verfasst: 6. Mai 2014
I've been playing Malevolence since the Kickstarter release and loving every minute of
it. I'm a great fan of RPG's and roguelikes and Malevolence definately scratches both
itches. I also love when games are unpredictable and you don't know what to expect on
each playthrough.

The game is very old school with some innovative modern touches, the world all
the players play in is truly infinte with each player adventuring in the same version
of the world but discovering areas other players haven't been to yet. When players
discover new areas with online functionality it's possible to claim locations so if other players adventure to the same place it will say who claimed the location. Other online functions are planned and the game has a great community sharing gameplay experiences and finds.

All the loot, quests, dungeons and the world are procedurally generated but the dungeons and world are the same for everyone once an area as been discovered so if players find really cool/difficult dungeons they can share the coordinates and challenge others to clear the dungeon.

Travel in such a vast world is by Griffon and once players have enough gold they can leave the starting area and explore freely going to places far away that have not been discovered by anyone else.

Something else I love about the game is the emergent nature, things just seem to happen to throw spanners in the works and problem solving is often required to complete a quest or dungeon.

The best way to play is permadeath with the gamma turned to zero so the dungeons are truly very dark and torches are essential. With the lights down low exploring can be very intense and I find myself getting drawn into the game. Permadeath also means your name is entered onto the leaderboard so others can see how your adventures are going.

Finally I have to mention the dev team who are the icing on an already delicious cake, updates come frequently and the forums are a hotbed of ideas and player posted challenges which will only grow as the games audience widens. I've seen the game progress from a basic dungeon crawl to something very special indeed and if you value fantastic gameplay and love retro rpg graphics and enjoyed the golden age of RPG gaming then perhaps Malevolence is for you.

I certainly recommend it and wish it all the luck in the world as it goes live on Steam.
War dieses Review hilfreich? Ja Nein Lustig
44 von 51 Personen (86 %) fanden dieses Review hilfreich
287.7 Std. insgesamt
Early Access-Review
Verfasst: 5. Mai 2014
Lots of fun, I've been playing this since the Kickstarter Beta. Wicked loot, infinite exploration and enemies that can be a real challenge. It's a game full of 'just one more': I'll do just one more dungeon level, I'll just find the next town, I'll just see what's over the next hill... and 2 hours later you're still going.
War dieses Review hilfreich? Ja Nein Lustig
51 von 63 Personen (81 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
46.4 Std. insgesamt
Early Access-Review
Verfasst: 5. Mai 2014
Walked into the Dungeon of Anhus, slaughtered some orcs and goblins, fled from a minotaur, then promptly fell into a pit trap (instant death). I love this game!

Its challenging and fun and brings back all those old-school feels. Highly recommend!
War dieses Review hilfreich? Ja Nein Lustig
41 von 48 Personen (85 %) fanden dieses Review hilfreich
167.2 Std. insgesamt
Early Access-Review
Verfasst: 6. Mai 2014
This game is freakin' EPIC! I am completely hooked. It is a really awesome nod to the old school RPGs that I used to play back in the day but brought into today with a modern slant. If you are looking for a game to lose several hours of your life without realising it, then grab this game.

Also? As a side note, there is something about it that really tickles my OCD. Anyone else find that?
War dieses Review hilfreich? Ja Nein Lustig
28 von 32 Personen (88 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
748.1 Std. insgesamt
Early Access-Review
Verfasst: 6. Mai 2014
Ok, not gonna hide the fact that im IN the game(which i paid for on kickstarter), nor will i hide that i was made a tester.

I am NOT a roguelike fan at all. In fact, i hate permadeath.

I play this game on high resolution, and gamma high to see whats coming at me.

ive ragequit this game numerous times........that means A ♥♥♥♥ING LOT.

It can be hard, it can be easy. BUT, its ALWAYS addicting.

even as a tester. I find myself playing the new tomb raider, borderlands, far cry 39(GOD LOVE THAT GAME)

but i always come back to malevolence in my spare time. *(and i pay for and love ESO but still play this more)

why you ask? risk and reward, plus sometimes i just tire of rt games.

and yes, the world is infinite, FOR REAL. how you ask? ♥♥♥♥ if i know, im not a programmer. I do know however, that over the almost 2 years that ive backed this game, ive seen it evolve and loved coming back to it.

Pretty much the only game ive been a part of and keep playing. (btw i also reviewed rift for a professional game site and was involved in alpha of bioware the old republic, not to be a name dropper lol) cant say that for other ones. (looking at you SoTA_)

So overall, i love this game. Turn based games with this much heart and effort are impossible to come by.

War dieses Review hilfreich? Ja Nein Lustig
24 von 26 Personen (92 %) fanden dieses Review hilfreich
37.8 Std. insgesamt
Early Access-Review
Verfasst: 6. Mai 2014
Having been a long-time follower of Malevolence and one of the first backers on Kickstarter, I am very excited to finally see this game take it's place on Steam.

Malevolence is a blend of old-school RPG-style difficulty blended with modern systems; for example the various online elements. While you will never see another person in the game with you, if you are online while playing the game you will be able to interact with other players in a number of ways, for example the permadeath ladder where you can compete against other permadeath players, the claiming system where each major part of the world (Such as cities, dungeons and so on) can be claimed, and upon other players visiting that spot, they will see that you were there first.
Some online functionality is even a bit more secretive and should be discovered in-game.

The combat is turn based and gives the player the option of using melee, bows or spells, or mixing them to make a more balanced character.
The equipment is procedurally generated, not just the looks of weapons but also effects and values of armor, weapons and spells.

Aside from that there is an array of quest types (The quest system is still being expanded upon), special epic loot for those that brave the deepest of dungeons and take on the dungeon boss, various guilds to join and much else.
War dieses Review hilfreich? Ja Nein Lustig
37 von 51 Personen (73 %) fanden dieses Review hilfreich
Nicht empfohlen
10.3 Std. insgesamt
Early Access-Review
Verfasst: 12. Juli 2015
I am rating this purely based on peoples intentions when buying an early-access game.

This game received one update this year, and will not receive anymore updates till release (estimated end of 2015)
This game has a private beta going on, and if you purchase this game, doesn't mean you will have access to it.
In other words if you buy the game now all you're getting is a much earlier incomplete version of the game, while other people are actively getting new updates while you have to wait till release.

The purpose of this review is to make you highly aware of what you're purchasing, and I highly recommend you play the demo, the only difference is that you can save the game. The demo is exactly what you're going to be playing until release date, and it's up to you to decide if you should wait or not.

UPDATE: it has been 12 months, soon to be 13 months since the last update.
War dieses Review hilfreich? Ja Nein Lustig