Begin a quest for long-lost truth on your vivid journey through a new fantasy world. This open world action RPG requires and rewards your original choices. It starts with your character, includes creativity in combat, and ends with the cultures, cities, and fate of the world.
İncelemeler: Karışık (88 inceleme)
Çıkış Tarihi: 7 Şub 2014

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Erken Erişim Oyunu

Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştirici ürün hakkında ne diyor:

Why is The Memory of Eldurîm on Early Access?

The magic of Early Access is that it allows gamers and small independent studios to reclaim the game development process. When you buy the Memory of Eldurîm on Early access your money is going directly to the improvement of the game.

How long do plan to be in Early Access?

We have big plans for The Memory of Eldurîm. We want it to be a game that you can always come back to, to see what's new and what we've been adding. We have been working on putting in a story line. Once our story line has been finished and it is ready, we will release it, and bring our game out of Early Access.

What is the current state of the game?

Right now the game is a fully playable. It takes place on a large island that is fully explorable. There are enemies to fight, loot to find, spells to cast, bosses to defeat, and the very early beginnings of what will be our story line. Most importantly, the game is at a state where we update it often with significant changes that improve the gameplay.

What features are you planning to add to the game?

So many features. We will be adding in stealth combat, different combos for different weapon load outs, a lot more armor and weapons, more enemy types, more story line elements, stealth, faction interaction, more landmasses to explore, crafting, mounts, customizable character, improvements to the UI, and more.

We are going to add these features, and more like them for sure - but is there a feature that the community really wants? We are going to set up a system where users can submit ideas to be implemented in the game and vote on which ideas are the best. We want our community to help us determine how to make the Memory of Eldurîm the best gaming experience possible.

What is our pricing strategy during and after Early Access?

The Memory of Eldurîm will be a game you'll purchase only once during and after Early Access. You can buy now with confidence that we won't switch to a new model and leave you feeling cheated. We don't want to sell additional content via DLC, we want to keep content updates free for the life of the game. If our game is successful we would then sell additional games (e.g. The Memory of Eldurîm 2).”
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Son güncellemeler Tümünü görüntüle (20)

10 Temmuz

New Launcher, New Video Options, Optimizations, Keybinds, and More




Hey everyone,

This week's update brings a totally new launcher with key rebinds, much much more control over graphics quality, and other options. Be aware that the folder structure of the game is changing a bit, so don't fret when downloading the update if you see steam complaining about the update, as it will continue to download and work just fine.

As well as level optimizations, the video quality levels have been fine-tuned, which will allow the game to be pushed to the limit, or toned down to run on a weaker machine.

The archives are nearing completion, and will soon be ready to be explored and conquered, so stay tuned!

As always, let us know about any problems with the game or the new launcher in the forums. You guys are the best!

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24 Haziran

Update: New Area, New NPCs, New Lights

Hello!

We have an update out for you and we think you will enjoy it.



With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be used for quests and more.

We have also added in 6 new NPCs in the town. The first portion of a much larger quest is implemented and the NPCs will comment and contribute to this quest. The second half of the quest will follow shortly.

We have also added in lanterns and torches. We are planning on making certain areas dark and light will be a resource that you will have to manage. This feeling already exists during the Deathblood boss. It will be used in additional areas.

Much more work has gone into the archives. As the screen shot indicates the area is really starting to shape up. We are getting close.

More story line work has been done. We will soon be able to advance the main quest line and have much more for the player to do to aid the poor Eldurii. Some of the existing quest will be slightly re-written. Also, more NPCs are commenting on the lore of the game and soon even more will be added in.

We'll see you with another update soon. Thanks guys.

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Tüm başlıklar

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Bu Oyun Hakkında

Follow the Indie RPG Spirit in Search of The Memory of Eldurim

You know the feeling of setting sail beyond the edge of the map, beyond the boundaries of knowledge? So do we. One reason we love video games is that they offer fresh lands to discover.

Discover a new world, its adventures, and its haunting story as you play The Memory of Eldurim. As Liminal Games, an indie studio, we make games specifically for people with their own indie spirit.

People like you--those who long to discover.

Cash in your creativity. Fighting isn’t so much spam-clicking. It’s more of a dance. You will need to recognize openings and to strike in particular ways. You have to think to fight. At least, if you want to win.
Shape a civilization. Save a town from eradication--or eradicate one yourself. Purge a city of thieves--or foment anarchy through political assassinations. Lead or abandon an exodus. Fund a town hall, troubadour’s guild, refugee district...or buy your own estate. Cultivate alliances...or the opposite.
Change the game through the forums. We listen to your input because we believe that you, like us, deserve to be heard. One day, you might tell your friends about how your comment changed the magic system. As proof, you might show them the relic you received in thanks. A communal development strategy should be exciting for all.
Explore an expansive and intricate world. The CRYENGINE makes for some stunning visual scenes. Experience them through your travels across this new world--its sleepy forests, blistering deserts, glittering tundra, submarine ruins, and more.
Seek the Memory of Eldurim. Everyone is missing something, but most cannot remember what it is. It is their only hope against darkness. Seek the Tree of Light on your quest to save the world, rule it, or destroy it.
Count on RPG essentials. We didn’t discard the strengths of the Open World, RPG genre, we simply took them as our starting point. The vision detailed above (that you can add to on the forums) stands on solid RPG essentials. For example, of course your character can level up, but not through a cliche system.

Sistem Gereksinimleri

    Minimum:
    • OS: Windows 7 64 bit, Windows 8.1 64 bit
    • Processor: Core 2 Quad equivalent or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible (GTX 400 series or later/AMD HD 6xxx or later)
    • DirectX: Version 11
    • Hard Drive: 20 GB available space
    Recommended:
    • OS: Windows 7 64 bit, Windows 8.1 64 bit
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Hard Drive: 20 GB available space
Yararlı müşteri incelemeleri
18 kişiden 18 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 16.5 saat
Yayınlanma: 29 Nisan
Erken Erişim İncelemesi
Heres a few things to think about if you're on the fence about this one.

The Devs on this game are active, they actually reply to you're coments, and suggestions ( often just hours after you're original post ), and they don't avoid, nor come up with excuses.
Its a comprehensive fix, and the elaboration is there.
Now this is pretty significant when you're talking about an ER game from my personal experience.

The updates are regular, I've had this game for only 3 months and yep, you guessed it, 3 updates ( one of them game changing, and new items and spells to boot ).

The actual gameplay is already fun, whether you're talking about leveling up you're blade skill ( swordblood I think ) by hitting things repeatedly, or zapping a stone golem from a distance to level you're stormblood skill, the action is quick and frenetic, and more importantly it works.

The magic sytem is fresh, and unique, its called Icor, look it up in the forums because I'm not going to ramble on about it here, suffice it to say, if you're sick of watching you're mana bar refill, you should take notice.

The visuals are quite nice, we have realtime shadows, full day/night cycles, fog in the graveyard, and when you overdraw on the magic ( see icor ), I realy appreciate the route these guys are taking, it may not be groundbreaking, but again it works.

Now this game isn't finished, and it shows.
There are void spots, some places are empty, most NPC's just feel like placeholders, yadda yadda yadda.
Its EA so all this stuff will go away, but its there.

Also You might want to double check you're system specs to the recomended.
If you have a gaming pc, and you know whats in it then I'm preaching to the choir here.
But if you don't know what a 3d card is, do not buy this game !
Do some research, please, you will save yourself some frustration, and you'll lean something as well.

With all this, I am recomending this game as an Early Release to my friends, and anyone who is interested.
I'm not saying you should get it, but if you do, and you can run it you wont be disappointed ( unless you just want to complain about stuff ).
It pretty much does what it says, and what you'de expect it to do as an Early Release.
Pluss its got some cool gameplay which is saying alot for any game nowadays.
I'm glad I got it, and I'm going to watch it grow ( and it is growing ), its a different game from then till now, and I'm quite pleased with my purchase, and the progress.

Against my better judgement, and at the risk of sounding a bit over enthusiatic, I have to again pont to the gameplay on this one, so if you don't want to hear me rambling on skip this one.

That feeling you got when you found something in a game that scared the crap out of you, and then it just utterly destroys you, then you get to respawn and either a) try it again, or b) maybe do something new ( which could take days ).
Now, thats a pretty big incentive to play any game on its own, but when its fun ( game play ), and you dont mind ( visuals, stuff to do, places to go ), well to me thats important, and should be noted.
This game already has that, and theres not that much stuff in this game.
This is a big deal on finished games, and I realy hope I get to see a whole world to run around in.
If these guy's make it big, this game could be fantastic.
And with time ( as with any game ), who knows where the public will take it.

So there you have it, I'de say good, not great......yet.
Just make sure you're pc can run it first please.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
9 kişiden 9 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 3.2 saat
Yayınlanma: 11 Temmuz
Erken Erişim İncelemesi
Does everyone remember how awesome The Elder Scrolls Oblivian was when it came out? This game, though a work in progress, has that feeling. The mechanics along are the reason why I bought it. However, it also has good graphics (becoming amazing every patch), rich and fufilling combat, and the possability for so much more. The developers listen to the players, and they really care about their work. So if there is/was something you care about in this game they will hear you out on it. I can't wait to see what this game turns out to be.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
10 kişiden 9 tanesi (90%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 8.6 saat
Yayınlanma: 17 Haziran
Erken Erişim İncelemesi
Yea, let it ferment and behold a new better game.
I don't always like to wait, but when i do, oh boy, does it pay-off..................Sometimes
Bu inceleme yararlı oldu mu? Evet Hayır Komik
11 kişiden 9 tanesi (82%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 30.2 saat
Yayınlanma: 19 Mart
Erken Erişim İncelemesi
I feel like I've played long enough to give a fair review now. So, here's my thoughts.

First of all: The environment. The mountain, towering up from the earth, and the temple on top. The bridge, spanning from said mountain to the archives on the other side - and of course, the newly added Archive itself. It's just stunning to look at. I've been staring at the environment far longer than I usually do in games. I hope to see many locations as beautiful as this with future patches.

The graphics are superb, too. Nothing to complain about there. The sounds are a bit generic, but as far as I know, devs are implementing sounds as the development progresses. The sounds will surely be better once the game is released.

What about gameplay? The combat is.. well. It's hard. It's fun and tactical, but it's hard. But then, I usually suck at combat in these types of games unfortunately. A suggestion: difficulty slider.
I have only tried magic on occasion, and never in fact tried fighting using it. There's an illumination spell which I fairly often use, and the magic system is pretty interesting. Instead of mana, you have something called Ikhor. Pile up enough of it, and you die. You gain Ikhor by using spells. It's like mana in most games - but instead of just running out of mana, you'd die. You also collect shards, which contain certain spells. There are equipped on your arms/gloves and makes you able to use said spells. Quite an interesting concept, and it works too.

As it is right now, you just resurrect at nearest bed/camp when you die. You don't lose anything(as far as I know), and that's just good for me, since I die like 10 times everytime I play the game.

Overall, I think this game is worth the 19 euro they ask for it. I won't give a score at this time since it's so early in development. I do recommend it if you like games like Skyrim, ie open-world RPGs.

Sorry if this review is muddy or something, I've been awake far too long. It should, though, get most of my points through.
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7 kişiden 6 tanesi (86%) bu incelemeyi yararlı buldu
kayıtlarda 7.4 saat
Yayınlanma: 19 Mart
Erken Erişim İncelemesi
I recommend this game... TO AN EXTENT. See below what I mean.

Fantasy RPG's are my FAVORITE kind of game, I go all out with them. Skyrim, Kingdoms of Amalur, etc. Tbh I generally pirate before I buy, so my hundreds of hours in KoA/Skyrim aren't recorded on Steam. However, with this being one of the only (if not THE ONLY) 3D open world fantasy RPG in Early Access, I decided to give it a shot.

You start out in this little shack, you've been washed ashore from battle and are miracously alive. (Kind of cliche, but whatever) The magic system for the game consists of shards, you can hold 2 shards (one in each hand) and these shards give different abilities. You can use these abilities along side your melee combat abilities.

As of this review there are the following things in the game...
- 3 Bosses
- Several Quests
- 2 medium sized "maps".

Now I rank early access games based on how early I feel they are in their development cycle.
- Pre-Planning ( This means the game has no direction and they should have figured it out before development )
- Early Development ( The idea is set for most of the game, they are working out details and framework )
- Tech Alpha ( Not many bugs, features, or really anything. Just a showcase of what the game could be. )
- Alpha ( Many features have been implemented, but still lack depth and are very early )
- Closed Beta ( The game is about 70-80% there, but mostly working out bugs )
- Open Beta ( Stress testing, bugs, etc. )

On this scale I rank this game as in the Tech Alpha stage.

So why a tech alpha?
There's enough here to classify this game as an early demo, but not really a game. Once you've bashed your head against the deathblood (the first boss), you'll move on to a single side quest. Once you complete that, you'll go to the valarian camp, aggro the second boss, but since he's too hard and you can't obtain gear ANYWHERE else to beat him except off him. You'll either use some sort of exploit or glitch to beat him and get his gear. Once you've done that, you'll move on to the tree boss. (Who is much much easier than the other 2 bosses in the game.) Where you'll get, basically, a free legendary sword for knowing how to dodge.
Then that's it, that's the game. It's fun while it lasts.

Pros:
The game is developed enough to find out whether you would enjoy something like this or not.
Showcases possibilities correctly.
Some unique features have already been implemented to show the thought process of the development team.

I'll list cons and go into detail why these are currently cons.
Cons:
Animations and clunky combat.
Viewing Distance.
Armor/Spell Balance

In melee combat you have three defensive options. Block, Parry, and Dodge. All of these use a resource called "Stamina", this resource is also used when you swing your weapon. Due to the input lag and animation time, parry is basically useless. Blocking is difficult unless you already have the key pressed down seconds before the attack. YOU CANNOT BLOCK IN BETWEEN ENEMY ATTACKS, IT WILL FAIL THE MAJORITY OF THE TIME. What really irritates me about this is it doesn't matter how fast YOU are, your character will still be very slow in reacting. At first I thought this was because I didn't have a certain stat or skill up, but that's just the way it is right now. The majority of your time in combat won't be actually fighting, it will be dodging/kiting/blocking. Even if you have the absolute best weapon and armors in the game. Combat feels clunky in the respect that you can't try to defend yourself mid combat, you have to back out and get ready to strike again. (Dodge back, strike, dodge back, strike, dodge back, strike, dodge back, strike, etc.) Spells such as tremor which knock the enemy back, animation lock you for so long by the time you get out of the lock, the enemy is already attacking you again.

Viewing distance. Grass and other objects don't render until you get REALLY REALLY close to them. Right now, there's no option to change this. Things "popping" into existance constantly tends to give me a bad headache, which excludes me from playing this game for lengthy periods of time. Those of you that played Kingdoms of Amalur will recognize this popping, except in TME, it's 10x worse.

Armor/Spell balance, right now spells don't really rank up with you or have different shards. So the healing spells you start out with, will no longer be useful an hour down the line. You'll be forced to use potions, find food, or wait constantly for your health to regenerate. After lengthy periods of playing, since nothing respawns until you die or logout, it can get frustrating. The item set in the game right now is limited, which means the bandits you fought in the starting zone drop the same gear as the bandits in the second map, even though they're 10x harder.


"So... It sounds like you're pretty negative about the game, why the recommendation?"
The game is going in the right direction, the developers are active, and they've displayed enough here to say.. "Hey, we won't waste your money." Maybe this isn't something you may enjoy in it's current state, but if you enjoyed any of the Elder Scrolls games or Kingdoms of Amalur, this is something you'll enjoy when it's in a more complete state. However, to get to that complete state, the developers need funding. That's primarily the reason for my recommendation, I had a lot of fun with the games current content, but it falls short. With more content and funding, it can be a great game.
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