Begin a quest for long-lost truth on your vivid journey through a new fantasy world. This open world action RPG requires and rewards your original choices. It starts with your character, includes creativity in combat, and ends with the cultures, cities, and fate of the world.
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plutôt positives (130 évaluation(s)) - 73% des 130 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 7 fév 2014

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Ce que les développeurs ont à dire :

Why is The Memory of Eldurîm on Early Access?

The magic of Early Access is that it allows gamers and small independent studios to reclaim the game development process. When you buy the Memory of Eldurîm on Early access your money is going directly to the improvement of the game.

How long do plan to be in Early Access?

We have big plans for The Memory of Eldurîm. We want it to be a game that you can always come back to, to see what's new and what we've been adding. We have been working on putting in a story line. Once our story line has been finished and it is ready, we will release it, and bring our game out of Early Access.

What is the current state of the game?

Right now the game is a fully playable. It takes place on a large island that is fully explorable. There are enemies to fight, loot to find, spells to cast, bosses to defeat, and the very early beginnings of what will be our story line. Most importantly, the game is at a state where we update it often with significant changes that improve the gameplay.

What features are you planning to add to the game?

So many features. We will be adding in stealth combat, different combos for different weapon load outs, a lot more armor and weapons, more enemy types, more story line elements, stealth, faction interaction, more landmasses to explore, crafting, mounts, customizable character, improvements to the UI, and more.

We are going to add these features, and more like them for sure - but is there a feature that the community really wants? We are going to set up a system where users can submit ideas to be implemented in the game and vote on which ideas are the best. We want our community to help us determine how to make the Memory of Eldurîm the best gaming experience possible.

What is our pricing strategy during and after Early Access?

The Memory of Eldurîm will be a game you'll purchase only once during and after Early Access. You can buy now with confidence that we won't switch to a new model and leave you feeling cheated. We don't want to sell additional content via DLC, we want to keep content updates free for the life of the game. If our game is successful we would then sell additional games (e.g. The Memory of Eldurîm 2).”
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29 janvier

Update: Controller Support, Balance Changes, Additional Options, and More!

Hey everyone,

This update brings controller support (for the Xbox 360/X1 controllers, Steam controller mappings to come soon), balance changes, more options in the video and gameplay settings, and lots of bug fixes.




We have a bunch of new quests in the works, and though they didn't quite make it into this update, they will be available in a few short weeks. You can now turn off "sticky sprint" in the options, as well as configuring your chromatic aberration and depth of field settings.

Many bugs have been fixed, but as always, if you encounter any, please post about them in the bug forums, or let us know at help@liminalgames.com

If you're wondering why the update is so large, that's because we are working on some big things that we'll be showing previews of very shortly.

You guys are the best! Stay tuned for big things coming soon.

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19 décembre 2015

Update: Character Customization

Hey Everyone!

We are excited to release the beginnings of our character customization system. There's still some work to do to make it more complete but there are some good options to get the system up and going.



There is another update coming very soon that will open up the pathway to the temple and the beginning to the over-arching story line will begin.

Some exciting things are coming into the game soon.

We are taking a little time off for Christmas but we will see you guys very soon.

We hope you enjoy the new changes.

Merry Christmas from Liminal Games!

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À propos de ce jeu

Follow the Indie RPG Spirit in Search of The Memory of Eldurim

You know the feeling of setting sail beyond the edge of the map, beyond the boundaries of knowledge? So do we. One reason we love video games is that they offer fresh lands to discover.

Discover a new world, its adventures, and its haunting story as you play The Memory of Eldurim. As Liminal Games, an indie studio, we make games specifically for people with their own indie spirit.

People like you--those who long to discover.

Cash in your creativity. Fighting isn’t so much spam-clicking. It’s more of a dance. You will need to recognize openings and to strike in particular ways. You have to think to fight. At least, if you want to win.
Shape a civilization. Save a town from eradication--or eradicate one yourself. Purge a city of thieves--or foment anarchy through political assassinations. Lead or abandon an exodus. Fund a town hall, troubadour’s guild, refugee district...or buy your own estate. Cultivate alliances...or the opposite.
Change the game through the forums. We listen to your input because we believe that you, like us, deserve to be heard. One day, you might tell your friends about how your comment changed the magic system. As proof, you might show them the relic you received in thanks. A communal development strategy should be exciting for all.
Explore an expansive and intricate world. The CRYENGINE makes for some stunning visual scenes. Experience them through your travels across this new world--its sleepy forests, blistering deserts, glittering tundra, submarine ruins, and more.
Seek the Memory of Eldurim. Everyone is missing something, but most cannot remember what it is. It is their only hope against darkness. Seek the Tree of Light on your quest to save the world, rule it, or destroy it.
Count on RPG essentials. We didn’t discard the strengths of the Open World, RPG genre, we simply took them as our starting point. The vision detailed above (that you can add to on the forums) stands on solid RPG essentials. For example, of course your character can level up, but not through a cliche system.

Configuration requise

    Minimum:
    • Système d'exploitation : Windows 7 64 bit, Windows 8.1 64 bit
    • Processeur : Core 2 Quad equivalent or better
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DirectX 11 compatible (GTX 400 series or later/AMD HD 6xxx or later)
    • DirectX : Version 11
    • Espace disque : 20 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7 64 bit, Windows 8.1 64 bit
    • Mémoire vive : 8 GB de mémoire
    • DirectX : Version 11
    • Espace disque : 20 GB d'espace disque disponible
Évaluations intéressantes des utilisateurs
10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 13 février
Avis donné pendant l'accès anticipé
Simply the most amazing indie RPG that will come out this year 2016, the game has the most gorgeous graphics i saw in any rpg, yes, it looks even better than the Witcher 3 to me, for real !!

The level design and the use of cryengine 3 here goes beyond what i ever have seen, it's simply so stunning you stop every corner to watch all the detail.
Proof with my screenshots, you can go look.
I'm definitely going to do a let's play of the game now it reached a level of quality this good, i mean, AAA quality, no ♥♥♥♥.

This could be well a huge futur success game and i sure hope, it has already won some nice prizes like IGN indie of the month and so on.

For real, any RPG fan has to get this game, you will be conquered by it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 14 janvier
Avis donné pendant l'accès anticipé
Disponible en accès anticipé, Liminal Games vous propose moyennant finance d’aller vous dégourdir les yeux sur le chantier de leur jeu : The Memory of Eldurim, propulsé sur vos écrans par la dernière version du Cry Engine de Crytek. Le studio d’outre atlantique prévoit de nous pondre un action-RPG dans un monde ouvert d’heroic-fantasy et semble jouer la carte de la beauté à fond la caisse, ce qui pour le moment fonctionne à merveille. Un simple pas hors de la cabane qui fait office de point de spawn et vous risquez une fracture nette de la rétine.


Le jeu ne dispose pas encore de journal de quêtes, mais certaines d’entre elle sont tout de même réalisable à des fins de test et vous permettront de vous familiariser avec l’univers de ce titre, qui semble bien réfléchi et ne semble pas manquer d’intérêt du point de vue de l’écriture pour le moment. Le studio tient un forum très a jour et étonnement à l’écoute des investisseurs, l’équipe semble se soucier de l’avis des joueurs et modifie le jeu en fonction des remarques et désir de chacun. Un comportement à mon sens louable et rare de nos jours. Le principe d’évolution du personnage est très séduisant. Ici, pas de niveaux réels ni d’aptitudes à choisir, vos actes dicteront votre progression et votre héros obtiendra des compétences de manière autonome en fonction de votre façon de jouer.

Lire la preview complete sur Game Side Story: http://www.gamesidestory.com/2015/12/11/preview-the-memory-of-eldurim-pc/
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
7.4 heures en tout
Posté le : 25 décembre 2015
Avis donné pendant l'accès anticipé
I'm going to make this short and sweet.This game combines the open world exploration experience of Skyrim with the combat of Dark Souls. Also, despite it being listed as single-player, the devs have indicated in the forums that they are going to implement co-op (isn't a co-op rpg skyrim/dark souls experience what everyone wants?). This is an extremely early access game. There isn't a lot to do in it right now. However, the concept behind it is genius. Go check out the forums. The devs seem to be listening to their community. I recommend this game despite it's incomplete status because of its concept. I see a few reviews saying things of the sort "I don't recommend it right now." However, we need people to support this game so that it can achieve its potential. If your looking for a completed game, then this isn't it (hence early access). But if your looking to back something of the sort I've described, then give it a shot. I could see this game, easily going for $60 at full release. I know a lot of people have been burned on "early release titles" lately. This is one that I'm willing to risk it for.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
29 personne(s) sur 45 (64%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 24 décembre 2015
Avis donné pendant l'accès anticipé
I wish there were a "Not right now" option for recommending a game, espeically with all these early access games, but for now I will just say I do not recommend this game. Don't get me wrong, it has a TON of potential. I can really see where the game could go...in a few years. Which is exactly the problem. It will take quite a long time for this game to really reach its potential. I say give it a year at least, maybe two and see how things are then.

I know it's early access, but I didn't realize it was quite this early. I would almost not call this game in an alpha state just yet. It is more like a pre-alpha, behind closed doors only test phase in its current form. For me it was just too early access.

The good:
The enviornemtns look awesome. They are creative, varied and make you want to just explore around, since it's an open world you can definitely do just that.

The combat has a decent start. It has a sort of Dark Souls vibe with how attacks work and change with each weapon you use.

The spells seemed interesting and I liked that you could use two different stones to get various different spells for a decent level of customization.


The bad (most if not all of these will probably be fixed at some point):
No quest log. There are quests and the quest log is there, but the log is currently not working so it can be hard to remember what to do unless you write it down.

No interactive map. It's basically just a still image. At least an indicator of my current location would be awesome.

No voice acting. I don't want to totally put the game down for that. Obviously voice acting is a huge undertaking and maybe the game will eventually have it, maybe it wont. Just be aware that you will have to do a lot of reading here.

No customizable controls. That wouldn't be so bad, but the hotkeys (in my opinion) are very strangely set up.

No controller support (yet). I don't know if controller support is planned but this game really would feel a lot better with a controller in my opinion.

The game doesn't save your position. When you quit or the game crashes or whatever, you start back in the hut you started the game in. You do keep all your items though, so I found it kind of strange that it doesn't save your position when you quit.

The game crashes fairly often. I had two crashes in about an hour.

Enemies are a bit easy. While I said it did have a Dark Souls vibe, the AI is a bit weak. The first several enemies I ran in to just walk at you and attack. If you time it right you can use this huge greatsword I found and one shot the enemy before it even gets one attack off. This changed a tiny bit when I ran in to a few shield enemies but it still wasn't that challenging.

There are several areas you will explore just to find nothing there. I went in to a cave with some skeletons, worked my way to the back and found...a wall with a crack in it that looked like it had something behind it but I couldn't break it no matter what I tried. So then I found another path in to the same cave but at a different area. That path had no enemies and led straight to a dead end with nothing in it. So I turned back around, found yet another cave, walked through it, killed an enemy or two, swam in some water, and found a way out. It led to this high narrow bridge like thing. I followed that all the way to the end and...nothing, the bridge just suddenly stops at a massive drop off.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
5.7 heures en tout
Posté le : 29 novembre 2015
Avis donné pendant l'accès anticipé
This game is a fantastic game. It still needs some work here and there, but the developers are working very hard.

Good:
Visuals are stunning and they are very well done.
Weapon combat reminds me of dark souls - very tactical and much like a game of chess
Skill system makes sure that every time you swing, you become stronger (i.e. weapon damage increases)

Needs work:
Some bugs here and there pop up concerning items and AI
The magic spells seem underpowered and not useful (but I'm sure they will get better with time)

Overall, I have been enjoying this game thoroughly, and I'm excited to see where this game goes!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante