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The Memory of Eldurîm is a 3D open-world action RPG set in an original fantasy world. Terms like "Action RPG" and "Open world" get thrown around a lot these days, so let's be a bit more specific. The Memory of Eldurîm is a 3rd/1st person game where you control a character that lives in an unique fantasy world.
發售日: 2014年2月7日
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開發人員的訊息:

Why is The Memory of Eldurîm on Early Access?

The magic of Early Access is that it allows gamers and small independent studios to reclaim the game development process. When you buy the Memory of Eldurîm on Early access your money is going directly to the improvement of the game.

How long do plan to be in Early Access?

We have big plans for The Memory of Eldurîm. We want it to be a game that you can always come back to, to see what's new and what we've been adding. We have been working on putting in a story line. Once our story line has been finished and it is ready, we will release it, and bring our game out of Early Access.

What is the current state of the game?

Right now the game is a fully playable. It takes place on a large island that is fully explorable. There are enemies to fight, loot to find, spells to cast, bosses to defeat, and the very early beginnings of what will be our story line. Most importantly, the game is at a state where we update it often with significant changes that improve the gameplay.

What features are you planning to add to the game?

So many features. We will be adding in stealth combat, different combos for different weapon load outs, a lot more armor and weapons, more enemy types, more story line elements, stealth, faction interaction, more landmasses to explore, crafting, mounts, customizable character, improvements to the UI, and more.

We are going to add these features, and more like them for sure - but is there a feature that the community really wants? We are going to set up a system where users can submit ideas to be implemented in the game and vote on which ideas are the best. We want our community to help us determine how to make the Memory of Eldurîm the best gaming experience possible.

What is our pricing strategy during and after Early Access?

The Memory of Eldurîm will be a game you'll purchase only once during and after Early Access. You can buy now with confidence that we won't switch to a new model and leave you feeling cheated. We don't want to sell additional content via DLC, we want to keep content updates free for the life of the game. If our game is successful we would then sell additional games (e.g. The Memory of Eldurîm 2).”
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The Memory of Eldurîm is a 3D open-world action RPG set in an original fantasy world.
Terms like "Action RPG" and "Open world" get thrown around a lot these days, so let's be a bit more specific. The Memory of Eldurîm is a 3rd/1st person game where you control a character that lives in an unique fantasy world. The combat is fast paced. You'll have to time your attacks, blocks, and dodges for maximum effectiveness.

From the first second you get in the game you are able to go to any part of the game, granted you are strong enough to take on the enemies that reside there. There will be large cites and small towns, enchanting forests and icy mountain tops, there will be deserts, swamps, jungles, and any of the other biomes we can create.

The game will reward you for your attention to which weapons and spells are strong and effective against which armor and composition types. Certain enemies will be easy with the right load-out but nearly impossible when approached unwisely.

What makes this game special?
We are indie developers with a serious passion for making games. Everything you see here was done by a team of less than 5 people who have put off searching for traditional employment without getting paid all with the hope that the community can understand that we want to make a game for the gamer. We are the first indie company to be approved for an indie license by CryTek to use the powerful CryEngine.

We hear our community. We take your input as to what features get implemented and in what order.

Of course this game will have a fantastic story line, magic, swords, bows, crafting, exploration, homes, mounts, mining, factions, side quests, stealth combat, and all the rest that a game such as this must have. We want to hear what else you think it needs. We want you to be involved in determining the future and the ultimate destiny of The Memory of Eldurîm.

How does leveling work in The Memory of Eldurîm
Instead of hard set levels from 1-99 you will become better at everything you do as you do it. If you hit an enemy with your sword you will immediately become better with swords. You'll even become a bit better at 1-handed weapons, and general combat. You gain health by taking hits and surviving through the damage, and you get more stamina the more you use it. Right now this applies to many aspects of the game, but it is our goal to spread this idea even more.


But won't this eliminate a strong sense of progression? Leveling up feels so good!

We do not want to cheapen the RPG experience in any way. We have added in other aspects of the game that are very discrete. For instance you'll unlock spells and combos the more you use a shard or weapon, and you'll unlock the potential of a weapon the more you use that weapon type. We are still balancing and experimenting with all the finer details but we don't want to rob you of the joy of leveling. We want to add to it in new and exciting ways. As always, we want to hear feedback and new ideas from the community.


An Important Note:

The Memory of Eldurîm is still in the alpha stage of development. This means that the game is not in a complete state and that future updates may delete saved games. It also means that you may encounter bugs, glitches, and exploits that are unintended aspects of the game. It also means, however, that you will be part of a living video game experience. You will see (and even help influence) rapid changes and growth as we develop the game to make it better and better. It is a different experience than buying a game that is already complete and ready for the shelf, but it is very rewarding. Thank you again for supporting us and we hope you really enjoy The Memory of Eldurîm.

系統需求

    Minimum:
    • OS: Windows 7/8
    • Processor: Core 2 Quad equivalent or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 compatible (GTX 400 series or later/AMD HD 6xxx or later)
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows 7 64 bit, Windows 8.1 64 bit
    • Memory: 8 GB RAM
    • DirectX: Version 11
具參考價值的客戶評論
4 人之中有 4 人(100%)認為這篇評論有參考價值
此帳號擁有 28 款產品
2 篇評論
27.7 記錄時數
搶先體驗的評論
Athough this Open World game is Early Access and in only in Pre-Alpha, you can still have a lot of fun with it.
The Devs are hot on combat mechanics and you have to earn your kills, not only by moves but also knowledge of which particular weapon and weapon spells work best against each enemy type.
You play either in 1st ot 3rd person, changeable at the scroll of your mouse wheel, I find fighting easier in 3rd person with this game.
There is very little "hand-holding" and you have to find out a lot of stuff by yourself, or cheat and go on the forums if you are really stuck. Currently only one very large Island is available but it gives a good few hours of gameplay.
The graphics are pretty good and slated to get better, something I really like to hear. Crafting is high on the list for future Updates as is mining. Check out the Liminal Games site for more info.
張貼於:2014年4月2日
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1 人之中有 1 人(100%)認為這篇評論有參考價值
此帳號擁有 32 款產品
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搶先體驗的評論
The game itself is an interesting concept and the leveling system for abo♥♥♥♥ly everything that you use is interesting and made me want to use all of my stamina just to bring it up a few more points. Now that is the positive side of my review the negitive side and why I am not recomending this game is that the game when I bought it was early access but had absolutly no content and was last updated in 2/14 I am now writing this review a few days away from 9/14 and there has been no content addition, no bug fixing no word nothing that I can find. This is just a twenty dollar mobile scenry walk through with a bit of combat, quest's don't exist and combat barelly goes anywhere
張貼於:2014年8月25日
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搶先體驗的評論
First impressions: http://www.cublikefoot.com/the-memory-of-eldurim-first-impressions/

Oh man, I had a lot of fun playing around in The Memory of Eldurim. Even in it's early access state, the game is fun. There may be plenty of room for improvement, but the game seems to be heading in the right direction and I can't wait to see what happens with it.

Currently, there are plenty of flaws. I was able to slaughter all of the peasants in the spawn town, some even right in front of guards, who obviously didn't care for the town's citizens. I found that quite amusing, but hope that it will eventually be a bit more realistic. It's also a bit unfair, in a way. You're able to spawn right after dying, which doesn't set back time at all (like most RPGs, that load from save states). With this in mind, I was able to continually go after the same guy several times until he died.

Graphically, the game looks fantastic. The Memory of Eldurim makes use of the CryEngine, the first indie title I've ever seen using the engine. I really enjoy the game, but it's going to need a lot of improvement before it's ready to see the light of day. I can recommend it in its current state, but don't expect too much content-wise. Hopefully we'll see some updates in the future.

https://www.youtube.com/watch?v=bgpaRBMbqhc
張貼於:2014年3月11日
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搶先體驗的評論
This game has a lot of potential. It has great visuals accompanied by brilliant sound assets however the character animation is somewhat stiff and unnatural and the combat is dull and repetitive, I realise this game is unfinished and is being develpoed by an indie team, the game can amount to a lot but I won't make any assumptions. I do not recommend this game to someone looking for an immediate solid gaming experience, I do however recommend that you invest in this game if you like the concept of and open-world action rpg, that is reminiscent of Dark Souls. Something worth mentioning is that I feel as if the game is hard not 'Dark Souls hard' but this game is unfair, the combat is not fluid and responsive enough to allow you to play the game with the required amount of skill. Having said that the game is in early access and I am very optimistic about this game.
張貼於:2014年4月5日
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搶先體驗的評論
This isn't even its Final Form.
張貼於:2014年6月21日
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搶先體驗的評論
Shall keep this short.
Some nice ideas but feels like a group of friends have thrown a canvas together for testing purposes, not much more as it stands. When you boot the game it does state "this version is a pre-alpha prototype" which pretty much hits the nail on the head but doesn't sound nearly as charming as 'early access' now does it. :)

Fingers crossed this project doesn't get abandoned like lots of other 'early access' releases.
Will definitely be kept installed to see how it progress but for now I would suggest holding off. Unless you have the spare cash and don't mind supporting 'ideas' and not expecting a complete or close-to complete product.

@devs Keep listening to the community and pumping out the patches and content, because it could well turn into something lovely. Got a very risen/gothic vibe about it and I say this in the nicest possible way.

edit: This review was made with the inital version of the game. I have not had the time to go back and see whats been changed yet. afaik progress so far has been more behind the scenes work for future content. I would still advise to wait and see what the team produces in the future.
張貼於:2014年2月9日
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