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The Memory of Eldurîm is a 3D open-world action RPG set in an original fantasy world. Terms like "Action RPG" and "Open world" get thrown around a lot these days, so let's be a bit more specific. The Memory of Eldurîm is a 3rd/1st person game where you control a character that lives in an unique fantasy world.
Veröffentlichung: 7 Feb. 2014
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Why is The Memory of Eldurîm on Early Access?

The magic of Early Access is that it allows gamers and small independent studios to reclaim the game development process. When you buy the Memory of Eldurîm on Early access your money is going directly to the improvement of the game.

How long do plan to be in Early Access?

We have big plans for The Memory of Eldurîm. We want it to be a game that you can always come back to, to see what's new and what we've been adding. We have been working on putting in a story line. Once our story line has been finished and it is ready, we will release it, and bring our game out of Early Access.

What is the current state of the game?

Right now the game is a fully playable. It takes place on a large island that is fully explorable. There are enemies to fight, loot to find, spells to cast, bosses to defeat, and the very early beginnings of what will be our story line. Most importantly, the game is at a state where we update it often with significant changes that improve the gameplay.

What features are you planning to add to the game?

So many features. We will be adding in stealth combat, different combos for different weapon load outs, a lot more armor and weapons, more enemy types, more story line elements, stealth, faction interaction, more landmasses to explore, crafting, mounts, customizable character, improvements to the UI, and more.

We are going to add these features, and more like them for sure - but is there a feature that the community really wants? We are going to set up a system where users can submit ideas to be implemented in the game and vote on which ideas are the best. We want our community to help us determine how to make the Memory of Eldurîm the best gaming experience possible.

What is our pricing strategy during and after Early Access?

The Memory of Eldurîm will be a game you'll purchase only once during and after Early Access. You can buy now with confidence that we won't switch to a new model and leave you feeling cheated. We don't want to sell additional content via DLC, we want to keep content updates free for the life of the game. If our game is successful we would then sell additional games (e.g. The Memory of Eldurîm 2).”
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Kürzliche Updates Alle anzeigen (1)

2-26-14 Patch Notes

26 Februar 2014

-Fixed various crashing bugs
-Implemented impedance system (and buffed current spell damage)
-Implemented the storm shard
-Added a couple more items
-Added Xbox 360 and PS3 controller support
-Buffed bow damage
-Fixed mace skill
-Added camera zoom (via mouse wheel)

The new character animations are coming along quite nicely, and we are going to begin the process of revamping the combat system very soon. New content (new items, bosses, etc) creation has been slow due to our artist preparing to move out, but he will be arriving this week, so new content creation will speed up greatly.

We are also working on a UI redesign that probably wont be done for some time, but we are trying to keep the PC and console in mind while designing it (we want it to feel good for both). Currently, controller support for the UI is not very good (just mouse emulation), but that will change with the new UI.

The new impedance system will change how magic works quite a bit. Your spells will be much much more effective, but you wont be able to cast them nearly as often (or risk death!) as a result.

As always, we are always in need of bug reports and certainly welcome feedback and suggestions. Thanks!

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Über das Spiel

The Memory of Eldurîm is a 3D open-world action RPG set in an original fantasy world.
Terms like "Action RPG" and "Open world" get thrown around a lot these days, so let's be a bit more specific. The Memory of Eldurîm is a 3rd/1st person game where you control a character that lives in an unique fantasy world. The combat is fast paced. You'll have to time your attacks, blocks, and dodges for maximum effectiveness.

From the first second you get in the game you are able to go to any part of the game, granted you are strong enough to take on the enemies that reside there. There will be large cites and small towns, enchanting forests and icy mountain tops, there will be deserts, swamps, jungles, and any of the other biomes we can create.

The game will reward you for your attention to which weapons and spells are strong and effective against which armor and composition types. Certain enemies will be easy with the right load-out but nearly impossible when approached unwisely.

What makes this game special?
We are indie developers with a serious passion for making games. Everything you see here was done by a team of less than 5 people who have put off searching for traditional employment without getting paid all with the hope that the community can understand that we want to make a game for the gamer. We are the first indie company to be approved for an indie license by CryTek to use the powerful CryEngine.

We hear our community. We take your input as to what features get implemented and in what order.

Of course this game will have a fantastic story line, magic, swords, bows, crafting, exploration, homes, mounts, mining, factions, side quests, stealth combat, and all the rest that a game such as this must have. We want to hear what else you think it needs. We want you to be involved in determining the future and the ultimate destiny of The Memory of Eldurîm.

How does leveling work in The Memory of Eldurîm
Instead of hard set levels from 1-99 you will become better at everything you do as you do it. If you hit an enemy with your sword you will immediately become better with swords. You'll even become a bit better at 1-handed weapons, and general combat. You gain health by taking hits and surviving through the damage, and you get more stamina the more you use it. Right now this applies to many aspects of the game, but it is our goal to spread this idea even more.

But won't this eliminate a strong sense of progression? Leveling up feels so good!

We do not want to cheapen the RPG experience in any way. We have added in other aspects of the game that are very discrete. For instance you'll unlock spells and combos the more you use a shard or weapon, and you'll unlock the potential of a weapon the more you use that weapon type. We are still balancing and experimenting with all the finer details but we don't want to rob you of the joy of leveling. We want to add to it in new and exciting ways. As always, we want to hear feedback and new ideas from the community.

An Important Note:

The Memory of Eldurîm is still in the alpha stage of development. This means that the game is not in a complete state and that future updates may delete saved games. It also means that you may encounter bugs, glitches, and exploits that are unintended aspects of the game. It also means, however, that you will be part of a living video game experience. You will see (and even help influence) rapid changes and growth as we develop the game to make it better and better. It is a different experience than buying a game that is already complete and ready for the shelf, but it is very rewarding. Thank you again for supporting us and we hope you really enjoy The Memory of Eldurîm.


    • OS: Windows 7/8
    • Processor: Core 2 Quad equivalent or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 compatible (GTX 400 series or later/AMD HD 6xxx or later)
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • OS: Windows 7 64 bit, Windows 8.1 64 bit
    • Memory: 8 GB RAM
    • DirectX: Version 11
Hilfreiche Kundenreviews
5 von 8 Personen (63%) fanden dieses Review hilfreich
36 Produkte im Account
1 Review
6.3 Std. insgesamt
Early Access-Review

No work since 3 months no progress no updating of work just picked up money and dont care about anything
Verfasst: 25 Juni 2014
War dieses Review hilfreich? Ja Nein
12 von 20 Personen (60%) fanden dieses Review hilfreich
123 Produkte im Account
1 Review
7.6 Std. insgesamt
Early Access-Review
The game is promising. The aspirations are very high, and the CryTek engine carries a lot of weight. However, it's poorly optimized; my 1000$ computer couldn't handle it until graphics were turned down sizably. The combat leans more toward the hacky/slashy side of things, with blocking, weak attacks, and strong attacks. And, the combat seems pretty fun. Trying to attack a guard right when I began the game was a terrible idea, but with the proper amount of skill (and luck) I succeeded, so it's not all based on level. Additonally, the leveling concept was revealed instantly, and it shines; you get gradually better at things as you do them. Yes, it's Elderscrollsian (that's a word, as of now), but since enemies don't scale, it actually means something.

However, the game is very unpolished as of now. There's no map, only one spell that I've seen, it runs like crap, and, worst of all, it crashes constantly. As in, 15 minutes without crashing is impressive.

This game has potential, and I don't regret my purchase in its entirety. But, in my opinion, it's just a TAD too early to be released in its current state. I suggest waiting for a content update or two before picking it up.
Verfasst: 26 Februar 2014
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
28 Produkte im Account
2 Reviews
27.7 Std. insgesamt
Early Access-Review
Athough this Open World game is Early Access and in only in Pre-Alpha, you can still have a lot of fun with it.
The Devs are hot on combat mechanics and you have to earn your kills, not only by moves but also knowledge of which particular weapon and weapon spells work best against each enemy type.
You play either in 1st ot 3rd person, changeable at the scroll of your mouse wheel, I find fighting easier in 3rd person with this game.
There is very little "hand-holding" and you have to find out a lot of stuff by yourself, or cheat and go on the forums if you are really stuck. Currently only one very large Island is available but it gives a good few hours of gameplay.
The graphics are pretty good and slated to get better, something I really like to hear. Crafting is high on the list for future Updates as is mining. Check out the Liminal Games site for more info.
Verfasst: 2 April 2014
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
1,202 Produkte im Account
130 Reviews
0.9 Std. insgesamt
Early Access-Review
First impressions:

Oh man, I had a lot of fun playing around in The Memory of Eldurim. Even in it's early access state, the game is fun. There may be plenty of room for improvement, but the game seems to be heading in the right direction and I can't wait to see what happens with it.

Currently, there are plenty of flaws. I was able to slaughter all of the peasants in the spawn town, some even right in front of guards, who obviously didn't care for the town's citizens. I found that quite amusing, but hope that it will eventually be a bit more realistic. It's also a bit unfair, in a way. You're able to spawn right after dying, which doesn't set back time at all (like most RPGs, that load from save states). With this in mind, I was able to continually go after the same guy several times until he died.

Graphically, the game looks fantastic. The Memory of Eldurim makes use of the CryEngine, the first indie title I've ever seen using the engine. I really enjoy the game, but it's going to need a lot of improvement before it's ready to see the light of day. I can recommend it in its current state, but don't expect too much content-wise. Hopefully we'll see some updates in the future.
Verfasst: 11 März 2014
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
52 Produkte im Account
1 Review
1.4 Std. insgesamt
Early Access-Review
This game has a lot of potential. It has great visuals accompanied by brilliant sound assets however the character animation is somewhat stiff and unnatural and the combat is dull and repetitive, I realise this game is unfinished and is being develpoed by an indie team, the game can amount to a lot but I won't make any assumptions. I do not recommend this game to someone looking for an immediate solid gaming experience, I do however recommend that you invest in this game if you like the concept of and open-world action rpg, that is reminiscent of Dark Souls. Something worth mentioning is that I feel as if the game is hard not 'Dark Souls hard' but this game is unfair, the combat is not fluid and responsive enough to allow you to play the game with the required amount of skill. Having said that the game is in early access and I am very optimistic about this game.
Verfasst: 5 April 2014
War dieses Review hilfreich? Ja Nein
20 von 32 Personen (63%) fanden dieses Review hilfreich
82 Produkte im Account
6 Reviews
0.6 Std. insgesamt
Early Access-Review
Ich habs mal gekauft weil ichs toll finde wenn indi game hersteller die eigentlich nie die möglichkeiten von grossen firmen haben sich eine engine zulegen aus der man mehr als pixel rausholen kann denke das is auch der grund warum viele andere das spiel kaufen es is nicht teuer und im moment noch total verbuggt aber mal schaun ob die jungs das gebacken bekommen und ein brauchbares spiel erzeugen im moment mal daumen hoch in nen monat oder mehr werden wir sehen ob der kauf dann die paar euro wert war :)
Verfasst: 8 Februar 2014
War dieses Review hilfreich? Ja Nein