Meltdown is a tactical arcade shooter featuring both singleplayer and intense online multiplayer. Become the most skilled soldier, choose your weapons, get the best upgrades, buckle up and start your mission. Be careful, each enemy has it’s own combat style, special AI and gear. Adapt to them to survive!
User reviews: Very Positive (510 reviews)
Release Date: Jun 5, 2014
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"DK2 Compatible."

Recent updates View all (6)

June 9

VR Mode with Oculus Rift Support Now Available!



We have just updated Meltdown with Oculus Rift VR support. For more information you can read the Meltdown VR FAQ here: Meltdown VR FAQ

1.7 Changelog:

  • Added VR mode with Oculus Rift support
  • Improved rendering pipeline
  • Improved melee & rocket collisions
  • Improved bandana cloth physics
  • Fixed Fury achievement
  • Fixed XInput crashes
  • Other Bugfixes & Tweaks

19 comments Read more

About This Game

Meltdown is a tactical arcade shooter featuring both singleplayer and intense online multiplayer.

Set against a captivating sci-fi backdrop, the action game invites players to follow its main character, Zed, as he tries to shoot his way out of the remote space station that he has been trapped on as a result of a system malfunction.

During the course of the adventure, players can collect loot and level-up their character as they make their way through randomly generated levels. They can choose to play single player or co-op multiplayer, while experiencing an engaging gameplay, matching their gaming skills and style.

Clear all the missions and run the prestige mode !

Key Features:

  • Online Cross-Platform Co-Op & PvP Up to 4 Players
  • Local Co-Op Up to 4 Players
  • 30 Random Generated Levels
  • 3 Specializations (Specialist/Soldier/Medic)
  • 3 Big Boss Battles
  • Wave-Attack arena challenges
  • VR Mode

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
    • DirectX: Version 9.0
    • Hard Drive: 250 MB available space
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 3.0GHz i5 Dual Core or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X Mountain Lion
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
    • Hard Drive: 250 MB available space
    Recommended:
    • OS: OS X Mavericks
    • Processor: 3.0GHz i5 Dual Core or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or Equivalent
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
    • Hard Drive: 250 MB available space
    Recommended:
    • OS: Ubuntu 14.04 or Equivalent
    • Processor: 3.0GHz i5 Dual Core or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
    • Hard Drive: 1 GB available space
Helpful customer reviews
51 of 59 people (86%) found this review helpful
31.1 hrs on record
Posted: January 12
Overall Game
Indie RPG game that is re-playable and I would recommend to buy it in packs. You start off with a character that as you level you can customize it.

[Gear]
You can buy all sorts of equipment's like head gear, weapons (you can have 2 guns and a melee) which give extra perks to your character besides alter the look. You may carry 2 guns, 1 is your main and have a secondary which you can swap in the middle of fights and have separate ammo. A melee weapon which can be a knife, chainsaw, plasma cutter, wrench and more. They have no upgrades and have a base melee damage locked.

Weapons (guns) have upgrades of their own, levels which you can make it more useful like increasing percentage of damage which you can upgrade with money and "chips"

[Currency]
There are 2 forms of currency in the game, 1 coins and another is chips which u can only get through Boxes. These boxes are drops after killing enemies.

Boxes when opened can give you either coins, chips, XP or 1up. 1up is a Life that can be used when you die on a map to come back into the game in the same place you died otherwise you can quit (lose all the boxes only) or restart.

[Skills]
As you level you also gain Skill Points, in game you have a tree of skills that you can put points into and gain extra character perks for your overall character abilities. This may increase your ability to use your weapons more effectively and armor can complement these perks. The tree has 3 main directions you can focus on but ultimately you can have all of them upgraded but keep in mind 1st tier or row must be all upgraded before you can then move to the next row. Specialist, Solider and Medic are the paths you can take.

[Upgrades+Skills]
To make the most of your character abilities the main thing to keep in mind is that you can have your characters (gear) complement your (weapons) Skills can add to these strengths. An example is..

Gear- Carbon Armor (base no upgrades)
Shield +5
Shotgun/spread gun damage +7%
weapon fire rate 3%

PLUS
Gear- Cowboy Hat
Shotgun/Spread gun damage 3%
Weapon Reload Speed +5%

PLUS
Gear- Carbon Pads
Shotgun/Spread gun damage 3%
Weapon Fire Rate +1%

PLUS
Sunglasses
Experience Gain +2% (can be increased to max 15%)

Total
Shotgun/Spread gun damage 13% (Starting base damage)
Weapon Fire Rate 4% (Starting Base)
Weapon Fire Rate +1% (Starting Base)

Complement it with Skills found in specialist but this is just an example in how you can combine your equipment to increase the most out of your weapons. You can swap the sunglasses instead of experience you can get
Hockey Mask which gives u health +5
Melee weapon damage +5%
More fun with your melee weapon which if you finish an enemy off with it you can EXTRA Xp.

What I like MOST about the game

[Music]
The music.. I found myself lost in the game play. The game play is awesome and the music just complements it so well you just seem to let time pass you by. I never found myself wanting to buy the sound track of a game until now!

Online play. The game has a decent amount of players playing this online on multiplayer which make each level a bit more challenging and rewarding. You seem to get more enemies which in result is more XP and Box drops. You can simply start a level and NOT lock the room by not making it password locked. This would allow random "pugs" to join you on your level and assist you in completing the level.

Things that need some work
Server Connection can be irritating, you dc at the start of the game quit a few times before you can finally establish a secure connection to the server when you are playing ONLINE. Single player there are no issues of connectivity but this game is even sweeter when you play online.

Side Note: It is worth full price and comes with cards. If you aim to get 100% achievement for it play it online it is must faster and easier.

Update: The achivement "Rage" is bugged but on 1.7.15 the developer replied on the forums he will be working on fixing this bug. We hope to see this fixed soon so I can work on this last achievement.
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22 of 26 people (85%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: January 27
Meltdown is a fun, pick up and play, isometric shooter that lets you level up, buy new equipment, play with other people and upgrade. It has a lot of things going for it, great look, easy controls, great enemy diversity, randomly generated maps for each mission, drop in cooperative play and accessories that affect your stats. If you want to play alone, there is a quick setting for that, but I think it adds a lot of fun having some random stranger drop into my game. It breaks up me vs everyone. Enemies get increased stats when people enter your game, otherwise it would just be easy and robbing you of fun and challenge. There is an easy list of games to see, so you can drop in on someone else.

The controls are easy and combat is fun. A roll to dodge or move quick. A melee button that will get you more experience for close kills. Change between two different equipped guns and of course a trigger to shoot. Your character automatically aims at the nearest target, which for the most part is exactly how it should be. You can't miss.

You have a shield and health. Your shield regenerates, but your health doesn't. When you're dying, you feel it the screen gets more difficult to see as you go all woozy. There are also random objects to use for cover. If you walk up to cover and just rest without shooting, you're hidden as long as nothing flanks you. When you shoot or melee, then you're standing so enemies can shoot you. Its an easy to use mechanic that has a lot of use further in the game where the sheer amount of damage. Some cover objects can get destroyed, but they are pretty rare. There are even walls that move up and down to take away your cover. Humanoid enemies will also use cover to hide behind. To get over cover, just get up next to it and hit the roll button to vault over. Jumping over cover into an enemy can hurt them, just as they can hurt you. Its such a nice system.

As you kill enemies, you're rewarded with coins, upgrade parts, the occasional mystery box and power ups like double damage or nuke'em that hurts all active enemies. After every completed mission, you'll open all the collected mystery boxes which can contain coins, extra experience, nothing, upgrade parts or even the rare extra life. These extra lives are hard to come by. When you die on a mission, you can use an extra life, but once you're dead, you either restart the mission or quit. One and done with this game, so you need to pick where you use your extra lives to get thrown back into the action where you died.

There are 30 missions, but there is plenty to do even if you don't take on an official mission. There is a death match where you compete against other players. A quick play that generates a map just for you based on your current level and because you're special! A wave battle, where you just keep fighting wave after wave until you die. I usually get bored playing other horde modes, but this is one of the rare times where I kept having fun time and time again. What makes Meltdown interesting is that everything is randomly generated. Even if its your tenth time playing the same mission, it will always be different.

When you're not playing the game, you're upgrading. You have items and the abilities. Items unlock as you level up, but you still need to buy them. There is a selection of five guns (shotgun, flame thrower, SMG, pistol and grenade launcher) that can get upgraded with 9 improvements out of 6 slots in 3 different tiers. Once you get to the 9th or 10th upgrade it unlocks better version of the gun. So you can equip both the shotgun and its better counterpart the spread gun. There are different melee weapons to buy, but it only amounts to more damage. Then equip your four different accessories from armors, headgear, shoulder gear and face wear. Its not just cosmetic differences, but things that change combat stats. Such as a cowboy hat that improve shotgun damage. Armor that regenerates ammunition or a ninja mask that improves move speed and dodge speed. Its all up to you. All the wearable items can get upgraded too!

Every time you level up, you get an ability to use. Each of the several tiers has three different abilities to unlock. Health, melee and guns. Each slot can get upgraded 3 times before it lets you go up a tier. The abilities are subtle, but do a lot, especially the health. They make enemies have a chance to drop shield charges or health. You can get an ability that lets you regenerate health if your shields are full. I would say stick to the health, but you'll have everything maxed out by the end of 30 missions. When you do have everything maxed out, you can chose to rank up your prestige which gives you more health.... but resets your character and missions. A game this good, I enjoy that extra replay value. It also unlocks new items.

With the need to upgrade, level up and buy things, this might sound like a grind of a game. You can grind, but I never did except for the rare times that I wanted lives from mystery boxes. I didn't have to make this a job to level up.

The game feels like it has limited map assets and rarely changes its blue metallic look. As the missions progress, blue and green are thrown into the mix, but its all the same. Since everything is randomly generated, the areas get remixed and while everything all looks the same, it doesn't feel familiar outside of the boss battles. A few times there are cars here and there, parked on platforms that seem crazy to have cars, but whatever. The sad part is that you can't make the vehicles explode. The music is techno or dub step and it seems to fit the game, even if I'm not a fan of the music, its still great game music in this case.

Since the levels rarely change the look, its the enemies that stand. There is a wide array of enemies, tactics and weapons they use. It starts with simple bomb spiders that come to you and explode. Then goes up to small cannon tanks. Stationary sentries that come in a wide variety: fire, machine guns, cannons and even walking electricity sentries that can zap you through cover. Red light hover pods will shoot at you, blue ones will electrocute you exposing you up from cover.

Then come the androids. Easy wrench melee droids that run at you, machine gunners that find cover and shoot, shot gunners that won't just kill you close range, but dash to stab you, grenaders that hide and extra deadly snipers. As the missions progress, some of the robots like the machine gunners and snipers will roll to find cover. If you jump over anyone's cover they'll find cover elsewhere. The enemy intelligence is really nice and every weapon from every enemy seems effective to kill you. Grenades knock you down, electricity stuns you, melee enemies break through your cover so the others can advance closer. They all have their limitations though. Snipers fire one at a time and after a few shots need to reload. Machine gunners are slow to follow your movements, but the number of bullets will melt your health. Cannons do bigger damage, but fire much slower.

Most missions offer some unique gimmick where at some point of the map, the game locks you in an area and forces you to defeat either a giant pink boss version of a normal enemy, a unique boss, a wall or a simple wave battle. The wave battles are the easiest. The unique bosses are pretty difficult and you can tell, because they're the levels that everyone joins you to play. The walls are far more difficult. There are 3 plungers that regenerate their health, 1 wall and 3 sections of force field. Damage the plunger will remove a section of wall for you to take out the sentries behind the section. Why is it difficult? Because you're always aimed at the nearest target. So even if you want to shoot the two machine gun sentries about to annihilate you, your character turns to take out a different plunger.

With all this said, I highly recommend this cheap game. Even if the scenery doesn't change much, the combat is excellent.ThanksRybcka!
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10 of 11 people (91%) found this review helpful
3.2 hrs on record
Posted: January 12
Amazing isometric shooter. You will not be disappointed.

You are nameless commando guy, your goal: destroy a sea of droids and reach the exit elevator. Where this game really shines is it's customization and music. You collect money and chips which you use to buy and upgrade weapons, armour and accessories. There is a good of each and they really allow for a lot of different playstyles. The music is perfect and keeps you pumped. The gameplay is repetitive but really fun and addicting. Enemies are challenging and can kill you quick if your not prepared so killing them stays satisfying, even when your grinding for that next item. The level design keeps things fresh by featuring wave attacks, boss battles and mini bosses. There’s also a really fluid cover system that a lot of triple A games could learn from.

The bad: All the levels look pretty similar. The game is relatively short, you can complete all the levels and get a max level character in under 5 hours - but, there is a lot of replayability so that helps. Online multiplayer is poorly done: no chat, random annoying people dropping in your game and no way to kick them, difficult to play with friends or make friends to play with - but, the devs are working on this and local co op is the shiznittlebambizzle. The skills are useful but don't allow customization on higher levels because you'll max out everything.

The good far outweighs the bad and the devs are still updating it so it will only get better.
Check this game out, it's an indie gem.
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12 of 15 people (80%) found this review helpful
1.4 hrs on record
Posted: January 6
Now this is a real well made Indie game !! If you love action games get this game now!! Has good controls,you can use Keyboard/Mouse or Gamepad !! The graphics are real nice looking and well animated.Has a good amount of items and stuff to buy and lvl up kinda like a bit RPGish.The music is real good also very pumping helps with the rhythm of killing stuff!! It also has Co-Op game play.I was playing and someone just poped in started helping me lol I also like the fact if you go near a object for cover there is a auto cover in this game + 1 on that !!! Give this one a go if you are looking for a fun little action shooter !!
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10 of 12 people (83%) found this review helpful
2.9 hrs on record
Posted: January 11
A pretty fun isometric style shooter, with heaps of weapons and gear to upgrade. Multiplayer is fun also, if your a fan of shooter then pick this one up. Some people might not like the dubbstep soundtrack that the game has, but i think it suits it well.
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