Meltdown is a tactical arcade shooter featuring both singleplayer and intense online multiplayer. Become the most skilled soldier, choose your weapons, get the best upgrades, buckle up and start your mission. Be careful, each enemy has it’s own combat style, special AI and gear. Adapt to them to survive!
Data de lançamento: 5/jun/2014
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$6.99

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$16.99

Atualizações recentes Ver todos (3)

Meltdown is now available on Steam with a major update

11 de junho

Since June 5, Meltdown is officially available after three months of Early Access period. This time has been used by the developers to improve as many things as possible through a major update that brought the following elements:

Gameplay:
- Added long awaitied Armor System that features 34 different upgradable body parts with unique perks
- Players are now invulnerable while in the Level-up zoom-In Slow-Mo effect
- Tweaked some skills/perks

Multiplayer:
- You asked for it, you got it: added password protected game hosting option
- Connection bug fixes

Graphics:
- Improved in-game graphics mode switching

Other:
- Improved memory & resource management

This version is not backwards online-compatible with previous versions, you cannot play with people on version lower than 1.5

We hope you'll like it. We keep working to improve the game. Free content will keep coming. Thank you for your support!

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April 1 Update Change Log

1 de abril

1.45 Patch Notes:

Gameplay:
-made bullets faster
-characters are safe from projectiles while dodging
-characters are safe from projectiles while pushed back and on the ground

Graphics:
-tweaked motion blur effect to be less intense when zooming in
-added self shadows for characters on "Very High"/"Ultra" settings
-improved effects rendering pipeline
-added SSAO on "Ultra" settings

Multiplayer:
-re-made connection process to be more solid and less error-prone
-improved gamestate syncing
-improved player connect/disconnect events

Other:
-prestige bug fixes
-save bug fixes
-achievements bugfixes

This version is not backwards online-compatible with previous versions, you cannot play with people on version 1.4

We keep working hard to try to give you the best possible game.
The feedback is awesome so far so thank you all, Meltdown players!

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Sobre o jogo

Meltdown is a tactical arcade shooter featuring both singleplayer and intense online multiplayer.

Set against a captivating sci-fi backdrop, the action game invites players to follow its main character, Zed, as he tries to shoot his way out of the remote space station that he has been trapped on as a result of a system malfunction.

During the course of the adventure, players can collect loot and level-up their character as they make their way through randomly generated levels. They can choose to play single player or co-op multiplayer, while experiencing an engaging gameplay, matching their gaming skills and style.

Clear all the missions and run the prestige mode !

Key Features:

  • Online Cross-Platform Co-Op Up to 4 Players
  • 30 Random Generated Levels
  • 3 Specializations (Specialist/Soldier/Medic)
  • 3 Big Boss Battles
  • Wave-Attack arena challenges

Requisitos do sistema – PC

    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
    • DirectX: Version 9.0
    • Hard Drive: 250 MB available space
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 3.0GHz i5 Dual Core or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space

Requisitos do sistema – Mac

    Minimum:
    • OS: OS X Mountain Lion
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
    • Hard Drive: 250 MB available space
    Recommended:
    • OS: OS X Mavericks
    • Processor: 3.0GHz i5 Dual Core or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
    • Hard Drive: 1 GB available space

Requisitos do sistema - Linux

    Minimum:
    • OS: Ubuntu 12.04 or Equivalent
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (256MB)
    • Hard Drive: 250 MB available space
    Recommended:
    • OS: Ubuntu 14.04 or Equivalent
    • Processor: 3.0GHz i5 Dual Core or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600 (1GB)
    • Hard Drive: 1 GB available space
Análises úteis de usuários
6 de 6 pessoas (100%) acharam esta análise útil
11.4 hrs registradas
Meltdown é um jogo com um conceito muito simples, uma jogabilidade rápida e amigável, uma dificuldade sólida, e certamente, totalmente cooperativo.

Sendo ele um port de jogo mobile, certamente representa algo muito bem feito, estando no limite de um jogo muito complexo para mobile e muito simples para PC.

Não tive qualquer problema em me conectar a outros jogadores, e isso facilitou muito minha transição para o multiplayer. Usualmente não gosto de jogar com desconhecidos, mas no Meltdown, fiz isso sem problema algum, e não vejo motivos para jogar sozinho.

Os sistemas de progressão também me surpreenderam, tendo não só uma boa profundidade, como também sendo renováveis, em função do sistema de reset.

O jogo possui gráficos simples, mas um tanto agradáveis. O estilo visual do personagem e dos inimigos é meio poligonal com cel-shading, lembrando levemente algo como Borderlands, porém numa proporção mais picturesca.

O cenário é bem detalhado, embora simples em termos de layout, faz um ótimo trabalho na ambientação, com iluminação artificial, sombras detalhadas e cores fortes.

Certamente o jogo ainda tem muito a melhorar, mas pelo que já é oferecido, o jogo vale muito mais do que seu precinho!

Quem curte jogos arcade de tiro, e imagina como seria um jogo de ação da era de ouro dos 16 bits nos dias de hoje, acho que nada poderia caracterizar melhor Meltdown do que isso!

Review completa em http://www.poepra2.com.br/blog/review-meltdown/
Publicada: 19 de abril
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1 de 1 pessoas (100%) acharam esta análise útil
5.5 hrs registradas
Excelente jogo, me lembra muito Metal Slug, só que usa uma visão diferenciada, sistema de batalhas é muito bom, modo cooperativo é legal, até onde joguei não esta dando nenhum problema no modo cooperativo multiplayer, é um jogo fácil de jogar, as missões são boas e com um nível bem difícil de passar, fazendo você querer upar seu personagem para poder avançar no game.
Fica a dica pra quem gosta deste tipo de jogo.
Recomendadissimo...
Publicada: 30 de junho
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40 de 59 pessoas (68%) acharam esta análise útil
4.9 hrs registradas
If there's such a thing as a video game dictionary, you'd find a picture of Meltdown listed under "repetitive design". The mechanics are solid, the graphics decent, and the music almost catchy, but it never changes even a slight bit from the very first level in the game. It's almost as if the developers created a single level and felt that was enough to sustain the entire game, repeating it to incessant amounts to pad the experience which might as well begin and end in the few minutes it takes you to complete the tutorial.

Meltdown is an isometric shooter that favors simplicity for complex mechanics or enemies. Enemy AI is mostly nonexistent, weapons are self explanatory, and the leveling system generous enough that you'll never need to choose between upgrades as you have more than enough points to level them all with more to spare. And if I'm being completely honest, the basic design is actually enjoyable to an extent (at least in coop), but its design is so stagnant, so painfully repetitive that it was literally on the verge of putting me to sleep as I struggled to retain interest while playing through what felt like the exact same level I'd played a dozen times before. Enemies, encounter designs, environments and level layouts; they're all exactly the same from each level to level, leaving on to wonder what exactly the point of continuing is.

Rending progression even more useless, is how you are restricted from so much until you prestige your character (which first requires you level up every skill tree), which then completely erases all progress you've made (including unlocked missions) and expects you to play it all again with nothing more to show for it but a new color on your username. It's incredibly poor design decisions like this that make Meltdown feel as if the developers didn't bother to think how the player would take this forced repetition past that which you experience by default going through the game, as if they expected them not only to endure the grind but actually enjoy it.

To be entirely fair, there are actually a few interesting ideas presented with Meltdown (such as the automatic cover system), but they are so entirely useless that there really is no need for them to be in the game at all. So many elements seem out of place or pointless, making an even bigger case for the game being less than finished or thought out.

Meltdown at its core is a solid, if largely unremarkable, coop focused isometric shooter, but the amount of content it contains wouldn't fill the average demo. It's one of the worst offenders at artificially padding a game's length by reusing the same content I've ever seen, and isn't worth bothering with for anymore than a mindless time waster. Even as that it fails to entertain, with the most enjoyment to be found in the numerous moments the game decides to break and glitch you and enemies onto objects.

Who knew getting stuck on a wall could be so much fun.
Publicada: 30 de junho
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5 de 5 pessoas (100%) acharam esta análise útil
4.4 hrs registradas
Análise de acesso antecipado
if you like a top-down dustep tps then this is your game, with upgrades and awesome melee weapons what could go wrong? even a lvl up system. great game!
Publicada: 25 de março
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5 de 5 pessoas (100%) acharam esta análise útil
1.6 hrs registradas
This game originated on iOS, and it shows with the grind-centric gameplay. It starts off promisingly enough, a decent twin-stick shooter with satisfying feedback, rolling and cover mechanics, and an upgrade system. Trouble is, that's it. Each new mission is essentially the exact same thing, through the same basic scenario (some generic future industrial rooms), with the same type of gameplay: strafe and shoot. As you level up your weapons, so the enemies level up in strength, which means it actually doesn't feel like you're getting anywhere at all. Really, level 10 feels exactly the same as level 1. The only variety is a gradual reveal of different enemy types, although nothing here will surprise you, and a slow unlocking of weapons and armour that you have to upgrade with coins and upgrade tokens. It's here that the iOS origins really show, this quest for coins that you gradually amass, the need to repeatedly play the same levels to find the right tokens to upgrade your weapons, so you can keep up with the enemies. Around level 10 is when the game introduces stun-lock enemies that are a massive pain in the butt, and very hard to avoid as they travel quite a bit faster than you can, and take some putting down. That was about as much as I could take. I'm sure you could get a couple of hours out of this, but that's not enough to recommend it.
Publicada: 31 de agosto
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