In 2032 an Earth that knows only peace is forced to relearn the art of war. Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders.
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Recent:
Положительные (всего 10) - 90% of the 10 user reviews in the last 30 days are positive.
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В основном положительные (всего 191) - 75% из 191 обзоров этой игры положительны
Дата выхода: 14 июн. 2001

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15 декабря 2015

Steam Trading Cards Now Available!

We are pleased to announce that Hostile Waters: Antaeus Rising now features Steam Trading Cards. The set brings 5 cards, 3 backgrounds, and 5 emoticons. We hope you enjoy them. Thanks for your continued support.

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Об этой игре

In 2032 an Earth that knows only peace is forced to relearn the art of war.

Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders. Twenty years have been spent building a near Utopia, a society where currency and finance are irrelevant, a planet without hunger or poverty. All weapons have been destroyed to ensure peace. But hidden away in an archipelago in the Pacific Ocean, a cabal of old-world magnates: ex-leaders, financiers, politicians, and despots, are planning a return to the greed fueled, hate filled past. And there in no way to fight them. Except this one last remaining Adaptive Cruiser – The Antaeus.

Antaeus Rising combines explosive action with powerful real-time strategy. Take command of powerful aircraft carrier/manufacturing platform. Create military units with your carrier using the most advanced nano-technology known by the modern world and lead an army against the forces of the Old World Cabal. Plan your assault from within your carrier and than enter your units for some third-person mayhem! The fate of world is in your hands, are you able to hold it?

Системные требования

    Минимальные:
    • ОС: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Процессор: 1 GHz Processor
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 3D graphics card
    • DirectX: Версии 9.0
    • Место на диске: 505 MB
    Рекомендованные:
    • ОС: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Процессор: 1.4 GHz Processor
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: 3D graphics card
    • DirectX: Версии 9.0
    • Место на диске: 505 MB
Customer reviews
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Recent:
Положительные (всего 10)
Overall:
В основном положительные (всего 191)
Recently Posted
Akuju
( 0.1 ч. в игре )
Опубликовано: 22 апреля
pugio in averso belli !
Solo
( 6.6 ч. в игре )
Опубликовано: 17 апреля
Заставали ради значка
PurplePadawan
( 0.2 ч. в игре )
Опубликовано: 9 апреля
Awesome AWESOME game.

I played this when it first came out and have played it though countless times. Still have the disks, but thought I would give the steam version a go.

They simply just don't make them like this anymore, sadly. So many current games lack the ingenuinty, depth, immersion and involvement that this has

To say it is a brillaintly concieved cross-genre masterpiece does not do it justice, it combines many game aspects and knits them all together in a seamless way. Jump right from a tactical overview into the first/3rd person perspective any vehicle on the battlefield and take direct control of it, issue orders to all your other wingmen; enjoy the action right up close or direct the whole thing from afar and watch your ai squad handle it.

A superb mixture of playstyles too: not just guns blazing, but stealth, careful planning, tactics and strategy a-plenty to accomplish the mission tasks.

The storyline and concept is excellent and engaging, and drives the mission structure superbly, and the characters, acting and script all add to an awesomely immersive game experience.

This game needs a sequel, or a remake, but I cannot think of any current games company that would be up to the task of pulling it off.
Morbo513
( 18.1 ч. в игре )
Опубликовано: 5 апреля
One of the most criminally underrated and unknown games out there.
You play as the last functional Adaptive Cruiser, the Antaeus - a vessel capable of building combat units from scratch with its on-board Creation Engine - fighting on behalf of the global utopian society that had abolished war. Your advesaries are the Cabal, the "old guard" of tyrants that had once ruled the world, and seek to do so again.

Pros:
- Great voice acting, the characters... have character. They'll chat to one another during the missions, complain if you put them in their least favourite type of vehicle, each have lines for calling out specific enemy units, reporting their vehicle's status, even whether or not they're able to engage an enemy they're being attacked by.

- A pretty interesting plot, narrated by Tom Baker no less. Nothing amazing, but the worldbuilding and the way the plot progression influences the gameplay is.. cool.

- Simple arcade-vehicle gameplay but with a relatively deep strategy/tactics layer on top.
You can spend the entire mission just ordering your units around from the map and watch them do their work (Though the "RTS" view is not Real-time), or build a unit without a soul-chip (ie an AI pilot) to use for yourself. You can also take direct control of any vehicle piloted by your NPCs, which is another thing they'll comment on.
You have a lot of freedom to set your own objectives and tackle them in whichever order you see fit. Some mission-critical objectives require you to act pretty fast, but generally speaking you can go at your own pace.
The enemies will have their own production facilities meaning you're almost always either attacking, or defending your resource operations. Sometimes they go hand-in-hand. You can destroy their energy production which will (after the reserve power runs out or is destroyed) prevent their facilities producing vehicles, or go straight for the buildings themselves. You'll have to watch out for the million flak cannons that are in each mission though.


- Diverse "cast" of vehicles, weapons and components; Shields, Armour, Cloaking, Long-range precision Lasers, Howitzers, Missile launchers, Helicopters, Hovercraft, Tanks. Each combination of weapon, vehicle and component(s) can be effective.

- Likewise, lots of enemy stuff to destroy. They have Tanks, Self-propelled Guns, Mammoth tanks, Attack and Scout helicopters each based on real-world designs. There are emplaced AAA sites, howitzers, autocannon turrets and bunkers. Each poses a differing level of threat to each of your units. They're.. "upgraded" later in the game, and ultimately replaced by things much more sinister.

- Simple in-game ordering system. Though the interface/controls for it are a bit archaic, after a few minutes using it it becomes muscle-memory. Order all your pilots to follow your vehicle and engage targets at will along the way, tell a specific unit to attack a specific target etc.

- Resource system: Instead of a mine or forest you gotta tell your little people to chop down, there's only really one way to gather resources in this game: Blow ♥♥♥♥ up. The enemy vehicles and facilities you destroy will be turned to debris, which you must harvest either with a helicopter sling-loading it to your carrier, or by a dedicated Recycler unit, the Scarab. Some of the situations you'll find yourself in will prevent you from keeping a resource collector at a source Later in the game, you will gain access to a vehicle that can carry out both this and a combat role at the same time.
Most missions will have areas full of pre-existing debris, or empty structures for you to harvest, but they will only net you so much energy before you have to move on to the next.


Cons:
- The game has poor replayability. There's no facility for loading a specific mission after you've completed the game (Unless you save for each one - however there are only 9(?) save slots and more than 9 missions), there's no skirmish or multiplayer modes. That hasn't stopped me coming back and playing through it again every couple years. For the asking price now, that shouldn't be much of an issue because other than that, the game stands as it is.
That said, there are cheats that let you skip through missions and access the entire tech-tree in any mission, but I'd advise against using them your first play-through.

- Slightly archaic control schemes - As I mentioned earlier, this mainly extends to the command interface - When you're not using the map, if you want to order a unit to do something, you press the appropriate number for that unit, and use W/A/S/D/Q/E to navigate the menu. The problem here is those are also the controls you use to move. This results in 1: the unit you're controlling stopping dead while you issue the order and 2: Possibly inadvertently issuing the wrong order because you were also using those buttons to move.
If you really need something done at that specific moment and the unit you're controlling is going to die if you rescind control for even a second, you're better off just going to the map screen and issuing orders from there since it pauses the game. Not a huge issue, but it's probably the most prevalent throughout the game. Otherwise, it's easy to get used to.

- No difficulty levels. The game is sufficiently challenging, but there are a couple of missions, one too easy to the point of tedium and one that's pretty damn hard. Fortunately the latter one is later in the game, so hopefully you'll be prepared for it.

Neutral:
- This game doesn't hold your hand. The first three missions serve as a tutorial essentially, letting you get to grips with the resource collection, combat and ordering mechanics. Beyond that, the only direction and help you'll receive is from the mission briefings by Church and Walker - And what they say is almost always relelvant.

- Mandatory stealth mission. Yeah, one of those. The mission fails if you're detected (Up til you've completed a particular objective), but as above, the guidance offered by your superiors will help you prevent it.

- Little music. There are a few tracks, but they're reserved mainly for the main menu, the briefing and cutscenes with none during gameplay, bar one (short) mission.

- Graphics are obviously dated, but still serviceable. Probably one of the better-looking games of its time.


iLmW
( 9.3 ч. в игре )
Опубликовано: 31 марта
♥♥♥♥♥♥♥♥ блять карточки не падают, если игра свернута, то она считается для стима не запущенной. т.е. фактически только считается время проведенное в окне игры ♥♥♥♥♥♥♥♥♥♥, из порядка 13 часов засчиталось только 2 ♥♥♥♥♥♥♥♥♥♥, ♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ец, даже ради карточек не рекомендую. 0 из 10


апд. чтоб падали карточки делем так.
запускаем игру в стиме. появляется окно играть,настойки, директ и т.д. оставляем это окно и все. тогда для стима игра являетя запущеной и карточки дропаются
Amy White
( 2.6 ч. в игре )
Опубликовано: 30 марта
asdqws
B-rabbit
( 4.0 ч. в игре )
Опубликовано: 19 марта
got game free .... ideal master!!
JoshBruce
( 1.4 ч. в игре )
Опубликовано: 16 марта
Classic Game one of the first few PC games I played as a kid and still enjoy now, obviously the graphics are quite outdated but still an enjoyable strategy game with an interesting story line
Kosh
( 3.0 ч. в игре )
Опубликовано: 14 марта
Не могу назвать эту игру плохой. Она очень хорошая... для своего времени. Сейчас к сожалению морально и физически она устарела.
Red Shit
( 0.3 ч. в игре )
Опубликовано: 27 февраля
♥♥♥♥♥♥
НЯ полная я здох
The Guardian ♛
( 4.6 ч. в игре )
Опубликовано: 23 февраля
It's a bit old, but it's quite unique. You won't find any modern game similar to this one.
-=Dead_Gamer=-
( 3.3 ч. в игре )
Опубликовано: 22 февраля
Игру когдато получил на халяву, запустил ради карточек. Да да да я жадный =) Ждал 2 минуты пока пройдёт ролик с стращной тёткой и мужиком у которого рот не затыкается. И когда передали управление игрой оказалось что я управляю какимто кораблём который расположен на карте проэцируемой на столе. так и не догнал что к чему. Жду карточки... блин ещё и 5 мин надо ждать пока можно написать обзор... ах да ещё в самой игре не работает таймер стим. чтобы он заработал надо не заходить в игру, а висеть в первом меню настроек...
ZCraftStudio
( 3.4 ч. в игре )
Опубликовано: 17 февраля
Хйуй
bran
( 5.3 ч. в игре )
Опубликовано: 16 февраля
One of the very best games I've ever played. Waiting for a remake or sequel since I was a kid, too bad Rage didn't sell the license to someone
Meow
( 8.2 ч. в игре )
Опубликовано: 12 февраля
Для 2001 года очень хорошая и добротная графика... Годно!
ƒireƒrost
( 12.5 ч. в игре )
Опубликовано: 12 февраля
Это самая лучшая игра моего детства. Она уникальна, подобных игр просто не существует. Особенно понравилась русская локализация.
Моя оценка:
over9999\10
Fistings
( 3.6 ч. в игре )
Опубликовано: 10 февраля
An odd but interesting and fun game
Ɲøƨϝϵℜⱥŧų
( 2.1 ч. в игре )
Опубликовано: 23 января
Boring.boring..boring...bor..... zzz...zzz...zzz....
( 8.6 ч. в игре )
Опубликовано: 22 января
Good game totally worth it ..
MacaronPhlotski
( 0.2 ч. в игре )
Опубликовано: 18 января
Игра баганутая,Га*но!!!!!!!!
Most Helpful Reviews  In the past 30 days
1 из 1 пользователей (100%) посчитали этот обзор полезным
Рекомендую
0.2 ч. в игре
Опубликовано: 9 апреля
Awesome AWESOME game.

I played this when it first came out and have played it though countless times. Still have the disks, but thought I would give the steam version a go.

They simply just don't make them like this anymore, sadly. So many current games lack the ingenuinty, depth, immersion and involvement that this has

To say it is a brillaintly concieved cross-genre masterpiece does not do it justice, it combines many game aspects and knits them all together in a seamless way. Jump right from a tactical overview into the first/3rd person perspective any vehicle on the battlefield and take direct control of it, issue orders to all your other wingmen; enjoy the action right up close or direct the whole thing from afar and watch your ai squad handle it.

A superb mixture of playstyles too: not just guns blazing, but stealth, careful planning, tactics and strategy a-plenty to accomplish the mission tasks.

The storyline and concept is excellent and engaging, and drives the mission structure superbly, and the characters, acting and script all add to an awesomely immersive game experience.

This game needs a sequel, or a remake, but I cannot think of any current games company that would be up to the task of pulling it off.
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  In the past 90 days
11 из 17 пользователей (65%) посчитали этот обзор полезным
Рекомендую
4.6 ч. в игре
Опубликовано: 23 февраля
It's a bit old, but it's quite unique. You won't find any modern game similar to this one.
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3 из 3 пользователей (100%) посчитали этот обзор полезным
Рекомендую
18.1 ч. в игре
Опубликовано: 5 апреля
One of the most criminally underrated and unknown games out there.
You play as the last functional Adaptive Cruiser, the Antaeus - a vessel capable of building combat units from scratch with its on-board Creation Engine - fighting on behalf of the global utopian society that had abolished war. Your advesaries are the Cabal, the "old guard" of tyrants that had once ruled the world, and seek to do so again.

Pros:
- Great voice acting, the characters... have character. They'll chat to one another during the missions, complain if you put them in their least favourite type of vehicle, each have lines for calling out specific enemy units, reporting their vehicle's status, even whether or not they're able to engage an enemy they're being attacked by.

- A pretty interesting plot, narrated by Tom Baker no less. Nothing amazing, but the worldbuilding and the way the plot progression influences the gameplay is.. cool.

- Simple arcade-vehicle gameplay but with a relatively deep strategy/tactics layer on top.
You can spend the entire mission just ordering your units around from the map and watch them do their work (Though the "RTS" view is not Real-time), or build a unit without a soul-chip (ie an AI pilot) to use for yourself. You can also take direct control of any vehicle piloted by your NPCs, which is another thing they'll comment on.
You have a lot of freedom to set your own objectives and tackle them in whichever order you see fit. Some mission-critical objectives require you to act pretty fast, but generally speaking you can go at your own pace.
The enemies will have their own production facilities meaning you're almost always either attacking, or defending your resource operations. Sometimes they go hand-in-hand. You can destroy their energy production which will (after the reserve power runs out or is destroyed) prevent their facilities producing vehicles, or go straight for the buildings themselves. You'll have to watch out for the million flak cannons that are in each mission though.


- Diverse "cast" of vehicles, weapons and components; Shields, Armour, Cloaking, Long-range precision Lasers, Howitzers, Missile launchers, Helicopters, Hovercraft, Tanks. Each combination of weapon, vehicle and component(s) can be effective.

- Likewise, lots of enemy stuff to destroy. They have Tanks, Self-propelled Guns, Mammoth tanks, Attack and Scout helicopters each based on real-world designs. There are emplaced AAA sites, howitzers, autocannon turrets and bunkers. Each poses a differing level of threat to each of your units. They're.. "upgraded" later in the game, and ultimately replaced by things much more sinister.

- Simple in-game ordering system. Though the interface/controls for it are a bit archaic, after a few minutes using it it becomes muscle-memory. Order all your pilots to follow your vehicle and engage targets at will along the way, tell a specific unit to attack a specific target etc.

- Resource system: Instead of a mine or forest you gotta tell your little people to chop down, there's only really one way to gather resources in this game: Blow ♥♥♥♥ up. The enemy vehicles and facilities you destroy will be turned to debris, which you must harvest either with a helicopter sling-loading it to your carrier, or by a dedicated Recycler unit, the Scarab. Some of the situations you'll find yourself in will prevent you from keeping a resource collector at a source Later in the game, you will gain access to a vehicle that can carry out both this and a combat role at the same time.
Most missions will have areas full of pre-existing debris, or empty structures for you to harvest, but they will only net you so much energy before you have to move on to the next.


Cons:
- The game has poor replayability. There's no facility for loading a specific mission after you've completed the game (Unless you save for each one - however there are only 9(?) save slots and more than 9 missions), there's no skirmish or multiplayer modes. That hasn't stopped me coming back and playing through it again every couple years. For the asking price now, that shouldn't be much of an issue because other than that, the game stands as it is.
That said, there are cheats that let you skip through missions and access the entire tech-tree in any mission, but I'd advise against using them your first play-through.

- Slightly archaic control schemes - As I mentioned earlier, this mainly extends to the command interface - When you're not using the map, if you want to order a unit to do something, you press the appropriate number for that unit, and use W/A/S/D/Q/E to navigate the menu. The problem here is those are also the controls you use to move. This results in 1: the unit you're controlling stopping dead while you issue the order and 2: Possibly inadvertently issuing the wrong order because you were also using those buttons to move.
If you really need something done at that specific moment and the unit you're controlling is going to die if you rescind control for even a second, you're better off just going to the map screen and issuing orders from there since it pauses the game. Not a huge issue, but it's probably the most prevalent throughout the game. Otherwise, it's easy to get used to.

- No difficulty levels. The game is sufficiently challenging, but there are a couple of missions, one too easy to the point of tedium and one that's pretty damn hard. Fortunately the latter one is later in the game, so hopefully you'll be prepared for it.

Neutral:
- This game doesn't hold your hand. The first three missions serve as a tutorial essentially, letting you get to grips with the resource collection, combat and ordering mechanics. Beyond that, the only direction and help you'll receive is from the mission briefings by Church and Walker - And what they say is almost always relelvant.

- Mandatory stealth mission. Yeah, one of those. The mission fails if you're detected (Up til you've completed a particular objective), but as above, the guidance offered by your superiors will help you prevent it.

- Little music. There are a few tracks, but they're reserved mainly for the main menu, the briefing and cutscenes with none during gameplay, bar one (short) mission.

- Graphics are obviously dated, but still serviceable. Probably one of the better-looking games of its time.


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2 из 2 пользователей (100%) посчитали этот обзор полезным
Рекомендую
1.4 ч. в игре
Опубликовано: 16 марта
Classic Game one of the first few PC games I played as a kid and still enjoy now, obviously the graphics are quite outdated but still an enjoyable strategy game with an interesting story line
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  In the past 180 days
36 из 48 пользователей (75%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 29
Рекомендую
3.3 ч. в игре
Опубликовано: 6 декабря 2015
#Discussions_QuoteBlock_Author
Вот скажи мне, американец, в чём сила? Разве в деньгах? Вот и брат говорит, что в деньгах. У тебя много денег, и чего? Я вот думаю, что сила в карточках. У кого карточки — тот и сильней.

Как наличие коллекционных карточек влияет на количество игроков? Рассмотрим на примере классики – Hostile Waters: Antaeus Rising, которую тысячи юзеров успели урвать на IndieGala в октябре.
В тот месяц количество игроков, одновременно запустивших игру (пик) было равно 8. В ноябре – 4. Awesome.

Тихий субботний день, 6 декабря 2015 года. Под вечер в игру внезапно завозят карточки.

Время Количество игроков
17:05 0
19:05 483
21:05 1028
23:05 1294

Прирост за день: +2728.16%.

Запомните 6 декабря: в этот день год назад скончался Ральф Генри Баер, «Отец видеоигр», возможно, крутящийся сейчас в гробу от триумфа тысяч евреев, извиняюсь, геймеров.

Мораль: любите игры не только за карточки, играйте в классику не ради одного лишь дропа.
Хотя кого я обманываю, регулярно ведь трачусь на инди-шлак ради них. И, да, я сам не знаком с Hostile Waters.
Был ли этот обзор полезен? Да Нет Забавный
31 из 49 пользователей (63%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 23
Рекомендую
3.1 ч. в игре
Опубликовано: 6 декабря 2015
6 декабря 2015 года. В этот день в игру были добавлены карточки. Тысячи алчных евр, пардон, молодых геймеров ринулись начинать свое знакомство с классикой.
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3 из 5 пользователей (60%) посчитали этот обзор полезным
Рекомендую
3.9 ч. в игре
Опубликовано: 4 января
Для 2001 года очень хорошая и добротная графика... Годно!
Был ли этот обзор полезен? Да Нет Забавный
26 из 29 пользователей (90%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 3
Рекомендую
11.0 ч. в игре
Опубликовано: 12 декабря 2015
Interplay's latest strategy title, Hostile Waters: Antaeus Rising, is easy to grade but almost impossible to describe. In a way, it's like an interactive movie in the best sense of the term. Built around an engrossing, well developed plot, Antaeus Rising puts you in command of a scuttled carrier which had been forgotten off the coast of an island in Oceania.

It's the year 2032 and nano-technology has transformed the world. War has been forgotten and science, industry and healthcare are thriving. Earth is a utopia...until a group of generals and captains of industry (disgruntled because they have nothing to do now) start blowing cities back into nanodust. Sadly, the world's governments are no longer prepared to deal with a large scale war, and are forced to try and rebuild the only remaining nano-carrier on the planet.

The good news is that since the carrier (dubbed 'Antaeus') uses nano-technology, it can convert almost anything it encounters into building materials to repair itself and build a fleet of tanks and helicopters. In addition, as you discover new technologies you will be able to design increasingly unique units that are tailored to specific kinds of combat. The bad news is that the Antaeus is almost completely crippled, crewless, and under attack when you take command.

Fortunately, you don't actually need a crew - you can resurrect the Antaeus' original one. The minds of the Antaeus' best and brightest have been preserved in microchips called "Soulcatchers." Almost any unit that you can design can be equipped with a Soulcatcher unit, and then you can assign one of the resurrected crewmembers to that unit. Creepy, but effective.

If you match the right crewperson to the right unit, it will pay off in spades. The pilots and tankers assigned to the Antaeus really know their jobs, and they are the best wingmen I have ever had in a PC game. Watching the pilots bob and weave to avoid missile fire or use terrain to sneak up on a target is a real treat.

In fact, the AI is sufficiently strong that you can play the entire game without taking advantage of one of Antaeus' coolest features: being able to take control of one of your units and get into the thick of battle. This sets Antaeus apart from other RTS games, though it has been tried in past efforts like Uprising. When you move into the 3D view, the graphics are gorgeous and are certainly comparable to what we have come to expect from a first-person shooter. The actual combat is pure arcade action. Shoot them before they shoot you, and remember that there are a lot more of them.

Jumping into one of your units also allows you to see the battlefield up close and make command decisions in real time. I use the helicopter solely for this purpose. I'll jump in and select targets for my units and then provide roving cover where needed. The interface for giving orders and marking waypoints is extremely intuitive, and is the same whether you are on the map screen or using the first person view.

The types of strategy that will work for various missions is almost completely dependent on your play style. If you can secure a large area and process its raw materials, you will be able to crank out new units as fast as the old ones are destroyed. Since the only place you can produce units is the carrier, however, you may not be able to get your units back into the thick of battle very quickly. On the other hand, you can take a covert ops approach and try to surgically accomplish your mission goals with minimal casualties.

Sadly, the mission scripting assumes that you cannot figure this sort of thing out for yourself and tends to walk you through the golden path to success in each mission - whether you want it to or not.

Of course, much of the scripting in those missions is intended to further the plot of the game, which is a pleasant change from having the plot exist solely to provide an excuse for the action. Fans of a good story will find that the scripted events, cutscenes and professional voice acting are just as engrossing as the first-person gameplay. In this regard, Antaeus hopefully offers a glimpse of how developers will be looking for new ways to create fun, engrossing experiences that do not fit easily into a particular genre.

Which Antaeus certainly does not. With only a few units (up to eight) under your control at a time, it's not a typical RTS game. Yet with a hefty strategic element and the requirement that you rely on your team's excellent AI, it's not a first-person shooter.

Antaeus is best taken as what it is: an experience. It is a graphically beautiful, fully engrossing story that lets the player take the role of combatant and commander. If, in this kind of game, you tend to zip through missions only once without playing with different strategies or fully exploring the scenarios or the maps, Antaeus is probably not for you. On the other hand, if the multi-layered change of pace appeals to you, the richness and quality of the limited gameplay make the game well worth the price of admission.
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20.2 ч. в игре
Опубликовано: 17 декабря 2015
My childhood right here, played this on a Pentium 4 with some ViA integrated GPU, ran crappy.

Re-played this recently on an i5 with a HD 7750 GPU, still ran crappy, still finished it.
And I am picky when it comes to framerate.
AI is kinda bad too, especially your AI... most frustrating moments were because my AI screwed up badly.

Someone did tell me that it runs way better in windowed mode but it was too late, already finished it xD

I can't remember if I finished it the first time I played, but I remember it being hard, probably because it ran so crappy.
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4 из 4 пользователей (100%) посчитали этот обзор полезным
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1.5 ч. в игре
Опубликовано: 8 декабря 2015
Other than the graphics and how old this game is, this game is actually great! Unlike new AAA games this is really the whole package
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3.3 ч. в игре
Опубликовано: 9 декабря 2015
Old game, don't see it aged all that much. Have completed it a bunch á times

Pos:
RTS and direct control
Trading Cards
Haven't aged that much (http://i.telegraph.co.uk/multimedia/archive/01932/grand-theft-auto-i_1932123i.jpg)
Quite replayable after having collected dust

cons:
kein multiplayer
no second installment
no addons
no dlc
:,(

http://steamcommunity.com/sharedfiles/filedetails/?id=572411773
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0.5 ч. в игре
Опубликовано: 21 декабря 2015
this game is pretty cool for it's age which it does show in the cenimatics but not so much in the gameplay. I played the first two missions and i feel confident that i will find myself playing more in the future. I'm not sure I will ever become addictted to playing it but maybe for some players this game would keep them coutch locked for hours.


pros; take control of land and air based vehicles


Cons; the controls are a bit sluggish when UI is being used, vehicle control is fine
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3.5 ч. в игре
Опубликовано: 23 декабря 2015
should play
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8.6 ч. в игре
Опубликовано: 22 января
Good game totally worth it ..
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2 из 3 пользователей (67%) посчитали этот обзор полезным
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1.6 ч. в игре
Опубликовано: 6 декабря 2015
Today i recived Trading cards for this game, soo if you enjoy the game replay time
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3.1 ч. в игре
Опубликовано: 8 декабря 2015
Hostile Waters: Antaeus Rising is a game that I recommend because:
- is a method to banish boredom
- is sci-fi
- have trading cards
- have action
- have strategy

Enjoy!
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Most Helpful Reviews  Overall
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56.6 ч. в игре
Опубликовано: 31 января 2014
Hostile Waters: Antaeus Rising - гениальная стратегия в реальном времени, созданная британской студией Rage Games Limited в 2001 году, и, спустя 13 лет, легенда возвращается.

20 лет прошло с момента окончания последней войны на Земле. Сейчас 2032 год, жизнь людей превратилась в утопический мир, люди забыли о войнах и, используя военные технологии, отказались от денег и построили новый светлый Мир. Однако, агрессоры старой гвардии не довольны современным порядком. Грядут перемены. И здесь появляетесь Вы!

Играя за капитана некогда легендарного корабля, чудом, сочитающим в себе инженерную и военную мысли прошлых десятилетий, "Антей-00", Вам необходимо остановить деятельность Кабала и восстановить мир на захваченных территориях.

Восстанавливайте порядок на захваченных островах, используя различные инструменты Антея:
- Более 10 видов военной техники различного предназначение, несколько типов вооружения и различные модули для машин войны.
- Персонализируйте свою технику: Вы можете создать мощную боевую единицу, транспорт поддержки, бронированный танк или разведовательный аппарат - всё зависит от Вас и Вашего образа ведения войны.
- Контролируйте боевые единицы с учётом Вашего стиля игры: командуйте своими единицами из капитанской палубы с помощью тактической карты, либо же сядьте за штурвал любой техники.
- Комбинируйте и координируйте свои действия, чтобы быть везде и знать о ситуации на карте.

Ведь это - Враждебные Воды!

Личная оценка игре: 8/10.
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24.7 ч. в игре
Опубликовано: 22 марта 2015
Hostile Waters: Antaeus Rising от компании Rage, духовная наследница Battlezone и Battlezone II: Combat Commander, является для меня лучшей стратегией-экшеном так как помимо отдачи приказов юнитам, здесь вам частенько придется за них же и поиграть. Да что уж там, можно и вовсе пройти игру самому, самостоятельно управляя юнитами. И поэтому сложно назвать эту игру стратегией так как это в тоже время это и экшн. Игру я прошел в 2005 году но до сих пор я помню этот замечательный сюжет, музыку (которую я порой даже насвистываю) и великолепную атмосферу! Наверное те кто застали эту игру в свое время боготворят эту игру и по сей день. Так как на эту игру частенько делают скидку в 90% (а это всего 24 рубля) то рекомендую покупать всем любителям стратегий и экшена (даже ньюфагам) без раздумий!

10 из 10.
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5.7 ч. в игре
Опубликовано: 14 сентября 2014
Отличное сочетание стратегии и аркадного шутера, но и это не значит что сама игра легкая, с каждым уровнем она всё сложнее и сложнее, думать надо постоянно и быстро взаимодействовать с юнитами.
В неё я играл еще в детстве, тогда она даже пугала роликами и сюжетом.
Но скажу конкретно: Любите стратегии и шутеры? Берите! Любите только шутеры?HW вам маловероятно понравится.
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2.2 ч. в игре
Опубликовано: 25 сентября 2015
Игра интересная, со специфичным управлением, при запуске делайте скидку на возраст игры 14 ЛЕТ!!!!
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