In 2032 an Earth that knows only peace is forced to relearn the art of war. Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders.
Análises de usuários:
Todas:
Ligeiramente positivas (193 análises) - 74% das 193 análises de usuários deste jogo são positivas.
Data de lançamento: 14/jun/2001

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15 de dezembro de 2015

Steam Trading Cards Now Available!

We are pleased to announce that Hostile Waters: Antaeus Rising now features Steam Trading Cards. The set brings 5 cards, 3 backgrounds, and 5 emoticons. We hope you enjoy them. Thanks for your continued support.

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Sobre este jogo

In 2032 an Earth that knows only peace is forced to relearn the art of war.

Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders. Twenty years have been spent building a near Utopia, a society where currency and finance are irrelevant, a planet without hunger or poverty. All weapons have been destroyed to ensure peace. But hidden away in an archipelago in the Pacific Ocean, a cabal of old-world magnates: ex-leaders, financiers, politicians, and despots, are planning a return to the greed fueled, hate filled past. And there in no way to fight them. Except this one last remaining Adaptive Cruiser – The Antaeus.

Antaeus Rising combines explosive action with powerful real-time strategy. Take command of powerful aircraft carrier/manufacturing platform. Create military units with your carrier using the most advanced nano-technology known by the modern world and lead an army against the forces of the Old World Cabal. Plan your assault from within your carrier and than enter your units for some third-person mayhem! The fate of world is in your hands, are you able to hold it?

Requisitos de sistema

    Mínimos:
    • SO: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processador: 1 GHz Processor
    • Memória: 1 GB de RAM
    • Placa de vídeo: 3D graphics card
    • DirectX: Versão 9.0
    • Armazenamento: 505 MB de espaço disponível
    Recomendados:
    • SO: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processador: 1.4 GHz Processor
    • Memória: 2 GB de RAM
    • Placa de vídeo: 3D graphics card
    • DirectX: Versão 9.0
    • Armazenamento: 505 MB de espaço disponível
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Ligeiramente positivas (193 análises)
Últimas análises
ShadowsFear
( 10.0 horas registradas )
Publicada: 24 de maio
Not even starting on r9 380 and FX-8350.
10/10.
SuperSandro2000
( 1.3 horas registradas )
Publicada: 22 de maio
Produto recebido de graça
WHY?!?
Seeker
( 0.1 horas registradas )
Publicada: 10 de maio
Produto recebido de graça
You see, this game is about 15 years old, and for what it offers it's pretty good. The voice acting is amazing, the gameplay is kind of alright, even though the graphics really ain't that great. If you really mind the graphics on your games then you probably shouldn't buy this game.
Remember Byron
( 0.2 horas registradas )
Publicada: 9 de abril
Awesome AWESOME game.

I played this when it first came out and have played it though countless times. Still have the disks, but thought I would give the steam version a go.

They simply just don't make them like this anymore, sadly. So many current games lack the ingenuinty, depth, immersion and involvement that this has

To say it is a brillaintly concieved cross-genre masterpiece does not do it justice, it combines many game aspects and knits them all together in a seamless way. Jump right from a tactical overview into the first/3rd person perspective any vehicle on the battlefield and take direct control of it, issue orders to all your other wingmen; enjoy the action right up close or direct the whole thing from afar and watch your ai squad handle it.

A superb mixture of playstyles too: not just guns blazing, but stealth, careful planning, tactics and strategy a-plenty to accomplish the mission tasks.

The storyline and concept is excellent and engaging, and drives the mission structure superbly, and the characters, acting and script all add to an awesomely immersive game experience.

This game needs a sequel, or a remake, but I cannot think of any current games company that would be up to the task of pulling it off.
Morbo513
( 18.1 horas registradas )
Publicada: 5 de abril
One of the most criminally underrated and unknown games out there.
You play as the last functional Adaptive Cruiser, the Antaeus - a vessel capable of building combat units from scratch with its on-board Creation Engine - fighting on behalf of the global utopian society that had abolished war. Your advesaries are the Cabal, the "old guard" of tyrants that had once ruled the world, and seek to do so again.

Pros:
- Great voice acting, the characters... have character. They'll chat to one another during the missions, complain if you put them in their least favourite type of vehicle, each have lines for calling out specific enemy units, reporting their vehicle's status, even whether or not they're able to engage an enemy they're being attacked by.

- A pretty interesting plot, narrated by Tom Baker no less. Nothing amazing, but the worldbuilding and the way the plot progression influences the gameplay is.. cool.

- Simple arcade-vehicle gameplay but with a relatively deep strategy/tactics layer on top.
You can spend the entire mission just ordering your units around from the map and watch them do their work (Though the "RTS" view is not Real-time), or build a unit without a soul-chip (ie an AI pilot) to use for yourself. You can also take direct control of any vehicle piloted by your NPCs, which is another thing they'll comment on.
You have a lot of freedom to set your own objectives and tackle them in whichever order you see fit. Some mission-critical objectives require you to act pretty fast, but generally speaking you can go at your own pace.
The enemies will have their own production facilities meaning you're almost always either attacking, or defending your resource operations. Sometimes they go hand-in-hand. You can destroy their energy production which will (after the reserve power runs out or is destroyed) prevent their facilities producing vehicles, or go straight for the buildings themselves. You'll have to watch out for the million flak cannons that are in each mission though.


- Diverse "cast" of vehicles, weapons and components; Shields, Armour, Cloaking, Long-range precision Lasers, Howitzers, Missile launchers, Helicopters, Hovercraft, Tanks. Each combination of weapon, vehicle and component(s) can be effective.

- Likewise, lots of enemy stuff to destroy. They have Tanks, Self-propelled Guns, Mammoth tanks, Attack and Scout helicopters each based on real-world designs. There are emplaced AAA sites, howitzers, autocannon turrets and bunkers. Each poses a differing level of threat to each of your units. They're.. "upgraded" later in the game, and ultimately replaced by things much more sinister.

- Simple in-game ordering system. Though the interface/controls for it are a bit archaic, after a few minutes using it it becomes muscle-memory. Order all your pilots to follow your vehicle and engage targets at will along the way, tell a specific unit to attack a specific target etc.

- Resource system: Instead of a mine or forest you gotta tell your little people to chop down, there's only really one way to gather resources in this game: Blow ♥♥♥♥ up. The enemy vehicles and facilities you destroy will be turned to debris, which you must harvest either with a helicopter sling-loading it to your carrier, or by a dedicated Recycler unit, the Scarab. Some of the situations you'll find yourself in will prevent you from keeping a resource collector at a source Later in the game, you will gain access to a vehicle that can carry out both this and a combat role at the same time.
Most missions will have areas full of pre-existing debris, or empty structures for you to harvest, but they will only net you so much energy before you have to move on to the next.


Cons:
- The game has poor replayability. There's no facility for loading a specific mission after you've completed the game (Unless you save for each one - however there are only 9(?) save slots and more than 9 missions), there's no skirmish or multiplayer modes. That hasn't stopped me coming back and playing through it again every couple years. For the asking price now, that shouldn't be much of an issue because other than that, the game stands as it is.
That said, there are cheats that let you skip through missions and access the entire tech-tree in any mission, but I'd advise against using them your first play-through.

- Slightly archaic control schemes - As I mentioned earlier, this mainly extends to the command interface - When you're not using the map, if you want to order a unit to do something, you press the appropriate number for that unit, and use W/A/S/D/Q/E to navigate the menu. The problem here is those are also the controls you use to move. This results in 1: the unit you're controlling stopping dead while you issue the order and 2: Possibly inadvertently issuing the wrong order because you were also using those buttons to move.
If you really need something done at that specific moment and the unit you're controlling is going to die if you rescind control for even a second, you're better off just going to the map screen and issuing orders from there since it pauses the game. Not a huge issue, but it's probably the most prevalent throughout the game. Otherwise, it's easy to get used to.

- No difficulty levels. The game is sufficiently challenging, but there are a couple of missions, one too easy to the point of tedium and one that's pretty damn hard. Fortunately the latter one is later in the game, so hopefully you'll be prepared for it.

Neutral:
- This game doesn't hold your hand. The first three missions serve as a tutorial essentially, letting you get to grips with the resource collection, combat and ordering mechanics. Beyond that, the only direction and help you'll receive is from the mission briefings by Church and Walker - And what they say is almost always relelvant.

- Mandatory stealth mission. Yeah, one of those. The mission fails if you're detected (Up til you've completed a particular objective), but as above, the guidance offered by your superiors will help you prevent it.

- Little music. There are a few tracks, but they're reserved mainly for the main menu, the briefing and cutscenes with none during gameplay, bar one (short) mission.

- Graphics are obviously dated, but still serviceable. Probably one of the better-looking games of its time.


B-rabbit
( 4.0 horas registradas )
Publicada: 19 de março
got game free .... ideal master!!
JoshBruce
( 1.4 horas registradas )
Publicada: 16 de março
Classic Game one of the first few PC games I played as a kid and still enjoy now, obviously the graphics are quite outdated but still an enjoyable strategy game with an interesting story line
The Guardian ♛
( 4.6 horas registradas )
Publicada: 23 de fevereiro
It's a bit old, but it's quite unique. You won't find any modern game similar to this one.
bran
( 5.3 horas registradas )
Publicada: 16 de fevereiro
One of the very best games I've ever played. Waiting for a remake or sequel since I was a kid, too bad Rage didn't sell the license to someone
Fistings
( 3.6 horas registradas )
Publicada: 10 de fevereiro
An odd but interesting and fun game
Ɲøƨϝϵℜⱥŧų
( 2.1 horas registradas )
Publicada: 23 de janeiro
Boring.boring..boring...bor..... zzz...zzz...zzz....
( 8.6 horas registradas )
Publicada: 22 de janeiro
Good game totally worth it ..
Tyler-2k16
( 4.1 horas registradas )
Publicada: 12 de janeiro
terrible
Boxa
( 1.7 horas registradas )
Publicada: 2 de janeiro
It is a very old game, but, even though the graphics being old looking, it doesn't look bad. It has some charm to it. Also, the sounds are good.
The tutorial is nice to immerse you into the system of the game, but you'll have to read it, otherwise you'll get yourself lost, not knowing what to do next.
The game has some pretty good story and background, also, it plays really well and you can choose if you want to play controlling the units or giving them instructions. When you have a small amount of units it may be easy to control one of them, but in a larger scale, it may be hard and best to give them instructions. But it gives that feeling of "you do what you really want".
The voice over is good, the energy collecting system also is pretty good and reminds me of Total Armageddon. It also can feel like a 3d version of TA, and, if you like this type of game, you'll have a good time.
The game is also pretty cheap, so, yeah, more reason for you to play.
kebab remover
( 3.4 horas registradas )
Publicada: 23 de dezembro de 2015
Cannot understand the game...
NO. 05
( 3.5 horas registradas )
Publicada: 23 de dezembro de 2015
should play
Análises mais úteis  Nos últimos 90 dias
3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
18.1 horas registradas
Publicada: 5 de abril
One of the most criminally underrated and unknown games out there.
You play as the last functional Adaptive Cruiser, the Antaeus - a vessel capable of building combat units from scratch with its on-board Creation Engine - fighting on behalf of the global utopian society that had abolished war. Your advesaries are the Cabal, the "old guard" of tyrants that had once ruled the world, and seek to do so again.

Pros:
- Great voice acting, the characters... have character. They'll chat to one another during the missions, complain if you put them in their least favourite type of vehicle, each have lines for calling out specific enemy units, reporting their vehicle's status, even whether or not they're able to engage an enemy they're being attacked by.

- A pretty interesting plot, narrated by Tom Baker no less. Nothing amazing, but the worldbuilding and the way the plot progression influences the gameplay is.. cool.

- Simple arcade-vehicle gameplay but with a relatively deep strategy/tactics layer on top.
You can spend the entire mission just ordering your units around from the map and watch them do their work (Though the "RTS" view is not Real-time), or build a unit without a soul-chip (ie an AI pilot) to use for yourself. You can also take direct control of any vehicle piloted by your NPCs, which is another thing they'll comment on.
You have a lot of freedom to set your own objectives and tackle them in whichever order you see fit. Some mission-critical objectives require you to act pretty fast, but generally speaking you can go at your own pace.
The enemies will have their own production facilities meaning you're almost always either attacking, or defending your resource operations. Sometimes they go hand-in-hand. You can destroy their energy production which will (after the reserve power runs out or is destroyed) prevent their facilities producing vehicles, or go straight for the buildings themselves. You'll have to watch out for the million flak cannons that are in each mission though.


- Diverse "cast" of vehicles, weapons and components; Shields, Armour, Cloaking, Long-range precision Lasers, Howitzers, Missile launchers, Helicopters, Hovercraft, Tanks. Each combination of weapon, vehicle and component(s) can be effective.

- Likewise, lots of enemy stuff to destroy. They have Tanks, Self-propelled Guns, Mammoth tanks, Attack and Scout helicopters each based on real-world designs. There are emplaced AAA sites, howitzers, autocannon turrets and bunkers. Each poses a differing level of threat to each of your units. They're.. "upgraded" later in the game, and ultimately replaced by things much more sinister.

- Simple in-game ordering system. Though the interface/controls for it are a bit archaic, after a few minutes using it it becomes muscle-memory. Order all your pilots to follow your vehicle and engage targets at will along the way, tell a specific unit to attack a specific target etc.

- Resource system: Instead of a mine or forest you gotta tell your little people to chop down, there's only really one way to gather resources in this game: Blow ♥♥♥♥ up. The enemy vehicles and facilities you destroy will be turned to debris, which you must harvest either with a helicopter sling-loading it to your carrier, or by a dedicated Recycler unit, the Scarab. Some of the situations you'll find yourself in will prevent you from keeping a resource collector at a source Later in the game, you will gain access to a vehicle that can carry out both this and a combat role at the same time.
Most missions will have areas full of pre-existing debris, or empty structures for you to harvest, but they will only net you so much energy before you have to move on to the next.


Cons:
- The game has poor replayability. There's no facility for loading a specific mission after you've completed the game (Unless you save for each one - however there are only 9(?) save slots and more than 9 missions), there's no skirmish or multiplayer modes. That hasn't stopped me coming back and playing through it again every couple years. For the asking price now, that shouldn't be much of an issue because other than that, the game stands as it is.
That said, there are cheats that let you skip through missions and access the entire tech-tree in any mission, but I'd advise against using them your first play-through.

- Slightly archaic control schemes - As I mentioned earlier, this mainly extends to the command interface - When you're not using the map, if you want to order a unit to do something, you press the appropriate number for that unit, and use W/A/S/D/Q/E to navigate the menu. The problem here is those are also the controls you use to move. This results in 1: the unit you're controlling stopping dead while you issue the order and 2: Possibly inadvertently issuing the wrong order because you were also using those buttons to move.
If you really need something done at that specific moment and the unit you're controlling is going to die if you rescind control for even a second, you're better off just going to the map screen and issuing orders from there since it pauses the game. Not a huge issue, but it's probably the most prevalent throughout the game. Otherwise, it's easy to get used to.

- No difficulty levels. The game is sufficiently challenging, but there are a couple of missions, one too easy to the point of tedium and one that's pretty damn hard. Fortunately the latter one is later in the game, so hopefully you'll be prepared for it.

Neutral:
- This game doesn't hold your hand. The first three missions serve as a tutorial essentially, letting you get to grips with the resource collection, combat and ordering mechanics. Beyond that, the only direction and help you'll receive is from the mission briefings by Church and Walker - And what they say is almost always relelvant.

- Mandatory stealth mission. Yeah, one of those. The mission fails if you're detected (Up til you've completed a particular objective), but as above, the guidance offered by your superiors will help you prevent it.

- Little music. There are a few tracks, but they're reserved mainly for the main menu, the briefing and cutscenes with none during gameplay, bar one (short) mission.

- Graphics are obviously dated, but still serviceable. Probably one of the better-looking games of its time.


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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
1.4 horas registradas
Publicada: 16 de março
Classic Game one of the first few PC games I played as a kid and still enjoy now, obviously the graphics are quite outdated but still an enjoyable strategy game with an interesting story line
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
0.2 horas registradas
Publicada: 9 de abril
Awesome AWESOME game.

I played this when it first came out and have played it though countless times. Still have the disks, but thought I would give the steam version a go.

They simply just don't make them like this anymore, sadly. So many current games lack the ingenuinty, depth, immersion and involvement that this has

To say it is a brillaintly concieved cross-genre masterpiece does not do it justice, it combines many game aspects and knits them all together in a seamless way. Jump right from a tactical overview into the first/3rd person perspective any vehicle on the battlefield and take direct control of it, issue orders to all your other wingmen; enjoy the action right up close or direct the whole thing from afar and watch your ai squad handle it.

A superb mixture of playstyles too: not just guns blazing, but stealth, careful planning, tactics and strategy a-plenty to accomplish the mission tasks.

The storyline and concept is excellent and engaging, and drives the mission structure superbly, and the characters, acting and script all add to an awesomely immersive game experience.

This game needs a sequel, or a remake, but I cannot think of any current games company that would be up to the task of pulling it off.
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
8.7 horas registradas
Publicada: 7 de dezembro de 2015
Gráficos ✗
História ✓
Jogabilidade ✓
Dificuldade ✓
Diversão ✓
Variação de inimigos ✓
Variação de cenários ✓
Variação de personagens ✓

7/10
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26 de 29 pessoas (90%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
11.0 horas registradas
Publicada: 12 de dezembro de 2015
Interplay's latest strategy title, Hostile Waters: Antaeus Rising, is easy to grade but almost impossible to describe. In a way, it's like an interactive movie in the best sense of the term. Built around an engrossing, well developed plot, Antaeus Rising puts you in command of a scuttled carrier which had been forgotten off the coast of an island in Oceania.

It's the year 2032 and nano-technology has transformed the world. War has been forgotten and science, industry and healthcare are thriving. Earth is a utopia...until a group of generals and captains of industry (disgruntled because they have nothing to do now) start blowing cities back into nanodust. Sadly, the world's governments are no longer prepared to deal with a large scale war, and are forced to try and rebuild the only remaining nano-carrier on the planet.

The good news is that since the carrier (dubbed 'Antaeus') uses nano-technology, it can convert almost anything it encounters into building materials to repair itself and build a fleet of tanks and helicopters. In addition, as you discover new technologies you will be able to design increasingly unique units that are tailored to specific kinds of combat. The bad news is that the Antaeus is almost completely crippled, crewless, and under attack when you take command.

Fortunately, you don't actually need a crew - you can resurrect the Antaeus' original one. The minds of the Antaeus' best and brightest have been preserved in microchips called "Soulcatchers." Almost any unit that you can design can be equipped with a Soulcatcher unit, and then you can assign one of the resurrected crewmembers to that unit. Creepy, but effective.

If you match the right crewperson to the right unit, it will pay off in spades. The pilots and tankers assigned to the Antaeus really know their jobs, and they are the best wingmen I have ever had in a PC game. Watching the pilots bob and weave to avoid missile fire or use terrain to sneak up on a target is a real treat.

In fact, the AI is sufficiently strong that you can play the entire game without taking advantage of one of Antaeus' coolest features: being able to take control of one of your units and get into the thick of battle. This sets Antaeus apart from other RTS games, though it has been tried in past efforts like Uprising. When you move into the 3D view, the graphics are gorgeous and are certainly comparable to what we have come to expect from a first-person shooter. The actual combat is pure arcade action. Shoot them before they shoot you, and remember that there are a lot more of them.

Jumping into one of your units also allows you to see the battlefield up close and make command decisions in real time. I use the helicopter solely for this purpose. I'll jump in and select targets for my units and then provide roving cover where needed. The interface for giving orders and marking waypoints is extremely intuitive, and is the same whether you are on the map screen or using the first person view.

The types of strategy that will work for various missions is almost completely dependent on your play style. If you can secure a large area and process its raw materials, you will be able to crank out new units as fast as the old ones are destroyed. Since the only place you can produce units is the carrier, however, you may not be able to get your units back into the thick of battle very quickly. On the other hand, you can take a covert ops approach and try to surgically accomplish your mission goals with minimal casualties.

Sadly, the mission scripting assumes that you cannot figure this sort of thing out for yourself and tends to walk you through the golden path to success in each mission - whether you want it to or not.

Of course, much of the scripting in those missions is intended to further the plot of the game, which is a pleasant change from having the plot exist solely to provide an excuse for the action. Fans of a good story will find that the scripted events, cutscenes and professional voice acting are just as engrossing as the first-person gameplay. In this regard, Antaeus hopefully offers a glimpse of how developers will be looking for new ways to create fun, engrossing experiences that do not fit easily into a particular genre.

Which Antaeus certainly does not. With only a few units (up to eight) under your control at a time, it's not a typical RTS game. Yet with a hefty strategic element and the requirement that you rely on your team's excellent AI, it's not a first-person shooter.

Antaeus is best taken as what it is: an experience. It is a graphically beautiful, fully engrossing story that lets the player take the role of combatant and commander. If, in this kind of game, you tend to zip through missions only once without playing with different strategies or fully exploring the scenarios or the maps, Antaeus is probably not for you. On the other hand, if the multi-layered change of pace appeals to you, the richness and quality of the limited gameplay make the game well worth the price of admission.
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7 de 7 pessoas (100%) acharam esta análise útil
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Recomendado
20.2 horas registradas
Publicada: 17 de dezembro de 2015
My childhood right here, played this on a Pentium 4 with some ViA integrated GPU, ran crappy.

Re-played this recently on an i5 with a HD 7750 GPU, still ran crappy, still finished it.
And I am picky when it comes to framerate.
AI is kinda bad too, especially your AI... most frustrating moments were because my AI screwed up badly.

Someone did tell me that it runs way better in windowed mode but it was too late, already finished it xD

I can't remember if I finished it the first time I played, but I remember it being hard, probably because it ran so crappy.
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11 de 17 pessoas (65%) acharam esta análise útil
Recomendado
4.6 horas registradas
Publicada: 23 de fevereiro
It's a bit old, but it's quite unique. You won't find any modern game similar to this one.
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4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
1.5 horas registradas
Publicada: 8 de dezembro de 2015
Other than the graphics and how old this game is, this game is actually great! Unlike new AAA games this is really the whole package
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
3.3 horas registradas
Publicada: 9 de dezembro de 2015
Old game, don't see it aged all that much. Have completed it a bunch á times

Pos:
RTS and direct control
Trading Cards
Haven't aged that much (http://i.telegraph.co.uk/multimedia/archive/01932/grand-theft-auto-i_1932123i.jpg)
Quite replayable after having collected dust

cons:
kein multiplayer
no second installment
no addons
no dlc
:,(

http://steamcommunity.com/sharedfiles/filedetails/?id=572411773
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
3.5 horas registradas
Publicada: 23 de dezembro de 2015
should play
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
8.6 horas registradas
Publicada: 22 de janeiro
Good game totally worth it ..
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
0.5 horas registradas
Publicada: 21 de dezembro de 2015
this game is pretty cool for it's age which it does show in the cenimatics but not so much in the gameplay. I played the first two missions and i feel confident that i will find myself playing more in the future. I'm not sure I will ever become addictted to playing it but maybe for some players this game would keep them coutch locked for hours.


pros; take control of land and air based vehicles


Cons; the controls are a bit sluggish when UI is being used, vehicle control is fine
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3 de 4 pessoas (75%) acharam esta análise útil
Recomendado
1.6 horas registradas
Publicada: 6 de dezembro de 2015
Today i recived Trading cards for this game, soo if you enjoy the game replay time
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4 de 7 pessoas (57%) acharam esta análise útil
Recomendado
3.1 horas registradas
Publicada: 8 de dezembro de 2015
Hostile Waters: Antaeus Rising is a game that I recommend because:
- is a method to banish boredom
- is sci-fi
- have trading cards
- have action
- have strategy

Enjoy!
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13 de 22 pessoas (59%) acharam esta análise útil
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Não recomendado
0.2 horas registradas
Publicada: 21 de setembro de 2015
O jogo é tão bom que se auto-desinstalou do meu computador.
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165 de 183 pessoas (90%) acharam esta análise útil
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Recomendado
1.1 horas registradas
Publicada: 30 de janeiro de 2014
Hostile Water: Antaeus Rising is one of my favourite older games.
From the moment i played the demo back when it was released! I was hooked unfortunetly for me at the time I had no method of obtaining it.

Basically you control a carrier ship which is 1 of two left in the Antaeue Project with the second being out of commison which has the ability to construct certain vehicles Land/air which will expand in variety as you play the game. The pilots for your vehicles are actually the soul of someone who died piloting one of the vehicles you harvest that have been recorded into a soulchip.

Construction happens because of the creation engine which is full of tiny nanites that can build things really fast due to sheer number of them however without energy you will not be able to make things.

You will need to collect energy via harvesting metallic objects that are littered throughout the levels.
To upgrade units/unlock tech you will need to fight and analyse vehicles/weapons.

From what I can tell thus far this is original untouched code that still play's well. The Resolution is still pretty low but don't let that put you off.

This is a strategy game that is in dire need for a HD remake or a sequel.

I am now a happy owner with 3 copies. 1 from amazon, 1 from gog and now thanks to steam I now have it in my steam library.

So what are you waiting for Captain? Buy it and play it.

Last time i checked this game is missing the 1.3 patch which is really needed.
This game is old so don't expect widescreen support.
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Recomendado
4.1 horas registradas
Publicada: 30 de janeiro de 2014
The game itself is excellent, but the command system is what makes this game shine.
While piloting a craft I can order an AI pilot pick up a tank and drop it where I'm looking with just a few key presses.
Take a look in the manual at page 19 for example.
A basic (but nice) combination is to pilot a hovercraft youself, and have a heli cover you.

Another excellent touch are the competent AI pilots, and how you can take control or give it back at anytime.

It also have a non-trivial story told in (for its time) wellmade movies.
Yes, this game is more than 10 years, so the textures and polygon counts are bad, - but this game is still among my all time favorites. (I still have it on physical disc, but couldn't help buying it here as well)
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Recomendado
18.2 horas registradas
Publicada: 6 de agosto de 2014
A perfect mix of a strategy and action game. A maximum of 10 units (usually 6-7 being used) active at once, along with the strategic view always pausing the game, makes it a much more enjoyable experience for those hating micromanagement (like me). The story is fantastic, it could very well come from an A-rated movie. The characters here have a soul and their constant banter makes you feel as if you weren't playing alone. It truly gives you the feeling of being a captain who is in constant touch with his soldiers over a commlink.

The game strongly hints at a sequel, but nothing's come up so far. It has potential, pick it up Valve ;).
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Recomendado
2.3 horas registradas
Publicada: 31 de janeiro de 2014
This is one of my favourite PC games of all time.

It's pretty much a forgotten gem, which is a great shame. It is a unique game that manages to combine strategy with blowing chunks of metal out of people. It's possible to manually control everything, manually gather resources (like a strategy game), manually shoot at people who would shoot at you (like a dumb tank shooter). Alternatively, you could leave it to the AI and plan your attacks out, just like a strategy game.

This game therefore turns the strategy genre on its head, allowing you to have more direct control over your units. You can have the AI do all the boring stuff, taking land vehicles from the carrier deck to the actual land and then go looking for resources, while you take control of the aircraft taking people out.

As the game goes on, you get cool upgrades, new weapons, armour, different units, all kinds of stuff. You get more AI characters to control your ever growing army, and you'll end up with some intense battles against the hordes of... well, hell if I know. The story is a bit weird. The gameplay is where it's at.

I haven't played a game like this. It's a shame really, this game is really innovative and I would have enjoyed a sequel. Unfortunately, the developers went out of business. Kind of a shame, they started off in my birthplace.

You won't regret buying this game if you like explosions or strategy. Oh, a small bonus since you read this far: hold down the right mouse button when you are in the Antaeus construction room and move your mouse. Ahh, I love random attention to detail!
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