In 2032 an Earth that knows only peace is forced to relearn the art of war. Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders.
Uživatelské recenze: Spíše kladné (169 recenzí) - 74% z 169 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 14. čvn. 2001

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15. prosince 2015

Steam Trading Cards Now Available!

We are pleased to announce that Hostile Waters: Antaeus Rising now features Steam Trading Cards. The set brings 5 cards, 3 backgrounds, and 5 emoticons. We hope you enjoy them. Thanks for your continued support.

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Informace o hře

In 2032 an Earth that knows only peace is forced to relearn the art of war.

Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders. Twenty years have been spent building a near Utopia, a society where currency and finance are irrelevant, a planet without hunger or poverty. All weapons have been destroyed to ensure peace. But hidden away in an archipelago in the Pacific Ocean, a cabal of old-world magnates: ex-leaders, financiers, politicians, and despots, are planning a return to the greed fueled, hate filled past. And there in no way to fight them. Except this one last remaining Adaptive Cruiser – The Antaeus.

Antaeus Rising combines explosive action with powerful real-time strategy. Take command of powerful aircraft carrier/manufacturing platform. Create military units with your carrier using the most advanced nano-technology known by the modern world and lead an army against the forces of the Old World Cabal. Plan your assault from within your carrier and than enter your units for some third-person mayhem! The fate of world is in your hands, are you able to hold it?

Systémové požadavky

    • Operační systém: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Procesor: 1 GHz Processor
    • Paměť: 1 GB RAM
    • Grafická karta: 3D graphics card
    • DirectX: Verze 9.0
    • Pevný disk: 505 MB volného místa
    • Operační systém: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Procesor: 1.4 GHz Processor
    • Paměť: 2 GB RAM
    • Grafická karta: 3D graphics card
    • DirectX: Verze 9.0
    • Pevný disk: 505 MB volného místa
Užitečné recenze od zákazníků
4 z 5 osob (80%) ohodnotilo tuto recenzi jako užitečnou
1.6 hodin celkem
Přidáno: 12. října 2015
-: bugy, ovládanie, umelá inteligencia, absencia multiplayeru alebo editora, misie bez hudby, menu, občas kamera, žiadne úpravy alebo vylepšenia vozidiel

+: grafika, herná doba, audio, dabing, efekty, striedanie dňa a noci, misie, lokácie, strategická mapa, vozidlá, zábava, atmosféra

Verdikt: Hra Hostile Waters s podtitulom Antaeus Rising je zaujímavým mixom herných žánrov. Experiment v podobe skĺbenia akčnej hry a stratégie sa celkom slušne podaril. Akčnú časť predstavuje samotný boj s využitím rôznych bojových vozidiel a leteckej techniky. Strategickú časť tvorí mapa s informáciami pred a počas misií, kde možno naplánovať postup a rozmiestnenie jednotiek. Postup alebo presun vozidiel sa vie poriadne skomplikovať vďaka nie najlepšiemu ovládaniu a kamere. V prípade ak je potrebné vyzdvihnúť tank helikoptérou, často sa tak deje naslepo. Hra naopak exceluje po technickej stránke a svojim obsahom. Mapy sú rozsiahle a pestré. Hráča poteší aj striedanie počasia a dlhá herná doba. Škoda len, že ju nepredlžuje multiplayer alebo editor, v ktorom by si človek mohol vytvoriť nové bojové polia alebo rovno vlastnú kampaň. Antaeus Rising je tak milým prekvapením a podareným mixom herných žánrov, ktorý aj napriek nedostatkom poskytuje originálny herný zážitok.

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19 z 20 osob (95%) ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
11.0 hodin celkem
Přidáno: 12. prosince 2015
Interplay's latest strategy title, Hostile Waters: Antaeus Rising, is easy to grade but almost impossible to describe. In a way, it's like an interactive movie in the best sense of the term. Built around an engrossing, well developed plot, Antaeus Rising puts you in command of a scuttled carrier which had been forgotten off the coast of an island in Oceania.

It's the year 2032 and nano-technology has transformed the world. War has been forgotten and science, industry and healthcare are thriving. Earth is a utopia...until a group of generals and captains of industry (disgruntled because they have nothing to do now) start blowing cities back into nanodust. Sadly, the world's governments are no longer prepared to deal with a large scale war, and are forced to try and rebuild the only remaining nano-carrier on the planet.

The good news is that since the carrier (dubbed 'Antaeus') uses nano-technology, it can convert almost anything it encounters into building materials to repair itself and build a fleet of tanks and helicopters. In addition, as you discover new technologies you will be able to design increasingly unique units that are tailored to specific kinds of combat. The bad news is that the Antaeus is almost completely crippled, crewless, and under attack when you take command.

Fortunately, you don't actually need a crew - you can resurrect the Antaeus' original one. The minds of the Antaeus' best and brightest have been preserved in microchips called "Soulcatchers." Almost any unit that you can design can be equipped with a Soulcatcher unit, and then you can assign one of the resurrected crewmembers to that unit. Creepy, but effective.

If you match the right crewperson to the right unit, it will pay off in spades. The pilots and tankers assigned to the Antaeus really know their jobs, and they are the best wingmen I have ever had in a PC game. Watching the pilots bob and weave to avoid missile fire or use terrain to sneak up on a target is a real treat.

In fact, the AI is sufficiently strong that you can play the entire game without taking advantage of one of Antaeus' coolest features: being able to take control of one of your units and get into the thick of battle. This sets Antaeus apart from other RTS games, though it has been tried in past efforts like Uprising. When you move into the 3D view, the graphics are gorgeous and are certainly comparable to what we have come to expect from a first-person shooter. The actual combat is pure arcade action. Shoot them before they shoot you, and remember that there are a lot more of them.

Jumping into one of your units also allows you to see the battlefield up close and make command decisions in real time. I use the helicopter solely for this purpose. I'll jump in and select targets for my units and then provide roving cover where needed. The interface for giving orders and marking waypoints is extremely intuitive, and is the same whether you are on the map screen or using the first person view.

The types of strategy that will work for various missions is almost completely dependent on your play style. If you can secure a large area and process its raw materials, you will be able to crank out new units as fast as the old ones are destroyed. Since the only place you can produce units is the carrier, however, you may not be able to get your units back into the thick of battle very quickly. On the other hand, you can take a covert ops approach and try to surgically accomplish your mission goals with minimal casualties.

Sadly, the mission scripting assumes that you cannot figure this sort of thing out for yourself and tends to walk you through the golden path to success in each mission - whether you want it to or not.

Of course, much of the scripting in those missions is intended to further the plot of the game, which is a pleasant change from having the plot exist solely to provide an excuse for the action. Fans of a good story will find that the scripted events, cutscenes and professional voice acting are just as engrossing as the first-person gameplay. In this regard, Antaeus hopefully offers a glimpse of how developers will be looking for new ways to create fun, engrossing experiences that do not fit easily into a particular genre.

Which Antaeus certainly does not. With only a few units (up to eight) under your control at a time, it's not a typical RTS game. Yet with a hefty strategic element and the requirement that you rely on your team's excellent AI, it's not a first-person shooter.

Antaeus is best taken as what it is: an experience. It is a graphically beautiful, fully engrossing story that lets the player take the role of combatant and commander. If, in this kind of game, you tend to zip through missions only once without playing with different strategies or fully exploring the scenarios or the maps, Antaeus is probably not for you. On the other hand, if the multi-layered change of pace appeals to you, the richness and quality of the limited gameplay make the game well worth the price of admission.
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3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
7.2 hodin celkem
Přidáno: 22. srpna 2015
this is a really classic game, spent many hours playing this as a kid, one of my all time favourite games i recommend this game to anyone who is looking for an action stratergy game
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3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
20.2 hodin celkem
Přidáno: 17. prosince 2015
My childhood right here, played this on a Pentium 4 with some ViA integrated GPU, ran crappy.

Re-played this recently on an i5 with a HD 7750 GPU, still ran crappy, still finished it.
And I am picky when it comes to framerate.
AI is kinda bad too, especially your AI... most frustrating moments were because my AI screwed up badly.

Someone did tell me that it runs way better in windowed mode but it was too late, already finished it xD

I can't remember if I finished it the first time I played, but I remember it being hard, probably because it ran so crappy.
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2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
3.3 hodin celkem
Přidáno: 9. prosince 2015
Old game, don't see it aged all that much. Have completed it a bunch á times

RTS and direct control
Trading Cards
Haven't aged that much
Quite replayable after having collected dust

kein multiplayer
no second installment
no addons
no dlc
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