Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
使用者評論:
Overall:
極度好評 (1,136 篇評論) - 1,136 個使用者中有 85% 為該遊戲做出正面評論。
發售日: 2014 年 03 月 21 日

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包含 2 個項目: Breach & Clear, Breach & Clear: Deadline

特價!特惠將於 05 月 12 日 截止

 

評論

“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

關於此遊戲

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.

FULL CUSTOMIZATION


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!

OWN EVERY ANGLE


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.

REALISTIC, TACTICAL COMBAT

Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows XP or higher
    • 處理器: Core 2 Duo or equivalent - 1.5 GHz or higher
    • 記憶體: 2 GB 記憶體
    • 圖像: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: 版本:9.0c
    • Storage: 3 GB 可用空間
    最低:
    • 作業系統: OSX 10.6 or higher
    • 處理器: Intel based processor - 1.5 GHz or higher
    • 記憶體: 2 GB 記憶體
    • 圖像: OpenGL 3.0+ compatible video card
    • Storage: 3 GB 可用空間
    最低:
    • 處理器: Core 2 Duo or equivalent - 1.5 GHz or higher
    • 記憶體: 2 GB 記憶體
    • 圖像: OpenGL 3.0+ compatible video card
    • Storage: 3 GB 可用空間
值得參考的用戶評論
17 人之中有 16 人(94%)認為這篇評論值得參考
9.2 記錄時數
張貼於:2015 年 11 月 30 日
雖然點子很好,但是細方面來看是很令人失望的遊戲

先說明我是玩最高難度的insane

一個回合制的CQB戰術遊戲,指揮你的四人班隊在短短幾秒間突入與掩護壓制清除窩藏的敵人,
各式技能特性與武器組合靈活的攻堅運用

然而這一切在缺乏平衡設計的後期一點屁用的沒有,insane難度下只有走位、走位、跟他媽的走位
令人煩躁的走位,路上敵人只要一個轉角掩體,你就要指揮整個班隊花好幾個回合繞路,班隊火力掩護根本無法阻止AI一槍斃掉你在火力支援,甚至有一槍反應技能下企圖穿越的隊員

很不方便又模糊難以看見的移動介面,三番兩次按錯是家常便飯,還要移動滑鼠到右上角undo,就不能來個快捷鍵嗎
強大的敵人難度掩蓋了雙方AI腳本水準不高的缺陷,隊員要常常調整前進面對方向不然會莫名其妙的背對來襲方向而被一槍打死(F@CK你們正在火拼耶,沒事怎麼會背對敵人?於是你要多消耗行動點數以要求隊員朝向正確的方向)
有時回合到一半還會莫名其妙卡死無反應(好不容易配合天時地利人和的好開局就這麼沒了)

喔對 還有敵人那個靠北的Marksman;美其名叫充滿挑戰,但實際上玩家方面除了繞路之外沒有其他選擇,距離太遠不可能投擲手榴彈或閃光彈壓制(明明這遊戲有狙擊手的存在,卻沒有煙霧彈這種視線干擾可使用),火力壓制也對其無效,也沒有反制型marksman(玩家的狙擊槍根本是笑話),這個敵人根本毀了一整個遊戲

insane玩久了,越來越缺乏需要思考與變通,娛樂感與高難度成就感蕩然無存
原本武器組合與技能差異在insane前面一點意義都沒有.就好像許多火拼/潛行兩者通用的打手槍遊戲,最高難度下反而只是單調的躲貓貓

遊戲出色的想法掩蓋了這些不明顯但很要命的問題,默不關心的結果導致第二作deadline大爆死
這遊戲不值得這個價錢,至少還要-50% off才能令人接受
基本上這遊戲只適合輕鬆遊玩,追求高難度就變得索然無味
這篇評論值得參考嗎? 搞笑
58 人之中有 53 人(91%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
38.0 記錄時數
張貼於:01 月 27 日
Recommended, but only if you really like the genre - turn based tactical. I do like the game, and I will probably get 10-20 hours of gameplay out of it, but I can already spot some problems.

- Poor weapon variety. There's lots of AR-15 and M4 varieties, with similar stats, but no AK-47 (despite that you can play as spetznaz) or weapons of other origin than US/west Europe.
- Poor gear variety. With a few exceptions, you can add something that adds a single value. For almost the same price, you can get a bonus of 5, 10 or 15. Why would anyone ever buy the +5 gear?
- Poor mission variety. 35 SMALL maps. 3 different missions on each (hunt, defuse, extraction).
- Bland AI. Nothing surprising about it's moves.
- No sidearms, no magazine count, no reloads.
- Poor use of grenades. If you want to use a flashbang, then use it on turn 1 and move into the room on turn 2. There's no way to tell your squad to wait until after the detonation before they move in. Which leads to the next point...
- Poor ways to coordinate your movements. You can't tell op 1 to wait until op 2 arrives and then move together, unless you wait a full round. Which might hurt your score.
- Poor damage model. Everyone always fight to the death. Injuries have no negative effect, armor only adds HP.

None of this is game-breaking, but my impression is that they should have added more features and more complexity to the game, and definitely bigger/more maps. At the 15 euro pricetag, I recon you get your moneys' worth but only if you are really itching for this type of game.
這篇評論值得參考嗎? 搞笑
31 人之中有 27 人(87%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
88.9 記錄時數
張貼於:03 月 7 日
Can you imagine directing Seal Team 6 in their takedown of Osama Bin Laden? Well, now you can perform similar types of missions on a much smaller scale with a lot less meaning. All you need is Breach & Clear, which is a tactical strategy game along the lines of XCOM: Enemy Unknown, but with a focus on realism. You take command of US Navy Seals, US Army Rangers, Canada’s JFT2, and other highly trained military squads in global missions.

Before you even begin the game, there are a number of decisions for you to make, including which of the real-life elite military groups to purchase and play as (US Navy Seals, US Army Special Forces, US Army Rangers, Canada’s JTF2, etc.), what to name your squad members, what their physical attributes should be, and which class each should represent. The chosen classification will bestow the given individual with a related special ability, with more earned as each person levels up through experience. You can also outfit each soldier with unique weaponry, attachments, uniforms, helmets, and the like. Better equipment can be unlocked and purchased as you progress through the campaign. There are several locations to play, but Afghanistan is the only one unlocked from the start, so you’ll begin there.

You are presented with a top-down/isometric viewpoint of a set of rooms wherein enemies are hiding out, invisible to your omniscient eye. Your goal, as the game’s title suggests, is to breach the location and clear it of all hostiles. Most maps have multiple breach points, so you can select where you want your soldiers to enter and how. Each round involves a planning phase and an action phase, much like Frozen Synapse or any of the Rainbow Six titles. For each soldier, you select where you want him to move to, as indicated by circles that appear upon an invisible gridded floor.

Additionally, you determine each soldier’s vision cone at each waypoint, of which you can have several in a single turn. This ability allows you to own every angle, as the saying goes. Buttons are available to allow each soldier to use his special ability, too, such as laying down suppressive fire, tossing grenades, and more. When you are satisfied with your plan, tap the Breach button to watch the action play out. Soldiers will engage enemies automatically when one is spotted or they are fired upon, allowing you to see the enemy location from that point forward. Any soldier standing next to an object is considered to be in cover, with the protection aiding them in surviving a firefight.

The action phase lasts a few seconds before you are allowed to adjust your strategy in a new planning phase. The level ends when all members of one side have been killed. If you are successful, you can earn stars, experience, and money. Stars are used to unlock access to gear, weapons, consumables, etc. Experience offers you 5 points to add to each soldier’s stats at each new experience level, which can be used to boost health, accuracy, reaction, speed, etc. Money is used to purchase the items that you’ve unlocked.

Each scenario can be played in multiple difficulty levels, with each offering stars to earn. You’ll want to replay each mission several times to nab the stars needed to unlock everything that you can. The gameplay is engaging and it gives you a lot of control over what happens and how you conduct your business. The focus on where to move, when to move, and where to train your focus are the essence of the game, and I applaud the devs for not trying to add too many options that could overwhelm the player.

Graphically, the game looks terrific, with an impressive level of detail if you really drill down. The choice to use real military units and real weapons is commendable, as it offers a great sense of authenticity that’s lacking in similar titles. The sheer number of weapon/attachment/uniform combinations available for each soldier is dizzying. The environments have plenty of places to utilize cover and nooks in which to hide. Character animations and movements are great, and you’ll really need to act responsibly to escape unscathed. Switching between a top-down and isometric viewpoint is only a button away, and dragging to pan, twisting to rotate, and pinching to zoom ensure you’ll always have a great angle on the action.

All of these options and deep levels of gameplay are all well and good, but they happen to be in service of a game that quickly becomes repetitive. With the exception of the level designs, which are really well done, every level is played exactly the same. You choose your tactics, choose your positions, choose your path, hit the Breach button, and then watch the action unfold. There is very little variation to the gameplay, and after a while you might find yourself getting kind of bored. The lack of any kind of story to put anything in context here just adds to the problem. You have no idea as to why you’re doing any of this, who you’re fighting or even who your soldiers are.

The one thing the game does extremely well however is its marketplace. Here you will find a plethora of guns, lights, grips, IR devices, suppressors, and gas systems which you can buy and equip on your weapons. You can also buy various gear that you can outfit on your squad and some of the clothing will even give you a stat boost. If you are the kind of person that loves to collect items like this, then you will find reason to keep going back into missions to earn some more cash.

Breach and Clear provides a strategic RPG-style look into the world of Special Operations that provides an unusual spin on both the Strategic RPG genre and the military gaming world. Breach and Clear is a solid title worth playing.
這篇評論值得參考嗎? 搞笑
22 人之中有 17 人(77%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
39.7 記錄時數
張貼於:01 月 21 日
80/100
Quite some value for the Money! Great!
Sale-price is a Steal..


>> scroll down for level-up guide and PRO/CON <<


Some PRO´s:
-first hours are already really fun
-7 Campaigns (->35missions and 3 gamemodes)
-6 different Classes (Breacher, Scout, FireteamLeader,... up to Medic)
-2.5D isometric mix between Counterstrike and Rainbow Six
-Casual SWAT teamplay, and therefore fun, because it´s not overcomplicated and you don´t loose if a teammember gets shot down ;)
-There is even a Permadeath Mode
-After first 3 Campaigns it gets harder
-High Replay-Value
-"Elite" difficulty adds pepper, since enemies now camp you from behind door-corners^^
-For the Boss Achievement you have to clear the map within 1 round ..good luck °_°
-another Achievement needs you to take ZERO dmg during a level..haha.. takes a bit


a few CONs:
-Trade/Upgrade-menu could be more comfortable^^
-some minor UI shortcomings
-some more sounds/ambience would be nice
-some Weapons aren´t worth it.. others are OP when tuned
- ..that´s it already ;)


----------
For Beginners, I put together some helpful advice
Basically you can eighter play a highly armored force and play tactical..
or forget about armor and superb hitpoint-buffer.. and just RUSH aka Breach&Clear ;D
>> scroll down for heavy-armored "Crush&Kill" Team -> very good for "Bomb Defusal"-maps <<


How to level up a "Rush Team":
"""""""""""""""""""""""""""""""""""""
Rush Team means.. be fast.. kill fast.. don´t get hit much
If you follow these instructions you can beat many maps in 3turns or less

Tactics:
-make use of all(!) Entry Points (A/B/ ..sometimes even C/D)
-don´t waste a turn to use "slow" Special moves unless really necessary (some of the first levels)
-try to use cover whenever possible
-click on your orange way and define additional waypoints and where to look at(!)


Classes (I found those the most useful):
-Breacher (only class that can throw genade and run/shot in the same(!) turn)
-Intelligence (reveals enemies nearby^^)
-Fireteam Leader (gives buff)
-Weapons Sergeant (Suppression fire)
--> best bet is to get one of each!!


Stats:
-first levels go for max Evasion (100/100)
-next stat is Accuracy
-..now it´s up to your choice


Gear:
-get the MBSS vest to walk faster(!)
-use a Skullcap/Balaclava to get even more speed

Consumables:
-always have 2 Defibrillators ready on stock in case you have to revive a teammate(!)


Weapons:
-..forget Shotguns and Sniperrifles, go for many bullets (and many headshots^^)
-first levels: go for Block II (and spec it with all adds, incl. ShortSuppressors)
-around lvl 10: go for MK18 Mod1 (without Suppressors)
-around Lvl 15/16 it´s time for additional weapons like CTAR 21 (all adds, incl Long Supressors)
-just buy the best equipment of its class (no need to waste money- you need it)
-switch weapons depending on mission or just go with MK18 Mod1 all the way

you should have 150+ Stars by now.. and a quick (low noise) Rush Team(!).. enjoy the game ;D

----------
EDIT: For those of you loving Direct Action aka DukeNukem: the "Crush&Kill" Team
***Warning: This team is really superb (to not use the word OP), but the playstyle might rob you of much fun with other more "tactical" Squads !!!***

How to level up a "Crush&Kill"-Team (aka "Team PWNAGE") :
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-start off with russian "Spetsnaz" (bonus on Reaction/Hitpoints)
-I suggest creating this as second team (change active SQUAD by clicking that team and click "make activate squad" button
-that way you should have enough starting money and weaponry from the old Squad
-use Block II if you start off, otherwise M18Mod1 or CTAR (+60accuracy bonus)
-Reaction/HP 65 is enough
-now raise accuracy to 100
-next stat is evasion to max..

Gear + Weapon:
-get your hands on Spear RBA Vest (+175HP) and counter the speedloss a good bit with a Balaclava
-PDW Sub Machine Gun (+adds: Optic/lights/GasSystem) --> now you have the most imbalanced weapon of the game, sending litterally 100bullets each round!!! (ROF 0.01 - just lol)

Congratz, If you´re not doing totally stupid things you´re halfway to godhood.. each of your guys can take out 3-4 enemies alone(!) each round and compared to modded M18Mod1 (ROF 0.23) slightly faster resulting in getting hit less!

This Team is VERY strong in "Bomb Defusal" (since enemies try to overrun your position when defusing) and ofc any other close(!)/middle range fighting. Enjoy. Enemies drop like flies now..
----------

->I´m very happy with the buy ;D

EDIT: bought Frozen Synapse DLC - which is also great(!) - big levels and many(!) enemies
only Drawback: it´s only 1 campaign (5missions)
這篇評論值得參考嗎? 搞笑
10 人之中有 8 人(80%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
26.5 記錄時數
張貼於:2015 年 12 月 7 日
A simulator for strategicians. Maybe not the most strategy-heavy strategic game on the market, but with quick turn-based bouts of gunfire, micromanagement, and squad customization, Breach & Clear brings Special Operations squad control to an interesting and dynamic level.
這篇評論值得參考嗎? 搞笑