Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...
Évaluations des utilisateurs : Très positive (874 évaluation(s))
Date de parution: 21 mar 2014

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Acheter Breach & Clear Collection

Inclut les 2 articles suivants : Breach & Clear, Breach & Clear: Deadline


Recommandé par les curateurs

"OMG I Didn't Plan That"


“Rainbow Six meets XCOM.”
82 – GamesMaster Magazine

“When a smartly conceived plan comes together Breach & Clear is every bit as satisfying as Frozen Synapse or XCOM: Enemy Unknown.”
7/10 – Pocket Gamer

“Breach and Clear is a masterful game.”
5/5 – GameWoof

À propos de ce jeu

Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.

Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.


Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!


Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.


Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

Configuration requise

Mac OS X
SteamOS + Linux
    • OS: Windows XP or higher
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9.0c Compatible Card from 2007 onwards.
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • OS: OSX 10.6 or higher
    • Processor: Intel based processor - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
    • Processor: Core 2 Duo or equivalent - 1.5 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ compatible video card
    • Hard Drive: 3 GB available space
Évaluations intéressantes des utilisateurs
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
40.8 heures en tout
Posté le : 8 avril
Envoyées sur le terrain pour détruire les pires ennemis de la planète, toutes les équipes sont prêtes pour ces périlleuses missions. Mais ils leur manquent un chef ... un leader. Serez-vous à la hauteur ?


Breach & Clear est un jeu de stratégie au tour par tour. Votre objectif sera de diriger vos unités, pas à pas, pour qu'elles mènent à bien leur mission. Vos troupes sont entièrement personnalisables, ce qui permet de s'adapter à chaque situation. On appréciera la grande variété de carte disponible ainsi que le réalisme dont fait preuve le jeu, quelques petits points peuvent manquer à l'appel, mais ne gâchent en rien l'expérience. Facile à prendre en main, je recommande le jeu pour son aspect gestion très complet ainsi qu'à tous les fans de stratégie militaire.


----------------- VOIR LA SUITE DE L'EVALUATION ----------------

---------  EVALUATION EDITÉE DU 08/04/2015 BY SEIKA ----------
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
14.4 heures en tout
Posté le : 9 août
11 heures de jeu et 11 heures de bonheur.Doté d'une bonne prise en main,avec un bon niveau de détail graphiques.Etant amateur de jeu tour par tour,je recommande chaudement ce jeu à tout amateur de Stratégie et de tactiques.les parties etant générée aléatoirement(positions des ennemis) vous pouvez recommencer encore et encore la même carte,sans pouvoir l'appréhender de la même manière pour autant,vous devrez vous adapter et la possibilité d'augmenter la difficulté augmente encore la durée de vie déjà conséquante de ce jeu,je lui donnerait une note de 8/10 pour la réalisation et la jouabilité innovante de ce jeu tour par tour avec un moins pour la bande son....Mais là ne se trouve pas l'interêt du jeu que je vous souhaite excellent en compagnie de votre squad favoris ;)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 30 juillet
Génial. Un tactical shooter très bien réalisé. Vaudrait presque un XCOM
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
55 personne(s) sur 79 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.3 heures en tout
Posté le : 20 mai
2 out of 6 stars. Not recommended.

The game just feels unfinished. It seems to have had a few good ideas that never got implemented or got abandoned later. It lacks a lot of essential features of a tactical combat game and some features (breaching charges, flashbangs, no reloading weapons) are implemented in a very sloppy, bad and pointless manner. The game is also short, missions lack variety.

Overall the game feels rushed, sloppy and incomplete. I had to check back the store page to make sure its not an early access alpha game. This game had potential, but I'm very disappoint that the devs released it in its current state.

If you want a tactical close combat game, go play good old SWAT3 or "Door Kickers" whcih is available on steam and a much better game on the same topic.

For a more in-depth review, check the pros and cons list.


- Worst of all, you cannot coordinate and time the moves of your squad mates with one another. You can forget about simultaneous entry into a room from two doors. You can forget about a SWAT-style "throw in flashbang and then whole squad moves in once it goes off". This is a real game killer which makes the game lose a lot of tactical depth.

- The above point also makes a few weapons (like said flashbangs) useless. You will be using frag grenades 99% of the time. Things like door wedges that were vital in a game like SWAT3 when used properly? You have these here, but the maps are so small and simple and the action so fast and so straightforward that you will never really have a need to use them.
The game has a lot of guns, but most of them are unbalanced or useless.

- Short and repetitive. There are just 7 maps (Afghanistan, Turkey, China, Germany, Mexico, Russia, Colombia) and 5 missions in each, which gives 35 missions in total. It sounds like a lot, but it is not. Each mission takes just around 05.-3 minutes to beat. These are really very simple missions, forget about complex missions like SWAT3 had. There is also a bomb-difusal mode and a "evacuate your squad from the site" more, which sadly take place on the same mission maps as the regular mode.
The maps are also uninspired and feel bland, no real mission briefing worth mentioning. No memorable locations. I think only the china map feels any novel and that's because it takes place on a freighter. The maps just feel laz and unfinished, though the graphics are often pretty ok for a tactical game.

- AI is forgettable. I have not seen it do anything outlandishly stupid, but it is static, lazy and fails to ever surprise anyone.

- No snake camera or anything of this sort. Most of the time you just need to go into a room and "spray&pray".

- No CS gas. The game has an option to buy gasmasks for the squad, but its decorative only. Seems like a feature the devs decided to abandon.

- No formations. No prone stances, no crouching etc.

- No hostage rescue missions.

- No arrests or wounds. Opfor will always fight to the death.

- No secondary handguns for your team. You just have your main assault rifle and that's that.

- While weapons have a rate of fire, they do not have a magazine size and there are no reloads. Very unrealistic and sloppy. Again, this just makes the game feel very rushed.

- The cover system (while it has a very clear and good UI) is very hit and miss as far as gameplay goes. Example: I have a wall behind my back, nothing in front between me and my opponent, but the game treats me as being in hard cover because of that wall BEHIND my back.

- There are several SF units to choose from, including spetsnaz. But sadly these do not have accurate gearfor the most part and spetsnaz comes with no Russian weapons whatsoever (despite AI opfor sometimes using russian weapons). So yeah, again feels sloppy and unfinished.

- Breaching charges are very poorly implemented, you can only use them on the initial entry door at the start of the mission, not for doors withing the buildings. Same with lockpicks, just usable on main door. That is just absurd.


- I like the "plan moves than have a few seconds go in real time" mechanic. The game itself is played in turns. You plan your moves, then the actual action occurs which takes several seconds of real time. Then the action pauses, you can again plan moves, then the action real time segment continues etc.
This allows for tactics, while the actual turn being played in real time does depict the chaos and "split second" nature of close quarters combat.

- The whole option of customizing your weapon right down to scopes, grips etc is fun, but again feels unfinished.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 17 (71%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
15.5 heures en tout
Posté le : 6 août
"Yes", because there is no "I don't know".

Breach and Clear is a tactical, turn based, isometric... I dunno, shooter? Can you put this into the strategy category? Who knows, let's go with thing. So it's a tactical turn based isometric thing, yeah got a nice ring to it. Now when going into the game I have to tell you, unless you are as excited about the prospect of breaking doors and killing people as I was, which pretty much sums up the game by the way, you won't be impressed. Graphics are... dated, soundtrack-- well I would comment on it by I was listening to my own music while playing so I really don't remember, I am sure it was alright. The options menu also was lack luster, it sure wouldn't impress TB much. But enough from the technical side of things, honestly there is not much to say about it anyway as you might have noticed.

In B&C you start off by forming a squad, you can choose between one of 7 types of special forces from all around the world, and when I say all around the world I mean half of them are from the US/Canada. Anyway, you pick your special forces and create your teammates, each one of them can have different specialities like Breacher, Fireteam Leader etc. Note, that, depending on your type of Special Forces the stats of your soldiers will change.

I have to say that when I started the game it was really fun, it felt quite cool to get your team through a mission, though I suppose that they weren't all too challenging in the first place. The game feels tactical, and as you progress through the missions the better your soldiers and your equipment gets, which allows for a different approach while breaching.

But here is where the problem of this game lies, it's easy as hell, at least on normal difficulty with perma death. Why? I hear you ask, well first off, perma death doesn't mean anything since you can quit the mission if your soldier died, and oh hello, here he is again. But more importantly, the progression system of B&C is flawed, the higher the level of a solder, the stronger he gets, makes sense right? Think again, since a single mid to high level soldier could probably clear out levels alone without too much trouble. Another criticism I have is that I didn't care much about the soldiers, when I played XCOM: Enemy Unknown and a soldier died, I was devastated, maybe if perma death would work I wouldn't have that issue, but as it stands I do. Not that this is game breaking but it was something I felt was missing.

So, what is my conclussion? Well, like I said, I don't know. This is a solid game that can be fun, however I think it got weaker as it went on especially since the two, secondary modes B&C has, Bomb Defusal and escape plan felt kinda boring compared to terrorist hunt(the "kill everyone" mode). Did I enjoy my time with Breach and Clear? Yeah, most of it at least. Is it a great tactical experience? Meh...

Graphics: Dated
Sound: Ok? No idea, wasn't listening.
Options Menu: That don't impressa me much.
Gameplay: Solid and simple gameplay, easy to graps. Good fun....
Flaws: first, then your soldiers get OP and it gets boring.
Notes: Probably a good idea to turn down the volume a bit. Shots are loud.
Verdict: Buy it on sale. Then you'll get your money's worth for sure.
Price: 14,99€
Devs: Mighty Rabbit Studios , Gun.
Publishers: Gambitious Digital Entertainment, Devolver Digital, Gambitious

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante