Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you...
사용자 평가: 복합적 (평가 104 개)
출시 날짜: 2014년 2월 13일

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Grimind 구매

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2014년 10월 29일

Trading Cards Now Available!

Grimind now has trading cards! Collect the entire set and get some cool profile backgrounds and emoticons like this ːgrimindː ːgrimmonsterː

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“Grimind is an awesome 2D horror platformer that you need to check out”
Indie Statik

“This game puts a peculiar spin on the horror genre and keeps you guessing until the end.”
The Indie Game Magazine

“I'm not even joking, this game is ridiculously awesome”

게임에 대해

Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone – but is it certain... that you are there... alone?


  • Dynamic gameplay combined with a frightening experience
  • Physics based gameplay - It gives you the possibility to do whatever you want. Every single dynamic object can be dragged, carried or thrown which gives you enormous freedom.
  • Narration - While playing, the character is talking, telling the player what he feels, if he's scared, or what he thinks about the current situation.
  • Challenge! - Grimind isn't an easy game, so you can forget about holding just one key and passing through the levels. Besides dexterity and input skills, there is also a large number of logic puzzles to solve. Your brain will be tested and you'll not get bored.

시스템 요구 사항

Mac OS X
SteamOS + Linux
    • OS: Win XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller support
    • OS: Win XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller support
    • OS: OS 10.7 and later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    • OS: OS 10.7 and later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
유용한 고객 평가
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
6.4 시간 기록
게시 일시: 2014년 12월 23일
어두운 공포 분위기의 가벼운 퍼즐에 가까운 게임이라 하면 맞을까
아니, 퍼즐이라기보다는 맵 구석구석을 샅샅이 조사해야만 깰 수 있는 추리 게임이 더 가깝겠다

진엔딩까지 본 사람으로써 말하자면 마지막까지 가면서 한 말들이나
플레이어의 심정 표현이 무슨 복선이라도 되는 줄 알았는데...

굉장히 허무했다.
엔딩이 뭐냐고? 직접 깨 보시길
이 평가가 유용한가요? 아니요
22명 중 18명(82%)이 이 평가를 유용하다고 평가했습니다.
3.2 시간 기록
게시 일시: 2014년 7월 2일
I say yes, but only to a point.

You play as an amnesiac dinosaur like creature who is terrified and alone in a temple or city in a state of decrepitude.

A simple platformer that never asks for very much in the way of challenging jumps, always lead you on where to go with how the stage is laid out to lean into or highlights with colour, and whose puzzles are never quite as complex as you might originally think they are. It falters a bit in the fact one should always have the "grab/hug" button pressed down so that when running or jumping you will get where you need to go more often than not, even if you fail to see what you are grabbing onto.

To try and stand out gameplay wise it uses a physics engine. This comes into play as you swing across vines, rocks crumble, water flows, creatures bounce off each other, and you the player picks up and throws balls. While okay, it's competent only and perhaps frustrating in the first few tries to figure it out at different points (a ball that explodes needs to be grabbed carefully). Never does much or asks for much.

Yet, it is still a game I took quite a bit from and enjoyed my team with up to a specific point.

The atmosphere and theme of the game is that of horror. The fear of being alone, of not really understanding what is out there in the darkness, and being dropped down into locations with rarely a reason why or what to do until you get close to the end. For this the creators of the game ask you to play in a dark room and with a good set of headphones and I dare say it accomplishes this task of making the game stand out far more than it would if played brightly and in silence.
To bring this into game play often you can be in the dark, shivering or moaning in fear, where that ball of light is precious for survival. Where if there is no light and you make a mad dash to freedom or follow a chance of survival, you look for the smallest of colours beyond the pitch black in near blind hope.

I however never completed this game despite my thoughts above. For while it does stand out and I recommend at least early on for those seeking good sound and atmosphere examples, I never felt satisfied with the platforming and a change in game play in the second half of the game resulted in great frustration where I had to move a floating ball between obstacles and the mouse controls were simply not helpful and just plain annoying in how simple it was to fail due to the layout, floaty physics used, and "one touch to anything is a restart of the puzzle". I completed it mind you, but I simply stopped caring at that point.
Later I saw it would often default to limited time of light available and follow the leader trial and error which without challenging platformer I've never cared for.

I did enjoy it's use of achievements. Rather than "complete this chapter" or " jump 10 times in a row" they used a set-up of secrets in the game with the Achievement picture being a small close up picture of where to go to find said secret. I went to locate them simply because I enjoy this type of challenge and a few were clever in their hidden paths.

Simple in most regards, worth trying out for what it attempts to do more than what it accomplishes, and perhaps you will not be as annoyed as I was in Chapter 8 to discover what this game is about and the amusing secrets it has for achievements which I found rather clever.
As part of a bundle, that is to get cheap or as a gift, it's worth trying out. If seeking out a platformer or horror game to really get into or at full price, I say nay.
이 평가가 유용한가요? 아니요
9명 중 9명(100%)이 이 평가를 유용하다고 평가했습니다.
6.5 시간 기록
게시 일시: 2014년 12월 3일
Grimind is the story of a creature lost in a darkened underworld. Without a single memory of his life or his place, the creature must navigate through a series of mysterious caves, strange mechanisms, and horrifying structures. Knowing he must remember to survive, he sets out to illuminate the darkness not just of the scary world around him, but of his very mind. In the immense darkness lurks something even more diabolical than simply not knowing who he is or what he is, for he is hunted. Red eyes and snarling screams echo off the cavern walls and pierce his very soul, shaking him to his core. Fear the dark, find relief in the light, and escaped the closing corners of your mind. Your Grimind.
이 평가가 유용한가요? 아니요
15명 중 12명(80%)이 이 평가를 유용하다고 평가했습니다.
4.1 시간 기록
게시 일시: 2014년 7월 24일
Grimind is an atmospheric horror platformer puzzle game. While an interesting concept, it is not executed very well with frustrating physics-based puzzles, boring writing with possibly the least satisfying ending to any game I have ever played, and a not terribly interesting art style. If you play this game, expect to restart certain puzzles and sections many times due to their physics-based nature. Games that use physics as a gameplay mechanic yet don't bother testing to make sure that moving platforms that are required to continue don't randomly throw you to your death make for very frustrating experiences that are not at all fun. It is rather unfortunate because some of the other physics puzzles are quite creative and interesting.

As another note, if a game has a player escort section where you have to stick close to an NPC or you die, don't have the NPC take random detours from the path just to make it more difficult. It turns the section into more of a trial-and-error frustration than adding any real difficulty.

While some people might enjoy this game, it's too boring and has too many frustrations for me to recommend.
이 평가가 유용한가요? 아니요
36명 중 23명(64%)이 이 평가를 유용하다고 평가했습니다.
2.4 시간 기록
게시 일시: 2014년 10월 31일
It's fun until you get stuck for half an hour because you didnt see the very dark vine on the very dark background through the black scenery that you NEED to climb to proceed.
이 평가가 유용한가요? 아니요
6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
6.4 시간 기록
게시 일시: 2014년 7월 30일
Bought this game for a mere 2.99 on sale.
For that price, it offered 5-6 hours gameplay and some replayability. It is an Indie game, and I will treat it as such.
The developer markets Grimind as a horror/physics puzzle game, and that is about as descriptive as it gets. The gameplay is centered around completing the puzzles without any instruction or hand-holding. Not to say the puzzles are unsolvably difficult, but there are a few moments in which I scratched my head in frustration and uttered a soft "what the hell do I do?" to my computer monitor. Once you get the feel of how the game operates, the puzzles start to become clear. The physics are also quite well done. I understand the developer reworked the inertia of objects and some other parameters for the game's Steam release, and the attention to detail shows. It seems more polished compared to early alpha footage (as one would expect). Objects can be picked up and thrown, liquids respond to disturbances, and soft-bodied pieces like vines move as they should.
The strong point of the game is the lighting. Beautifully done point lights and both "baked" and active shadow casting as well as ambient gloom in certain points lends to a strong setting for a horror scenario. Many levels throw the character into the darkness with nothing but a lit torch, and as everything in the environment is opaque black, one understands that death may be around every turn.
As for the "scare factor?" Some reviewers have thought the game is as frightening as Amnesia: The Dark Descent. That is not necessarily true. The scariest part of the game is the environment itself. The player is pursued by malevolent little--welll--boxes (with no animation) that may only be vanquished with bright light. The enemy design is unbecomingly bland for a game that seems so well-put-together in every other regard. The chase sequences get one's heart pounding, but it is not fear. The character animation is perhaps a little poor as well.
The sound work in the game is mixed. The background music/ambient noise are very impressive, and those elements are quite unsettling for the game. They chant at the player like spectral moans from an unknown source and never failed to cause my hair to stand on end. All other noises sound as though they were recorded by a desk mic in Audacity, like the growls of the monsters, drowning noises when underwater, and thunder of fallign boulders or objects. Their lack of quality just doesn't seem to fit, and they certainly didn't scare me.
Lastly, the game's story and dialogue were originally written in Polish. (I believe?) The English translation is rough around the edges, but I could understand what was being conveyed with a little bit of pidgin translation. The story begins with no scenario, and ends with little more. It was more depressing of an end than a satisfying resolution. Perhaps there is a metaphorical message to it all? Nonetheless, I would have preferred to see a more complete story. Maybe in the sequel we can see more character development.
I give this game 7.5/10. For what it was, I enjoyed every bit of it, but I also see room for polishing all around.
이 평가가 유용한가요? 아니요
5명 중 4명(80%)이 이 평가를 유용하다고 평가했습니다.
6.3 시간 기록
게시 일시: 2014년 9월 12일
It's a little sad that this game didn't get more attention, because as far as one-man-projects go, this is pretty well made. It's got some rough edges and the English translation can be awkward at times, but the atmosphere, the varied gameplay and level of challenge kept me entertained until the end. Also, I didn't find it to be unfair very often. There are some Limbo-style trial and error moments, but there are enough checkpoints to keept those from being frustrating. If you enjoy atmospheric platformers you should definitely give this a try.
이 평가가 유용한가요? 아니요
5명 중 4명(80%)이 이 평가를 유용하다고 평가했습니다.
5.5 시간 기록
게시 일시: 2014년 11월 1일
A really fun 2d logical game with great atmosphere, and really well caught horror elements. Kinda similar to limbo... I <3 it.
이 평가가 유용한가요? 아니요
9명 중 6명(67%)이 이 평가를 유용하다고 평가했습니다.
5.0 시간 기록
게시 일시: 2014년 8월 11일
Oh man, this game plot twist is really something. I can't put it in words.
As the character I have completed all the tasks and every objective.
And in the end it doesn't even matter.
Now I feel that I have accomplished nothing at all.

Even though it's title as a Horror game, it's just that annoying ambiance throughout the game.
Yeah, annoying ambiance even the checkpoint make whispering sounds.
Stupid ambiance.
There is nothing to be scared of.

Well, I admire the puzzles and art of this game.
So I would still recommend this game.
이 평가가 유용한가요? 아니요
19명 중 11명(58%)이 이 평가를 유용하다고 평가했습니다.
0.8 시간 기록
게시 일시: 2014년 10월 30일
Like many minorities, Polish people have had quite a bit of ♥♥♥♥ dumped on their heads. This game seems like it translates perfectly to a Polish perspective.

You're a grim, ugly little thing thrown into a large, hostile world with little explanation or support. Everything wants to kill you, and only by being clever and quick can you avoid danger and maybe even come out on top.

It's definitely not the most polished game ever, but it's got a nice atmosphere, the puzzles are just hard enough to be enticing without being impossible, and it's not too expensive. Worth the purchase.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
게시 일시: 2014년 11월 27일
a very fun and wierd game, very entertaining to play, it has pretty hard puzzles, and enemies, its great idea overall and i really recommend it, it has kind of a dark mood to it and its just great.
이 평가가 유용한가요? 아니요
6명 중 4명(67%)이 이 평가를 유용하다고 평가했습니다.
10.3 시간 기록
게시 일시: 2014년 8월 22일
Enjoyable puzzle game that had me hooked until the end. Some slight annoyences along the way. But overal good use of light and ambient sounds to create a mood, although the mood is quite depressing. Not giving too much away, but I would not recommend this game if you already are down in the dumps, as playing this would probably depress your mood even further.

If you are however looking for some interesting puzzles to solve and do not "live" your game characters that much, this could be worth a play. Be warned though, impatient gamers have been known to rage quit as some puzzles do require some skill to complete.
이 평가가 유용한가요? 아니요
8명 중 5명(63%)이 이 평가를 유용하다고 평가했습니다.
7.7 시간 기록
게시 일시: 2014년 9월 8일
I don't even know what to write on this one. It's so fundamentally mediocre that I don't feel anything towards it either way. It's entirely lacking in fun but there's not really much frustration to be had either. The enemies are a bit unfair since any hit is basically instant death. The puzzles are often anti-puzzles or otherwise pointlessly obscure. The game's not too terribly long (~4 hours the first time through for me) and it does a lot of different things, I guess. The art style's alright, kind of reminds me of Knytt Underground to some extent. The game wants to be LIMBO, also, with the atmosphere. The problem is that the narration... uhh... is unnecessary, and on top of that badly translated. Kind of ruins the plot, it's supposed to be dark and depressing but I'm giggling too much at the bad grammar. Also the ending is pretty stupid, you die, the end, you can't not die, so yay. Hope you had fun. But you probably didn't. I'm mostly rambling because I don't have many organized thoughts on this game. It's a game that exists but has no reason to.
이 평가가 유용한가요? 아니요
10명 중 6명(60%)이 이 평가를 유용하다고 평가했습니다.
1.6 시간 기록
게시 일시: 2014년 8월 4일
The dialouge isn't the best, but if you enjoy puzzles, platformers, and horror games, this is the game for you.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
2.1 시간 기록
게시 일시: 2014년 12월 14일
It's fun
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
13.6 시간 기록
게시 일시: 2014년 12월 18일
Physics and platforming are fun and well done. Sometimes the grabbing onto things can be glitchy. Basically no story, and the little there is tries to be too existential and vague and it just comes out bleh. The ending is dumb. Biggest problem is there is no direction and the game is too ambiguous in its puzzles. You will be in a giant dark level and there are 5 ways to go and you are somehow supposed to know if you grab that green ball in the top right area and throw it into blue water in the bottom left corner that is how you move on. Tons of times I had to look up how to beat a part and would say to myself" how did they expect you to know it worked like that?". Sometimes what you are supposed to use looks like part of the background or you have no idea it works and so you shouldn't know you need to use a certain item a certain way with it, without any clues or information leading you to the conclusion. Hate when games do that. But besides puzzles that usually dont make sense the rest of the game is fun. 6.5/10
이 평가가 유용한가요? 아니요
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
18.8 시간 기록
게시 일시: 2014년 12월 9일
Despite its obvious lack of visual perfection, this game features a great deal of physics-based puzzle solving in the convincing atmosphere of darkness, loneliness & despair. There are some places that are really annoying because of using the checkpoint system instead of normal saves, but also there are places that I loved, especially wondrous flying vehicle in the last but one chapter. The game's length and difficulty are quite normal for this type of game. Not a bad game, I don't regret time spent on it.
이 평가가 유용한가요? 아니요
17명 중 9명(53%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
게시 일시: 2014년 10월 11일
What is Grimind ? A little fun platformer that can take up a lot of your time. The game is challenging so it can become addicting real fast.
Perfect for times when you have no idea what to play.
이 평가가 유용한가요? 아니요
4명 중 2명(50%)이 이 평가를 유용하다고 평가했습니다.
0.2 시간 기록
게시 일시: 2014년 12월 1일
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
7.7 시간 기록
게시 일시: 2014년 12월 11일
Platformer, puzzle, adventure, horror (citation needed)

Grimind starts with a message saying that you should play this alone at night, with your headsets on, in the dark, to get the full game experience. And that's not true at all! This game is not scary, only if you're afraid of pixels and wet, squishy sounds. On the other side, the physics work really well and the puzzles are relatively well done. The story might get you interested in playing the game, but the ending is a backstab, even if you get all the secrets to get something else.

Gameplay: Moderate (2/4)
You'll be playing with mouse and keyboard, and using well done physics to solve puzzles and advance. Controls are really simple, WASD to move, left click to grab, right click to throw. The puzzles are easy, but I struggled with one or another. Nothing too outstanding. There are secrets, fun ones, and you get something else in the end if you get all of them. Sounds enticing? Don't expect much!

Game Visuals and Music: Moderate (2/4)
The game visuals aren't that much outstanding, too. The platforms are black rectangles with some overlaying leafs (also black) to cover them. The background is low quality but not bad. Grimind looks alright. The monsters aren't scary at all! This game uses colorful lighting very well, and when it does, it's really pretty.
There's no music, only ambient sound effects that fit really well. The monsters make wet, squishy sounds and a dry guttural. Not scary at all, also.

Game Storyline: Bad (1/4)
The story got me interested, but the ending felt like a backstab.
Grimind wakes up in... wherever he is. A cave-like place. He tries to escape, but he also feels too lonely, and needs to find a friend, or else he'll lose hope! And he finds a friend! ...Some blue sparkles. Do they find the exit? Is there an unexpected twist? You'll have to play to see, but I got really disappointed with the ending, I'll warn you.

Game Entertainment: Moderate (2/4)
Not a scary game at all, and I don't even know why it was labeled so. It's a nice platformer with some nice puzzles, though! But it's short. You can see I have 7.7 hours in this game, which 2 I spent hunting secrets. I struggled in some bits, but even so, 8 hours aren't worth it for that price. If you get the game in a cheap bundle, like I did, it's really nice!

Overall: Moderate (4/10)

I don't think it's an "Excellent" game for anybody.
Good game if you get this in a cheap bundle, likes platformers, puzzles, looking for something alternative or short, and something that screams "INDIE!".
Moderate game if you are looking for a scary game, but likes how the game uses physics and the puzzles.
Bad game if you'll buy this for the full price, expecting something scary, gives a try and gets backstabbed with the ending!
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