Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you...
사용자 평가: 복합적 (평가 164 개)
출시 날짜: 2014년 2월 13일

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Grimind 구매

 

큐레이터의 추천

"..I would recommend Grimind to genre die hards and indie lovers, provided they aren't hoping to find a terrifying title..."
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평가

“Grimind is an awesome 2D horror platformer that you need to check out”
Indie Statik

“This game puts a peculiar spin on the horror genre and keeps you guessing until the end.”
The Indie Game Magazine

“I'm not even joking, this game is ridiculously awesome”
Markiplier

게임에 대해

Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone – but is it certain... that you are there... alone?

Features:


  • Dynamic gameplay combined with a frightening experience
  • Physics based gameplay - It gives you the possibility to do whatever you want. Every single dynamic object can be dragged, carried or thrown which gives you enormous freedom.
  • Narration - While playing, the character is talking, telling the player what he feels, if he's scared, or what he thinks about the current situation.
  • Challenge! - Grimind isn't an easy game, so you can forget about holding just one key and passing through the levels. Besides dexterity and input skills, there is also a large number of logic puzzles to solve. Your brain will be tested and you'll not get bored.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller support
    Recommended:
    • OS: Win XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller support
    Minimum:
    • OS: OS 10.7 and later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: OS 10.7 and later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
유용한 고객 평가
2명 중 2명(100%)이 이 평가가 유용하다고 함
7.3 시간 기록
게시 일시: 2015년 7월 5일
Great position! Extensive Levels, various puzzles, unexpected situations + frequent checkpoints.
Gameplay for a few pleasant hours.
I would recommend!
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
5.2 시간 기록
게시 일시: 2015년 7월 31일
This is one of the Great 2D horror games
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5명 중 3명(60%)이 이 평가가 유용하다고 함
1.3 시간 기록
게시 일시: 2015년 2월 8일
Strange yet fun puzzle game with a cool story.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
6.4 시간 기록
게시 일시: 2014년 12월 23일
어두운 공포 분위기의 가벼운 퍼즐에 가까운 게임이라 하면 맞을까
아니, 퍼즐이라기보다는 맵 구석구석을 샅샅이 조사해야만 깰 수 있는 추리 게임이 더 가깝겠다

진엔딩까지 본 사람으로써 말하자면 마지막까지 가면서 한 말들이나
플레이어의 심정 표현이 무슨 복선이라도 되는 줄 알았는데...

굉장히 허무했다.
엔딩이 뭐냐고? 직접 깨 보시길
이 평가가 유용한가요? 아니요 재미있음
86명 중 76명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.7 시간 기록
게시 일시: 2014년 6월 14일
Grimind is a game that tries to do too many things and ends up doing none of them well.

It starts out simple enough, with simple clear platforming and goals, with a creepy vibe to the environment. Then mechanics start getting complicated; the puzzles start to hide the fact that they're puzzles, enemies begin to swarm you, deathtraps pop up that you couldn't possibly have forseen. This would be excusable, but then the game's core components start tripping over themselves.

The platforming ends up taking a backseat to once-a-level gimmicks, none of which ever come up again once you've finished them. At one point, your character pulls the ability to create an astral projection to take over an enemy's mind out of his ♥♥♥ (and never uses it after this one time, mind you) but needs to be guided to the enemy first, with the most godawful controls I have ever seen. The rest of the game is playable with the controller, this section cannot be done on a controller because you have to do too much twitch aiming for the controller to handle.

The horror dies quickly once you realize all that's happening is that you're dying over and over again not because of a lack of skill but because your light source decided to arbitrarily change direction or shut off for no reason, or you had to spend a bit too much time underwater because that's the only place you could get a necessary item which slows you down when you carry it, or the enemies' movement patterns are all but completely unpredictable and cannot be reliably dodged. The final boss is especially guilty of this; he spawns hordes of enemies completely at random from the center of his only weakness, which you have to come into direct contact with in order to damage. Have fun instantly dying because the boss decided to spawn five enemies right as you were jumping up to hit him.

The last few levels are an exercise in frustration, forcing you to fight large numbers of enemies simultaneously with a control scheme that wasn't designed for any sort of fighting, in areas devoid of reliable ways of killing them (and only containing one or two unreliable ways to do so), without taking any damage whatsoever. Sure, you can take more than one hit, but without mercy invincibility it doesn't matter as the enemies cling to you like you're made of flypaper. These levels also have sections that don't have enemies, but I don't feel they're worth mentioning and neither does the game because you will not be given a single indication as to what you're supposed to do to progress. Meanwhile, have fun dying dozens of times in a row because the checkpoint system decided to spawn you right next to an enemy, and then not give you another checkpoint until you've successfully competed 5 minutes of needlessly obtuse puzzles.

The story...the story's a mess. You never find out what's going on, your character pulls new abilities out of nowhere just so the developers can shove in another single-level gimmick, the grammar is horrible, and to top it all off once you finally finish the game it turns out everything was pointless because you end up back where you started and then die, never having figured out a single thing about yourself, your opponents, the setting, or anything else.

If you want a horror game, a puzzle platformer, or a trial-and-death game, there are much better games out there than this.
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