Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you...
User reviews: Смесени (63 reviews)
Дата на излизане: 13 февруари 2014

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Рецензии

“Grimind is an awesome 2D horror platformer that you need to check out”
Indie Statik

“This game puts a peculiar spin on the horror genre and keeps you guessing until the end.”
The Indie Game Magazine

“I'm not even joking, this game is ridiculously awesome”
Markiplier

Относно тази игра

Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone – but is it certain... that you are there... alone?

Features:


  • Dynamic gameplay combined with a frightening experience
  • Physics based gameplay - It gives you the possibility to do whatever you want. Every single dynamic object can be dragged, carried or thrown which gives you enormous freedom.
  • Narration - While playing, the character is talking, telling the player what he feels, if he's scared, or what he thinks about the current situation.
  • Challenge! - Grimind isn't an easy game, so you can forget about holding just one key and passing through the levels. Besides dexterity and input skills, there is also a large number of logic puzzles to solve. Your brain will be tested and you'll not get bored.

Системни изисквания

PC
Mac
Linux
    Minimum:
    • OS: Win XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller support
    Recommended:
    • OS: Win XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller support
    Minimum:
    • OS: OS 10.7 and later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: OS 10.7 and later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
Полезни рецензии от клиенти
3 от 3 човека (100%) сметнаха тази рецензия за полезна
0.4 изиграни часа
What is Grimind ? A little fun platformer that can take up a lot of your time. The game is challenging so it can become addicting real fast.
Perfect for times when you have no idea what to play.
Публикувани: 11 октомври
Беше ли полезна тази рецензия? Да Не
1 от 3 човека (33%) сметнаха тази рецензия за полезна
11.0 изиграни часа
level3 how complete?
Публикувани: 16 октомври
Беше ли полезна тази рецензия? Да Не
1 от 3 човека (33%) сметнаха тази рецензия за полезна
0.4 изиграни часа
lol this game ♥♥♥♥ing sucks. Has bare bone design and effects. @ss-awful loose controls are the only reason that it is a challenge. It makes jumping and grabbing onto things a nightmare and making the jumps at the right time for the right distance and blah blah blah who gives a ♥♥♥♥. I have already given this game way more attention than it deserves from me.

God awful loose control. Sucks balls/10
Публикувани: 20 октомври
Беше ли полезна тази рецензия? Да Не
1 от 4 човека (25%) сметнаха тази рецензия за полезна
0.9 изиграни часа
huh?
Публикувани: 5 октомври
Беше ли полезна тази рецензия? Да Не
35 от 43 човека (81%) сметнаха тази рецензия за полезна
4.1 изиграни часа
Grimind is a game that tries to do too many things and ends up doing none of them well.

It starts out simple enough, with simple clear platforming and goals, with a creepy vibe to the environment. Then mechanics start getting complicated; the puzzles start to hide the fact that they're puzzles, enemies begin to swarm you, deathtraps pop up that you couldn't possibly have forseen. This would be excusable, but then the game's core components start tripping over themselves.

The platforming ends up taking a backseat to once-a-level gimmicks, none of which ever come up again once you've finished them. At one point, your character pulls the ability to create an astral projection to take over an enemy's mind out of his ♥♥♥ (and never uses it after this one time, mind you) but needs to be guided to the enemy first, with the most godawful controls I have ever seen. The rest of the game is playable with the controller, this section cannot be done on a controller because you have to do too much twitch aiming for the controller to handle.

The horror dies quickly once you realize all that's happening is that you're dying over and over again not because of a lack of skill but because your light source decided to arbitrarily change direction or shut off for no reason, or you had to spend a bit too much time underwater because that's the only place you could get a necessary item which slows you down when you carry it, or the enemies' movement patterns are all but completely unpredictable and cannot be reliably dodged. The final boss is especially guilty of this; he spawns hordes of enemies completely at random from the center of his only weakness, which you have to come into direct contact with in order to damage. Have fun instantly dying because the boss decided to spawn five enemies right as you were jumping up to hit him.

The last few levels are an exercise in frustration, forcing you to fight large numbers of enemies simultaneously with a control scheme that wasn't designed for any sort of fighting, in areas devoid of reliable ways of killing them (and only containing one or two unreliable ways to do so), without taking any damage whatsoever. Sure, you can take more than one hit, but without mercy invincibility it doesn't matter as the enemies cling to you like you're made of flypaper. These levels also have sections that don't have enemies, but I don't feel they're worth mentioning and neither does the game because you will not be given a single indication as to what you're supposed to do to progress. Meanwhile, have fun dying dozens of times in a row because the checkpoint system decided to spawn you right next to an enemy, and then not give you another checkpoint until you've successfully competed 5 minutes of needlessly obtuse puzzles.

The story...the story's a mess. You never find out what's going on, your character pulls new abilities out of nowhere just so the developers can shove in another single-level gimmick, the grammar is horrible, and to top it all off once you finally finish the game it turns out everything was pointless because you end up back where you started and then die, never having figured out a single thing about yourself, your opponents, the setting, or anything else.

If you want a horror game, a puzzle platformer, or a trial-and-death game, there are much better games out there than this.
Публикувани: 14 юни
Беше ли полезна тази рецензия? Да Не
15 от 19 човека (79%) сметнаха тази рецензия за полезна
3.2 изиграни часа
I say yes, but only to a point.

You play as an amnesiac dinosaur like creature who is terrified and alone in a temple or city in a state of decrepitude.

A simple platformer that never asks for very much in the way of challenging jumps, always lead you on where to go with how the stage is laid out to lean into or highlights with colour, and whose puzzles are never quite as complex as you might originally think they are. It falters a bit in the fact one should always have the "grab/hug" button pressed down so that when running or jumping you will get where you need to go more often than not, even if you fail to see what you are grabbing onto.

To try and stand out gameplay wise it uses a physics engine. This comes into play as you swing across vines, rocks crumble, water flows, creatures bounce off each other, and you the player picks up and throws balls. While okay, it's competent only and perhaps frustrating in the first few tries to figure it out at different points (a ball that explodes needs to be grabbed carefully). Never does much or asks for much.

Yet, it is still a game I took quite a bit from and enjoyed my team with up to a specific point.

The atmosphere and theme of the game is that of horror. The fear of being alone, of not really understanding what is out there in the darkness, and being dropped down into locations with rarely a reason why or what to do until you get close to the end. For this the creators of the game ask you to play in a dark room and with a good set of headphones and I dare say it accomplishes this task of making the game stand out far more than it would if played brightly and in silence.
To bring this into game play often you can be in the dark, shivering or moaning in fear, where that ball of light is precious for survival. Where if there is no light and you make a mad dash to freedom or follow a chance of survival, you look for the smallest of colours beyond the pitch black in near blind hope.

I however never completed this game despite my thoughts above. For while it does stand out and I recommend at least early on for those seeking good sound and atmosphere examples, I never felt satisfied with the platforming and a change in game play in the second half of the game resulted in great frustration where I had to move a floating ball between obstacles and the mouse controls were simply not helpful and just plain annoying in how simple it was to fail due to the layout, floaty physics used, and "one touch to anything is a restart of the puzzle". I completed it mind you, but I simply stopped caring at that point.
Later I saw it would often default to limited time of light available and follow the leader trial and error which without challenging platformer I've never cared for.

I did enjoy it's use of achievements. Rather than "complete this chapter" or " jump 10 times in a row" they used a set-up of secrets in the game with the Achievement picture being a small close up picture of where to go to find said secret. I went to locate them simply because I enjoy this type of challenge and a few were clever in their hidden paths.

Simple in most regards, worth trying out for what it attempts to do more than what it accomplishes, and perhaps you will not be as annoyed as I was in Chapter 8 to discover what this game is about and the amusing secrets it has for achievements which I found rather clever.
As part of a bundle, that is to get cheap or as a gift, it's worth trying out. If seeking out a platformer or horror game to really get into or at full price, I say nay.
Публикувани: 2 юли
Беше ли полезна тази рецензия? Да Не
3 от 4 човека (75%) сметнаха тази рецензия за полезна
3.6 изиграни часа
Grimind is an atmospheric horror platformer puzzle game. While an interesting concept, it is not executed very well with frustrating physics-based puzzles, boring writing with possibly the least satisfying ending to any game I have ever played, and a not terribly interesting art style. If you play this game, expect to restart certain puzzles and sections many times due to their physics-based nature. Games that use physics as a gameplay mechanic yet don't bother testing to make sure that moving platforms that are required to continue don't randomly throw you to your death make for very frustrating experiences that are not at all fun. It is rather unfortunate because some of the other physics puzzles are quite creative and interesting.

As another note, if a game has a player escort section where you have to stick close to an NPC or you die, don't have the NPC take random detours from the path just to make it more difficult. It turns the section into more of a trial-and-error frustration than adding any real difficulty.

While some people might enjoy this game, it's too boring and has too many frustrations for me to recommend.
Публикувани: 24 юли
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
5.5 изиграни часа
It's a little sad that this game didn't get more attention, because as far as one-man-projects go, this is pretty well made. It's got some rough edges and the English translation can be awkward at times, but the atmosphere, the varied gameplay and level of challenge kept me entertained until the end. Also, I didn't find it to be unfair very often. There are some Limbo-style trial and error moments, but there are enough checkpoints to keept those from being frustrating. If you enjoy atmospheric platformers you should definitely give this a try.
Публикувани: 12 септември
Беше ли полезна тази рецензия? Да Не
2 от 3 човека (67%) сметнаха тази рецензия за полезна
10.3 изиграни часа
Enjoyable puzzle game that had me hooked until the end. Some slight annoyences along the way. But overal good use of light and ambient sounds to create a mood, although the mood is quite depressing. Not giving too much away, but I would not recommend this game if you already are down in the dumps, as playing this would probably depress your mood even further.

If you are however looking for some interesting puzzles to solve and do not "live" your game characters that much, this could be worth a play. Be warned though, impatient gamers have been known to rage quit as some puzzles do require some skill to complete.
Публикувани: 22 август
Беше ли полезна тази рецензия? Да Не
4 от 7 човека (57%) сметнаха тази рецензия за полезна
4.4 изиграни часа
Oh man, this game plot twist is really something. I can't put it in words.
As the character I have completed all the tasks and every objective.
And in the end it doesn't even matter.
Now I feel that I have accomplished nothing at all.

Even though it's title as a Horror game, it's just that annoying ambiance throughout the game.
Yeah, annoying ambiance even the checkpoint make whispering sounds.
Stupid ambiance.
There is nothing to be scared of.

Well, I admire the puzzles and art of this game.
So I would still recommend this game.
Публикувани: 11 август
Беше ли полезна тази рецензия? Да Не
4 от 7 човека (57%) сметнаха тази рецензия за полезна
1.6 изиграни часа
Okay, I'm going to be frank.
At first, I thought this was a freaking Computer-Science project for high school.

-The graphics/sprites are pretty basic, and the effects are pretty basic and overdone
-It's not scary when it tries to be
-Not a lot of stuff makes sense (and ever will make sense)
-The English quotes are mostly grammatically wrong (but understandable. I think the guy isn't natively English, anyway)

But I still forced myself to play through it for a bit, and I found that some of the puzzles are actually quite interesting, and make the whole game worth playing.
+ Platforming puzzles



The + outweighs all the minor -'s.


Also, runs on all OS's, which is nice.
Публикувани: 17 юни
Беше ли полезна тази рецензия? Да Не
4 от 7 човека (57%) сметнаха тази рецензия за полезна
1.6 изиграни часа
The dialouge isn't the best, but if you enjoy puzzles, platformers, and horror games, this is the game for you.
Публикувани: 4 август
Беше ли полезна тази рецензия? Да Не
5 от 9 човека (56%) сметнаха тази рецензия за полезна
0.8 изиграни часа
Fantastic game!
Oriented more towards people with no skill, like myself. It's a horror related, almost Super Mario like game. Except, I wouldn't eat the mushrooms if I were you.
Публикувани: 9 юни
Беше ли полезна тази рецензия? Да Не
5 от 9 човека (56%) сметнаха тази рецензия за полезна
0.1 изиграни часа
I wish I'd seen before I purchased that there was no gamepad support for Linux nor Mac.
Playing a platformer with WASD is not for me.
Публикувани: 7 юли
Беше ли полезна тази рецензия? Да Не
6 от 11 човека (55%) сметнаха тази рецензия за полезна
0.6 изиграни часа
Pretty good game! If you love games like Limbo or Closure or Saira you will like this game.Its got a good mood and good soundtrack and had good and easy to use controls.So i say give this one a go !
Публикувани: 29 май
Беше ли полезна тази рецензия? Да Не
1 от 2 човека (50%) сметнаха тази рецензия за полезна
6.0 изиграни часа
Bought this game for a mere 2.99 on sale.
For that price, it offered 5-6 hours gameplay and some replayability. It is an Indie game, and I will treat it as such.
The developer markets Grimind as a horror/physics puzzle game, and that is about as descriptive as it gets. The gameplay is centered around completing the puzzles without any instruction or hand-holding. Not to say the puzzles are unsolvably difficult, but there are a few moments in which I scratched my head in frustration and uttered a soft "what the hell do I do?" to my computer monitor. Once you get the feel of how the game operates, the puzzles start to become clear. The physics are also quite well done. I understand the developer reworked the inertia of objects and some other parameters for the game's Steam release, and the attention to detail shows. It seems more polished compared to early alpha footage (as one would expect). Objects can be picked up and thrown, liquids respond to disturbances, and soft-bodied pieces like vines move as they should.
The strong point of the game is the lighting. Beautifully done point lights and both "baked" and active shadow casting as well as ambient gloom in certain points lends to a strong setting for a horror scenario. Many levels throw the character into the darkness with nothing but a lit torch, and as everything in the environment is opaque black, one understands that death may be around every turn.
As for the "scare factor?" Some reviewers have thought the game is as frightening as Amnesia: The Dark Descent. That is not necessarily true. The scariest part of the game is the environment itself. The player is pursued by malevolent little--welll--boxes (with no animation) that may only be vanquished with bright light. The enemy design is unbecomingly bland for a game that seems so well-put-together in every other regard. The chase sequences get one's heart pounding, but it is not fear. The character animation is perhaps a little poor as well.
The sound work in the game is mixed. The background music/ambient noise are very impressive, and those elements are quite unsettling for the game. They chant at the player like spectral moans from an unknown source and never failed to cause my hair to stand on end. All other noises sound as though they were recorded by a desk mic in Audacity, like the growls of the monsters, drowning noises when underwater, and thunder of fallign boulders or objects. Their lack of quality just doesn't seem to fit, and they certainly didn't scare me.
Lastly, the game's story and dialogue were originally written in Polish. (I believe?) The English translation is rough around the edges, but I could understand what was being conveyed with a little bit of pidgin translation. The story begins with no scenario, and ends with little more. It was more depressing of an end than a satisfying resolution. Perhaps there is a metaphorical message to it all? Nonetheless, I would have preferred to see a more complete story. Maybe in the sequel we can see more character development.
I give this game 7.5/10. For what it was, I enjoyed every bit of it, but I also see room for polishing all around.
Публикувани: 30 юли
Беше ли полезна тази рецензия? Да Не
1 от 2 човека (50%) сметнаха тази рецензия за полезна
5.0 изиграни часа
I don't even know what to write on this one. It's so fundamentally mediocre that I don't feel anything towards it either way. It's entirely lacking in fun but there's not really much frustration to be had either. The enemies are a bit unfair since any hit is basically instant death. The puzzles are often anti-puzzles or otherwise pointlessly obscure. The game's not too terribly long (~4 hours the first time through for me) and it does a lot of different things, I guess. The art style's alright, kind of reminds me of Knytt Underground to some extent. The game wants to be LIMBO, also, with the atmosphere. The problem is that the narration... uhh... is unnecessary, and on top of that badly translated. Kind of ruins the plot, it's supposed to be dark and depressing but I'm giggling too much at the bad grammar. Also the ending is pretty stupid, you die, the end, you can't not die, so yay. Hope you had fun. But you probably didn't. I'm mostly rambling because I don't have many organized thoughts on this game. It's a game that exists but has no reason to.
Публикувани: 8 септември
Беше ли полезна тази рецензия? Да Не
3 от 8 човека (38%) сметнаха тази рецензия за полезна
0.2 изиграни часа
maybe i was the only one but the game wouldnt even run

this is garbage
Публикувани: 7 юли
Беше ли полезна тази рецензия? Да Не
2 от 6 човека (33%) сметнаха тази рецензия за полезна
0.5 изиграни часа
If i can i wanna a refund this game sucks!
Публикувани: 1 юли
Беше ли полезна тази рецензия? Да Не
5 от 13 човека (38%) сметнаха тази рецензия за полезна
11.1 изиграни часа
As a curious gamer, watching the trailer left me very enticed; there are lots of interesting questions, about who you are and who your enemy is. But more than anything I was curious about the horror billing this title has; the majority of horror games take place in a first-person perspective so what kind of scares could be generated from a side scroller? The answer? Mostly jump scares.

To start let me mention that while this game has controller support, I would still recommend playing with m+kb. The gamepad just remaps the mouse and keyboard controls (which means no analog movement), with the right stick taking the place of the mouse, which is actually always on-screen. This isn't so bad for controlling the camera, but later in the game when you need more percise mouse movements (by the way precision mouse gameplay has never been fun) the analog stick won't be able to keep up. The Steam controller should be perfect for it, though.

I guess the game could be described as a mix of LIttleBigPlanet's game feel and grab mechanic, Yoshi's Island's secrets, and a touch of Limbo's atmosphere, puzzle solving, and trial-and-error.

At its core this is a physics-based puzzle platformer. Like LBP, the movement and jumping feels floaty and unresponsive; this doesn't have Super Meat Boy controls but then again it doesn't necessarily demand them. Also like LBP it has a grab mechanic, but it actually does a bit more with it from a puzzle standpoint, as you can only grab one item at a time. It's especially interesting when you learn how to fight your enemy as that ultimately requires the grab too. The puzzles are good enough but definitely have the problems that come with physics; it's a little hard to see where the line is drawn as far as what they demand you to do with the physics, especially since nothing is easy. The puzzles can be a little obtuse at times so don't be afraid to think outside the box.

It has Yoshi's Island style hidden passages, which I've never been big on but they make a little more sense here with the darkness and shadows. Most of the secrets are pretty uninspired but they're structured pretty well, with one per level. This game works well as a level a day game.

Visible checkpoints are cool.

The sound design is pretty good: sounds fade in and out as you move closer or further from their source, and heart throbbing won't abruptly stop at death, but linger onto the next life.

But the game's main selling point is horror, so how's that? Well like I said it's mostly jump scares, and even those only last for the first few levels. The game actually shifts from a corridor game to a multi-room puzzle game, which is kind of cool that they didn't feel married to their structure, but at the same time it evaporates a lot of their horror potentials. I wouldn't call this game scary.

One problem that lingers throughout this game is it works outside of its established rules often: I don't mean stuff like platforms that should be stable but aren't, but more like how jump scares will generate a noise that comes seemingly from nowhere, or how you're taught through tutorial text that you never see anywhere else in the game, or how sometimes the game just doesn't let you move even though you should be able to, for cinematic effect. It's just a lack of creativity, or laziness.

The main reason to play this game though oddly enough is its story: while it never answers some of your more pressing questions it does tell a nice story about overcoming your fears, friends, and all that. It's a little juvenille but it's cool, and it all leads to a twist that changes the fundamental gameplay of the game. That section is the best part of the game, and while I was impressed by it I ultimately can't recommend the game just for that twist. It's just really average, nothing offensive or frustrating except sometimes the physics but nothing too inspiring either. It would be good as a kid's first horror game.
Публикувани: 31 май
Беше ли полезна тази рецензия? Да Не