Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you...
Vásárlói értékelés: Vegyes (183 értékelés) - E játék 183 felhasználói értékeléséből 64% pozitív.
Megjelenés dátuma: 2014. febr. 13.

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Grimind vásárlása

HOLDÚJÉV AKCIÓ! Az ajánlat végéig:

-90%
$9.99
$0.99
 

Értékelések

“Grimind is an awesome 2D horror platformer that you need to check out”
Indie Statik

“This game puts a peculiar spin on the horror genre and keeps you guessing until the end.”
The Indie Game Magazine

“I'm not even joking, this game is ridiculously awesome”
Markiplier

A játékról

Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone – but is it certain... that you are there... alone?

Features:


  • Dynamic gameplay combined with a frightening experience
  • Physics based gameplay - It gives you the possibility to do whatever you want. Every single dynamic object can be dragged, carried or thrown which gives you enormous freedom.
  • Narration - While playing, the character is talking, telling the player what he feels, if he's scared, or what he thinks about the current situation.
  • Challenge! - Grimind isn't an easy game, so you can forget about holding just one key and passing through the levels. Besides dexterity and input skills, there is also a large number of logic puzzles to solve. Your brain will be tested and you'll not get bored.

Rendszerkövetelmények

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Op. rendszer: Win XP/Vista/7/8
    • Processzor: 2.0 GHz
    • Memória: 1 GB RAM
    • Grafika: integrated Intel HD Graphics 4000 or similar
    • Tárhely: 200 MB szabad hely
    • Egyéb megjegyzések:: Xbox 360 controller support
    Ajánlott:
    • Op. rendszer: Win XP/Vista/7/8
    • Processzor: 2.0 GHz
    • Memória: 1 GB RAM
    • Grafika: dedicated graphics card
    • Tárhely: 200 MB szabad hely
    • Egyéb megjegyzések:: Xbox 360 controller support
    Minimum:
    • Op. rendszer: OS 10.7 and later
    • Processzor: 2.0 GHz
    • Memória: 1 GB RAM
    • Grafika: integrated Intel HD Graphics 4000 or similar
    • Tárhely: 200 MB szabad hely
    Ajánlott:
    • Op. rendszer: OS 10.7 and later
    • Processzor: 2.0 GHz
    • Memória: 1 GB RAM
    • Grafika: dedicated graphics card
    • Tárhely: 200 MB szabad hely
    Minimum:
    • Op. rendszer: Ubuntu, Mint or similar
    • Processzor: 2.0 GHz
    • Memória: 1 GB RAM
    • Grafika: integrated Intel HD Graphics 4000 or similar
    • Tárhely: 200 MB szabad hely
    Ajánlott:
    • Op. rendszer: Ubuntu, Mint or similar
    • Processzor: 2.0 GHz
    • Memória: 1 GB RAM
    • Grafika: dedicated graphics card
    • Tárhely: 200 MB szabad hely
Hasznos vásárlói értékelések
6 emberből 6 (100%) találta hasznosnak ezt az értékelést
6.8 óra a nyilvántartásban
Közzétéve: január 24.
Has the price of LIMBO without the polish of LIMBO. But it has redeeming qualities.

+ Unusual graphics -- this is the main reason I enjoyed it
+ Extensive foliage
+ Simple physics puzzles
- Some of the critical elements are hidden in the foliage -- vines and air bubbles
- Some finicky parts
- Occasionally unclear objectives
Hasznos volt ez az értékelés? Igen Nem Vicces
8 emberből 6 (75%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
15.9 óra a nyilvántartásban
Közzétéve: január 1.
Challenging, atmospheric puzzler.

I really liked this game, mostly because it was decently challenging and actually engaged a few brain cells. Most of the negative reviews, I quickly glanced at, appear to be players who struggled with the difficulty; this is not an easy game, you have been warned.
The puzzles are varied and nicely separated by good old fashioned platformer fun.
Along the way the story is narrated, by short text, I found no fault with it. The ending made me chuckle darkly. There are some funny moments and the secrets are worth finding.
Graphics are simple but well drawn. The game warns you to play with sound on, this is necessary as it helps with some of the puzzles and also it really adds to the atmosphere. I love the noise the little baddies make.

Recommended for those that can hack a bit of frustration whilst figuring things out. Not for crayon eaters.
Hasznos volt ez az értékelés? Igen Nem Vicces
4 emberből 3 (75%) találta hasznosnak ezt az értékelést
1.1 óra a nyilvántartásban
Közzétéve: január 8.
''You have no memories...
You don't know who you are...
You don't know where you are...
That's all I can tell you right now''

Grimind is a 2D physics based adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone? but is it certain... that you are there... alone?

Features:

Dynamic gameplay combined with a frightening experience
Physics based gameplay - It gives you the possibility to do whatever you want. Every single dynamic object can be dragged, carried or thrown which gives you enormous freedom.
Narration - While playing, the character is talking, telling the player what he feels, if he's scared, or what he thinks about the current situation.
Challenge! - Grimind isn't an easy game, so you can forget about holding just one key and passing through the levels. Besides dexterity and input skills, there is also a large number of logic puzzles to solve. Your brain will be tested and you'll not get bored.

Release day: 18.12.2012 - Out now!

Nerd talk:
Game was made on custom build engine written in c++
Graphics rendered with OpenGL
Physics provided by Bullet physcis
plus SDL, GLFW and SDL_Mixer
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 0 (0%) találta hasznosnak ezt az értékelést
2.6 óra a nyilvántartásban
Közzétéve: 2015. október 18.
Very cool!
Hasznos volt ez az értékelés? Igen Nem Vicces
103 emberből 91 (88%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
4.7 óra a nyilvántartásban
Közzétéve: 2014. június 14.
Grimind is a game that tries to do too many things and ends up doing none of them well.

It starts out simple enough, with simple clear platforming and goals, with a creepy vibe to the environment. Then mechanics start getting complicated; the puzzles start to hide the fact that they're puzzles, enemies begin to swarm you, deathtraps pop up that you couldn't possibly have forseen. This would be excusable, but then the game's core components start tripping over themselves.

The platforming ends up taking a backseat to once-a-level gimmicks, none of which ever come up again once you've finished them. At one point, your character pulls the ability to create an astral projection to take over an enemy's mind out of his ♥♥♥ (and never uses it after this one time, mind you) but needs to be guided to the enemy first, with the most godawful controls I have ever seen. The rest of the game is playable with the controller, this section cannot be done on a controller because you have to do too much twitch aiming for the controller to handle.

The horror dies quickly once you realize all that's happening is that you're dying over and over again not because of a lack of skill but because your light source decided to arbitrarily change direction or shut off for no reason, or you had to spend a bit too much time underwater because that's the only place you could get a necessary item which slows you down when you carry it, or the enemies' movement patterns are all but completely unpredictable and cannot be reliably dodged. The final boss is especially guilty of this; he spawns hordes of enemies completely at random from the center of his only weakness, which you have to come into direct contact with in order to damage. Have fun instantly dying because the boss decided to spawn five enemies right as you were jumping up to hit him.

The last few levels are an exercise in frustration, forcing you to fight large numbers of enemies simultaneously with a control scheme that wasn't designed for any sort of fighting, in areas devoid of reliable ways of killing them (and only containing one or two unreliable ways to do so), without taking any damage whatsoever. Sure, you can take more than one hit, but without mercy invincibility it doesn't matter as the enemies cling to you like you're made of flypaper. These levels also have sections that don't have enemies, but I don't feel they're worth mentioning and neither does the game because you will not be given a single indication as to what you're supposed to do to progress. Meanwhile, have fun dying dozens of times in a row because the checkpoint system decided to spawn you right next to an enemy, and then not give you another checkpoint until you've successfully competed 5 minutes of needlessly obtuse puzzles.

The story...the story's a mess. You never find out what's going on, your character pulls new abilities out of nowhere just so the developers can shove in another single-level gimmick, the grammar is horrible, and to top it all off once you finally finish the game it turns out everything was pointless because you end up back where you started and then die, never having figured out a single thing about yourself, your opponents, the setting, or anything else.

If you want a horror game, a puzzle platformer, or a trial-and-death game, there are much better games out there than this.
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