Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you...
Análisis de usuarios: Variados (56 análisis)
Fecha de lanzamiento: 13 de Feb, 2014

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“Grimind is an awesome 2D horror platformer that you need to check out”
Indie Statik

“This game puts a peculiar spin on the horror genre and keeps you guessing until the end.”
The Indie Game Magazine

“I'm not even joking, this game is ridiculously awesome”
Markiplier

Acerca de este juego

Grimind is a 2D, physics based, adventure, platform game in horror/creepy theme. Grimind casts you into forgotten caves and ancient crypts, without memories. While being there you have to demonstrate great manual skills to pass obstacles and solve non trivial puzzles to get out of scary environment and additionally discover what are you doing there alone – but is it certain... that you are there... alone?

Features:


  • Dynamic gameplay combined with a frightening experience
  • Physics based gameplay - It gives you the possibility to do whatever you want. Every single dynamic object can be dragged, carried or thrown which gives you enormous freedom.
  • Narration - While playing, the character is talking, telling the player what he feels, if he's scared, or what he thinks about the current situation.
  • Challenge! - Grimind isn't an easy game, so you can forget about holding just one key and passing through the levels. Besides dexterity and input skills, there is also a large number of logic puzzles to solve. Your brain will be tested and you'll not get bored.

Requisitos del sistema

PC
Mac
Linux
    Minimum:
    • OS: Win XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller support
    Recommended:
    • OS: Win XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller support
    Minimum:
    • OS: OS 10.7 and later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: OS 10.7 and later
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated Intel HD Graphics 4000 or similar
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: dedicated graphics card
    • Hard Drive: 200 MB available space
Análisis útiles de usuarios
A 7 de 7 personas (100%) les ha sido útil este análisis
7.9 h registradas
Juego creepy de aventura, tiene una excelente ambientaciòn, puzzles no muy difìciles de resolver pero que igual requieren su tiempo, es un juego para jugar a oscuras para una mejor experiencia, buenos detalles y juegos de luces, sonidos acordes y bueno para pasar el rato :) 7/10
Publicado: 1 de Junio
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
2.0 h registradas
Un juego que te brinda horas y días de diversión debes tener un poco de habilidad para pasar algunos mundos, a veces te pone a pesar pero siempre das con el clavo, no es un juego muy rejugable si lo compraste por eso intension no es recomendable entonces pero se compensa con el tiempo que te tardas en pasarlo, la resolución es ajustable por lo que podrás jugarle en pantalla completa ya sea con pantalla ancha o 4:3
Publicado: 12 de Junio
¿Te ha sido útil este análisis? No
A 27 de 35 personas (77%) les ha sido útil este análisis
4.1 h registradas
Grimind is a game that tries to do too many things and ends up doing none of them well.

It starts out simple enough, with simple clear platforming and goals, with a creepy vibe to the environment. Then mechanics start getting complicated; the puzzles start to hide the fact that they're puzzles, enemies begin to swarm you, deathtraps pop up that you couldn't possibly have forseen. This would be excusable, but then the game's core components start tripping over themselves.

The platforming ends up taking a backseat to once-a-level gimmicks, none of which ever come up again once you've finished them. At one point, your character pulls the ability to create an astral projection to take over an enemy's mind out of his ♥♥♥ (and never uses it after this one time, mind you) but needs to be guided to the enemy first, with the most godawful controls I have ever seen. The rest of the game is playable with the controller, this section cannot be done on a controller because you have to do too much twitch aiming for the controller to handle.

The horror dies quickly once you realize all that's happening is that you're dying over and over again not because of a lack of skill but because your light source decided to arbitrarily change direction or shut off for no reason, or you had to spend a bit too much time underwater because that's the only place you could get a necessary item which slows you down when you carry it, or the enemies' movement patterns are all but completely unpredictable and cannot be reliably dodged. The final boss is especially guilty of this; he spawns hordes of enemies completely at random from the center of his only weakness, which you have to come into direct contact with in order to damage. Have fun instantly dying because the boss decided to spawn five enemies right as you were jumping up to hit him.

The last few levels are an exercise in frustration, forcing you to fight large numbers of enemies simultaneously with a control scheme that wasn't designed for any sort of fighting, in areas devoid of reliable ways of killing them (and only containing one or two unreliable ways to do so), without taking any damage whatsoever. Sure, you can take more than one hit, but without mercy invincibility it doesn't matter as the enemies cling to you like you're made of flypaper. These levels also have sections that don't have enemies, but I don't feel they're worth mentioning and neither does the game because you will not be given a single indication as to what you're supposed to do to progress. Meanwhile, have fun dying dozens of times in a row because the checkpoint system decided to spawn you right next to an enemy, and then not give you another checkpoint until you've successfully competed 5 minutes of needlessly obtuse puzzles.

The story...the story's a mess. You never find out what's going on, your character pulls new abilities out of nowhere just so the developers can shove in another single-level gimmick, the grammar is horrible, and to top it all off once you finally finish the game it turns out everything was pointless because you end up back where you started and then die, never having figured out a single thing about yourself, your opponents, the setting, or anything else.

If you want a horror game, a puzzle platformer, or a trial-and-death game, there are much better games out there than this.
Publicado: 14 de Junio
¿Te ha sido útil este análisis? No
A 26 de 34 personas (76%) les ha sido útil este análisis
4.8 h registradas
With 185 deaths to my record on one single game, I must tell you something right away : Death is inevitable. You will die. A lot.

But nonetheless, this is a really good game for some reasons : The story is simple. There is little dialogue and when there is some, it is always useful to the story. The soundtrack makes you feel like you are in an outworldly place, deep into the rock. The contrasts of light and shadow is well done, making you feel sometimes that creepy feeling that you are being watched. Some puzzles will make you sit for a while and think what is the next step to do, so don't be afraid to take your time.

An overall good game that I warmly recommend.
Publicado: 24 de Abril
¿Te ha sido útil este análisis? No
A 14 de 18 personas (78%) les ha sido útil este análisis
3.2 h registradas
I say yes, but only to a point.

You play as an amnesiac dinosaur like creature who is terrified and alone in a temple or city in a state of decrepitude.

A simple platformer that never asks for very much in the way of challenging jumps, always lead you on where to go with how the stage is laid out to lean into or highlights with colour, and whose puzzles are never quite as complex as you might originally think they are. It falters a bit in the fact one should always have the "grab/hug" button pressed down so that when running or jumping you will get where you need to go more often than not, even if you fail to see what you are grabbing onto.

To try and stand out gameplay wise it uses a physics engine. This comes into play as you swing across vines, rocks crumble, water flows, creatures bounce off each other, and you the player picks up and throws balls. While okay, it's competent only and perhaps frustrating in the first few tries to figure it out at different points (a ball that explodes needs to be grabbed carefully). Never does much or asks for much.

Yet, it is still a game I took quite a bit from and enjoyed my team with up to a specific point.

The atmosphere and theme of the game is that of horror. The fear of being alone, of not really understanding what is out there in the darkness, and being dropped down into locations with rarely a reason why or what to do until you get close to the end. For this the creators of the game ask you to play in a dark room and with a good set of headphones and I dare say it accomplishes this task of making the game stand out far more than it would if played brightly and in silence.
To bring this into game play often you can be in the dark, shivering or moaning in fear, where that ball of light is precious for survival. Where if there is no light and you make a mad dash to freedom or follow a chance of survival, you look for the smallest of colours beyond the pitch black in near blind hope.

I however never completed this game despite my thoughts above. For while it does stand out and I recommend at least early on for those seeking good sound and atmosphere examples, I never felt satisfied with the platforming and a change in game play in the second half of the game resulted in great frustration where I had to move a floating ball between obstacles and the mouse controls were simply not helpful and just plain annoying in how simple it was to fail due to the layout, floaty physics used, and "one touch to anything is a restart of the puzzle". I completed it mind you, but I simply stopped caring at that point.
Later I saw it would often default to limited time of light available and follow the leader trial and error which without challenging platformer I've never cared for.

I did enjoy it's use of achievements. Rather than "complete this chapter" or " jump 10 times in a row" they used a set-up of secrets in the game with the Achievement picture being a small close up picture of where to go to find said secret. I went to locate them simply because I enjoy this type of challenge and a few were clever in their hidden paths.

Simple in most regards, worth trying out for what it attempts to do more than what it accomplishes, and perhaps you will not be as annoyed as I was in Chapter 8 to discover what this game is about and the amusing secrets it has for achievements which I found rather clever.
As part of a bundle, that is to get cheap or as a gift, it's worth trying out. If seeking out a platformer or horror game to really get into or at full price, I say nay.
Publicado: 2 de Julio
¿Te ha sido útil este análisis? No