Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
User reviews: Mixed (174 reviews)
Release Date: Apr 4, 2014
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Recent updates View all (16)

September 25

MERIDIAN: NEW WORLD - smashes its way from Early Access to Full Release, Friday, 26th September - HUGE UPDATES

One-man project set for full release on Friday, 26th September, 2014.

Merge Games and Headup Games are happy to present you the final Steam release date of their one-man-indie-project Meridian: New World - a single-player RTS game developed by Ede Tarsoly, the mastermind behind Elder Games.
We would like to thank the numerous Early Access members all over the world for their really helpful feedback and are happy to announce September 26th 2014 as the official release date of the final version on Steam

For press and you tubers interested in reviewing the full game before release please get in touch with Gregor - email : ebert@headupgames.com

Check out the new updates to co-incide with the FULL LAUNCH.

NEW CONTENT:

- New campaign mission: "Complex" is available after completing "Sector 16-2B"
- New campaign mission: "Escape" and the related ship-visit section is available after completing "Complex"
- New campaign mission: "Daniel's Outpost" is available after completing "Escape"
- New campaign mission: "Magellan Under Attack" is available after completing "Daniel's Outpost"
- New campaign mission: "Last Stand" is available after completing "Magellan Under Attack"
- New skirmish map: "Blockade" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "New World" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "Warpath" is an 1v1v1v1 free-for-all map
- Raised commander level cap to 45, allowing you to unlock and fully upgrade all abilities
- Added 17 new achievements

BUG FIXES:

- Storages no longer have self-destruct during the Control mission to prevent the mission from becoming impossible to accomplish
- Fixed a minor bug with Vanguards which caused a small RAM usage spike to occur
- Fixed a bug which caused minutes to be displayed incorrectly on the stat screens if the mission time was over an hour
- Fixed a bug which caused the stat screens to display incorrect mission times since patch 0.87
- Fixed Chimera placement and healing bugs that occured during the turret defense segment
- Fixed a bug which caused Troopers to not receive additional armor from the Shield ability if they had upgraded armor
- Fixed a bug where area healing didn't work if there was no unit at the center of the healing
- Fixed a bug where area healing didn't affect air units properly
- Fixed a bug where a charged Vanguard was destroyed but its electricity animation remained on the map
- Fixed a bug where area damage of Railguns would only work if the attacked unit was on screen
- Fixed a bug where the Vanguard charged indicator effect was visible even if the Vanguard was hidden in fog of war
- Fixed a bug where an empty control group could also be assigned -- doing this will now remove the control group
- Fixed a bug where the enemy AI wouldn't mine resources if its worker units were outside of the current map area

MAP EDITING AND SCRIPTING CHANGES:

- Added the "Player_MoveUnitsToLoc" function which allows you to move all units owned by a player to a specified location
- Fixed a bug which didn't allow some decor elements to be removed once they were placed on the map
- Added numerous decor elements and finalized decor list
- Added more special units to the game that can be created from script -- the documentation contains their names
- Clicking custom GUI elements will now respond at all times and won't include the 5 frame delay that all other events have
- Fixed a bug where Player_OrderUnitTypeToAttackMove wouldn't affect units that are holding position

Note: The Editor will only update after restarting Steam.

5 comments Read more

August 11

LATEST UPDATE



NEW CONTENT:

- New unit: the "Vanguard" is available from the Heavy Factory
- New weapon: the "Charger Cannon" is available as an equipment option once it is researched at the Laboratory
- New skirmish map: "Conflict" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- Raised commander level cap to 35, allowing you to unlock more abilities or further upgrade existing ones
- Added 10 new achievements

BUG FIXES:

- Fixed a bug which caused "you need to set one slot to 'player'" to be displayed in the skirmish window even if there was a player slot
- Boost Construction, Boost Production and Boost Fire Rate is now displayed below the unit health bars when activated
- The AI will now decide whether to construct a Heavy Factory or a Landing Pad based on the current situation
- Fixed a bug which caused the AI to place a Shardium Mine and a Landing Pad simultaneously, causing it to build neither and freeze
- Fixed a bug which caused Railguns to not cause splash damage when equipped to Light Tanks or Scouts
- Improved visual quality of the Fighter, Bomber and Heavy Fighter units to make it easier to identify which team they belong to
- Fixed a bug which caused newly produced Heavy Fighters to have 2 armor instead of 1
- Fixed a bug which caused infantry and airborne death animations to stay on the map even after loading a saved game or starting a new game
- Fixed a bug where ctrl + left clicking a unit would select units but wouldn't display the unit selection interface
- Hours will now be displayed properly when displaying mission time on the victory / defeat screens

MAP EDITING AND SCRIPTING CHANGES:

- Added the "Env_UpdateLaserGate" function which allows you to draw a set of laser beams between two tiles
- Attack-move orders given from script won't affect worker units anymore

0 comments Read more

Reviews

“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”
Gamerant

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”
TwoDashStash

About This Game

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!


Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?



Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Contributor Edition Extras


We really want to make sure that you get something out of being a contributor, therefore, in addition to receiving a list of exclusive content:

  • Full game
  • HD cut scenes
  • Soundtrack
  • A second Steam Key to give away

Contributors will also, as a treat, have access to selected goodies from various Early Access events and contests!

Steam Workshop


Share the maps you create in the editor with the Community.

System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 2.5Ghz single core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: 3Ghz dual core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
Helpful customer reviews
3 of 10 people (30%) found this review helpful
0.5 hrs on record
I didn't play that much of Meridian, and with good reason.

The game is a smaller, uglier, less polished version of Starcraft, only instead of fighting interesting alien races and monsters in chilly, dark settings, you're fighting space marines and mechs in some of the most uninspired-looking arenas I've ever seen in a modern strategy game.

As an RTS, Meridian ticks all of the boxes, but that's it. It struggles to reach the heights of better RTS games, such as Red Alert 3, Starcraft 2, Dawn of War, or just about any major 3D RTS game that has hit the market over the last ten years. The game has no aspirations, no distinctive qualities.

The variety in units and buildings is ♥♥♥♥ poor, and the skirmish match customisation options are just laughable, failing to even match up with RTS games released back in the 90's. The sound effects are basic, with guns and cannons emitting ugly 'ping' sounds, instead of something meaty and believable. The progression system and the in-game special abilities are interesting additions to the formula, but the abilities themselves are so slow and inconsequential, you'll have no reason to use any of them during a match save for some of the more powerful ones.

Campaign-wise, from what I’ve experienced, you're stuck mainly with defensive objectives. I didn't play beyond the first four missions, so I can't comment much on the storyline, other than the dull voice acting and the lifeless setting of Meridian.

The only prop I can offer to this game is the inclusion of a map editor, which is a feature that has been exempt from many recent RTS releases. However, given that you have no real reason to invest much time in Meridian, I doubt anyone will create anything truly spectacular with the editor, since the game's online community seems to have stagnated over the course of development.

Meridian is unremarkable, sharing the same basic gameplay elements and graphical palette as Starcraft II, only that it is nowhere near as fun to play. As an RTS, it's okay, but that's all it is. It's just alright. Average. Run-of-the-mill. You could name any well-known RTS game released since 2004, and I can guarantee that it plays, looks, and sounds better than Meridian, not to mention that it's probably retailing for around the same price, too.

It’s nice to see a new RTS game on the market, but we need more innovation than this.
Meridian: New World gets a 4/10.
Posted: September 30
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2 of 8 people (25%) found this review helpful
1.3 hrs on record
Graphics are nice, too bad it controls as well as the original Command & Conquer.
Posted: September 30
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0 of 6 people (0%) found this review helpful
1.4 hrs on record
It needs alot of polish. It seems like the game was rushed through development. The movement AI is really bad and some of the missions are designed for you to fail.
Posted: October 1
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294 of 344 people (85%) found this review helpful
5.7 hrs on record
Early Access Review
Oh goodness where do I begin with this game? At first I was a bit worried that another indie RTS was being pushed out on Steam as, well I know I can speak for most of the people looking at this game, we've been burnt out and screwed over by developers that spend a whopping two months and call it a game then charge an arm and a leg... Well let me be the first one to tell you that this isn't one of those games at all!

Dear lord if you want edge of your seat gameplay, better than normal base building, an interesting campaign with hopes for the future, and units that are wonderfully designed and almost perfectly customizable this game is for you! Campaign plops you down in an interesting mix of a colonization story gone wrong. I won't spoil anything but goodness that's one fine story I'm still crawling through. Loading times? Forget about em! This game has none and in the places where it does have them it's a whole whopping two second wait at the most (might be a little longer for some older computer rigs; not sure but it won't take you long!)

Things that really stick out for this game in my opinion? Probably the graphics and music. You can see the screenshots and while I was skeptical at first that they were just glorified photoshopped images I can gladly say that is not the case at all. The game is literally that beautiful and the music that plays just bolsters the overwhelming beauty of this game. If you have the money for it I would gladly tell you to buy this one! You will not be upset with your purchase at all.

Believe you/me friend, I'm tired of getting the short end of the stick because I love RTS games and will stand by this game as long as it continues to be worked on. Thanks Dark for rekindling my trust in indie RTS games.
Posted: March 31
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111 of 142 people (78%) found this review helpful
6.0 hrs on record
Early Access Review
Meridian: New World – Review –
Warning: This review is based on a review copy played before the games release so everything could be different and is still subject to change.
Game Background //
Meridian: New World is an Indie Real Time Strategy created by Elder Games and published under Merge Games & Headup Games.

Meridian brings back a feel of the old C&C Westwood days by giving you a unique RTS experience with unit customization and a levelling system with an ability tree for yourself as you command over the battlefield.
The Story //
You play as Commander Daniel Hanson of the first mission to a remote planet known as Meridian. Just as everything seems that it’s going good and you prepare to leave the planet when an unknown distress call is intercepted on the surface. Its origin unknown you set to find out what the cause of the message was. However, everything falls to panic when a mysterious enemy begins an assault on you while you are scouting a power plant on the surface. Who is this enemy and what do they want?
(This is purely based on the first mission alone to avoid spoilers as much as possible.)
Gameplay //
Meridian gives you a Command & Conquer play style with the unit control of earth 2160. This comes together rather well however at points unit pathing can be a problem as it is hard to define what is and isn’t clickable terrain.

The base building is satisfying and refreshing to the RTS genre with the original style of building on a grid layout similar to StarCraft. This makes both building your base and navigating it enjoyable and simple.
The general combat of the game seems pretty simple at first. Just chuck units at each other and see who wins. However the game actually has unit customization and each unit aside from the foot solider can have a weapon set such as the auto-cannon or laser.
This allows units to be countered by weaknesses and really makes you think if you should engage the enemy or not.

The only problem I have with the overall gameplay is that there needs to be some more units. However this is a WIP so more should come hopefully!
Sound //
The sound assets for the game are surprisingly good and flow well with the overall experience of the game. Voice acting is realisc and flows well with the game. It’s really hard to believe that one guy managed to make the game.
Final verdict //
For me, Meridian gave back a good feel of the RTS genre to me and has given me already more hours than I will typically play a game for.
Overall I give the game a 7/10 in its current state, this may go up or down in future versions of the game.
The main benefits of the game are:
Unit Customization –
Good base building –
Story –
The downsides are:
Range of units –
Unnecessary points in the story such as the tower defence segment.


Thanks for reading my review!
Sorry for any spelling or Grammar errors!
Also check out the video version of this review!
https://www.youtube.com/watch?v=4wEZhmNh8Qk
Posted: April 2
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