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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ nice effects
+ clearly distinguishable units
- poor detail
- varied poor
+ feeling exploration of the planet
+ many unit responses
- no moving level elements
- no wildlife
+ clear unit sounds
+ good feedback for important events
+ great soundtrack
- less than impressive and powerful
+ all units useful
+ all troops and weapons are explained in the campaign
- low strategic opportunities
+ many different types of tasks
- nothing new
+ automatically finds appropriate enemies enemies for the own weapons system
- pathfinding weak
- skirmish ai unfairly difficult
+ classic unit types
- no innovation
+ story characters with dialogue
+ dialog options
+ extensive solo mode
+ story missions
+ many combinations of weapons and vehicles
- no multiplayer
Multiplayer: no multiplayer
Meridian: New World reminiscent of the better times of the Command & Conquer series, and is a respectable one-man project. But nothing more.
Meridian is based on the classical approach of real-time strategy and allows us to build a base, recruit units and do research. For this we need the so-called Shardium, the resource of Meridian. The red crystals are degraded by our units, which also serve as collectors - as far as Command & Conquer. In great innovations we can not hope: The Chimaera 'Mechs are a 1-to-1 copy of Goliath from Starcraft to this, tanks, infantry and military jets join.
We also get game experience across all points that may be, we are investing in skills such as troop healing, faster production or destruction of enemy units. The special abilities brand Command & Conquer: Generals we finance through a rapidly filling up again energy bar. Whether we heal so three times in a row, our troops or prefer to use three different skills is up to us.
More specifically, it is already at the Armament: The must be chosen for almost all units and very much follows the rock-paper-scissors principle, can therefore use tactically. If we are at the beginning only a simple laser available, we can (good against infantry) obtained guns against tanks or missiles with area of effect damage by some research directed energy weapon.
Unlike Starcraft 2, the scope of these discussions and the possible interaction partners is very limited, story-relevant crew members we can count on one hand. For Meridian scores with different response options that show smaller effects on the story, but not completely change the story.
Strikingly weak especially the AI: Neither the pathfinding makes a good figure (which cost extra to creep orders nerves), yet find their own troops as already mentioned independently goals. Or they do, but much more slowly than we: Meridian requires a lot of micro-management, we must always take care of everything yourself.
Meridian: New World is a small but interesting game. For a very low price you can find around ten hours of entertainment. If you play with the knowledge in mind that all this has just developed a person's experience is again better.
However, this is the crux of the matter: Meridian has arisen with the smallest budget, nothing stands out, there is nothing new or even innovative. The graphics are mediocre, the sound does not win a pot, the troop types we've all seen before, and the AI is bad for one's own troops, partly unfair, less the opponents. And the story has already been told better or at least with less logic gaps. I would recommend it for old hardcore fans.
Score: 69 / 100
Sorry for my bad english.
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