《矿井激战》是一款独特的2D平台游戏,结合了探索、RPG、射击等元素。游戏被设定为发生在一个巨大的16位地下世界。
用户评测: 多半好评 (120 篇评测)
发行日期: 2014年3月28日

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购买 Platformines

 

评测

“Platformines is looking really promising. An enormous game in its beta form”
Rock Paper Shotgun

“It's an addictive loot grinder, a punishing technical platformer, a slick SHMUP and a free-roaming explor-a-thon all rolled into one; brought together with attractive artwork and infinitely replayable randomisation.”
dealspwn

“Platformines is Borderlands 2, if Borderlands 2 was a 2D platform shooter with retro graphics”
OverClockersClub

Steam 青睐之光

关于这款游戏

《矿井激战》是一款独特的2D平台游戏,结合了探索、RPG、射击等元素。游戏被设定为发生在一个巨大的16位地下世界。在任务中玩家为了重建宇宙飞船,将会踏上探索神秘的巨大矿井之路。致命的敌人、陷阱和宝藏在玩家逃出这个充满敌意世界的路上都变得不值一提。自定义你的角色,征服所有难度的关卡,飞速冲击榜首,证明你过人的技巧!

无限的游戏:

  • 探索无限随机生成的世界,每一个世界都有其独特的陷阱和敌人配置。
  • 不可阻挡的老派动作游戏,三种不同难度等着你征服。
  • 探索发现隐藏的宝箱,或者直接从敌人身上抢劫不可计数的道具和经验。

无限自定义:

  • 用无数的自定义选项建立自己的角色。
  • 额外的梦幻内置道具,比如帽子和假发,乃至更多的自定义物品。

无限欢乐:

  • 复古的16位图像游戏体验加上重新改造的经典配乐。
  • 证明你的技术!冲到榜首!

系统需求

    Minimum:
    • OS: Windows XP, Vista, Windows 7, Windows 8
    • Processor: 1.8 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory
    • DirectX: Version 9.0c
    • Hard Drive: 260 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller Supported
有价值的用户评测
5 人中有 3 人(60%)觉得这篇评测有价值
6.2 小时(记录在案的)
发布于:6月27日
the first part of the game is good and balance.
When you close to the end of the games ,you will keep dying because your equipment can't take much damage,
Even in normal mode,I keep died a lot,i know i'm bad player.
I just keep running to the goal and get the cannon .then i finished the game
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
4.8 小时(记录在案的)
发布于:2014年6月14日
玩起来很爽 用来消磨时间的好游戏
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:2014年12月5日
简单粗暴,游戏方式就是不停死不停探地图。
但是每次死了以后又想再来一次,不知不觉就玩2个小时了-。-
这篇评测是否有价值? 欢乐
135 人中有 110 人(81%)觉得这篇评测有价值
9.7 小时(记录在案的)
发布于:2014年3月28日
Do you like loot + platforming + randomised levels? Look no further. With elements of Steamworld Dig (randomised mines, collect minerals of ever-increasing value the deeper you go, locate portals for quick returns in trickier parts of the map) this offers plenty of replayability, even though the shooting and platforming elements start to get a little repetitive over what seems to be a single enormous level. Similar to the level creation in Cargo Commander, you give your new level a name and the game randomises it based on that name...somehow.

The deeper you go into the mines, the more chance you have of scoring better guns, although the loot system is a little disappointing. There aren't randomised gun effects, only % stats (higher damage, firing rate, etc) and there are precious few different hats you can wear to give you extra stuff, like 2 additional jumps (yes, you can jump 5, 6 or even 7 times in the air).

Jumping feels a little floaty, and your gun has the annoying tendancy to point upwards when you're jumping up to a higher platform, meaning you inadvertently fire vertically rather than horizontally like you were expecting. However once you get used to how your character moves, you'll be zipping around levels in no time (an XBox 360 controller is recommended).

Your character can only see a limited distance around him/her, and when you get damaged this cone of vision starts to shrink, meaning you can get into some really nasty spots with extremely limited vision - you may find this a welcome addition or an annoyance.

Still, those quibbles aside, Platformines offers a ton of platforming content and that addictive, often elusive "just one more play until I get to the next portal/find a better gun/grab that sparkly bit of ore over there" feel. Here's hoping the developers add more randomised loot and abilities in a future patch. There's certainly no reason to try the demo first and see if you like it.
这篇评测是否有价值? 欢乐
50 人中有 38 人(76%)觉得这篇评测有价值
6.4 小时(记录在案的)
发布于:2014年3月30日
First time I launched this game, I couldn't stop playing for 3 hours straight. Basically, if you like platformers, rogue-likes (minus permadeath) and exploration, you just can't regret purchasing this jewel.

It's both hard and easy to describe it: you're locked in a kind of transe, quite unable to say "okay, I'm done for today". You're never really done because the game makes it very hard to stop playing: everything is smooth and lightning-fast (no loading times, no complicated GUI; you can warp back to your base, sell your loot and be back exploring the mines within a 10 second time window), so you never really find a down time that allows you to exit the game.

In Normal mode, death is not overly punitive (haven't played higher difficulty modes yet, took time to post recommendation :p), but just enough to make you wish you weren't dead, so you just basically dive back into it to get your loot back and farm some more. It has this strange "Metroid meets Rogue" feeling that will make you play over and over.

The Metroid feeling is present both in the visuals and the tight platforming controls (which are excellent by the way, it's pretty scarce to see a dev get it right, and it's especially important in this game where basically everything wants you dead), and this strange loneliness/suffocating feeling when you're exploring the mines and can't find a portal to warp back to your base and get some heal.

Kudos for the 5-jumps feature, which I was skeptical about at first, but I gotta admit, mastering it gives an incredible feeling, again, quite similar to Metroid's Space Jump.
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