Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world! Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills!
Gebruikersrecensies: Grotendeels positief (120 recensies)
Releasedatum: 28 mrt 2014

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Recensies

“Platformines is looking really promising. An enormous game in its beta form”
Rock Paper Shotgun

“It's an addictive loot grinder, a punishing technical platformer, a slick SHMUP and a free-roaming explor-a-thon all rolled into one; brought together with attractive artwork and infinitely replayable randomisation.”
dealspwn

“Platformines is Borderlands 2, if Borderlands 2 was a 2D platform shooter with retro graphics”
OverClockersClub

Steam Greenlight

Over dit spel

Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world. In their quest to rebuild their spaceship, players will embark on a journey to discover the mysteries of a gigantic complex of mines. Deadly enemies, traps and treasures are just a few to mention from what players will encounter while trying to escape from the hostile world. Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills!

Limitless Gameplay:

  • An infinite number of randomly generated worlds to explore each one with its own configuration of traps and enemies!
  • Unstoppable old-school action with 3 different difficulty levels to master!
  • Discover hidden chests or just…loot your enemies in order to get tons of items and upgrades!

Limitless Customization:

  • Build your character choosing from countless customization options
  • Additional in-game fancy items, like hats & wigs, for even further customisation

Limitless Fun:

  • Retro gaming experience with 16-bit graphics & reinvented classical music
  • Simple classic mechanics for immediate fun; jump and slash!
  • Prove your skills and climb to the top of the leaderboards!

Systeemeisen

    Minimum:
    • OS: Windows XP, Vista, Windows 7, Windows 8
    • Processor: 1.8 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory
    • DirectX: Version 9.0c
    • Hard Drive: 260 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller Supported
Nuttige klantrecensies
3 van de 3 mensen (100%) vonden deze recensie nuttig
6.2 uur in totaal
Geplaatst: 27 juni
the first part of the game is good and balance.
When you close to the end of the games ,you will keep dying because your equipment can't take much damage,
Even in normal mode,I keep died a lot,i know i'm bad player.
I just keep running to the goal and get the cannon .then i finished the game
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
9.7 uur in totaal
Geplaatst: 4 januari
Insanely entertaining. Controls can be frustrating at times but dodging every trap while multikilling a screen full of people is also immensely rewarding. After a while instinct takes over and it becomes second nature, mostly. Only spent a few hours in it but it has kept me far longer than I expect every time I play. Highly recommended for fans of Terraria or Starbound but don't expect to be digging around for ore per se. The gameplay focuses on gun battles and exploration in a gigantic cavern system complete with various biomes and difficulty stages.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 5 mensen (60%) vonden deze recensie nuttig
4.6 uur in totaal
Geplaatst: 25 april
Platformines starts out pretty fun; jumping, running, looting, and shooting your way through levels. Enemies get progressively tougher, but you compensate by buying better weapons. Unfortunately, the endgame spoils most of the fun. When you have to collect the final item, you'll have to face enemies that you can no longer kill in one shot (or even two or three), there are way more obstacles to deal with, and you'll die in a flash. The spawnpoints are pretty annoying, because frequently there will be some trap or a bunch of enemies, forcing you to basically teleport back and forth to recover until everthing in the immediate vicinity is dead. While I don't mind games where you die a lot, it shouldn't be for the frustrating reasons you'll die in this game. By the end, the only reason you'll finish is because the entire game takes you less than five hours (unless you want to collect all chests) and with about twenty to thirty minutes of perseverance, you'll get the final item. But where in a game like VVVVV, you feel like you've accomplished something, with Platformines you'll just be happy that it's over.
Was deze recensie nuttig? Ja Nee Grappig
109 van de 134 mensen (81%) vonden deze recensie nuttig
9.7 uur in totaal
Geplaatst: 28 maart 2014
Do you like loot + platforming + randomised levels? Look no further. With elements of Steamworld Dig (randomised mines, collect minerals of ever-increasing value the deeper you go, locate portals for quick returns in trickier parts of the map) this offers plenty of replayability, even though the shooting and platforming elements start to get a little repetitive over what seems to be a single enormous level. Similar to the level creation in Cargo Commander, you give your new level a name and the game randomises it based on that name...somehow.

The deeper you go into the mines, the more chance you have of scoring better guns, although the loot system is a little disappointing. There aren't randomised gun effects, only % stats (higher damage, firing rate, etc) and there are precious few different hats you can wear to give you extra stuff, like 2 additional jumps (yes, you can jump 5, 6 or even 7 times in the air).

Jumping feels a little floaty, and your gun has the annoying tendancy to point upwards when you're jumping up to a higher platform, meaning you inadvertently fire vertically rather than horizontally like you were expecting. However once you get used to how your character moves, you'll be zipping around levels in no time (an XBox 360 controller is recommended).

Your character can only see a limited distance around him/her, and when you get damaged this cone of vision starts to shrink, meaning you can get into some really nasty spots with extremely limited vision - you may find this a welcome addition or an annoyance.

Still, those quibbles aside, Platformines offers a ton of platforming content and that addictive, often elusive "just one more play until I get to the next portal/find a better gun/grab that sparkly bit of ore over there" feel. Here's hoping the developers add more randomised loot and abilities in a future patch. There's certainly no reason to try the demo first and see if you like it.
Was deze recensie nuttig? Ja Nee Grappig
37 van de 49 mensen (76%) vonden deze recensie nuttig
6.4 uur in totaal
Geplaatst: 30 maart 2014
First time I launched this game, I couldn't stop playing for 3 hours straight. Basically, if you like platformers, rogue-likes (minus permadeath) and exploration, you just can't regret purchasing this jewel.

It's both hard and easy to describe it: you're locked in a kind of transe, quite unable to say "okay, I'm done for today". You're never really done because the game makes it very hard to stop playing: everything is smooth and lightning-fast (no loading times, no complicated GUI; you can warp back to your base, sell your loot and be back exploring the mines within a 10 second time window), so you never really find a down time that allows you to exit the game.

In Normal mode, death is not overly punitive (haven't played higher difficulty modes yet, took time to post recommendation :p), but just enough to make you wish you weren't dead, so you just basically dive back into it to get your loot back and farm some more. It has this strange "Metroid meets Rogue" feeling that will make you play over and over.

The Metroid feeling is present both in the visuals and the tight platforming controls (which are excellent by the way, it's pretty scarce to see a dev get it right, and it's especially important in this game where basically everything wants you dead), and this strange loneliness/suffocating feeling when you're exploring the mines and can't find a portal to warp back to your base and get some heal.

Kudos for the 5-jumps feature, which I was skeptical about at first, but I gotta admit, mastering it gives an incredible feeling, again, quite similar to Metroid's Space Jump.
Was deze recensie nuttig? Ja Nee Grappig