Time moves forward only when you do in the dungeons of WazHack. Think your way out of problems instead of just spamming 'attack' and 'drink healing potion'.
使用者評論:
Overall:
極度好評 (349 篇評論) - 349 個使用者中有 89% 為該遊戲做出正面評論。
發售日: 2014 年 02 月 17 日

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Time moves forward only when you do in the dungeons of WazHack, so you can take your time to solve problems instead of just spamming 'attack' and 'drink healing potion'.

With over 300 unique items to be found, you will invent your own solutions to sticky situations. With over 150 different monsters, many with unusual attacks, you will find plenty of sticky situations!

The procedurally-generated dungeon and vast array of possible items gives immense replay value. Some games you'll find a good weapon early, other times you'll rely on wands or potions or spells.

You don't see it much in the all-action video above, but some of the most fun is had just standing still trying to work out how to get out of a sticky situation. Should you try that unknown potion? Maybe it's Healing? What about that wand? Maybe it's Magic Missile... or maybe it's a Wand of Create Monster, and it'll get even stickier!

You start with your choice from 16 character classes, each with different starting equipment, stats, belief system, and available talents. The game you play also depends very much on what interesting loot you find. Maybe you'll find a great spellbook and put all your efforts into turning your uneducated knight into a master battle mage!

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows XP SP2, Windows 7 SP1, Windows 8
    • 處理器: 2GHz
    • 記憶體: 512 MB 記憶體
    • 圖像: Any 3D Graphics Card
    • DirectX: 版本:7.0
    • Storage: 100 MB 可用空間
    • Additional Notes: Turn down resolution and settings on Integrated GPUs.
    建議配備:
    • 作業系統: Windows 7
    • 處理器: 3GHz
    • 記憶體: 2 GB 記憶體
    • 圖像: NVIDIA GT 640
    • DirectX: 版本:10
    • Storage: 100 MB 可用空間
    • Additional Notes: Turn up resolution and settings on high-end GPUs.
    最低:
    • 作業系統: Mac OS X 10.5 or later
    • 處理器: 2.5 GHz Intel Core i5
    • 記憶體: 512 MB 記憶體
    • 圖像: Intel HD Graphics 4000 512 MB
    • Storage: 100 MB 可用空間
    • Additional Notes: Select lower resolutions on Mac Minis.
    建議配備:
    • 作業系統: Mac OS X 10.7
    • 處理器: 2.7 GHz Intel Core i5
    • 記憶體: 2 GB 記憶體
    • 圖像: NVIDIA GeForce GT 750M
    • Storage: 100 MB 可用空間
    • Additional Notes: Turn up graphics settings on high-end systems.
    最低:
    • 作業系統: Ubuntu 12.04 LTS
    • 處理器: 2GHz
    • 記憶體: 512 MB 記憶體
    • 圖像: 3D Graphics Card
    • Storage: 120 MB 可用空間
    • Additional Notes: Turn down resolution and settings on older integrated GPUs.
    建議配備:
    • 作業系統: SteamOS
    • 處理器: 3GHz
    • 記憶體: 2 GB 記憶體
    • 圖像: NVIDIA GT 640
    • Storage: 120 MB 可用空間
    • 音效卡: ALSA Audio
    • Additional Notes: Turn up resolution and settings on high-end GPUs.
值得參考的用戶評論
16 人之中有 12 人(75%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
151.6 記錄時數
張貼於:2015 年 12 月 12 日
This is a one in a million game, its unfortunate not many people know about this game and i'll bet majority wont even give it a try but it has great replay value and is a great challenge plus the most recent update adding gods it just made it more fun i highly reccomend this game to anyone looking for a challenge and a good game
這篇評論值得參考嗎? 搞笑
5 人之中有 5 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
401.2 記錄時數
張貼於:02 月 21 日
Highly recommended with one caveat:

Be prepared to die. A lot.

That you'll (very, very) often die in unexpected and hilarious ways may or may not make the game more attractive to you.

The game is, in essence, Nethack with a slightly fancier graphic interface. Don't be fooled by this into thinking you're playing anything but a turn-based game, however. If you stop, the action stops. As the tagline says you have "all the time in the world" and that's true as far as it goes. You're free to walk away from the PC for an hour while an angry Dwarf Lord is staring you in the face, axe poised to cleave your skull in two, and rest assured that he'll still be there when you return, just as short and belligerent as he was when you left.

The classes you have to choose from run from the rather humdrum Knight to the ever-faithful Wizard to a singing Bardess, each of whom is endowed with the sort of standard STR, CHA, DEX etc. attributes common to most dungeon-themed games. The starting attributes can be tweaked, to an extent, but each character has certain minimums/maximums in each category that cannot be exceeded. Likewise your alignment can be changed, but again only to an extent. Not all characters can be played as "Chaotic Evil", for instance.

The game itself is set up as a simple dungeon, into which depths you must descend in increments of 100 feet, with 3 floors per "level". Enemies will scale both according to level depth, and according to your character's current attributes and abilities. The strong you get, and the deeper you go, the tougher enemies you can expect to encounter. The entire dungeon consists of 3000 feet, i.e. 90 floors to explore, at the bottom of which you'll encounter one of several varieties of the game's main Boss.

To help you get there you'll have an inventory in which you can store a limited amount of items and equipment such as spells, potions, armor, weapons, food and magical items. How much you can carry is determined by your CON attribute, and as this varies from character to character you'll find that different characters require different strategies in terms of what you'll decide to hold onto and what you'll have to discard. Your Barbarian or Vandal may be able to hold on to an astounding number of items, but your White Witch will find herself quickly over-encumbered and see her attack speed and movement speed reduced as a result. Choose wisely, in other words, both your character and their possessions.

The inventory is/can be quite large, but since you're playing a turn-based game there's nothing stopping you from taking what time you need to sort through it. By default the game allows you to sort items by weight at the click of a button, or to sort by category such as "tools" etc., in the same way. There are also items to be found in-game that can give you the ability to sort by "value" or the like, but access to these isn't guaranteed.

Combat is performed by either magical or physical means. You have the standard health and mana meters, which will scale both according to your character's level and are also dependent on a few other factors such as potions/drinks or various things and places you can interact with as you progress. Spellbooks abound, as do various wands, all flavored toward "evil" or "good" uses, as well as "dark" and "light" magic. Your ability to use these and the strength of the corresponding effect are seperate attributes that are improved with use, and they are mutually exclusive of one another, meaning if you increase your ability to perform "light" magic you will lessen the maximum possible ability that you could obtain in "dark" magic, or vice versa.

Weapons range from the humble staff to the mighty Excalibur to your bare fists, if you're so inclined. Weapon proficiencies, like those of spellcasting, are increased as you use a given weapon category such as Bows or Two-Handed swords or staves and so on. Some enemies are more susceptible to magical attacks than physical, while some operate on the reverse principle. Knowing what to use against a given enemy comes through trial and error, and in this game "error" means a quick and not necessarily painless death.

There are various NPCs spread throughout the dungeon, though their number, the cost of their services, and their attitude toward you and your quest are all dependent, at least in part, on your particular character's CHA skill. A higher CHA means more NPCs, so again some characters can expect to be able to take advantage of more variety of services than others.

The game also includes two "side areas" in every dungeon. Their location is somewhat randomized, but there is always a Gnomish Mine to the left and a Roman Fort to the right. When or if you decide to go in them is entirely optional, although the Mines provide some very useful resources for the late game. The Roman Fort is often avoided entirely, as most players consider it to be far more difficult to complete then the base game, and I tend to agree. I only enter the fort *after* I've completed the full 3000 foot base challenge, and only then if I'm feeling very powerful and am prepared to die in a hail of arrows if I make a single mistake.

The game is difficult, to be sure. Many say exceedingly so, and the word "impossible" comes up rather often in conversations dealing with the game. If perma-death isn't your thing you should probably avoid this at all costs, but if you're prepared for a challenging environment, a large variety of enemies, and a moderately healthy dose of RNG, you could do a lot worse than Wazhack. Personally I enjoy the hell out of it, deaths at 100 feet from club-wielding Kobolds notwithstanding. My first success didn't come until I'd clocked 100 hours in the game, but by then I was well hooked and a taste of victory only prompted me to try again with a new class, and a new strategy.

If you do try it, above all keep in mind that despite the graphical interface this is 100% a turn-based game. Don't get suckered into thinking you have to rush anything. When you encounter difficulty stop, look through your inventory and give some thought to what item or scroll or potion or wand, etc, will offer you the best chance at coming out of the fight alive. Sometimes you won't discover anything that will work for certain, and you'll be reduced to quaffing a random, unidentified potion in the hopes that it will heal you, or zapping the enemy with an unidentified wand in the hopes that he'll just die already, but other times you'll realize that the key to survival is right there in your pocket, and then you can congratulate yourself and move on, probably right into the face of an even worse enemy.

Enjoy!
這篇評論值得參考嗎? 搞笑
6 人之中有 5 人(83%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
1,248.0 記錄時數
張貼於:2015 年 11 月 28 日
This is the best Rouge-like by far. It is true to the old mainframe games in spirit (how many of you even remember a main frame?) while being updated for the 2000s in terms of graphics and playability. Your character is no longer a ampersand! Insanely fun and addicting. Also frustrating when you make a silly mistake and die, but that is what a Rouge-like is supposed to be. Many mysteries to solve. The new release, V. 1.3 adds new ones. Not that I ever stopped playing 1.2, but the update has me further addicted. Overall, very well done. This is easily my favorite game.
這篇評論值得參考嗎? 搞笑
2 人之中有 2 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
176.5 記錄時數
張貼於:2015 年 12 月 29 日
So much simple fun, until the shiny necklace you just picked up strangles you..
這篇評論值得參考嗎? 搞笑
4 人之中有 3 人(75%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
429.0 記錄時數
張貼於:01 月 6 日
This is digital crack cocaine and I am an addict.
這篇評論值得參考嗎? 搞笑