Time moves forward only when you do in the dungeons of WazHack. Think your way out of problems instead of just spamming 'attack' and 'drink healing potion'.
Análisis de usuarios: Muy positivos (289 análisis)
Fecha de lanzamiento: 17 feb. 2014

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"A 2D turn-based roguelike inspired by NetHack. A very unique game to the genre, high replay value and harder than the +5 chainmaill you just enchanted."
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Actualizaciones recientes Ver todos (3)

1 de abril

Update 1.3 is coming!

The next big free update is coming! Join the WazHack 1.3 Open Beta to get a preview!

I won't spoil things here by going into detail of all the stuff that's new - I'll leave you to explore, as there are lots of new features, new details, and a couple of entirely new game mechanics!

On the purely technical side of things, this version is ported to an updated graphics engine version (Unity 5). The big benefit from that on PC is that Cloth physics, last seen in version 1.0, has finally been brought back - hair and cloth effects are now active (can be turned off in Options/Graphics/Softbodies if they cause any problems).

To access the beta, right click on "WazHack" in your Steam games list, choose "Properties", then go to the "BETAS" tab and choose "1.3beta1". The game will update and you'll have it!

The beta is a good time to report any minor inconsistencies you stumble across - when you do X because you thought Y, but nothing happened. Some of these can be done fairly easily, whereas after the beta I tend to just fix actual bugs. At least one of the game mechanics still definitely needs some balancing, but feel free to comment on anything - positively or negatively.

Please report bugs and other issues here and/or via the menu option. I will be posting frequent updates to the build as bugs are fixed. If I need to break savefile compatibility and you load a character, you'll get a notice to switch to the previous beta (same process). You cannot load savefiles from version 1.2 (you'll need to go back to the Default release to finish those).

Betas for the web demo and other platforms will commence later in the process.

I hope you enjoy the free update, and thanks for your support over the last year of the Steam release!


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Acerca de este juego

Time moves forward only when you do in the dungeons of WazHack, so you can take your time to solve problems instead of just spamming 'attack' and 'drink healing potion'.

With over 300 unique items to be found, you will invent your own solutions to sticky situations. With over 150 different monsters, many with unusual attacks, you will find plenty of sticky situations!

The procedurally-generated dungeon and vast array of possible items gives immense replay value. Some games you'll find a good weapon early, other times you'll rely on wands or potions or spells.

You don't see it much in the all-action video above, but some of the most fun is had just standing still trying to work out how to get out of a sticky situation. Should you try that unknown potion? Maybe it's Healing? What about that wand? Maybe it's Magic Missile... or maybe it's a Wand of Create Monster, and it'll get even stickier!

You start with your choice from 16 character classes, each with different starting equipment, stats, belief system, and available talents. The game you play also depends very much on what interesting loot you find. Maybe you'll find a great spellbook and put all your efforts into turning your uneducated knight into a master battle mage!

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2, Windows 7 SP1, Windows 8
    • Processor: 2GHz
    • Memory: 512 MB RAM
    • Graphics: Any 3D Graphics Card
    • DirectX: Version 7.0
    • Hard Drive: 100 MB available space
    • Additional Notes: Turn down resolution and settings on Integrated GPUs.
    Recommended:
    • OS: Windows 7
    • Processor: 3GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 640
    • DirectX: Version 10
    • Hard Drive: 100 MB available space
    • Additional Notes: Turn up resolution and settings on high-end GPUs.
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Processor: 2.5 GHz Intel Core i5
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics 4000 512 MB
    • Hard Drive: 100 MB available space
    • Additional Notes: Select lower resolutions on Mac Minis.
    Recommended:
    • OS: Mac OS X 10.7
    • Processor: 2.7 GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Hard Drive: 100 MB available space
    • Additional Notes: Turn up graphics settings on high-end systems.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2GHz
    • Memory: 512 MB RAM
    • Graphics: 3D Graphics Card
    • Hard Drive: 120 MB available space
    • Additional Notes: Turn down resolution and settings on older integrated GPUs.
    Recommended:
    • OS: SteamOS
    • Processor: 3GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 640
    • Hard Drive: 120 MB available space
    • Sound Card: ALSA Audio
    • Additional Notes: Turn up resolution and settings on high-end GPUs.
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
19.8 h registradas
Publicado el 13 de junio
He jugado unas cuantas horas a este juego y la verdad es que está bien. Poco a poco vas descubriendo las mecánicas y aguantas más en la partida. Aún así mueres de formas bastante aleatorias y es un poco frustrante cuando olvidas que algo no se debe hacer.

Al que dice que le gusta esto de morir como una perra una y otra vez y que es un rogue-like auténtico es que es masoquista perdido, porque una cosa es tomar decisiones equivocadas y pagarlo y otra es que el juego te conduzca a callejones sin salida (que lo hace más a menudo de lo necesario para mi gusto).

Los gráficos no son nada especial pero tampoco están mal. Los efectos de alucinación y ceguera al principio no te matan, pero te quitan las ganas de jugar que es parecido.

La jugabilidad está bien y las interacciones pueden llevar a situaciones complejas que te matan o te benefician si sabes aprovecharlas, aunque es más de lo primero normalmente (no quiero contar nada).

Un problema que tiene es que cuando descubres lo que hay que hacer para avanzar más, el juego te obliga a un constante acceso a los menús y el control se hace cansino. Es recomendable jugar con mando para agilizar las cosas en el inventario.

Lo último que tengo que decir es que en comparación con otros rogue-like que he jugado, en los que al morir te das cuenta de tus errores por los eventos que te han llevado al trágico final, en este no aprendes una ♥♥♥♥♥♥ si no te preocupas de estudiar todos y cada uno de los menus, de las opciones, de las cosas que ocurren.

A veces ni eso, un ejemplo sencillo: las zanahorias curan la ceguera pero no lo dice en ningún sitio, sólo cuando te comas una estando ciego y veas te darás cuenta de que los vegetales no sólo quitan el hambre. Pero claro la ceguera es un efecto temporal de duración un poco aleatoria y comer consume turnos. A veces esto pasa varias veces y ni te percatas, piensas que has recuperado la visión por tiempo y no ves que ha sido la comida.

Con este ejemplo quiero decir que el sistema del juego es bastante críptico en el 80% de los casos. Tal vez sea por que se han basado en el sistema de nethack, un juego más viejo que el copón. Pero el que no conoce nethack lo va a pasar mal al principio si una guía. Aunque... ¿Si miras guías pierde gracia no? Pues sí, hay gente anormal en internet que piensa así y te señala con el dedo.

Conclusión, si quieres ser un hombre no mires guías hasta que hayas tirado 20-30 horas de tu vida. Después si aguantas las mecánicas, dedícale otras tantas.

Si te gusta este tipo de juego píllalo de oferta. Si has jugado nethack y te gusta píllalo. Pero si no pues hay roguelikes muchísimo mejores en steam, como Dungeon of the Endless, Faster Than Light, Spelunky HD, Binding of Isaac rebirth o Tales of Maj'Eyal (por citar unos pocos que hay más). Esto no es un buen ejemplo ni una buena entrada al género.
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A 21 de 23 personas (91%) les ha sido útil este análisis
33.5 h registradas
Publicado el 12 de febrero
I love it!
I've known it existed for ages, and presumably dismissed it, including when on sale. I picked it up in a recent weekly sale on a whim, and I'm glad I did.

I find there is something charming about the graphics, it reminds me of 90's prerendered 3D sprites or something, and has some cute item physics and corpse ragdoll.
Sound effects are adequate, although the small amount of music quickly led me to turning it off.
The mobile version is also surprisingly good and controls well, and you can play the first few levels for free if you insist on trying it before you buy.

But the most important thing is the gameplay, randomisation and discovery, and that's where it shines as a true rogue-like. At first you have no idea how to deal with all the different items, but with each run you learn a bit more, and discover a little more of the hidden attributes, details and interactions. Sometimes I find this kind of hidden information frustrating, but so far in WazHack the discovery and new possibilities you learn has been really fun.

I'm informed that WazHack takes a lot of inspiration from NetHack, and while I've played various rogue-likes, and a lot of Angband (which I finally beat recently), I never really played NetHack. I like WazHack enough that I'm thinking I probably should have played NetHack more, but for now I expect to enjoy a lot more hours in WazHack.
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A 28 de 44 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.4 h registradas
Publicado el 6 de febrero
This is a fun game. It has that one more try thing to it BIG TIME. Addictingly funny. Comparing this to real life would be opening the door and punching your neighbor in the face. Then going to the next house.
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A 12 de 15 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
811.8 h registradas
Publicado el 23 de abril
I've played this game more than any other I own. More than Kerbal Space Program, even. I love it!

It takes Rogue, turns it into a 2D side-scroller, and does an amazing job of it. It'll even make you laugh sometimes, even though it mercilessly kills you over and over again. I think I played for 100 hours before getting past 1000 ft. 300 before seeing claiming the Amulet of Zaw, and another 100 before I could actually bring it back to the surface. I don't think I've ever better spent money on a game.
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A 7 de 7 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
53.1 h registradas
Publicado el 19 de julio
I havent had this much fun since 1989. So after many hours I took down the end boss. I thought it will now be easy to get back to the top. Well, all of hell came down on me. My heart was pounding after all my heal potions were gone and I was left with little health to make it out. With an epic dash I got out for the win. Whats the big deal some might say. The big deal is that you can invest 6hrs in the game only to lose it all. There is no old save to fall back on. Its old school perma death. Aside from the main quest and the chance of dying a few hundred times the game has many cool extras. Such as the chance to find epic loot like the classic Excaliber or some good old +3boots of speed. There are also a few optional bosses as well, like the God of Wine or the Gnome King, each with their own side dungeon. Not to mention the fact that you can also have your brain sucked out by a mindflayer!!! Great Game!!!
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