I've been playing Wazhack for about 8 months and it has really become one of my favorite games of all time. I was fairly new to rogue-likes at the time- I had only really delved into the survival genre (UnReal World and Cataclysm: DDA) after becoming perma-death obsessed through playing Don't Starve and FTL, but I had stayed away from hardcore dungeon crawlers and *hack games. I've since played nethack and other dungeon rogue-likes, but I just keep coming back to Waz. It's so simple to play compared to other rogue-likes in this genre because of the more tangible graphics and absence of the constant need to input keyboard commands.
Don't let the user-friendly design and graphics put you off if you are a true rogue-like fan, as this is not a "rogue-lite" at all, but a full-on hardcore adventure complete with emergent gameplay and those grand educational experiences (death, death, and more death) that you expect from these games. Your have the same overall controls over your character that you do in nethack, all items are unidentified, scroll names are obfuscated (again, just like nethack), and like half of the items are cursed.
It might not have some of the features of nethack (religion is absent, at least in the form it has in nethack, and there aren't as many classes) but I wouldn't be surprised if the dev worked that stuff in eventually as it seems development is ongoing. It used to be a good bit easier than nethack (actually got the amulet once but died soon after...didn't ascend) but it appears the dev has ramped up the difficulty in more recent updates and I'm having trouble consistently getting characters to 600 ft.
Some people criticize the graphic style but I don't mind it and actually find it amusing. Same goes for sound but it does its job. rogue-likes have never been known for graphics and sound anyway.
If you don't know anything about rogue-likes, this would be a great place to start as it's a "real" rogue-like in a user friendly package that gives you easy acces to the "core experience" of this genre.