Unearthed is an episodic third person Action Adventure game set in modern day Middle East. The game is available in full Arabic and English voice over and features 21 Languages for Menu and Subtitles.
Análisis de usuarios: Variados (665 análisis)
Fecha de lanzamiento: 3 de ene. 2014
Etiquetas populares para este producto:

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Unearthed: Trail of Ibn Battuta - Episode 1

 

Acerca de este juego

Introduction:

Unearthed is an episodic third person Action Adventure game set in modern day Middle East. The game is available in full Arabic and English voice over and features 21 Languages for Menu and Subtitles.

The game features the voiceover talents of Troy Baker (The Last of Us, Bioshock Infinite), Jeff Rosick (Friday Night Lights, Metro), Tara Platt (Resident Evil: The Umbrella Chronicles, Naruto, Halo 2, Charmed) and David Lodge (COD:MW2, World of Worldcraft, Fallout 3)

Story Synopsis:

When fortune hunter Faris Jawad and his sister Dania receive a call to visit Morocco they embark on an exotic adventure throughout the middle east on the trail of the famous Muslim explorer Ibn Battuta.

The trail won't be clear however as Faris will have to overcome an unholy alliance of a militia army leader, a weapons dealer and a wealthy antiquities smuggler who are after the same goal.

Key Features:

  • Travel across the Middle East from the wild life of Moroccan Atlas mountains to the alleys of old Damascus through the port of Alexandria and the metropolitan city of Dubai.
  • Unique mix of platforming, melee fighting, shooting and stealth gameplay.
  • Presented in a TV style episodic format along with recaps of previous episodes and teaser cliff hangers of what lies ahead.
  • Unlockable Survival Mode: Battle against endless waves of enemies (Mummies, Zombies, Ghouls) across 8 varied maps featuring three exclusive maps designed for PC and Mac.
  • Unlockable Extras: Concept Art, Renders, Animatics, Cutscenes, Character Gallery, Treasures
  • Available in 21 languages for menus\subtitles. Voice-over in Arabic and English.

Gold Edition Features:

This Gold Edition contains over 120 fixes to the console version based on the reviews and player feedback, they are summarized as below:
  • General: A restructured tutorial level to better introduce the game mechanics, No more colliding with ragdolls and small objects such as broken pot pieces which allows for easier movement, invisible walls to prevent falling from high surfaces, clear font size for hints and facts in the loading screens, re-recorded all the Arabic voiceover to remove the extra echo.
  • Hand to Hand Combat: Fully revamped hand to hand fighting system with brand new animations, full camera orbit control, more fluid response and streamlined special moves .
  • Shooting System: Re-balanced all the weapons to allow for weapon specific range, accuracy, reverb zones, recoil, auto, semi-auto and manual targeting, and brand new weapon SFX.
  • Driving System: Improved car handling, no more flipping when turning at very high speeds, orbit camera, Better driving enemy AI, Tire tracks, Full Physical Damage Model for the player car with smoke, sparks on colliding with other cars, props and buildings.

PC/Mac Exclusive Features:

  • Supports Full HD 1920X1080 at 60 FPS
  • 4X the texture resolution of the console version
  • High Quality Anti Aliasing
  • Very High Resolution Shadows
  • Motion Blur
  • Screen Space Ambient Occlusion
  • Ambient Obscurance
  • Screen Space Reflections
  • Vignetting
  • Chromatic Abberation
  • Lens Dirt Layer
  • Fog effect
  • Anaglyph 3D Glasses Support
  • Exclusive "Tangier Night" survival level
  • Damage effect shown on the player car when hit by other cars or objects
[/list]

Follow Us:

For more information and to receive exclusive updates about Unearthed:

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or 8
    • Processor: 2.0 GHz Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: Intel® HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 9 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7 or 8
    • Processor: 2.6 GHz Quad Core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: Mac Mountain Lion 10.8, Mac Lion 10.7, Mac Snow Leopard 10.6
    • Processor: 2.0 GHz Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: Intel® HD Graphics 4000
    • Hard Drive: 9 GB available space
    Recommended:
    • OS: Mac Mountain Lion 10.8, Mac Lion 10.7, Mac Snow Leopard 10.6
    • Processor: 2.6 GHz Quad Core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • Hard Drive: 12 GB available space
Análisis útiles de usuarios
A 13 de 13 personas (100%) les ha sido útil este análisis
4.1 h registradas
Publicado: 3 de diciembre de 2014
Supongo que las similitudes con la franquicia "Uncharted" no son pura casualidad, y es comprensible que aprovechen el tirón de esta para crear un juego similar. El problema es que en comparación el nivel queda muy por debajo.

He de reconocer que estuve pensando seriamente en recomendarlo, aunque de haberlo hecho habría sido de aprobado raspado como mucho, al final me he decantado por el suspenso por las sensaciones que me he llevado. Y eso que el juego tiene cosas muy positivas, por ejemplo la música es muy buena y los escenarios son bastante bonitos en general pese a tener algunas zonas algo sosillas, la historia parece más o menos aceptable. Pero el problema viene aquí y es que las animaciones son realmente pobres, no sé si es un problema inherente del motor que se utiliza (Unity) o es algo derivado de la falta de atención a este aspecto, lo cierto y verdad es que se aprecia a simple vista cómo los personajes evitan hacer ciertos movimientos y tienen muy poca movilidad por lo que resta credibilidad a la puesta en escena de muchas de las situaciones, y eso es algo que arruina en gran parte la experiencia. En capturas de pantalla da bastante el pego, pero es una vez dentro y en movimiento cuando se aprecia todo y el "feeling" no es demasiado bueno.

Volviendo a la música y siendo esta de un nivel bastante superior al resto contrasta muchísimo, y resalta aún más las carencias del juego. Luego las propias mecánicas tampoco ayudan, son excesivamente simplistas y los "puzzles" no suponen ningún reto, todo esto en el contexto de más o menos hora y media de juego que no es precisamente mucho. Otro detalle es el tema del doblaje inglés de los personajes, yo no soy anglosajón así que no me he fijado especialmente en ello pero he visto quienes se quejan de su calidad, a mí sin embargo me ha parecido bastante correcto.

Creo sinceramente que si hubieran utilizado otro motor con unas animaciones aceptables el título habría ganado bastante, pero en el estado actual (y si se me permite el símil) a mí me ha sabido como ponerme un vaso de vino de brik del supermercado y además añadirle agua. No sé si al final están haciendo la segunda parte, pero si así fuera ciertamente tengo interés por ver si intentan mejorar las claras carencias de esta entrega.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
1.7 h registradas
Publicado: 14 de mayo
curioso el 3D aun asi... se queda un tanto flojeras
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.2 h registradas
Publicado: 23 de febrero
En una hora terminás el juego. Tengo 2 horas jugadas porque literalmente me aburrió tanto que me fui a dormir una siesta de una hora y deje el juego abierto.

Pros:
• Conocer un poco de historia sobre alguien llamado "Ibn Battuta"
• Un juego que es fácil de conseguir el 100% de los logros.

Contras:
• Un solo capítulo
• Gráficos que dejan mucho que desear
• Pesa 7GB y dura una hora el juego.
• Mala optimización
• Los controles más toscos que vi en mi vida. Literalmente, necesitas estar perfectamente quieto y alineado a una pared para apretar C y cubrirte con ella, caso contrario vas a pasar corriendo como Schumacher por al lado de la pared.
• La cámara tiene vida propia. Hay partes del juego que solo son difíciles de pasar porque la cámara te da vueltas.

Partes:
• Tutorial
• Encontrá 4 boludeces, activa una fuente, salta un par de pozos, agarra un tesoro y volvé a salir
• Anda en un cuatri tirando tiros a todo lo que ves durante 5 minutos
• Escuchá a un tipo hablar durante 10 minutos
• Hacete el que sabe parkour y peleá con un tipo en un techo
• Bajá del techo y corré
• Boludeá en el auto más inmanejable que vas a ver en tu vida durante 10 minutos.
• FIN.

Definitivamente, compralo y regalaselo a tu enemigo al que más odies.
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
0.9 h registradas
Publicado: 29 de noviembre de 2014
Para ser un juego Indie tiene mucho potencial, pero poca duración.

El juego empieza con un minitutorial de como moverse, disparar, cambiar de arma, etc...
Luego nos lleva a Egipto si mal no recuerdo donde nuestro personaje, siempre acompañado de su hermana, tendrá que adentrase en una tumba faraonica para encontrar el tesoro oculto del faron en cuestión, un precioso collar. Por el camino nos encontraremos muchas trampas, en esos momentos el juego me recordaba a Tomb Raider. Una vez conseguido el collar, como no, unos tipos malos nos querran arrebatar el collar, pero salimos ilesos y nos dirigimos a Marruecos a encontrarnos con un viejo que tiene un escritos importantes y necesita nuestra ayuda.

El juego me lo he pasado en 90 minutos o menos, es facil de jugar, la historia es un poco floja. graficos aceptables y un sistema de combate cuerpo a cuerpo, que para que mentir; muy malo! eso si, no tan malo como el Game of thrones, eso es insuperable!

El estudio esta trabajando en la segunda parte, espero que tenga una duración mayor y quiten o mejoren los combates cuerpo a cuerpo.

Le doy a recomendar, por que es su primer juego y para ser el primero esta muy bien.
¿Te ha sido útil este análisis? No Divertido
A 21 de 22 personas (95%) les ha sido útil este análisis
3.7 h registradas
Publicado: 9 de febrero
Despite the fact that Unearthed: Trail of Ibn Battuta - Episode 1 has some development potential, I can't recommend it in its current state, since it has many flaws.

The first problem I had was dealing with the wacky controls. I played it with mouse and keyboard, and there were movement issues at various places, as well as scenes in which the camera was stuck in some weird position (I was unable to move it with the mouse). Being a console ported game, I expected it to be easier with a controller, but watching someone else play it with a pad and seeing that he had the same issues as me made me realise that these are in fact serious programming errors.

Secondly, this game wants to be a mixture of adventure, puzzle, TPS and fighting games. However, it fails miserably at any of that. The story is too simplistic to be qualified as an adventure game, the puzzles are almost non-existent, the TPS scenes excel through how horribly the character models hold their weapons, and the melee fighting scenes are solely painful. On top of that, it offers a survival mode in which you have to fight zombies whose movement physics are utterly silly and who frequently get stuck on pathing nodes in big groups, unable to reach you even though you are standing right next to them.

Thirdly, the story itself is very uninteresting and not in the least entertaining, with some very forced humour.

The only thing I liked about this game was the nice Egyptian setting from the first episode - but this is only a subjective perspective, since I am a great fan of the Egyptian culture.
It's also really easy to obtain 100% of the achievements - it only takes 1 hour. Any more time spent with it would have left me with irreversible damage.
¿Te ha sido útil este análisis? No Divertido
A 29 de 38 personas (76%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.0 h registradas
Publicado: 29 de diciembre de 2014
There are six things which the Lord hates, Yes, seven which are an abomination to Him: Haughty eyes, a lying tongue, And hands that shed innocent blood, A heart that devises wicked plans, Feet that run rapidly to evil, A false witness who utters lies, And one who spreads strife among brothers.


Time to add one more. This game.
¿Te ha sido útil este análisis? No Divertido
A 18 de 21 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado: 5 de enero
I don't know what I expected. There are a number of things that are wrong in this game. First of all, I had FPS issues so it took me a little longer to get through all the crap. Second, the characters look lifeless and seem to almost creepy. Third, the protagonist is so stiff and slow that it takes more than five times to get through even the easiest trap. And finally, it's really short. You can almost tell that this game was made for the sake of getting profit.

Though I have to say, this game does make me want to play Uncharted again. And at least I completed Alex's challenge.
¿Te ha sido útil este análisis? No Divertido
A 20 de 26 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.2 h registradas
Publicado: 13 de diciembre de 2014
I appreciate what this small dev team is trying to do but it feels like a game from 2001.
¿Te ha sido útil este análisis? No Divertido
A 11 de 12 personas (92%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.9 h registradas
Publicado: 12 de enero
I don't know if Unearthed: Trail of Ibn Battuta is only cheap tribute to Uncharted 2 or just it's parasite. Maybe it's my first game from Saudi Arabia, but it looks like a first game this country ever created. Well...

|+|
● all missions are different
● streets of Morocco are surprisingly very nice
● one good joke about green tea
● now I know something about Ibn Battuta
● almost forgot about 'Survival mode', it's mummy-hell!

|-|
● stupid decisions of main characters (story could end in 1. mission)
● short (completed in hour)
● price; 5€ for ~ 1 hour? o rly?!
● linear
● easy
● moving bugs, shooting bugs, bugs, bugs....
● Farid is an ♥♥♥♥♥♥♥ & his walk is too fabulous

Rating: 30 %

‪#‎unearthed‬ ‪#‎unearthedtrailofibnbattuta‬
¿Te ha sido útil este análisis? No Divertido
A 10 de 11 personas (91%) les ha sido útil este análisis
4.7 h registradas
Publicado: 31 de marzo
I can't really recommend Unearthed to buy for anyone at it's 100% price. I've got it from a bundle for like 0.2-0.3$ - this is kind of the price I don't mind to spend on games that has the smallest chance to be enjoyable, and honestly I don't really regret it.
The game itself COULD be good. The story supposed to track the Marco Polo of the arab world: Ibn Battuta and find "something dark, cursed and expensive". Sadly I can't say what, because the story-videos were so badly constructed, presented and boring that I couldn't bear with them.
The game itself, Uncharted Unearthed wants to be so much at the same time....and fails at them. It wants to be a third-person shooter-platformer treasure-hunter game, but the camera control sucks most of the time. The character sometimes just bounces on certain surfaces, making jumps impredictable and unreliable.
Shooting? I used mouse speed 4 (of 10) on chapter one, yet had to change it to 1 in the next chapter, because I was unable to target anyone during the chase - the targetting speed multiplied for some reason. Shooting itself also quite painful, because enemies use the "lead rain" tactic: they'll shower you with bullets even if you're beind a cover, so it's quite hard to get out and shoot back. Also, bad camera settings made me once or twice die in enemy gunfire because I simply couldn't find where do they shoot from.
Third person fighting scenes. Just plain horrible. Glitchy, bad camera system, no combos... simply pointless.
Dirving part: endless city with repeated "unique" buildings. Also, I have to mention this: during driving the old man said " Where did you get your driver's license, young man?" then in the next cutscene the old man was driving! Sooo... some consistency issues.
Good parts:
You can get it for beans if bundled (probably will be again and again)
Really easy to 100% (1-2 hours pure gameplay time)
Definitely recommentded for achievement hunters, but only at or below 1$. If you're not intrested in achievements, skip this game. It has little to no story, it's only a prologue.
¿Te ha sido útil este análisis? No Divertido
A 14 de 20 personas (70%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.0 h registradas
Publicado: 20 de enero
this game is utter ♥♥♥♥
¿Te ha sido útil este análisis? No Divertido
A 9 de 14 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.5 h registradas
Publicado: 13 de enero
I'm racist toward arabs now
¿Te ha sido útil este análisis? No Divertido
A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.6 h registradas
Publicado: 21 de abril
Man, PC got an awful port of Uncharted.
¿Te ha sido útil este análisis? No Divertido
A 4 de 5 personas (80%) les ha sido útil este análisis
1.4 h registradas
Publicado: 7 de abril
I wanted to love this game; I truly did. For starters, it's Tomb Raider in Egypt: a terrific, if stale, concept. I was also looking forward to playing a non-WASP character for a change. However, so many problems are evident right from the start (even in the tutorial level), that it's almost impossible for me to enjoy.

The major problem here is the game's ambition, something which, at first, appears to be an asset. It genre-blends several different play styles into one game: FPS, fighting, and adventure. Unfortunately, it does all of them poorly.

The controls are clumsy and slow to respond, particularly in the hand-to-hand combat sections of the game; you may be three moves ahead on your controller/keyboard before the PC actually does anything. And speaking of hand-to-hand, why the h#** would I throw down a perfectly good, loaded weapon, to engage in fisticuffs when I'm near death? I wouldn't. So stop forcing me, game! The mandatory swapping out of weapons is irritating, too. When I'm picking up the same weapon I have in my hand, why not just add to my ammo? Why make me completely swap out? Another fun thing is when grenades turn into unintentional suicidal aids by bouncing off invisible walls that the player can walk through. Insert your own punchline here.

On the visual side, the graphics are nothing spectacular and, yet, the game is poorly optimized and just as choppy at 800x600 as it is at higher resolutions. Character models don't blink, ever...although there may be Weeping Angels around that I just haven't found yet. They also use overly grandiose hand gestures like they're fending off a swarm of hornets, and they say things like "...as your elder sister, I have always been taking care of you like a baby." Is the PC the dude from Memento, who keeps forgetting he has a sister and needs to be reminded who she is in conversations with her? Weird.

Another problem is the hand-holding. When walking into the first area in the game, before you've even had a chance to look around, the player character says, "This ancient fountain might be the key to progress. Maybe I can get the water flowing again. That might help." How about letting me figure that out? Otherwise, why am I playing?

I wanted to like this. I still do, but the fail is crippling my will to live. It wants to be Tomb Raider, but it controls even worse than that game, which had pretty horrible controls to begin with. It wants to be Counter Strike, but moves like you're playing underwater. And it wants to be Bad Street Brawler, which is just ... wtf?

I believe this might be a long lost PS1 game that someone just found and is trying to get running for today's computers. I might be wrong, but it sure feels like I'm not. And the fact that this is only "Episode 1" scares me a little. Here's the scariest thing of all: The Steam version is the improved game:

#Discussions_QuoteBlock_Author
[...] My name is Ahmad Jadallah and I am the Director of Development at Semaphore and the Writer and Director of Unearthed. [...] We released Unearthed Episode 1 on PS3 and iOS back in May, 2013. Since then we got a lot of reviews about the game and feedback from actual players. It is no secret that there were a lot of negative opinions about the game, and so we took all that feedback on board and started addressing these issues. The game that we released on Steam today is the Gold Edition of the game which contains over 120 fixes based on the feedback across all gameplay systems.
Holy $#^!

I love the ambition and vision, but the game needs some serious patching in order to be playable. Judging from the lack of updates since Jan 22, 2014, this isn't happening any time soon and, so, I have only this left to say: Not Recommended.
¿Te ha sido útil este análisis? No Divertido
A 7 de 11 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.0 h registradas
Publicado: 21 de enero
The Things i ♥♥♥♥ING HATE about this "game":

1- ♥♥♥♥♥♥ Graphics
2-♥♥♥♥♥♥ Combat Mechanics
3-♥♥♥♥♥♥ Forced Humor
4-♥♥♥♥♥♥ Story
5- Ibn Battuta would be so ♥♥♥♥ing ashamed
6- IT'S MADNESS to even try to copy Uncharted...they look at this and they feel so bad for you,they might even think of your game when they're taking a ♥♥♥♥.


Final Veredict: Worst Pile of ♥♥♥♥ ever, even sudoku games on steam are better
¿Te ha sido útil este análisis? No Divertido
A 5 de 8 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.4 h registradas
Publicado: 21 de marzo
This is a poor man's Uncharted which in itself is a poor man's Tomb Raider.

-7/10 Would copyception again.
¿Te ha sido útil este análisis? No Divertido
A 9 de 16 personas (56%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.7 h registradas
Publicado: 9 de febrero
Allahu have mercy ;_;

I promise I'll be a jolly lil' boy.

But no more of this please.
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.1 h registradas
Publicado: 2 de mayo
Yes.
¿Te ha sido útil este análisis? No Divertido
A 5 de 9 personas (56%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.4 h registradas
Publicado: 14 de marzo
No
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
3.6 h registradas
Publicado: 5 de marzo
The first problem I had with Unearthed: Trail of Ibn Battuta - Episode 1 was dealing with the clunky controls. Being a console ported game, I expected it to control well with a controller, but it doesn't. It controls worse with K/M and I soon realized that these issues are in fact serious programming errors. This game wants to be a mixture of adventure, puzzle, TPS and fighting games, failing miserably at all these genres. The "story" is unengaging and boring, the puzzles are sparse, the shooting/aiming is atrocious and the hand to hand fighting is painfully pathetic. A couple of positives; some of textures and lighting effects are well done, the enviroments look good, and its easy to get 100% of the achievements. If more time had been spent on game mechanics, it would have been a pretty decent game. It only takes around 1 hour or so to complete the game, I accidently left it idle. I've played worse games than this, but its not worth anymore than a buck. 5/10
¿Te ha sido útil este análisis? No Divertido