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Introduction: Unearthed is an episodic third person Action Adventure game set in modern day Middle East. The game is available in full Arabic and English voice over and features 21 Languages for Menu and Subtitles.
Fecha de lanzamiento: 3 Ene 2014
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(Major Update) Patch 2 Available now for Windows (Mac coming soon)

22 enero 2014

Patch 2:
Hello everyone,

Today we are glad to inform you of the release of Patch 2 for Unearthed Episode 1 (Currently available for Windows, will be ready for Mac tomorrow, will update this post when it is ready). This is a major patch and it is meant to address lots of the concerns and comments that people had about the game so far.

[General Fixes]
- Selecting from the list of resolutions won't cause the resolution to be applied everytime, instead it will only be applied when you get back from the graphics screen.
- The mouse cursor will now be hidden if you are using the XBox 360 controller (at any point during the game or in the menus, if you move the mouse the game will assume you want to use keyboard and mouse, and if you use the right analog stick of the controller the game will know you want to use the controller. This can happen during the levels as well)
- The lowest quality setting now has shadows enabled, this will fix the issue where the dark corridor in Ahmose temple wasn't dark as it should be.
- Added a Sprint functionality! You can now hold "Shift" or "LB" while running and Faris will sprint forward.
- You can now fall in the game. No more invisible walls. The logic that will be followed is that if the fall is to short to kill you (and you can't climb up) then you will just get fade to black.
- You now have to balance on Logs. You can no longer cross them easily.
- In Hand to Hand fighting, all punches and kicks have been sped up and the controls are very responsive now. You will get immediate feedback to your button presses without any lag.
- When getting hit, the screen colors will gradually change to black and white, colors will be back as your health regenerates.
- Removed the circular movement when going left or right.
- Removed the vertical Camera lock when going left or right.
- Fixed Faris Neck during crouch idle and crouch walk.
- Fixed an issue in the credits wher the video is stuttering. Also fixed a spelling mistake in "Environment Art".

[Shooting System]
- Removed unaimed firing (and strafing). Now if you want to shoot you need to enter aimng mode first. This is done in recent games like the Tomb Raider reboot and The Last of Us.
- While aiming, you can press "Alt" on the keyboard or "R3" on the controller to switch the camera side.
- All enemy sounds and gun sounds are now in real 3D space. This means you will actually be able to tell where the shots are coming from as both distance and direction are taken into account.
- Weapon recoil will now work so that guns will go up with continuous firing only (previously they would go up even when a single shot is fired). This means that the behavior is now much more realistic and in-line with what other games offer.
- Number of bullets shown now on the HUD will be the"total number of bullets you have for this weapon type. On its left is a bar that shows the amount of ammo in the current clip.
- When you do a reload, you will fill up the current clip with ammo (previously the current clip will be thrown away and a new clip will be used, which is realistic but not in line with what happens in games)
- In survival mode, when you drop a weapon and then find the same weapon type somewhere else, you won't see the old weapons ammo amount in it.

[Prologue/Tutorial Level]
- Fixed the return back from aiming animation of the enemy in the ver first cutscene.
- Added the dead body of the first melee fight enemy (afer you finish the fight).
- During the hand-to-hand combat tutorial, the camera jams hard to the left if you're zoomed into your gun before the tutorial begins and that makes it incredibly difficult to win.
- Removed the tripping while injured action as well as the camera dizzy effects.

[Ahmose Temple]
- Removed most of the "forced stop" cutscenes unless where really needed. In all cases you can skip them by pressing "Space".
- You can now run while holding the torch in the dark corridor. No more forced walking zones.
- Fixed the "move right" animation while hanging on ledges (both the animation speed and the actual movement speed)
- some boulders used to bounce off your character instead of killing it. This is fixed now.
- In the hand to hand fight outside the temple, the ground textures didn't load correctly on some graphic cards. This is fixed now.

[Tangier]
- Doubled the walking speed for Faris, Dania and Rasheed in these segments so the walk is more firm and realistic now.

[Car Level]
- Added realistic resistance to the car. This means that the car won't feel like its sliding on ice anymore. It also means that making Corner turns is much easier and realistic now.
- You won't be stuck between the electricity pillars and the concrete anymore.

As always, comments, suggestions and feedback are welcome.

Ahmad Jadallah (Twitter:@AhmadJadallah)
Director of Development
Semaphore

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Introduction:

Unearthed is an episodic third person Action Adventure game set in modern day Middle East. The game is available in full Arabic and English voice over and features 21 Languages for Menu and Subtitles.

The game features the voiceover talents of Troy Baker (The Last of Us, Bioshock Infinite), Jeff Rosick (Friday Night Lights, Metro), Tara Platt (Resident Evil: The Umbrella Chronicles, Naruto, Halo 2, Charmed) and David Lodge (COD:MW2, World of Worldcraft, Fallout 3)

Story Synopsis:

When fortune hunter Faris Jawad and his sister Dania receive a call to visit Morocco they embark on an exotic adventure throughout the middle east on the trail of the famous Muslim explorer Ibn Battuta.

The trail won't be clear however as Faris will have to overcome an unholy alliance of a militia army leader, a weapons dealer and a wealthy antiquities smuggler who are after the same goal.

Key Features:

  • Travel across the Middle East from the wild life of Moroccan Atlas mountains to the alleys of old Damascus through the port of Alexandria and the metropolitan city of Dubai.
  • Unique mix of platforming, melee fighting, shooting and stealth gameplay.
  • Presented in a TV style episodic format along with recaps of previous episodes and teaser cliff hangers of what lies ahead.
  • Unlockable Survival Mode: Battle against endless waves of enemies (Mummies, Zombies, Ghouls) across 8 varied maps featuring three exclusive maps designed for PC and Mac.
  • Unlockable Extras: Concept Art, Renders, Animatics, Cutscenes, Character Gallery, Treasures
  • Available in 21 languages for menus\subtitles. Voice-over in Arabic and English.

Gold Edition Features:

This Gold Edition contains over 120 fixes to the console version based on the reviews and player feedback, they are summarized as below:
  • General: A restructured tutorial level to better introduce the game mechanics, No more colliding with ragdolls and small objects such as broken pot pieces which allows for easier movement, invisible walls to prevent falling from high surfaces, clear font size for hints and facts in the loading screens, re-recorded all the Arabic voiceover to remove the extra echo.
  • Hand to Hand Combat: Fully revamped hand to hand fighting system with brand new animations, full camera orbit control, more fluid response and streamlined special moves .
  • Shooting System: Re-balanced all the weapons to allow for weapon specific range, accuracy, reverb zones, recoil, auto, semi-auto and manual targeting, and brand new weapon SFX.
  • Driving System: Improved car handling, no more flipping when turning at very high speeds, orbit camera, Better driving enemy AI, Tire tracks, Full Physical Damage Model for the player car with smoke, sparks on colliding with other cars, props and buildings.

PC/Mac Exclusive Features:

  • Supports Full HD 1920X1080 at 60 FPS
  • 4X the texture resolution of the console version
  • High Quality Anti Aliasing
  • Very High Resolution Shadows
  • Motion Blur
  • Screen Space Ambient Occlusion
  • Ambient Obscurance
  • Screen Space Reflections
  • Vignetting
  • Chromatic Abberation
  • Lens Dirt Layer
  • Fog effect
  • Anaglyph 3D Glasses Support
  • Exclusive "Tangier Night" survival level
  • Damage effect shown on the player car when hit by other cars or objects

Follow Us:

For more information and to receive exclusive updates about Unearthed:
  • Website: http://www.unearthedgame.com
  • Facebook: http://www.facebook.com/UnearthedTheGame
  • Twitter: http://www.twitter.com/UnearthedGame
  • Youtube: http://www.youtube.com/UnearthedGame
  • E-Mail: info@sema-phore.com

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows 7 or 8
    • Processor: 2.0 GHz Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: Intel® HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 9 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7 or 8
    • Processor: 2.6 GHz Quad Core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX Compatible

Requisitos del sistema (MAC)

    Minimum:
    • OS: Mac Mountain Lion 10.8, Mac Lion 10.7, Mac Snow Leopard 10.6
    • Processor: 2.0 GHz Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: Intel® HD Graphics 4000
    • Hard Drive: 9 GB available space
    Recommended:
    • OS: Mac Mountain Lion 10.8, Mac Lion 10.7, Mac Snow Leopard 10.6
    • Processor: 2.6 GHz Quad Core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support
    • Hard Drive: 12 GB available space
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GOTY 2014









....
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Unearthed sería a los videojuegos lo que cualquier película ochentera de serie B al cine. No me refiero, como muchos otros análisis, a una serie B de aspecto cuidadamente cutre y cuyas escenas casposas hacen gracia y encandilan de lo malas y exageradas que son. No, me refiero a esa película de grandes pretensiones y que simplemente no consigue ninguna, es mala incluso siendo mala. Siguiendo con el simil del cine, sería esa película que compras en una tienda de chinos, y que imita el último taquillazo de Disney.

Lo cierto es que la intro del juego ya es una declaración de intenciones: he hecho películas con las fotos de mis vacaciones en Peñíscola con más dinamismo que la de este juego, ahí el juego ya empieza a oler mal.

Aclaro que he jugado muy poco, mi mas sincera admiración para todos aquellos que habeis aguantado mas de 10 minutos jugando a esta ponzoña de juego. Pequeño análisis de mi traumatizante experiencia:
- Gráficos - correctos para un juego indie, insultantes para un juego que aspere a algo mas. He visto maniquies con mejores animaciones que las que tiene este juego. Todos los personajes son vizcos y no mueven los ojos, esto sumado a que tienen la misma expresividad facial que Steven Seagal hace que de muy mal rollo ver cualquier cinemática. Cualquier tipo de efecto gráfico es un copia-pega y todos son exactamente iguales. Solo analizaré esto por no meterme en un análisis mas profundo de texturas, detalle (inexistente), mapeado (pasillero)...
-Sonido - cuando crees que algo no puede ser peor, SORPRESA!, Unearthed te sorprende. Los efectos de sonido están reciclados de otros juegos como Counter Strike. No pasaría nada si estubiera disimulado, pero canta, y canta muchísimo. La música si me ha parecido correcta y la salvo de la quema.
-Jugabilidad - aparte de que el juego pasa de tí algunas veces, la jugabilidad con el mando no es todo lo malo que podría esperarse y cumple sin más.
- Historia - Quitando el hecho de que está realizada por un estudio saudita y (por lo menos para mi) siempre es agradable ver las historias desde un punto de vista que no es el acostumbrado, es una copia descarada de la historia de Uncharted. Todo es igual: la chica, el amigo, el protagonista... El juego nos pone a seguir la pista de Ibn Battuta que es el equivalente árabe a Marco Polo (cosa que remarcan en el propio juego) y por el camino exploraremos templos y tumbas, muy original todo.

Poco más que decir, sólo recomendaría este juego a los fans de las bizarradas, gente a la que le gusta autoinfringirse dolor o gente que está estudiando diseño de videojuegos y quiere una muestra de lo que NO se debe hacer.
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"Welcome to Morocco my friend. I'm glad you could make it." 10/10 volvería a violarla en una piscina otra vez
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FOYAR
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To properly enumerate the many flaws present in Unearthed: Trail of Ibn Battuta - Episode 1 - Gold Edition would be a hideously superfulous task. It is better that one narrows their focus to only the game's most terrible aspects; additions that not only detract from this ambitious title's playability, but cement Trail's status as possibly the most consitently incompetent title currently available on steam. This is not to say that Trail of Ibn Battuta the WORST game one steam. (That honor still belongs to Adam's Venture or arguably Bad Rats) I would liken a playthrough of Trail to watching "Plan 9 From Outer Space" where-as an Adam playthrough is more akin to suffering through "Gigli" with a full bladder.

A convoluted awkward script limps blindly over messy physics and positively baffling game mechanic choices. Seriously what the f**k is that balance beam s**t? :rfacepalm: During cutscenes Faris' and Dania's character models stare lifelessly at locations off camera while vomiting up a veritable salamagundi of arabic historical twaddle. (*To be fair, the voice actors deliver the best performance possible given a positively asinine script. At times they even manage to charm)


The developers of Trail are not native speakers of the Queen's English and WOW does it show.
http://steamcommunity.com/sharedfiles/filedetails/?id=259004716

"Are YOU afraid of the dark? Remember that show when we were kids? kekeke" is such an insultingly stupid line.

During my initial playthrough I was absolutely revolted by the misogymy. We hear the same tired old "women can't do what men can do" acquiescence to a male lead; but this time DIRECTLY after an opening sequence where Dania is introduced as yet another "damsel-in-distress" functionless set-piece. http://steamcommunity.com/sharedfiles/filedetails/?id=254343126

After reading these HILARIOUS developer notes: http://steamcommunity.com/app/263680/discussions/0/630800446543906222/ and completing a playthrough of the game my opinion softened slightly. The truth is, the devs really aren't trying to make Dania a feckless stereotypical dud. According to the dev notes they are "working on it." It is my opinion that the developers just don't know any better culturally.

To the throngs of ♥♥♥♥..ed off female gamers; the devs thought they gave you this: http://steamcommunity.com/sharedfiles/filedetails/?id=259004626

HOLY F**K! A beautiful, headstrong-yet-modest, female, riding an ATV in pants, brandishing a pistol? and not accompanied by a man? Heresey! Dania then proceeds to drive Faris through a battle where the player will kill more people than cancer. You can tell from the bodycount that this title was not produced by some p**sy Christian.

I think the developers have an opportuniuty to make this right. Dania is an intriguing character. Far more so than Faris. (Though I must admit my great admiration of his scarf!) I want to believe that the devs are trying. My suggestion?

LET THE USER PLAY AS F***ING DANIA. It is not an uncommon mechanic in adventure games to switch between characters. Some of problems with narrative and plot could be easily resolved by adding this mechanic. How does Faris end up in such a sh**ty situation? So many POSSIBILITIES to explore "on the way home" to the prologue.
Yes, we are now stuck with the predicatable canon of "Apeman rescue princess. make happy end" because of the opening sequence. However, with a little clever writing the devs stand a fair shot of exiting their sexist caves and give us a strong female lead who looks great wasting bit.ch-as.s marks in a ḥijāb. There's really nowhere to go but up for this franchise. I look forward to Episode 2.
F+

http://steamcommunity.com/sharedfiles/filedetails/?id=254395683
Publicado: 21 mayo 2014
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