GoD Factory: Wingmen est un jeu multijoueur de combat spatial tout en vitesse en stratégie qui se joue en match à 4 contre 4. Personnalisez vos vaisseaux et livrez des batailles tactiques acharnées avec vos amis pour survivre au feu nourri des joueurs ennemis.
Évaluations des utilisateurs :
Globales :
plutôt positives (287 évaluation(s)) - 73% des 287 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 29 août 2014

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6 novembre 2015

Mac and Linux added

For a long time we've been working on a substantial patch and it's finally out. The most important change is the addition of Mac and Linux support, but it doesn't stop there. Here's our changelog:

- Mac and Linux support!
- Switched to Unity 5.1 (from 4.2)
- Improved video performance
- Improved network performance
- Better Gamepad/Joystick support
- No more crash because of the audio plugin

Full changelist:

1.3.0
New Features
- Mac & Linux (cross-platform play as well!)
- When selecting the used controller on first login, it will be saved. It can be changed in the tutorial menu screen or the options menu
- A message is displayed when credits are awarded in the tutorial
- Added a “Go to Station X” communication macro
- You get Score Points for capturing stations
- You now receive Score Points by changing the balance of points for your team
- You now receive Score Points for being in the capture area of a neutral station
   - This means that if Team1 and Team2 has the same amount of players capturing a station, players only receive points for being in the area. If there are more players from one team in the area, only the team with the greatest amount of players in the area will get points for changing the balance of the area.
- Added a Follow me command (Bots will answer to this command too).
- The map name is now displayed on top of the screen in the match loading screen.
- Capture Station are now visible on the minimap and change according to their state.
- All players that participated in the Test Fire will now have the WIP color palette!

Changes
- We got rid of the FMOD audio plugin and we are now using Unity’s default audio manager. This should fix stability issues for people who had FMOD errors in their output_log.txt.
- We also changed the Steam wrapper plugin. This should remove the bug to where steam_ap.lib or .dll was “missing” even though it was there.
- When launching the tutorial, it won’t ask which controller is currently used (since it is now saved)
- Removed “kicked from a match”, “denied share requests”, “leave count”, “total play time” and “reset account” stats from the Crew Quarters since they were not tracked.
- Updated the Input System (from Rewired 1.0.0.11 to 1.0.0.51)
- When Applying preferences, a floating message is displayed instead of a message box.
- While closing the Assisted Control Mapping or the Key Mapping menus, instead of asking to discard the changes, it will ask the player if he/she wants to apply the changes.
- Oculus DK1 Support has been removed. Oculus support has been postponed until the technology is better supported in Unity.
- When Purge is in cooldown, instead of the icon getting bigger, it progressively fills like the ability cooldown.
- HUD now uses uGUI instead of NGUI.
- Tutorial 5.2 : When reaching a part, the gunship will rotate toward that part.
- News panel can now have clickable buttons to open a web browser page.
- Added a bot named DerpBot in honor of Derpylz, who made the German Localization.
- Adjusted intensity of various weapon sfx (mainly machine gun)
- Since the ‘Players Online’ display wasn’t updated while in a Lobby, it has been removed from the chat panel and moved to the Server Browser list
- Increased the volume of the sound upon receiving a chat message
- Chat in the end match screen is now set to send messages to everyone, even if only ‘Enter/Return’ is pressed (which normally sends a message to team)
- Replaced the Delete ship icon for a Trash instead of a Cross

Fixed Bugs
- Ship details panel now hide correctly when the ship detail panels is closed.
- In the Voice Command Panel (in-game), it was displayed ‘D’ to defend, but it should have been written ‘G’ to defend.
- One of the loading screen tips states that the keybinding for viewing the damage/combo window is F2, when it is F1.
- Longest Sortie Without Dying is now tracked correctly.
- When applying controls in the Wizard, changes are saved. There is no need to click on apply in the option menu too.
- Tutorial Step 3.2, destroying the dummy with both wing weapons should always trigger the complete state.
- There is no more camera glitch when exiting the docks.
- Mini now shoot the projectile the same side as the charge up FX.
- Mini now have a charge up sound.
- End match chat bar won’t disappear anymore
- All the maps were using the Lava map Skybox. They now use their specific skybox
   - This fixes the ‘sun in front of the planet’ bug in the ice quarry map
- Carrier Integrity points should now update properly
- Dysfunction sound will now stop playing when there is no more active dysfunction.
- On wasting an ability, maneuver or boost because of a dysfunction, a sound will play.
- Ship Map Indicators won’t go out of the frame of the mini map anymore

Balance
- Crystalline Human shield: All Green Restore Shield reduced by 4 points for each mark.
- Protection (Combo resist) now only reduces weapon mod application by half its value.
   For example: A Protection of 30 will reduce Weapon mod application by 15% instead of 30%. 
- Supply abilities now linger for 2 seconds to make it easier to reach allies. Supply can apply on the same ally more than once per trigger.

6 commentaires Lire la suite

Articles

“Bien joué Nine Dot. Vraiment bien joué”
4/5 – Calm Down Tom

“L’expérience vidéoludique qu’offre GoD Factory : Wingmen est tout simplement géniale !”
8/10 – N-Gamz

Nouvelle mise à jour

Version 1.1: Galaxie


La version 1.1 de GoD Factory: Wingmen, la mise à jour Galaxie, est maintenant disponible! Nous avons écouté les joueurs en intégrant des fonctions qui étaient demandées: de nouvelles cartes, un meilleur support pour les joystick complexes et même la reconnexion de match!

3 nouvelles cartes avec des caractéristiques de jeu uniques :
• Champ de magma: capturez des émetteurs de plasma pour créer des zones brûlantes qui endommagent les vaisseaux ennemis.
• Carrière de glace: capturez des stations de recharge, qui régénèrent votre bouclier.
• Chantier spatial Krier: un réseau de portes spatiales catapultent votre vaisseau à travers la carte.
• Version améliorée de l'ancienne carte, la Forêt astrale.

Support de périphériques améliorés
• Menu avancé de calibration de périphériques
• Les périphériques avec plus de 20 boutons sont supportés, incluant le X-55 et le X-52 Pro de Saitek.
• L'utilisation de plusieurs périphériques en même temps, comme un joystick et des pédales, est maintenant supporté.

Reconnexion aux Matches
• Vous pourrez rejoindre un match que vous avez quitté si votre connexion internet ou votre ordinateur a eu un problème.

Corrections de bugs et équilibrage
• Plus de 30 problèmes de balance et de fonctionnalité ont été réglés! Allez sur notre forum Steam pour voir la pleine liste.

Obtenez la version Galaxie maintenant et maîtrisez toutes les nouvelles cartes!

À propos de ce jeu

Vos vaisseaux. Votre équipe. Vos victoires.

GoD Factory: Wingmen est un jeu multijoueur de combat spatial tout en vitesse et en stratégie qui se joue à 4 contre 4. Ce mélange unique de compétition multijoueur et de combat spatial tactique vous occupera pendant des centaines d'heures.

Amenez un ami et détruisez le croiseur ennemi !


Livrez bataille dans l'espace et menez 4 races originales à la victoire devant des GoD silencieux qui défient les lois de la gravité. Développez et personnalisez des vaisseaux puissants et lancez-vous dans une bataille tactique avec vos amis ! Partagez vos vaisseaux, coopérez et expérimentez le multijoueur pur, où la contribution de chaque joueur est importante. Survivez au feu nourri des joueurs ennemis dans ce jeu de tir spatial visuellement époustouflant et détruisez le croiseur de vos adversaires !

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP or Later
    • Processeur : Intel Dual Core 2.0 Ghz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 512Mb memory
    • DirectX : Version 9.0c
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : DirectSound compatible
    Recommandée :
    • Système d'exploitation : Windows XP or Later
    • Processeur : Intel i5 2.4 Ghz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 1024 Mb memory
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : DirectSound compatible
    Minimum:
    • Système d'exploitation : Mac OS X 10.7+
    • Processeur : Intel Dual Core 2.0 Ghz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 512Mb memory
    • Espace disque : 2 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Ubuntu 12.04 or newer
    • Processeur : Intel Dual Core 2.0 Ghz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 512Mb memory
    • Espace disque : 2 MB d'espace disque disponible
Évaluations intéressantes des utilisateurs
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
88.9 heures en tout
Posté le : 2 janvier
Simply put this is a great game with superb dogfighting, tons of meaningful customization and much strategic depth! However if you are looking for causal fun where you can just hop in and shoot at some starfighters that's probably not the game for you.
It's not very clear from the description but essentially this is a MOBA. And that's not a bad thing at all because the MOBA format fits the dogfighting just perfect!
So to describe you the mechanics: every match there are two carriers shooting the hell of eachother and here you come with your two fighters trying to destroy the enemy carrier first. In order to be successful you and your teammates should concentrate on one of it's 9 parts at a time (2 of which are inside the hull itself!). What's great is that by destroying a part you not only are helping to bring the enemy carrier down but depending of the party you've destroyed that puts the enemy team in a specific disadvantage (for example if you destroy the Ammo Warehouse the enemy team won't be able to fill the ammo of their fighters to the full set). As I mentioned earlier you bring two of your fighter to the match. You can switch between them by docking to the carrier. When docked your fighters get their ammo refilled and their shield gradually recovering. As for the fighters themselves they are fully customisable. Each fighter consist of 12/13 parts (depending on the number of weapons) which you can combine as you see fit. When using the parts in a match that later unlocks upgrades for them and gives you acces to new ones. All this gives the matches great strategic dept and variety.
This may be MOBA but there are no microtransactions. You just pay the price for the game and unlock all your parts by playing.
The game mechanics are great but there is something else you should know before considering a purchase.
There are not many people playing it. My guess is because the game is somehow demanding of you. You need quite some time to figure things like the combo system, carries layout, the fighter's builds that best fits your playstyle and so on. So if you hop into a game at a random time the chance are you will just meet 1 - 2 players playing against bots. However the people playing it are very friendly and are often willing to get out of their way to show you the ropes and make you feel welcome. And because they are so few they organize events where so they can log on on the same time and have full scale matches. So it is not that there are not people to play the game with but rather you will be able to paly with them on a specific time.
So if the game mechanics seems fun to you and you don't mind making some new friends I can wholeheartedly recommend the game for you.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
432.5 heures en tout
Posté le : 20 décembre 2015
Well, i try to make it short:

Requirements:
- need to be a sci-fi fan and like to fly ships in 3rd person view or cockpit view

Bad points:
- small playerbase / havent seen any price discounts on this game, should be done once in a time to get more players in my opinion
- KI having some issues flying into carrier/obstacles
- no story mode
- may become frustrating for beginners, since your two ships that you take into a match have each one life per match and be replaced by drones once they are shot down
- may become dull if you only fight bots once you got the hang of the game

Good points:
- very friendly community / no seperation between pros and beginners
- teamplay is written in big letters here
- high varity of weapons with 6 different afinitys: Decay, Overload, perforation, detonation, ignition and distortion
- many different parts, that also change the looks of you ship, each part has four different grades from mark1 to mark4 / a ship is built of body, cockpit, wings, thrusters, power core, shields, main computer, weapon control unit, devices, add ons, main weapons, 1st wing weapons, 2nd wing weapons / having 4 races where some parts can be used for multiple races
- combo system: combos can be triggered with your team mates to inflict special negativ effects on enemys....many combos possible, because of the 6 different afinitys
- cool colors to use for your ship
- sharing system: allows to fly ships of your team mates in a match
- once game is bought, you dont need to pay for extra stuff ingame, all parts are access able by using the ingame cash you earn by finishing matches against players or bots
- steam archievments give you ingame cash and new colors for your ship
- quick help by pushing F1, F2 and F3 informing you about combos, carrier parts and effects that may be inflicted on allies or enemys
- very stable engine and smoothly running

So, here i hope for more players to join the game. If you dont see any other players online, just contact some who made a review here and ask for a match, co-op, or pvp, all will be fine^^
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 3 décembre 2015
Well it is detailed and good game if you ask me even i didn't play it much. The reason of that is nobodies playing the game, i wonder why.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
15.0 heures en tout
Posté le : 5 février
Lots of Fun.... Needs More.... People.

This is quite a Stratigic game. To win you have to destroy your enemy's carrier (The Big ship). To lose... just let them destroy your carrier (the Big ship you spawn on). Simple right? Wrong!

The Ship is made up of various parts such as: Forcefield generator; Radar; Ammo Depot; ETC.
Destroying any of these will inflict varied pain on the enemy team. on top of that some maps have special points such as healing stations that can be captured so that you do not have to retreat all the way back to your ship to heal.

As far as gameplay related to other space fight games I can't tell you much as the only other game like this one that i have played is Star Fox: Assault (Yes I know thats a Bad Comparision but its my only one)

Flight is slightly complex with you controling 4 dimesions of basic manuevering and a few special manuevers (180 flips, drifting, ETC.)

from what i have noticed the matches will be quicker as you upgrade your gunship (or exosuit) because you can easily do more damage to the enemy's Carrier.

One thing Ilove about this game is the customisation you can do to your ships. Tweaking this or that to make it just what you desire.

THE ONLY CON SO FAR

player base appears to be under 10 people

BUT>>>> this con can be fixed. How? you ask?

BY BUYING THIS GAME

'nough said
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
25 personne(s) sur 27 (93%) ont trouvé cette évaluation utile
20.5 heures en tout
Posté le : 30 août 2014
Vrai belle surprise que ce jeu! Dans un premier temps je l'ai pris pour m'amuser avec un amis, mais le fait est que le jeu est bien plus interessant que prévu.

un 4v4 multi, ou vous pouvez aussi faire des parties contre/avec des bot (qui ne vous laissent pas faire^^), et même integrer vos amis a votre escouabe pour jouer contre eu, avec eu, bot ou non.

Le jeu à pour lui des graphisme et une animation des plus réussi, des bonnes musiques, un controle gamepad au petit oignon, un système de leveling basé sur le leveling des partie de vaisseau que l'on possede, le nombre de parties de vaisseaux achetable et modiffiable, la customisation de son vaisseau.

Le gameplay qui demande un peu d'entrainement est bien pensé, le tutoriel bien expliquer, et surtout interface traduite en Fr.

Le jeu n'a pas pour lui son idée de vous donné un drône à la place de vos vaisseau principaux lorsque ils sont détruit (bien que le principe est interressant et vous aprend à mieux jouer, le fait est que quand vous êtes novice vous perdez vite vos vaisseau est êtes comdamné à jouer en drône la fin de partie)

Le jeu n'a pas pour lui quelque bug, par exemple la résolution 1280X1024 si vous jouer avec un ecran 4X3, alors vos menu seront manger dans l'ecran. Quelque "déconexion mannette" en pleine partie, je ne sais pour quel raison.

Bref vous voulez vous amusez, seul, avec vos amis, avec des inconnu? N'hésiter plus, ce jeu est vraiment ludique!

Bon jeu à vous.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante