GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intensely tactical 4 vs 4 player matches. Customize gunships and start frantic battles with your friends to survive the relentless fire of enemy players.
출시 날짜: 2014년 8월 29일
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GoD Factory: Wingmen 구매

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Version 1.0.3 is up

2014년 9월 5일

You can see the changelog here!

Most notable things
- FOV Option
- Can now limit who can join by setting a minimum and maximum pilot rank
- Fix 5:4 screen ratio.

Cheers!

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Streaming on Sept 3rd

2014년 9월 3일

We are streaming right now (Sept 3rd 12:40 pm EDT) and we've been featured on Twitch main page for a little while now, there is a lot of people watching us, come join the group!

We will be streaming for a while as long as there is people and it's reasonnable for us to do so!

http://www.twitch.tv/ninedotsstudio

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게임 정보

Your Ships. Your Team. Your Victories.

GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intense 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours.

Bring your friend and defeat the enemy’s Carrier!

Lead 4 original species to victory in a galactic battle under the silent watch of gigantic GoD defying the laws of physics. Develop and customize powerful gunships and embark on this tactical battle with your friends! Share your gunships, cooperate and experience pure multiplayer greatness where every player's contribution matters. Survive the relentless fire of enemy players through a visually dazzling and frantic space shooter, and ultimately defeat the opponent’s Carrier!

Key Features:

• A true team-based competitive multiplayer experience in an interstellar environment
• Two gunships per player, doubling your tactical options and customization
• Share gunships among friends for a deep team play experience
• 4 vs 4 gameplay in which each player is rewarded for his contribution no matter his role
• Oculus Rift compatible!* Experience the visually stunning space shooter in total immersion
• Fast-paced space shooter mixed with team-based competitive multiplayer
• Play with bots who respond to your commands or act on their own
• Dozens of activated special abilities offering tremendous tactical options
• Over a thousand different gunship parts with different stats, divided among four playable species

*Optimal support on the consumer version

시스템 요구 사항

    Minimum:
    • OS: Windows XP or Later
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectSound compatible
    Recommended:
    • OS: Windows XP or Later
    • Processor: Intel i5 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1024 Mb memory
    • Hard Drive: 2 GB available space
    • Sound Card: DirectSound compatible
유용한 고객 평가
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
167 개의 게임 보유 중
평가 2 개
8.4 시간 기록
In English and 한국어 평가는 밑에

Amazing graphic and game play
you will spend average 15 min for one round and you are going to use 2 gunships
you can switch between them and you also can use your team`s gunships if they agree
basically, the goal is to blow your opponant`s mother ship and protect yours

if your gunship is broke during the battle, you are going to use a dron. your dron is weaker than your actual gunship but their ability is kinda same as the one that broken.

for example, you have gunship 1 and 2 during one round and someone destroyed your gunship 1. then you can use gunship 2 and a dron of your gunship 1.
even though your gunship is destroyed over the battle, it doesn`t affect to the next battle at all.

if you decide to purcharge this game, I really recommend you to complete tutorials.
this will let you know how to fight without dragging your mouse all over your desk.

there are shorcuts that you can change your direction, going backward, and more.

Some people are complaining about its control with keyboard and mouse becasue they can`t change their direction fast enough when they are in a dogfight but most of them didn`t even try tutorial at all

만일 게임을 사셨다면 꼭 튜토리얼을 마치세요. 조작법을 안배우고 들어가신다면 그저 좋은 먹이감만 될뿐입니다.
그리고 적과 전투 돌입시에 선회나 역분사를 단축기로 하실 줄 모르신다면 마우스가 책상위에서 춤추는걸 보실 수 있습니다.

한 게임당 15분가량 걸리고 기체를 2개 사용하실 수 있습니다. 기체는 언제든지 베이스로 돌아가셔서 바꿔타실수있고, 만약 한대가 터진다면 드론이라고 불리는 조금 약한 기체를 줍니다. 드론은 터진 기체와 비슷한 능력을 가지고있지만 조금 약합니다. (만일 컨트롤이 같다는 가정을 하면 드론은 절대 제대로된기체를 이길 수 없습니다.)

그리고 같은 팀원의 기체를 팀원이 허락한다면 쓰실 수 있어서아는분들과 함께 하신다면 더욱 전략적으로 전투가 가능합니다.

한가지 나쁜점이 있다면 지금 나온지 일주일도 되지 않아서 새벽시간 기준으로 동시접속 300명이 안나옵니다. 한 방에 8명이 참가를 해야 판이 시작되니 운이 없다면 오래기다리셔야 할때도 있습니다.

많은분들이 처음 방에 참가하셨을때 레디하는법을 모르시던데 레디를 하시려면 8간의 자리중 빈칸을 누르셔서 팀을 정하셔야만 레디가 가능합니다.

그래픽도 좋고 벨런스도 잘 맞는듯 싶은데 유료 대전게임이라는것 하나때문에 이런종류의 게임을 정말 좋아하시는 분이 아니시라면 선듯 사지 못하겠다는것이 참 아쉽습니다.
게시 일시: 2014년 8월 31일
이 평가가 유용한가요? 아니요
167명 중 139명(83%)이 이 평가를 유용하다고 평가했습니다.
64 개의 게임 보유 중
평가 1 개
53.5 시간 기록
After I first played this game during it's second kick starter run, I have been waiting for this release with great anticipation. GoD (Graphite or Diamond) Factory is definitely the space shooter I have been looking for. It has a tremendous amount of different playstyles available, with not only a staggering number of parts for customization (this is the first game I have played in a long time in which I was happy to have a part unlock system) but also 4 different races to choose from. Also, while each races has it's own list of parts for every possible ship part, these pieces can still also be put on the ships of other races, opening up even more possible customization options. Also, as a nice stylistic feature, almost every part of the ships you build have some effect on it's appearance, even internal ones like the power core. Also, there is a very nice focus on team play, plus features which actually facilitate team cooperation and communication. While the game is set to have other modes in the future, I still love the carrier assault mode that has the center of all available versions of the game so far. However one thing that I also really wanted to clear up is a comparison that I have seen several people who have not had a chance to play the game yet making, claiming that this game looks very similiar to Strike Vector and fearing that it will suffer the same fate. I would just like to say that I have played Strike Vector as well, and that GoD factory and Strike Vector, while appearing similiar on the surface, are actually two very different games. First of all, Strike Vector's controls are very stop and go in comparision to GoD factory's. Also, in Strike Vector there is a much greater focus on people being able to kill one another in one on one combat. This isn't the case in GoD factory, in fact almost the reverse is true. GoD fcatory focuses on a rather cautionary playstyle, all player ships have a bit of health and it normally takes some work to kill another player's ship, so you won't have be dying in the blink of an eye. Even if you accidently run into a wall while boosting, it won't be a one hit kill from full health (though it will be likely to take a large chunk out of it). However, in return, each of the 2 ships you bring into a match only have one life, after which they are replaced with a weaker drone with an inceasingly long respawn timer each time it dies. Finally, while I would definitely advise that you do the tutorials before playing any matches, GoD Factory is in my opinion easier to pick up as a new player and be an effective part of your team.
게시 일시: 2014년 8월 27일
이 평가가 유용한가요? 아니요
315명 중 203명(64%)이 이 평가를 유용하다고 평가했습니다.
217 개의 게임 보유 중
평가 2 개
2.3 시간 기록
This game is essentially the space battles in Star Wars Battlefront II without the small on-foot interior sections. Fly at the enemy's ship and blow up their components with bombers, or attack other enemy ships with fighters in 4v4 fights.

Customization is good, the individual parts don't make a huge overall difference, but it's easy to spec out what type of ship you're aiming to make. The overall ship style is pretty neat as well, with additional colors being unlocked by accomplishing steam achivements in game. The graphics are great, the environments and ships are amazingly detailed.

But, here's why I can't honestly reccomend the game.

First and foremost, if you crash one of your ships, it's gone for the rest of the round, replaced with a very mediocre drone. I had to check the tutorials again to reconfirm this, but this is a huge pain considering rounds typically last 10-20 minutes. Now, I know it's rather easy to evade other players with a combination of boosting, manuvers, and special abilities, but being unable to use the ship you've designed for the rest of the round is a mental nightmare, and extremely discouraging. Essentially, you've been crippled for the rest of the game, and it's difficult to stage a comeback because of it.

Next up is the controls. This is strictly a controller/joystick game. Mouse and keyboard controls are inherently flawed from the getgo because of both the default bindings, and the difficulting in turning. I believe initial bindings have the ship roating with mouse side movements, and turning binded to the A and D keys. I ended up flipping these bindings and found it far more usable. However, in dogfights that require you to constantly be turning, you are phsyically incapable of turning fast enough due to you having you keep dragging the mouse in one direction, and you will run out of desk space. Plug a controller in, save yourself the hassle.

Once you understand the previous two complaints and try to work around them, you have the rest of the game open to you. The issue is, the rest of the game appears to be exactly like your first game, with different players, and different parts, and holy hell does it get old fast. I understand the idea that it's esentially trying to be a MOBA, where everyone plays one gametype and attempts to win via various strategies, but the difference between ships in this game is limited to stats, weapons, and abilities. Some abilities are a get out of jail free card (short range teleport through walls, decoy ship), while some are minor boosts, and some just feel like they're negated entirely if the other player boosts away. Mechanically, besides for the fact that some ships make better bombers, and some ships make better fighters, you're going to be playing the same thing over and over. The game's part experience and currency system will pretty much enforce this.

Overall it feels this game could be better as a F2P based on it's grindy systems, selling cosmetics for income. A $20 pricepoint for one game mode and map is a very steep barrier of entry that in my opinion does not pay off for the content provided.
게시 일시: 2014년 8월 29일
이 평가가 유용한가요? 아니요
67명 중 50명(75%)이 이 평가를 유용하다고 평가했습니다.
767 개의 게임 보유 중
평가 23 개
5.1 시간 기록
Been following this game since the Kickstarter and have been looking forward to it the entire time. I really enjoyed my time in the beta and am looking forward to the full release. Even more so that I have an Oculus Rift to play it on now!

Onto the game itself. It doesn't have a vast amount of content, but what content it has is very good. The space battles are engaging and take quite a bit of skill(and teamwork!) to do well in. My only concern at the moment is this game not getting enough support to keep online thriving. Ship customization is decent, but feels a bit restrictive at times. As with most competitive games I really feel like there is one best loadout to have. I didn't figure it out, but I am sure others were able to piece together 2 ships that were better than the rest. If you liked Battlefront II space battles and you want to play a more fleshed out version, get this game. It is well worth your time.
게시 일시: 2014년 8월 1일
이 평가가 유용한가요? 아니요
53명 중 41명(77%)이 이 평가를 유용하다고 평가했습니다.
249 개의 게임 보유 중
평가 4 개
33.3 시간 기록
GoD Factory is a space shooter akin to the ones I grew up with, it has the balls to punish you for doing stupid stuff and for having a lone wolf mentality (your gunship is replaced with a drone after it has been destroyed and it remains destroyed for the rest of the match) and there's a high skillcap which turns a lot of off on the idea of playing it because they don't like the idea of having their ego smashed.

Take a good long look at what some of the negative reviews are saying, it's basically all related to the person who wrote the review being unable to "get gud" or get over their own false sense of supremacy; this is a team game. It is designed as a team game and if you beleive for an instant that you're not part of a team but rather some special little snowflake meant to take on the entire enemy team by yourself... you will get smashed into the ground- errr... nearest asteroid.

Buy it. It's a great callback to the kind of high-skillcap, highly punishing games, of the glorious old days of PC gaming.

PS. There's not much grinding in the game, if you win a game you get quite a bit of credits to spend on parts.
게시 일시: 2014년 8월 31일
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