I love the hell out of this game. Its a nice balance of arcady dog fighting action and pseudo simulation space combat.
You want to feel like Luke Skywalker fighting off the Deathstar? Fly in to the enemy ship take out their shield generator, then hit their core and by the time you finish that off the enemy carrier is about to go up in smoke.
It has a really interesting hit and run mechanic. It takes time to repair your ship, which can mostly only be done in the docking bay of your own carrier. Also burning through ammo happens pretty frequent. So it really encourages you to go back to the dock and swap out your ships to repair/reload your old one.
The ship customizing is a lot of fun. There are a lot of variables to take in to account to customize your fighter. Slow ships seem like they'll be better at defending your own carrier. Fast ships with light payloads seem better for hit and run tactics on the enemy carrier. But if you're to slow at hit and running the enemy carrier parts may heal up your damage. So, maybe its better to take more ammo or higher damaging weapons, but then it'll slow you down and make it harder to run away in a dog fight. So many things to consider, and so much fun to be had.
Its also nice that fighter parts aren't 100% better upgrades. You can level up parts to make them stronger, but they come at the cost of requiring more energy, heat, or weight. So sometimes it is better to go with a lower level part just so you don't weigh yourself down and can boost for longer and faster. This also means that low level ships when you first start do have some small advantages over higher level ships. While you don't be able to stand toe to toe with the highest level guys, you still won't be completely screwed either.
Also, unlocking and leveling up parts is at a very steady progression. When you first start the game you'll have more credits then you know what to do with. But after that you won't have enough credits to get what you really want, but it only takes about 2 games to get enough credits to unlock what you want. So it never feels too grindy.
The current game community is really small. But I personally have been having a lot of fun still just playing against Bots. I've been in one game with 4v4 and the game completely changes. Suddenly those hit and run tactics aren't so effective against players (because bots are stupid). But I assume its still viable, just need to rethink it a bit.
I feel this game is the perfect level of space sim and arcade dog fighting action. For example, it's really satisfying to fly past an enemy fighter, do a quick 180 degree maneuver, cut out the engines for a sec to continue to drift forwards and blow your enemy to ribbons as they attempt to do the same thing. Some real epic space combat there.
I highly recommend this game. Its awesome. Buy it so I have more people to play with.