GoD Factory: Wingmen è uno sparatutto spaziale multigiocatore basato su combattimenti frenetici 4 contro 4 dall'elevata componente tattica. Personalizza le astronavi e dai vita a battaglie frenetiche con i tuoi amici per sopravvivere al fuoco dei giocatori avversari.
Recensioni degli utenti: Perlopiù positiva (194 recensioni)
Data di rilascio: 29 ago 2014

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"A fun Multiplayer Space Ship Third Person Shooter. Its great fun but its hard to find a server."

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14 novembre

Galaxy Update 1.1 is out!

We are happy to finally announce that the content patch is finally out! Here is the most noticable changes:

- 3 new maps:

  • Magma: create a danger zone dealing damage over time when a station is captured
  • Ice Quarry: Trigger a bonus area when a station is captured
  • Shipyard: Jump gates network
- Reconnection feature: Allowing you to reconnect to a match if you were disconnected.
- New input system: Making more joystick supported. We also added a calibration window to adjust various setting of your joystick.
- There is also a lot of balance and bug fixes as well, so take the time to check the full changelog here

Also, a little reminder that the first tournement of GoD Factory: Wingmen will start on November 16th and will have a money prize of €200. You can register here

PS. Note that with the new input system, you will have to map your controls again. We are sorry for the inconvenience.

2 commenti Ulteriori informazioni

4 novembre

Finally announcing our partnership with the ESL!

Hello space pilots everywhere!

It's been taking a long time to set i place, but we can finally announce something big is coming for GoD Factory: Wingmen. We partnered with the ESL to bring in some much needed infusion of activities and traffic. The ESL, or Electronic Sports League, will be helping us by involving its community, provide us with feedback, set up tournaments (with prize money!), do streams on Twitch with some of their high caliber players and influencers, etc.

We even have a new video to announce it all!


Their involvemen will be gradual. At first, some of their trusted players will come in and evaluate the game, provide feedback, organize smaller games and match-ups with min-maxers and such. Then they'll start what they call kick off cups, smaller tournaments in order to see the viablitity of the game as a long term e-sport through balane, excitement, etc. and offer suggestions if there are things we can do to improve on that aspect. Then they'll start doing weekly tournaments with prize money. We'll see how we can scale up from there according to the players reaction.

Thank you to our loya players who stick around and keep helping newcomers familiarize themselves with the games, who keep talking with us and participate online. You are making a huge difference and we are doing what we can to find more of you and bring you together!

Stay tuned for more updates in the near future, especially the update with new maps, a reconnection feature for those who drop out, lobby features, bug fixes, better support for a more vast array of joysticks, balance changes, etc.

3 commenti Ulteriori informazioni


“Very well done Nine Dot. Very well done indeed.”
4/5 – Calm Down Tom

“A genius game.”
8/10 – N-Gamz

Appena aggiornato

Galaxy Update 1.1

Version 1.1 of GoD Factory: Wingmen, the Galaxy Update, is finally here! We've listened to players and added features that were highly requested: new maps, better support for complex joysticks and even match reconnection!

3 New Maps with unique Gameplay Features
• Magma Battlefield: capture Plasma Emitters to create a fiery zone which damages enemy ships.
• Ice Quarry: capture Recharge Stations to regenerate your Shield.
• Krier Shipyard: a network of Gates catapults your gunship around the battlefield.
• Improved version of the old map, the Astral Forest.

Improved Peripheral Support
• Advanced axis calibration menu
• Peripherals with more than 20 buttons are supported, including the Saitek X-55 and X-52 Pro.
• Using multiple peripherals at once, such as a joystick and pedals, is now supported.

Reconnection to a Match
• You can re-join your ongoing match if your internet connection dropped or if your computer crashed.

Bug and Balance Fixes
• Over 30 stability and functionality fixes! See the full list on our Steam forums.

Get the Galaxy Update now and master all the new maps!

Riguardo questo gioco

Le tue astronavi. La tua squadra. Le tue vittorie.

GoD Factory: Wingmen è uno sparatutto multigiocatore ad ambientazione spaziale. Basato su frenetici combattimenti 4 contro 4 dall'elevata componente tattica, saprà tenerti incollato allo schermo per ore.

Invita i tuoi amici e distruggi la portaerei nemica!

Conduci alla vittoria 4 specie uniche in una guerra galattica oltre le leggi della fisica sotto l'occhio vigile di un gigantesco GoD. Sviluppa e personalizza le tue astronavi e affronta i combattimenti tattici in compagnia dei tuoi amici! Condividi i tuoi mezzi e collabora con gli altri per un'esperienza multigiocatore di altissimo livello, in cui il contributo di ogni giocatore è fondamentale. Sopravvivi al fuoco nemico in questo sparatutto spaziale frenetico e dalla grafica impressionante, e annienta la portaerei nemica!

Requisiti di sistema

    • OS: Windows XP or Later
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectSound compatible
    • OS: Windows XP or Later
    • Processor: Intel i5 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1024 Mb memory
    • Hard Drive: 2 GB available space
    • Sound Card: DirectSound compatible
Recensioni utili dai clienti
6 persone su 7 (86%) hanno trovato questa recensione utile
39.4 ore in totale
Pubblicata: 17 novembre
This game has a great community, though not very big. The developers are quite committed to the game, and probably won't put the game down for quite a long time. I definitely suggest this game to anyone and everyone who wants a good time. Even on the lowest settings, the game is REALLY beautiful :)
Questa recensione ti è stata utile? No
7 persone su 10 (70%) hanno trovato questa recensione utile
5.4 ore in totale
Pubblicata: 14 novembre
GoD Factory is a whole new look at squad based combat. Dogfighting is a genre that really fell by the wayside, and for someone nostalgic for games like Wing Commander and Freelancer (for the combat), this game really scratches the itch. If you pick it up, you're going to have a mostly good time, with two notable problems:

1. This game does not excel at accesibility. Learning how to play requires about an hour of interactive tutorials, and I can't stress this enough: They are totally necessary. Imagine playing League of Legends without knowing that Flash is a thing. Without two of the tutorials, you won't know how to perform this game's version of flash. As long as you can tolerate the tutorials, though, and spend some time researching all the different ship parts, this game REALLY opens up after your first couple of matches.

2. The community is still pretty small. Finding a match with eight human players takes a long time, and due to the difficulty curve I mentioned, bots start at unforgivingly hard for your first couple matches to face rollingly easy. Try to have a group who enjoys playing together if you want to get the most out of this game.

The ship customization is deep and very satisfying, the combat is intense and engaging, and the objectives are strategic and original. Every point you score gives the enemy team some kind of debuff, making target priority an interesting strategic decision.

If you want competitive dogfighting (especially if you have friends who do too) and don't mind a difficulty curve (SERIOUSLY, DO THE TUTORIALS) then you're going to love this game.
Questa recensione ti è stata utile? No
3 persone su 4 (75%) hanno trovato questa recensione utile
36.4 ore in totale
Pubblicata: 21 novembre
This game deserves your attention.

I loved playing Star Fox 64 split screen back in elementary school. At the time, graphics were awesome, gameplay was great, and the music got my jimmys rustled. WELL I must be 12 again because I have the exact same words to describe GoD Factory.
Graphics are pretty to say the least. And the effects make your guns look powerfull.
Gameplay is fast and frantic with you constantly shifting between attack and defense.
Music... I listen to the music while playing OTHER games. Wish all games had music as good as this.

Tutorial could be a little better but if you don't get it play a few matches with bots till you get it.
Low population. This game has had almost zero publicity and as such most people don't know it even exists.

This game needs a push like youtubers gave to Guns of Icarus.

In summary, great game that no one knows about. GO PLAY IT!!!
Questa recensione ti è stata utile? No
4 persone su 6 (67%) hanno trovato questa recensione utile
3.4 ore in totale
Pubblicata: 17 novembre
I highly suggest this game if you liked the space battles in Star Wars Battlefront 2 and the subsequent titles. Almost exactly the same with cool new features and customization options.
Questa recensione ti è stata utile? No
5 persone su 8 (63%) hanno trovato questa recensione utile
11.7 ore in totale
Pubblicata: 9 novembre
I really like the mechanics in this game, everything feels pretty solid and smooth, and it's not the hardest thing to learn either, just takes some getting used to. The only problem I have is that there's hardly ever anyone else on, mostly just bots, fair warning.
Questa recensione ti è stata utile? No
1 persone su 3 (33%) hanno trovato questa recensione utile
0.8 ore in totale
Pubblicata: 20 novembre
I never thought I would not recommend this game but wow the lobby system on this game is god awful. You have to wait literally 30 minutes to play a match it is crazy!!! I finally got into a match and got kicked and said screw this. I waited quite a while to play this game finally bought it and im still not able to play it because the lobby is awful. I did play through the tutorial and it was amazing the playing that i did do in the turtorial was great i just wish i could actually play the real game but i dont have 30 minutes to sit and wait for a match then get kicked and wait another 30 minutes.
Questa recensione ti è stata utile? No
5 persone su 29 (17%) hanno trovato questa recensione utile
7.0 ore in totale
Pubblicata: 7 novembre
Liked it.. But its the same Map.
I know it tries to be DotA.
And dota only has 1 map.
But, dota has like 100 creatures.. and Creeps..

This is just 1 map.. 4 ships..
Same thing, over and over..
Questa recensione ti è stata utile? No
Uno sviluppatore ha risposto in data 20 nov, ore 6:08
(mostra la risposta)
2 persone su 84 (2%) hanno trovato questa recensione utile
1.0 ore in totale
Pubblicata: 24 ottobre
just no
Questa recensione ti è stata utile? No
149 persone su 180 (83%) hanno trovato questa recensione utile
95.4 ore in totale
Pubblicata: 27 agosto
After I first played this game during it's second kick starter run, I have been waiting for this release with great anticipation. GoD (Graphite or Diamond) Factory is definitely the space shooter I have been looking for. It has a tremendous amount of different playstyles available, with not only a staggering number of parts for customization (this is the first game I have played in a long time in which I was happy to have a part unlock system) but also 4 different races to choose from. Also, while each races has it's own list of parts for every possible ship part, these pieces can still also be put on the ships of other races, opening up even more possible customization options. Also, as a nice stylistic feature, almost every part of the ships you build have some effect on it's appearance, even internal ones like the power core. Also, there is a very nice focus on team play, plus features which actually facilitate team cooperation and communication. While the game is set to have other modes in the future, I still love the carrier assault mode that has the center of all available versions of the game so far. However one thing that I also really wanted to clear up is a comparison that I have seen several people who have not had a chance to play the game yet making, claiming that this game looks very similiar to Strike Vector and fearing that it will suffer the same fate. I would just like to say that I have played Strike Vector as well, and that GoD factory and Strike Vector, while appearing similiar on the surface, are actually two very different games. First of all, Strike Vector's controls are very stop and go in comparision to GoD factory's. Also, in Strike Vector there is a much greater focus on people being able to kill one another in one on one combat. This isn't the case in GoD factory, in fact almost the reverse is true. GoD fcatory focuses on a rather cautionary playstyle, all player ships have a bit of health and it normally takes some work to kill another player's ship, so you won't have be dying in the blink of an eye. Even if you accidently run into a wall while boosting, it won't be a one hit kill from full health (though it will be likely to take a large chunk out of it). However, in return, each of the 2 ships you bring into a match only have one life, after which they are replaced with a weaker drone with an inceasingly long respawn timer each time it dies. Finally, while I would definitely advise that you do the tutorials before playing any matches, GoD Factory is in my opinion easier to pick up as a new player and be an effective part of your team.
Questa recensione ti è stata utile? No
247 persone su 383 (64%) hanno trovato questa recensione utile
2.3 ore in totale
Pubblicata: 29 agosto
This game is essentially the space battles in Star Wars Battlefront II without the small on-foot interior sections. Fly at the enemy's ship and blow up their components with bombers, or attack other enemy ships with fighters in 4v4 fights.

Customization is good, the individual parts don't make a huge overall difference, but it's easy to spec out what type of ship you're aiming to make. The overall ship style is pretty neat as well, with additional colors being unlocked by accomplishing steam achivements in game. The graphics are great, the environments and ships are amazingly detailed.

But, here's why I can't honestly reccomend the game.

First and foremost, if you crash one of your ships, it's gone for the rest of the round, replaced with a very mediocre drone. I had to check the tutorials again to reconfirm this, but this is a huge pain considering rounds typically last 10-20 minutes. Now, I know it's rather easy to evade other players with a combination of boosting, manuvers, and special abilities, but being unable to use the ship you've designed for the rest of the round is a mental nightmare, and extremely discouraging. Essentially, you've been crippled for the rest of the game, and it's difficult to stage a comeback because of it.

Next up is the controls. This is strictly a controller/joystick game. Mouse and keyboard controls are inherently flawed from the getgo because of both the default bindings, and the difficulting in turning. I believe initial bindings have the ship roating with mouse side movements, and turning binded to the A and D keys. I ended up flipping these bindings and found it far more usable. However, in dogfights that require you to constantly be turning, you are phsyically incapable of turning fast enough due to you having you keep dragging the mouse in one direction, and you will run out of desk space. Plug a controller in, save yourself the hassle.

Once you understand the previous two complaints and try to work around them, you have the rest of the game open to you. The issue is, the rest of the game appears to be exactly like your first game, with different players, and different parts, and holy hell does it get old fast. I understand the idea that it's esentially trying to be a MOBA, where everyone plays one gametype and attempts to win via various strategies, but the difference between ships in this game is limited to stats, weapons, and abilities. Some abilities are a get out of jail free card (short range teleport through walls, decoy ship), while some are minor boosts, and some just feel like they're negated entirely if the other player boosts away. Mechanically, besides for the fact that some ships make better bombers, and some ships make better fighters, you're going to be playing the same thing over and over. The game's part experience and currency system will pretty much enforce this.

Overall it feels this game could be better as a F2P based on it's grindy systems, selling cosmetics for income. A $20 pricepoint for one game mode and map is a very steep barrier of entry that in my opinion does not pay off for the content provided.
Questa recensione ti è stata utile? No
54 persone su 70 (77%) hanno trovato questa recensione utile
33.7 ore in totale
Pubblicata: 31 agosto
GoD Factory is a space shooter akin to the ones I grew up with, it has the balls to punish you for doing stupid stuff and for having a lone wolf mentality (your gunship is replaced with a drone after it has been destroyed and it remains destroyed for the rest of the match) and there's a high skillcap which turns a lot of off on the idea of playing it because they don't like the idea of having their ego smashed.

Take a good long look at what some of the negative reviews are saying, it's basically all related to the person who wrote the review being unable to "get gud" or get over their own false sense of supremacy; this is a team game. It is designed as a team game and if you beleive for an instant that you're not part of a team but rather some special little snowflake meant to take on the entire enemy team by yourself... you will get smashed into the ground- errr... nearest asteroid.

Buy it. It's a great callback to the kind of high-skillcap, highly punishing games, of the glorious old days of PC gaming.

PS. There's not much grinding in the game, if you win a game you get quite a bit of credits to spend on parts.
Questa recensione ti è stata utile? No
51 persone su 69 (74%) hanno trovato questa recensione utile
5.1 ore in totale
Pubblicata: 1 agosto
Been following this game since the Kickstarter and have been looking forward to it the entire time. I really enjoyed my time in the beta and am looking forward to the full release. Even more so that I have an Oculus Rift to play it on now!

Onto the game itself. It doesn't have a vast amount of content, but what content it has is very good. The space battles are engaging and take quite a bit of skill(and teamwork!) to do well in. My only concern at the moment is this game not getting enough support to keep online thriving. Ship customization is decent, but feels a bit restrictive at times. As with most competitive games I really feel like there is one best loadout to have. I didn't figure it out, but I am sure others were able to piece together 2 ships that were better than the rest. If you liked Battlefront II space battles and you want to play a more fleshed out version, get this game. It is well worth your time.
Questa recensione ti è stata utile? No
36 persone su 50 (72%) hanno trovato questa recensione utile
99.6 ore in totale
Pubblicata: 1 agosto
Based on alpha/beta experiances and from what I have seen during Nine Dot's Twitch streams (http://www.twitch.tv/ninedotsstudio). The game is amazing. If you enjoy masses of customisation options, team play orientated play and space sims in general, GoD Factory: Wingmen is a must buy.

Graphically the game is great and the audio is equally as good, and that was even before the new BGM has been put in (and if Dual Dragon's previous work is anything to go by, this will pretty sweet too).

The gameplay requires good team coordination in order to take down the very durable carrier components which will in turn put a variety of debuffs on the pilots and carrier itself. Games themselves are relatively short, never exceeding 25 minutes, which is great for getting back to spending your hard earned credits on the customisations.

The community around the game has been great up to now and it will be great to see that grow with a full release. The devs are all very open, helpful and fun to spend time with and it was great to fly along-side of (or against) during the past few months.

In my opinion, it is definately worth checking out, and is really good value for money at the £15 price tag.

Questa recensione ti è stata utile? No
35 persone su 49 (71%) hanno trovato questa recensione utile
17.0 ore in totale
Pubblicata: 29 agosto
TL;DR - Game is awesome, has minor faults but 9/10 from me.

So I was pretty hyped for this game, and I can say that it's exceeded my expectations for a release game. When you look at other developers like Square-Enix and Psyonix (Nosgoth) who simply don't even interact with their community much; even with a larger team, it's easy to see that this game has a special "flare" to it.

The gameplay reminds me of the old Gamecube games for Star wars (Rogue squadron) and it has all of that and so much more. The game is 90% bug-free (small bugs every now and then) but I can host games on my low-end machine and it runs great.

The controls can be a little hard to grasp at first, the first few games me and a few friends died a few times against the bots while working out what we had to do and how to do it, but after the 4th attempt we managed to win fast and not die at all.

So i'll say this, anyone who is having trouble with a mouse + keyboard - Keep at it. It gets easier.

The only downside at the moment is the slightly confusing shop/modification menu. The tutorial covers a lot of basic flight information but nothing in the menu and It looks a little scattered. But this could just be my slightly older, logical brain talking.

-That being said, it can be slightly hard in-game to stabilise yourself, I have been using the woman in the background to work that out.

Overall, having not been a part of the beta I wouldn't know how the devs are in terms of time/patch releases, but this game looks completely polished. I can't really judge it after 3 hours of gameplay, but if I was forced to i'd give it a 9/10.

The one point missing is the small gripes, but they are really small.

I look forward to spending a lot of time on this in between studying.
Questa recensione ti è stata utile? No
31 persone su 43 (72%) hanno trovato questa recensione utile
69.6 ore in totale
Pubblicata: 2 agosto
Fun game that puts the TEAM and TEAM work. No solo play here.... Unless you like bots.
Questa recensione ti è stata utile? No
19 persone su 22 (86%) hanno trovato questa recensione utile
51.3 ore in totale
Pubblicata: 1 settembre
This is a great title, which is saying something coming from me - I am not traditionally a huge fan of PvP games, but this does tick the boxes: solid gameplay; interesting mechanics; rewarding intelligent and strategic teamplay.

Despite playing through the tutorial, it did take me some time to get used to the carrier parts and the controls, especially as I am using keyboard and mouse, but using a controller will also give a good experience. Though it is a punishing game with a high skill cap, I find myself enjoying it, despite my lack of skill. Something to work on, I suppose.

The idea about the game itself is pretty simple. It's not a deathmatch; matches are up to 4 v 4 (including bots should you wish to do so), and the two teams try to destroy the enemy carrier (base) by destroying components (in the vein of Star Wars Battlefront II). If the two carriers are destroyed at the same time, then the team which has destroyed the most enemy gunships (your fighters) is considered the winner. The race-specific abilities and the purchasable add-ons also make the game quite interesting and refreshing, forcing people to think carefully about their resources and how to use them - the cooldowns can be crippling if something is used at the wrong time.

The game looks great, with 4 very different races available to choose from. The ship and component designs are all vividly different from one another with clear distinctions and very interesting designs. The weapons are a particular highlight, with a huge variety all looking very nice. The great look is complemented by the maps - as of Galaxy Update 1.1 (15/11/2014) - there are now 4... the two carriers and the surrounding area, including the cover you can find from man-made factories in the area or the immense statue nearby all look great. The 3 new maps all include new unique and interesting mechanics in addition to more stunning visuals. One offers damage dealing locations, one offers healing, and one has teleporters spaced around the map. This is complemented by the game's audio. The soundtrack is absolutely brilliant, I could listen to it for hours on end. The sound design for the space combat is quite good too, disregarding the impossibility of sounds being heard in space... but who cares? Music makes it more awesome.

One of the things I like most about this game is the customisation available for your ships. You start with two basic ships from two races, but are quickly able to buy more. While you do need to "grind" to unlock better parts - keep an eye out on the "tech tree" in the shop to see what you want to unlock and work towards those parts - the grind is not excessive like in some other games. The range of options available is incredible, and offers a huge range of options forcing you to make some hard decisions: do you upgrade a lower tier part to it's max level or do you skip it and use a weaker higher tier part until you can level that up? This is supported by something I quite personally like - the fact that achievements unlock further cosmetic options. This makes it interesting and fun to collect achievements if you can, while not rewarding these achievements with OP ship parts. Thus, a failure to be skilled or lucky enough to acquire an achievement will not punish you further by ensuring you will be left with comparatively substandard parts.

Finally, I am pretty happy with the game developers, who are maintaining a strong presence in the community, always on top of launch issues and always happy to talk with the players and keep them up-to-date. Very, very happy with my decision to buy this game.
Questa recensione ti è stata utile? No
22 persone su 28 (79%) hanno trovato questa recensione utile
52.7 ore in totale
Pubblicata: 5 ottobre
Don't buy for $20 you will only get to play it when it goes on sale, avrage players online 2-8, a full player match hosts 8 players. Just wait for a sale like $5.00 then you can get it and play it for a few days before it dies again untill the next sale.
Questa recensione ti è stata utile? No
17 persone su 20 (85%) hanno trovato questa recensione utile
182.1 ore in totale
Pubblicata: 9 agosto
We recommend this game to hardcore players who are not afraid of digging deeper into a game and find how all the mechanics are intertwined. There's a lot of customization in here and we've dedicated a lot of attention to game balance. While we aren't going the pure simulationist route we're far from dumbing it down either. Controlling your ships takes practice and I'm persuaded that you will still be learning new tricks even after well over 100 hours of playtime.

Back when we started, there wasn't much happening in the space game genre and wanted to make something on our own. Since then, plenty of games worthy of attention were announced, such as Star Citizen and Elite: Dangerous, but I think what we made still stands out with a very unique offer: ships that you assemble part by part and a deep, competitive multiplayer game with a focus on cooperation and creativity.

Sources of influence: Ace Combat, Star Fox, Final Fantasy XI, Star Wars Battlefront, X-Wing vs Tie Fighter, Freelancer and many more.

We hope that you'll enjoy our game as much as we do!
Questa recensione ti è stata utile? No
14 persone su 15 (93%) hanno trovato questa recensione utile
26.9 ore in totale
Pubblicata: 31 agosto
GoD Factory: Wingmen is a fun game. With only one game mode and a single map that has randomly placed parts between you and the ship. You'd think you would get bored fast. But you honestly don't. There is always something to unlock even hitting the max level. The ships and weapon customization make it the game.

For $10, an instant buy in my book. $20...eeeeeeeh, if you're a hardcore space sim type of person, buy it.

I'm currently using mouse and keyboard and have no issue dominating. Sometimes moving the mouse is a bit much but I don't find it a problem. With that said, I have a Joystick on order for Star Citizen. I will update this review with a joystick once I try it out.

Edit: Joysticks
I got my HOTAS setup and the mapping wizard in game is great. However, I feel a little slower with the joystick than I do with a mouse. That might have a lot to do with the fact I'm still new to a HOTAS setup. As of right now, the support is there and works. I am just not use to it yet. I'll have to give it some time to get better at this.
Questa recensione ti è stata utile? No
22 persone su 30 (73%) hanno trovato questa recensione utile
2,189.3 ore in totale
Pubblicata: 14 agosto
This game is amazing. I've been playing it since the kickstarter alpha and have loved every minute of it.
The gameplay is both fast-paced and has a lot of strategic depth: hunting down people and outmaneuvering them feels extremely rewarding.
Teamwork is a huge part of the game: working with allies is extremely rewarding, both in-game and when setting up strategies and designing ships.
Ship building and design is a wonder of its own: you can build glass cannons, resilient bombers, tanky defenders, support ships that apply debuffs to enemy gunships, and more; Guantri ships can even fill two of these roles at the same time.
I can't wait for this game to launch and will be playing it every chance I get. If you're just getting into it, add me on steam and I'll show you the ropes!
Questa recensione ti è stata utile? No