GoD Factory: Wingmen es un multijugador de combate espacial, con partidas muy tácticas de 4 contra 4 jugadores a un ritmo trepidante. Personaliza las naves y participa con tus amigos en vertiginosos combates tácticos para resistir al incesante ataque de los enemigos.
Análisis de usuarios: Mayormente positivos (234 análisis)
Fecha de lanzamiento: 29 de ago. 2014

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"A fun Multiplayer Space Ship Third Person Shooter. Its great fun but its hard to find a server."

Actualizaciones recientes Ver todos (9)

28 de enero

Nine Dots Studio is teaming up with Execution Labs

Today, Execution Labs announced its new cohort of indie studios. Execution Labs is a business accelerator that specializes in video game studios creating their own intellectual properties. You can see how that could be a good fit for us :)

Along with granting us some funds, we’ll benefit from their vast array of connections all around the world and their team of experienced mentors.

Execution Labs will help us start a new project. It will not be directly related to GoD Factory. While we are quite proud of what we achieved with Wingmen, we simply did not make any profits from this project and we need to move on to something new to survive.

Does that mean that we are giving up on GoD Factory: Wingmen? Not exactly. While we will dedicate our own development team to the third game in the following months, I am currently looking for partners to help us port the game over to consoles and to Mac and Linux. The content we need to add to GoD Factory: Wingmen at the moment are more players. By extending the reach of our game via more paltforms, we’ll expand the userbase and if it catches on, then additional efforts to expand on the game (new ship parts, maps, modes, etc) will be justified for our business. That’s the strategy we’re opting for at the moment, and we hope that you guys will follow us along this adventure.

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14 de noviembre de 2014

Galaxy Update 1.1 is out!



We are happy to finally announce that the content patch is finally out! Here is the most noticable changes:

- 3 new maps:

  • Magma: create a danger zone dealing damage over time when a station is captured
  • Ice Quarry: Trigger a bonus area when a station is captured
  • Shipyard: Jump gates network
- Reconnection feature: Allowing you to reconnect to a match if you were disconnected.
- New input system: Making more joystick supported. We also added a calibration window to adjust various setting of your joystick.
- There is also a lot of balance and bug fixes as well, so take the time to check the full changelog here

Also, a little reminder that the first tournement of GoD Factory: Wingmen will start on November 16th and will have a money prize of €200. You can register here

PS. Note that with the new input system, you will have to map your controls again. We are sorry for the inconvenience.

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Críticas

“Very well done Nine Dot. Very well done indeed.”
4/5 – Calm Down Tom

“A genius game.”
8/10 – N-Gamz

Recién actualizado

Galaxy Update 1.1


Version 1.1 of GoD Factory: Wingmen, the Galaxy Update, is finally here! We've listened to players and added features that were highly requested: new maps, better support for complex joysticks and even match reconnection!

3 New Maps with unique Gameplay Features
• Magma Battlefield: capture Plasma Emitters to create a fiery zone which damages enemy ships.
• Ice Quarry: capture Recharge Stations to regenerate your Shield.
• Krier Shipyard: a network of Gates catapults your gunship around the battlefield.
• Improved version of the old map, the Astral Forest.

Improved Peripheral Support
• Advanced axis calibration menu
• Peripherals with more than 20 buttons are supported, including the Saitek X-55 and X-52 Pro.
• Using multiple peripherals at once, such as a joystick and pedals, is now supported.

Reconnection to a Match
• You can re-join your ongoing match if your internet connection dropped or if your computer crashed.

Bug and Balance Fixes
• Over 30 stability and functionality fixes! See the full list on our Steam forums.

Get the Galaxy Update now and master all the new maps!

Acerca de este juego

Tus naves. Tu equipo. Tus victorias.

GoD Factory: Wingmen es un multijugador de combate espacial, con partidas muy tácticas de 4 contra 4 jugadores a un ritmo trepidante. La singular mezcla del multijugador competitivo y el combate espacial táctico te mantendrá activo durante cientos de horas llenas de desafíos.

¡Trae a tus amigos y destruye el Carguero enemigo!

Conduce a la victoria a 4 especies originales en un combate galáctico donde desafiarás las leyes físicas ante el colosal GoD. Crea y personaliza potentes naves y aventúrate con tus amigos en combates tácticos. Comparte tus aviones, coopera y vive la grandeza del multijugador puro, donde la aportación de cada jugador cuenta. Resiste el ataque sin tregua de tus rivales en este shooter espacial frenético y de imágenes sublimes, y termina destruyendo el Carguero de tu adversario.

Requisitos del sistema

    Minimum:
    • OS: Windows XP or Later
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectSound compatible
    Recommended:
    • OS: Windows XP or Later
    • Processor: Intel i5 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1024 Mb memory
    • Hard Drive: 2 GB available space
    • Sound Card: DirectSound compatible
Análisis útiles de usuarios
A 23 de 27 personas (85%) les ha sido útil este análisis
52.4 h registradas
Publicado: 1 de septiembre de 2014
EDIT: Sadly, while this remains a great game, the lack of players online raises a big red flag for a PvP game such as this, even though it is possible to play with and against Bots. If you pick this game up, be wary that you may not find people online to play it with. This is very sad, it's so good.

This is a great title, which is saying something coming from me - I am not traditionally a huge fan of PvP games, but this does tick the boxes: solid gameplay; interesting mechanics; rewarding intelligent and strategic teamplay.

Despite playing through the tutorial, it did take me some time to get used to the carrier parts and the controls, especially as I am using keyboard and mouse, but using a controller will also give a good experience. Though it is a punishing game with a high skill cap, I find myself enjoying it, despite my lack of skill. Something to work on, I suppose.

The idea about the game itself is pretty simple. It's not a deathmatch; matches are up to 4 v 4 (including bots should you wish to do so), and the two teams try to destroy the enemy carrier (base) by destroying components (in the vein of Star Wars Battlefront II). If the two carriers are destroyed at the same time, then the team which has destroyed the most enemy gunships (your fighters) is considered the winner. The race-specific abilities and the purchasable add-ons also make the game quite interesting and refreshing, forcing people to think carefully about their resources and how to use them - the cooldowns can be crippling if something is used at the wrong time.

The game looks great, with 4 very different races available to choose from. The ship and component designs are all vividly different from one another with clear distinctions and very interesting designs. The weapons are a particular highlight, with a huge variety all looking very nice. The great look is complemented by the maps - as of Galaxy Update 1.1 (15/11/2014) - there are now 4... the two carriers and the surrounding area, including the cover you can find from man-made factories in the area or the immense statue nearby all look great. The 3 new maps all include new unique and interesting mechanics in addition to more stunning visuals. One offers damage dealing locations, one offers healing, and one has teleporters spaced around the map. This is complemented by the game's audio. The soundtrack is absolutely brilliant, I could listen to it for hours on end. The sound design for the space combat is quite good too, disregarding the impossibility of sounds being heard in space... but who cares? Music makes it more awesome.

One of the things I like most about this game is the customisation available for your ships. You start with two basic ships from two races, but are quickly able to buy more. While you do need to "grind" to unlock better parts - keep an eye out on the "tech tree" in the shop to see what you want to unlock and work towards those parts - the grind is not excessive like in some other games. The range of options available is incredible, and offers a huge range of options forcing you to make some hard decisions: do you upgrade a lower tier part to it's max level or do you skip it and use a weaker higher tier part until you can level that up? This is supported by something I quite personally like - the fact that achievements unlock further cosmetic options. This makes it interesting and fun to collect achievements if you can, while not rewarding these achievements with OP ship parts. Thus, a failure to be skilled or lucky enough to acquire an achievement will not punish you further by ensuring you will be left with comparatively substandard parts.

Finally, I am pretty happy with the game developers, who are maintaining a strong presence in the community, always on top of launch issues and always happy to talk with the players and keep them up-to-date. Very, very happy with my decision to buy this game.
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A 26 de 35 personas (74%) les ha sido útil este análisis
53.8 h registradas
Publicado: 5 de octubre de 2014
Don't buy for $20 you will only get to play it when it goes on sale, average players online 2-8, a full player match hosts 8 players. Just wait for a sale like $5.00 then you can get it and play it for a few days before it dies again untill the next sale.
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A 15 de 17 personas (88%) les ha sido útil este análisis
42.3 h registradas
Publicado: 10 de septiembre de 2014
[Edit 2/12/15]

Having come back to take another look at Wingmen, I see that the developers did address several of my original complaints by adding new maps and gametypes and capping rewards for playing with bots. Then I checked the game's recent statistics and found this:

Current players: 4 (@7pm EST)
30-day Avg: 2.3
30-day gain: -1.9

Couple those dismal numbers with a potentially final update mentioning a new project and Wingmen's lack of profitability, and the game really starts looking like a ghost ship. It's a shame, even a short single-player campaign alone might have added enough draw and mitigated the learning curve enough to sustain an online player base. Ultimately, Wingmen shows that a few missteps early on can sink a promising multiplayer title.

[Original Review]

I love this game, and have played it almost every day since release. That said, I can't recommend it, at least not at the current price of $20.

Let's start out with what's good. The game has an excellent engine, runs very smoothly, and has no notable lag issues. Initial match load times can be slow but after that it's generally smooth sailing to the finish. The graphics are good, not exceptional but nothing to complain about either.

Ships are varied, and the customization options are deep and satisfying. Taking 2 ships into each battle allows each player to prepare multiple tactics and adjust on the fly. Ships can be shared with comrades in battle. The dogfighting is solid and the carriers offer a variety of targets and strategies. A good match is a hell of a lot of fun.

So why not buy it?

GFW is an online battle arena with no single player campaign of any kind. That in itself is not a problem, except that there's currently only one multiplayer gametype, with only one map. I think the deficiency here is pretty self-explanatory. I have been assured more are coming by a developer, but until then is now, it's an issue. I believe this game should be properly classified with the "Early Access" titles at this point.

Getting a game started, especially at non-peak times, involves a lot of waiting. As of this review, the community averages 30-40 players at midday, and 80-100 peak. A full session is 8 players, and less is not nearly as much fun. The game allows you to substitute bots of varying configuration and difficulty, which would be good except that the bots currently provide better rewards than real opponents, so the lobby list is full of rooms with 1-2 people and 6-7 bots. The developer also assures me that bot rewards will be reduced soon. It can't come soon enough, in my opinion.

Compounding the frustration of the small community are a variety of social features the game is lacking. It does not populate Steam's "recent players" list, so you have to manually search for anyone you want to friend, and then sort through the many results. It does not offer in-game voice chat of any kind. It does not offer basic options such as blocking chat from a disruptive player. There is no solution to an idle host, aside from leaving and starting a new lobby. There is no persistent squad chat, as squads are immediately disbanded after each match. Communication mid-game is bolstered by a nice team command broadcast menu, but this can't be assigned to a gamepad like everything else can.

Some final notes: Gamepad support is a plus, but the recommended mappings beg to be reassigned immediately. The music is great at first, but the one extended track rapidly becomes repetitive. The tutorial is helpful and gives you a credit boost to start, but is frustratingly segmented. Notice how everything is "good, but...."

Bottom line: Unless you are a space combat fanatic, wait for more features and a lower price. You can get a hell of a lot more for $20 out of the Steam catalogue.
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A 9 de 10 personas (90%) les ha sido útil este análisis
41.4 h registradas
Publicado: 2 de septiembre de 2014
I really enjoy playing this one a lot! The art design and gameplay are superb and it's really fun blasting around the galaxy having dogfights and attacking the carriers. The 4 vs 4 format works really well and the ship customization is very deep.

I would describe this game as Starfox meets Zone of The Enders; even envoking classic space shooters like Wing Commander. The gameplay is very fast and it's a lot of fun once you get the hang of flying. I would advise turning the sensitivity up as it's set very low initially and feels a bit difficult to turn. Otherwise a mouse and keyboard work great for this game (I imagine it would play equally well on a gamepad or joystick). There are also tons of different weapon combinations and every ship you encounter will be fairly unique. The music is also well executed and provides a nice atmosphere.

The only drawback is that there is no storyline and one map. I really like the map however as it's very detailed with many structures and a huge area to fly in. There is enough variety in it that it really feels different each time. Plus it's beautiful to look at so it doesn't feel repetitive.

The devs are super cool and are online playing frequently. They seem very receptive to player feedback and genuiley interested in making a great game. Nine Dots Studio is planning on adding more content in the future, so I wouldn't be surprised if there are more maps and story missions on the way. You guys did a great job!

Now... back to blowing ♥♥♥♥ up!
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A 8 de 9 personas (89%) les ha sido útil este análisis
39.4 h registradas
Publicado: 17 de noviembre de 2014
This game has a great community, though not very big. The developers are quite committed to the game, and probably won't put the game down for quite a long time. I definitely suggest this game to anyone and everyone who wants a good time. Even on the lowest settings, the game is REALLY beautiful :)
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A 9 de 12 personas (75%) les ha sido útil este análisis
5.4 h registradas
Publicado: 14 de noviembre de 2014
GoD Factory is a whole new look at squad based combat. Dogfighting is a genre that really fell by the wayside, and for someone nostalgic for games like Wing Commander and Freelancer (for the combat), this game really scratches the itch. If you pick it up, you're going to have a mostly good time, with two notable problems:

1. This game does not excel at accesibility. Learning how to play requires about an hour of interactive tutorials, and I can't stress this enough: They are totally necessary. Imagine playing League of Legends without knowing that Flash is a thing. Without two of the tutorials, you won't know how to perform this game's version of flash. As long as you can tolerate the tutorials, though, and spend some time researching all the different ship parts, this game REALLY opens up after your first couple of matches.

2. The community is still pretty small. Finding a match with eight human players takes a long time, and due to the difficulty curve I mentioned, bots start at unforgivingly hard for your first couple matches to face rollingly easy. Try to have a group who enjoys playing together if you want to get the most out of this game.

The ship customization is deep and very satisfying, the combat is intense and engaging, and the objectives are strategic and original. Every point you score gives the enemy team some kind of debuff, making target priority an interesting strategic decision.

If you want competitive dogfighting (especially if you have friends who do too) and don't mind a difficulty curve (SERIOUSLY, DO THE TUTORIALS) then you're going to love this game.
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A 6 de 7 personas (86%) les ha sido útil este análisis
36.4 h registradas
Publicado: 21 de noviembre de 2014
This game deserves your attention.

I loved playing Star Fox 64 split screen back in elementary school. At the time, graphics were awesome, gameplay was great, and the music got my jimmys rustled. WELL I must be 12 again because I have the exact same words to describe GoD Factory.
PROS:
Graphics are pretty to say the least. And the effects make your guns look powerfull.
Gameplay is fast and frantic with you constantly shifting between attack and defense.
Music... I listen to the music while playing OTHER games. Wish all games had music as good as this.

CONS:
Tutorial could be a little better but if you don't get it play a few matches with bots till you get it.
Low population. This game has had almost zero publicity and as such most people don't know it even exists.

This game needs a push like youtubers gave to Guns of Icarus.

In summary, great game that no one knows about. GO PLAY IT!!!
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A 7 de 9 personas (78%) les ha sido útil este análisis
8.4 h registradas
Publicado: 2 de septiembre de 2014
Fun and frantic combat. The ability to load up a full game with bots and have that progress transfer to the multiplayer experiance is definite plus.
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A 7 de 9 personas (78%) les ha sido útil este análisis
46.1 h registradas
Publicado: 17 de octubre de 2014
God Factory: Wingmen is a rather unique game, combining space fighters, dogfighting, Moba style objectives and a great deal of customization. I'm certainly not the first and definitely not the last person to say this, but this is the first game in quite a while that has given me a legitimate reason to want to buy a joystick.

Firstly if money is a factor that makes you hesitate then at the time I'm writing this I would hold off for a bit, as the game is majorly PvP centric and getting a good match going can be difficult at the moment due mainly to a low population. You can play against bots but players are always the better choice, and the bots don't exactly go easy on new players even at low ranks. There is a major update incoming as well as a free weekend so if this interests you keep and eye and give it a shot while its free.

The game itself has a lot of depth, which is both good and bad. I personally really enjoy the detail that goes into building your own personal ship as well as the great deal of options in game of both tactics and maneuvers, however there is a LOT to learn, which can certainly get in the way of getting comfortable playing the game. It can be rather daunting starting out but I found that it gets better and better the more you learn. One mistake thats easy to make is getting too hung up on ship setups and equipment. Most weapons and such handle similarly enough (there are of course exceptions) that a player whos got good control skills will do well and one without will almost always do poorly, so I would focus more on getting the gameplay control down before worrying too much about trying to make a super flying deathmachine.

Most of the regular players are quite friendly and can give some pretty good advice.


Ship Customization:

There are tiers of ship parts, for the core frame parts (wings, body, cockpit) the higher tiers are generally higher stats but higher requirements as well, so higher end is generally stronger if you can fit it in.

Some special parts such as abilities and special equipment often have radically different effects with a same basic idea behind them per tier, so while higher may cost more it will not always be better performance wise depending on what you want to use it for.

weapons work similarly to the core parts but with the damage types and constraint limits with many high end parts, as well as the flexibility of having two wing weapons, maximum tier versions of the weapon are not always the best choice.

Ship constraints are determined by parts such as the body, and generator and such, however the constraints themselves are not hard capped, you can exceed the constraints and take a penalty based on what category you're exceeding, which scale based on how much you exceed by. It is quite possible to make and exceptional ship that goes over its constraint limits but is generally something you'll want to avoid.

overall - lots and lots of details, this can be very overwhelming but a solid basic setup will still perform well and doesn't need to be overanalyzed when starting out. I personally love the level of detail that can go into ship building but this can be a negative as well for some players


Controls:

Personally I found the default mouse and keyboard controls to be a bit awkward at first, after getting used to them a bit it worked very well, but I did end up changing them so I would conflict too much with other games I play as switching back and forth between control schemes with some similarities was more trouble then it was worth to me, but with a few minor adjustments it works great. Also there's word that the new version (incoming fairly soon) will have altered default controls to match up more closely with more commong Mouse+keyboard schemes players may be familiar with. And although I don't have access to a setup regularly the game is a blast with a good joystick.

There are a wide variety of built in maneuvers available to the player and they're flexible enough to be used in a very wide variety of ways to create some pretty crazy maneuvers.

overall - Has a significant learning curve but I feel the controls are solid, and offer enough options and flexibility to create a good non-restrictive experience


Gameplay:

The game itself currently consists of two teams fighting to destroy eachothers carriers, it has Moba style objectives where killing the oposing team players does offer and advantage but if not capitalized on doesn't garuntee anything.

Currently there is one map with several new ones reportedly coming in the next update, however I'd also like to add that the map is varied and balanced enough that with the way the game plays I would say that this is not a problem.

Dogfighting is important but as above with kills is not anywhere near the end all of how to win or even play. Ultimately the carrier is what matters and your ability to either stop the enemies attack force or simply outdo their offense with your own will determine the match. Additionally carriers have a main cannon that will periodically fire at eachother creating a limit to how long a match can last, with a draw being determined by either most gunship kills (a players main ship) or additionally the teams overall score if kills were even as well.

The carrier has several destroyable parts such as a radar, repair station, shield generator, which when destroyed inflicts a different penalty on the opposing team as well as suffering damage to their overall carrier integrity. This allows for many different approaches on how to take out the carrier, from going for surprise attacks on undefended parts, crippling the enemies ability to resupply and radar range, or even going for maximum carrier damage by stripping its defenses.

It's also important to note that players themselves can be harder to destroy than might be expected, often requiring at least two players to garuntee a kill before an experienced player can escape to relative safety, however losing a ship can be a major loss to a team or individual, as a lost gunship is permanently out for the rest of the match. A player is allowed to bring two seperate gunships into a match and they may not have any overlapping parts (with 4 different races to pick from even building two ships for similar roles and performance is quite doable), and a lost ship is replaced with a standard drong ship for that race, which are generally weak stat wise but cannot be ignored as they can still turn the tide of a battle as well as not costing the team any points towars a tiebreaker if the drone is destroyed as it will respawn. Also players are allowed to request to share ships with another of their teammates giving both players free access to eachothers ships for the rest of the match, altho the rules for losing ships remain even if another player is piloting one of your ships.

overall - a unique game with a focus more on team objectives than a straight forwards deathmatch. There is as much place on a team for a player who wants only to shoot down enemy fighters as well as a player who wants to focus solely on bombing the carrier. Survival is also quite important as you may lose an edge with too many gunships lost, but kills alone don't decide the match and a team can lose many more ships than the opponent and still come out significantly on top.



Final notes, again at the time of writing this there is an update incoming and reportedly shortly after this game will be available for a free weekend so if this interests you at all, keep an eye out.
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A 9 de 13 personas (69%) les ha sido útil este análisis
12.2 h registradas
Publicado: 2 de octubre de 2014
The game is not bad but it is dead, just logged on. 4 players total online.
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A 4 de 4 personas (100%) les ha sido útil este análisis
20.9 h registradas
Publicado: 28 de diciembre de 2014
I love the hell out of this game. Its a nice balance of arcady dog fighting action and pseudo simulation space combat.

You want to feel like Luke Skywalker fighting off the Deathstar? Fly in to the enemy ship take out their shield generator, then hit their core and by the time you finish that off the enemy carrier is about to go up in smoke.

It has a really interesting hit and run mechanic. It takes time to repair your ship, which can mostly only be done in the docking bay of your own carrier. Also burning through ammo happens pretty frequent. So it really encourages you to go back to the dock and swap out your ships to repair/reload your old one.

The ship customizing is a lot of fun. There are a lot of variables to take in to account to customize your fighter. Slow ships seem like they'll be better at defending your own carrier. Fast ships with light payloads seem better for hit and run tactics on the enemy carrier. But if you're to slow at hit and running the enemy carrier parts may heal up your damage. So, maybe its better to take more ammo or higher damaging weapons, but then it'll slow you down and make it harder to run away in a dog fight. So many things to consider, and so much fun to be had.

Its also nice that fighter parts aren't 100% better upgrades. You can level up parts to make them stronger, but they come at the cost of requiring more energy, heat, or weight. So sometimes it is better to go with a lower level part just so you don't weigh yourself down and can boost for longer and faster. This also means that low level ships when you first start do have some small advantages over higher level ships. While you don't be able to stand toe to toe with the highest level guys, you still won't be completely screwed either.

Also, unlocking and leveling up parts is at a very steady progression. When you first start the game you'll have more credits then you know what to do with. But after that you won't have enough credits to get what you really want, but it only takes about 2 games to get enough credits to unlock what you want. So it never feels too grindy.

The current game community is really small. But I personally have been having a lot of fun still just playing against Bots. I've been in one game with 4v4 and the game completely changes. Suddenly those hit and run tactics aren't so effective against players (because bots are stupid). But I assume its still viable, just need to rethink it a bit.

I feel this game is the perfect level of space sim and arcade dog fighting action. For example, it's really satisfying to fly past an enemy fighter, do a quick 180 degree maneuver, cut out the engines for a sec to continue to drift forwards and blow your enemy to ribbons as they attempt to do the same thing. Some real epic space combat there.

I highly recommend this game. Its awesome. Buy it so I have more people to play with.
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A 6 de 8 personas (75%) les ha sido útil este análisis
49.8 h registradas
Publicado: 1 de septiembre de 2014
Despite a few launch bugs this game has been a lot of fun.

Pros:
1) Intuitive controls
2) Fun objectives
3) In depth customization
4) Challenging achievements
5) Suits small groups of friends
6) Launch bugs were fixed overnight

Cons:
1) Ship building UI could be more user friendly. It can be tiresome clicking back and forth to compare parts. Also, I wish it would indicate clearly when a ship part was being used on multiple ships to make building more user friendly.
2) There is almost no incentive to dogfight, destroy the enemies carrier to win. While that's the objective you'd think there would be more focus on ship to ship combat - maybe kill streaks/buffs?
3) Simplify the combo and damage system, having several damage types is confusing.
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A 6 de 8 personas (75%) les ha sido útil este análisis
3.4 h registradas
Publicado: 17 de noviembre de 2014
I highly suggest this game if you liked the space battles in Star Wars Battlefront 2 and the subsequent titles. Almost exactly the same with cool new features and customization options.
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A 7 de 10 personas (70%) les ha sido útil este análisis
11.7 h registradas
Publicado: 9 de noviembre de 2014
I really like the mechanics in this game, everything feels pretty solid and smooth, and it's not the hardest thing to learn either, just takes some getting used to. The only problem I have is that there's hardly ever anyone else on, mostly just bots, fair warning.
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A 3 de 3 personas (100%) les ha sido útil este análisis
2.4 h registradas
Publicado: 23 de noviembre de 2014
Great game but needs a bigger player base D:!!!!
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A 3 de 3 personas (100%) les ha sido útil este análisis
82.5 h registradas
Publicado: 23 de diciembre de 2014
Dear Nine Dots,
please make it so players can join matches in progress. Other than that this game is VERY well done.

To everyone else. If you like space/ flight combat sims...get this one. It is awesome.

True customization is somthing that has been lacking in the current generation of videogames, but Nine Dots nailed it.
Most online teamwork games can have one person carry a whole team if they have skill and a fast computer; Nine Dots made it so players actually have to work together better than their opponants over the course of the WHOLE match to win.
An early death can hurt your chances of winning, but dont underestemate the drones either they are way more handy than they sound.
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A 3 de 3 personas (100%) les ha sido útil este análisis
24.6 h registradas
Publicado: 28 de diciembre de 2014
God factory is 1 of the best games out there, but it is lacking players, everything else is exceptional, i recomend this game
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A 3 de 3 personas (100%) les ha sido útil este análisis
48.3 h registradas
Publicado: 2 de febrero
A fantastic game, the only downside is that the game is slowly dying due to lack of players. If you like combat flight simulators to an extent or have played "Freelancer" "War Thunder" or "World of Warplanes" combat is very similar to those listed except with more goals than just destroy other ships. If you can find a group to play with the game becomes 10x as fun as thrash bots only. The game is beautiful with its surroundings and the maps have more psace to fly than you can shake a stick at.
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A 4 de 5 personas (80%) les ha sido útil este análisis
7.4 h registradas
Publicado: 2 de septiembre de 2014
This game is wonderful. Definitly a game that the developers of Star wars battlefront three should look up to for space battles.
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A 2 de 2 personas (100%) les ha sido útil este análisis
57.1 h registradas
Publicado: 23 de noviembre de 2014
this is an amazing game and i recommend it to other, the only problem is that north american player base is currently 20-
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