This Myst-style horror-adventure game will bring fear into your heart. From the very beginning you are exposed to an overwhelming but invisible ghost presence – strange calls, footsteps, voices from nowhere. In order to help your brother and survive you will need to solve the mystery of this abandoned, haunted place. And remember!
User reviews:
Overall:
Mostly Positive (90 reviews) - 77% of the 90 user reviews for this game are positive.
Release Date: Jun 19, 2002

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Buy Dark Fall: The Journal

Packages that include this game

Buy Dark Fall Collection

Includes 2 items: Dark Fall 2: Lights Out, Dark Fall: The Journal

Buy The Adventure Company Hits Collection

Includes 15 items: 15 Days, Aura: Fate of the Ages, Black Mirror, Black Mirror II, Black Mirror III, Dark Fall 2: Lights Out, Dark Fall: The Journal, Jack Keane 2 - The Fire Within, Overclocked: A History of Violence, Safecracker: The Ultimate Puzzle Adventure, The Book of Unwritten Tales, The Book of Unwritten Tales: The Critter Chronicles, The Moment of Silence, The Mystery of the Druids, The Raven - Legacy of a Master Thief

 

Reviews

“A very well-designed ghost story from a very promising developer, and well worth the purchase for suspense and first-person fans.”
7/10 – Adventure Gamers

“Proves that gameplay and story can (and always should) supersede flash and that a game does not need a big budget to tell a great story.”
8.6/10 – The Armchair Empire

“Taking about twenty hours to finish in all, it is packed with some of the scariest moments I have encountered in my gaming life.”
80 % – Gamers' Temple

About This Game

This Myst-style horror-adventure game will bring fear into your heart. From the very beginning you are exposed to an overwhelming but invisible ghost presence – strange calls, footsteps, voices from nowhere. In order to help your brother and survive you will need to solve the mystery of this abandoned, haunted place. And remember! Do not let it to find you! Do not let it to find you... Do not.. Let... find...

The game is best played in a dark room with your speakers turned up. Unless you're scared, of course.

The Story - many decades ago

The old, abandoned train station at Dowerton hides a history of disappearances, mystery and hauntings. The nearby Station Hotel was once a busy, bustling place for weary travellers to rest and relax...but something went wrong...on the night of April 29th, 1947, the guests and staff vanished without trace, never to be seen again.

The Story - present

You come back from work hoping to get a good night's sleep but then you notice light blinking on your answering machine. It was your brother – an architect redeveloping an old train station and hotel. He called to ask for your help. Alarmed by his frightened voice, cryptic information about some disappearance and strange whispers in the background you board a train without hesitation. From now on your adventure has just begun and soon you will realize that although no one is there, you are not alone...

Key Features

  • Explore the haunted hotel and train station, alone at night.
  • Use Ghost-Hunting Gadgets to ‘see’ into the past, and hear the dead.
  • An eerie, World War 2 setting is fully realised in 3D graphics.
  • Use detective skills to uncover secret places and learn long lost secrets.
  • Challenge the mind by solving many devious puzzles and enigmas.
  • Communicate with ghosts via a Ouijaboard.
  • Decypher an ancient, long forgotten, language.
  • A non-linear story by Jonathan Boakes, author of The Lost Crown.
  • Full cast of actors & sound to bring the haunted location to spooky life!
  • Utilise high-tech surveillance equipment, to watch supernatural activity.
  • Research local Ghost Stories to learn more about the Dark Fall.

System Requirements

    Minimum:
    • OS: Windows XP or Windows Vista
    • Processor: 1 GHz Processor
    • Memory: 256 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 9
    • Additional Notes: Mouse, Keyboard
    Recommended:
    • OS: Windows XP or Windows Vista
    • Processor: 1.4 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 9
    • Additional Notes: Mouse, Keyboard
Helpful customer reviews
17 of 19 people (89%) found this review helpful
5.2 hrs on record
Posted: November 15, 2015
This game has to be played in the dark, on your own and with the volume up high. I'm not spooked by much but more than once, I was given goosebumps and palpitations by a sudden phone ringing, floorboards creaking and a disembodied voice calling to me as I explored the abandoned hotel and railway station.

You get the feeling you are there.

On your own..

And very frightened...
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2 of 2 people (100%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: February 1
plenty of spooks to be had
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: March 3
Obnoxious voice acting, dumb plot, and gameplay that seems to consist entirely of pixel-hunting to find the hotspot to click to progress. Oh, and when I tried to quit, it didn't shut down properly, so I had to reboot my computer. A+ effort all around.
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3 of 4 people (75%) found this review helpful
0.8 hrs on record
Posted: April 28
Just No.
  1. Horrible intro
  2. Very boring
  3. Quite aimless
  4. Not scary in the least
  5. Totally mediocre audio
  6. Too dark to see much
  7. No subtitles/text at all
  8. Extremely primitive gameplay controls
  9. Counter-intuitive game mechanics
  10. Too low-res (on 1920 x 1080)
  11. "Story" is fragmented and lame

Footnotes to above

  1. Someone supposedly speaks over the telephone with you, rather unintelligibly, in a thick British accent. There are no subtitles so all I managed to catch were fragments of the conversation. The voice acting is unbelievably horrid. The man implies that something malevolent is going to get him, and that it's getting closer and almost reaching him, but yet the way he speaks sounds dead calm and monotonous, with zero sense of urgency. This, coupled with the absence of any graphics or animation (except seeing a map of London appear), made for a stupefyingly unexciting and underwhelming start to the game.

  2. Once you reach your destination, all you do is wander around very dimly-lit places. There is the voice of a supposedly ghost boy or whatever at the start to guide you a bit, but there is no indication of who he might be, or why you should care. Exploring the individual rooms reveals stuff you can zoom in on, but not do anything with.

  3. This is related to how fragmented the story is. You are thrown into the location and expected to explore, with no prompts or further hints as to how all of this is coming together. All you discover are loose pieces of information that have seemingly no relation to one another. The lack of cohesion and further instruction makes everything you do seem pointless.

  4. It may have been due to the general cheesiness and tiredness of the plot and its elements (old hotel, dark trails, dimly-lit rooms, etc), or just the fact that the story (and how little we know of it) got off to such a lousy start and is so uninspired, but this game struck me as being more lame than scary. I wanted to roll my eyes and laugh at the fact that anyone could find this creepy, eerie, unnerving, frightening, etc etc etc in the least. It all struck me as being extremely B-grade horror flick. Now, if you want a truly nerve-wracking game, give Corrosion a try. This one comes nowhere close to matching it in terms of story, ambience and immersion.

  5. No music, just sound. You hear a few ghost voices now and then, and weird clinks and clunks. And somehow it all adds to the cheesiness, not scariness. These developers were going by the book way too much.

  6. All you ever see is blackness, really. It takes up about 70% of most screens. And yet, it's still not scary. I played Corrosion (mentioned above) just a few days before this game, and all the screens were brightly lit but you still felt a general sense of unease. Horror isn't just conveyed by dark corners and weird sounds.

  7. I couldn't understand why there was no option for subtitles. Voice comes on quite suddenly at times, and you have to wait till the person finishes speaking in order to get all the information. With subtitles you could readily click them away once you were done reading them. What a time-waster. It was also irritating because sometimes the voice came on when you zoomed in on an object, and when you zoomed out, the voice disappeared. Which meant you had to zoom in again and wait for the voice to completely play out. UGHHHH. And when I mean "no text", I mean that there are absolutely no descriptions of anything whatsoever in this game. If you hover over an item, all you see is a cursor change, telling you whether you can do anything with it or not. So very often, you're not quite sure what exactly you're looking at, which limits how you think about the item and its possible uses.

  8. So, in addition to there being no subtitles, there's also no "return to main menu" option. No audio level controls, no brightness setting, no windowed mode, nothing. There's only "save", "load", and "quit" tucked in the right-hand corner of the screen. And when you click on "save", a Windows window (not the game's own window, mind you) pops up, prompting you to select a location to save the file. And - get this - the file is a .TXT file. Yup, a TEXT file. Wow, is it the 1980s again or something? I mean, I've nothing against this, but well, it sure shows how archaic this game system is!

  9. This is a point-n-click adventure game, but it sure as heck doesn't play like one, in terms of controls and game quality. Items aren't labelled at all, so you've sometimes no idea what you're looking at. And I couldn't figure out how to use the items in the inventory, because they don't work like in other games where you click them and they become "active". No in-game help or tutorials explaining how things work either. And, as mentioned above, clicking on any item - whether or not in your inventory - yields no description whatsoever. This to me just spelled lazy programming, or extremely primaeval game mechanics.

  10. Since there's no windowed mode, I was forced to play this on my 1920 x 1080 screen. The graphics were very pixellated.

  11. Lack of guidance, lack of clear goals, lack of understanding of what you're looking at, lack of understanding of location, lack of relevance of items to the story, etc etc all contribute to everything being too loosely tied together to matter. My patience wore thin really fast. Perhaps there was a great story underneath this mess, but if there was, the player sure wasn't given any indication of it!
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4 of 6 people (67%) found this review helpful
0.6 hrs on record
Posted: December 28, 2015
6.8/10 - A Darker Myst Clone

This game is pretty good. Very similar to Myst, but there is tons of voice acting which is a bonus. Clues also have lots of detail so you really feel like you are solving the mystery. Controls are good for the style and overall the one is enjoyable to play.

Always on sale. Good price for the content. Worth $3-5

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