Your choices changes the GENRE of the story! Almost EVERY NPC LIES to you at some point in the game! Live a life of adventure or a normal life! A game with true choices! An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama.
用户评测: 褒贬不一 (213 篇评测)
发行日期: 2009年11月11日

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"Your choices change the genre of the story. Live a life of adventure or a normal life."

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5月4日

Updated Beta Build with new version of engine.

Hello everyone!

We put up a new build under "beta" with the new version of the engine. For those who had issues running the game, try using this build.

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评测

“In terms of gameplay, the game takes 'choose your own adventure' to a whole other level. You literally have freedom to do whatever you want.”
Inside Anime Expo

“It has an interesting story to tell, which can be as realistic, convoluted or outlandish as you want it to be.”
http://www.technologytell.com/gaming/59262/gamertell-review-fading-hearts-for-windows-mac-and-linux/

“... it went beyond what visual novels usually do and, as usual, I found the life-sim and RPG elements highly addictive.”
87% – http://rpgfan.com/reviews/Fading_Hearts/index.html

关于这款游戏

Your choices changes the GENRE of the story!

Almost EVERY NPC LIES to you at some point in the game!

Live a life of adventure or a normal life! A game with true choices!

An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama. Solve the mysteries that surround him while maintaining his friendships and saving Claire. Remain ignorant of the secrets and live a normal life or choose to learn the truth. Be careful where you put your priorities for it may prove fatal.
  • Multiple end-game climaxes and endings!
  • What will be the final conflict?
  • Take control of your story or be swept away by it unlike ever before!
  • True choices! (Defined as choosing your own goal!)

Daily Life Sim! Player-Led Game/Story Genre Shifting!


Everyday choose what YOU want to do. Fight monsters in the forest on Monday. Hang out with friends on Tuesday. The player gets to choose!

Player-Active Storytelling! NPCs tries to manipulate you, the player!

This is what makes gamers like this game when they don't like Visual Novels and/or Dating Sims. Normally what you get is a storyline that you can sit back and just passively absorb. In Fading Hearts...

Players can actively manipulate story mechanics once they understand how they work.

Also there are many people trying to convince you to do things that may or may not be in your best interest. How do you figure out who to trust and not trust? Will you get enough information in time or would you have go with your gut feeling when it comes does down to the wire?

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    • Additional Notes: Older Intel Integrated Graphics Chips are not supported
    Recommended:
    • OS: Windows Vista, 7
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Mac OS X 10.6+
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card
    Minimum:
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    • Additional Notes: Older Intel Integrated Graphics Chips are not supported
    Recommended:
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card
有价值的用户评测
61 人中有 57 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.2 小时(记录在案的)
发布于:3月5日
The fact that you can be on multiple tracks at once, and the endings contradict each other is pretty upsetting. So if you're on a track for a good ending with one of the girls, it is entirely possible at the last minute for your girlfriend to not speak to you for 3 weeks while another ending plays out, and for her to totally forget you guys were even going out, and for the game to tell you that you are in love with someone you haven't spoken to since the intro. There are endings where you start a relationship with a girl.....who you have already been in a relationship with since March. There are endings that contradict you discovering someone's "secret identity" and tell you that you have no idea who they are. I swear, the game is great up until the endings but a VN that doesn't give you closure is like a horror game with bloom effects. Completely playable but you constantly ask yourself "why?"
这篇评测是否有价值? 欢乐
22 人中有 16 人(73%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.9 小时(记录在案的)
发布于:2014年4月6日
首先没卡片给个差评。我个人并不是很喜欢Galgame,只玩过Fate stay night(才不告诉你们为了看补魔),何况这游戏还是欧美人做的。但既然买了总要试试是吧,身为英语渣的我毅然决然的开始了游戏。
开始有一段意义不明的文字,某二代被世界背叛什么的。。。真的意义不明。然后这个游戏的城市叫sorayama,目测11区,背景也不是普通日常,而是由于U2K BUG(好像类似千年虫那样的)引发的3次世界大战后,男主和一个女主就是战后孤儿。人物嘛玩了不久,目前只熟悉两个女主,一个性格开朗的傲娇,一个健忘的天然呆,很正常的设定。人设类似2005年左右的日漫画风,还算不错。剧情目测不会很日常,有出现一些马猴烧酒和怪物作战的传言什么的。。。后续还不知道。

英语渣玩着实在太累。。。就先这样吧。总之不神不渣,对二次元感兴趣并且英语不错的建议入,因为全是文字对话。。
这篇评测是否有价值? 欢乐
6 人中有 5 人(83%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:2014年2月12日
果然是要我努力学习英语的节奏吗。。。
这篇评测是否有价值? 欢乐
301 人中有 266 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
27.4 小时(记录在案的)
发布于:2014年2月6日
Played this game before it came to Steam and love it through and through!

There are visual novels with longer and deeper storylines, but Fading Heart managed to be more enjoyable than most of them; its characters are downright endearing, and the story is interesting with its share of twists and mysteries.

Among things that makes Fading Hearts favorably stand out among other VNs is that it gives you a lot of actual choice, rather then deciding the route for you based on often- unobvious dialogue choice. For instance, most VNs require the player to focus on pursuing specific girl, often at expense of being cold or downright rude to other girls to avoid getting unwanted “points” with them. Fading Hearts recognizes that being nice to a girl doesn’t mean you are romantically interested in her, and ultimately places decision of who to pursue into your hands. It encourages supporting all your friends regardless of your romantic interest, which I find a refreshing change from many other VNs.

Not to say that the plot can’t force something upon you, it sure can. But even when the choice is taken from you, it is the result of what you choose earlier – choose poorly!

To sum it up, I fully recommend Fading Hearts to everyone who enjoys VNs. And for people not familiar with the genre, I’d say it is a good choice of the first VN if they want to try them out.
这篇评测是否有价值? 欢乐
187 人中有 146 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
15.9 小时(记录在案的)
发布于:2014年7月12日
Before Fading Hearts i've played TONS of Visual Novels and Dating Sims. I knew nothing about Fading Hearts before I decided to pick it up not knowing what to expect. From the main store page it seemed interesting enough for the $10 I paid for it. I have to say, I was quite dissapointed to be frank.

First I'm going to go over what I liked about the game. The gameplay was really interesting and fun, definitely felt more closer towards a Dating sim. You get stats you can raise by doing various activities throughout the day and the stats (usually) have some effect on the game, such as how much money you get and beating certain monsters in the forest. There is a combat system, though not very in-depth, was entertaining for the first few times. And the game strongly encourages and is ment to be played with multiple playthroughs for all the endings, even including some cute dialouge at the end of each playthrough that provide hints on what to do on your next one.

One thing that interested me into buying the game was the "Player-Active Storytelling! NPCs tries to manipulate you, the player!" feature on the store page. I seriously did not feel this at all, in any of the playthroughs. I felt fully in control the entire time as with every dialogue option you can easily see what the consequences were and what path you were going to go down. The "Players can actively manipulate story mechanics once they understand how they work." was just a fancy way of saying choose A or B like you do in any other game/VN, nothing intuitive there.

You get stats and other progress bars that you can raise that can influence your money income, and combat stats. It had very good potentional to be very good but in the end it was pointless. You honestly don't need money that much, the only time you really would need to spend money is on things to obtain even more money. You don't need to touch the system at all and can do very well without, theres no real benefit it was a waste of time. You can also choose to do various excercises and train magic spells as well for combat. However, to reach the ending that relied a bit on combat you didn't need to be very strong at all. Once you hit a certain threshold (which isn't very high) it was pointless and a waste of time. It would've been nice if they added something that required or rewarded spending more time on raising those stats.

However, the thing that bothered me the most, is that the story was absolutely terrible. I definitely felt like it was more gameplay oriented storytelling than an actual story. Of course the story changes with your actions (as expected with multiple endings and such) but each time I was never satisfied. The climaxes to each ending felt very bland, and the actual endings were extremely cliche and predictable. The characters are REALLY flat and I'm not talking about their chests. They have little personality and no development whatsoever. Side characters are pretty irrelevant and you only speak to certain ones to obtain endings.

Lastly, the game is super short. I spent about 15 hours on the game but really thats because I left the game on while I fell asleep. Each playthrough is about 30mins-1hour long at most. If it takes longer, thats because you're trying to figure out what to do to get the other endings which won't take long. You can probably get all the endings in one sitting if you wanted.

The game had a lot of potential but I felt like it was released a bit too soon or the writing could've been better. The idea and design was good but it had no depth whatsoever.
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一名开发者在 2014年12月22日下午9:30 作出回复
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