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Your choices changes the GENRE of the story! Almost EVERY NPC LIES to you at some point in the game! Live a life of adventure or a normal life! A game with true choices! An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama.
Utgivningsdatum: 11 Nov 2009
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Köp Fading Hearts

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$14.99
$11.24

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Steam Achievements Added and Text Fixes

18 Augusti 2014

Your choices change the GENRE of the story!

Almost EVERY NPC LIES to you at some point in the game!

Hello everyone!

We are happy to announce that we have added Steam Achievement to Fading Hearts! Now you can know what to spoil and what not to spoil to everyone!

Take care and enjoy everyone!

Also please remember that NEARLY EVERY NPC LIES TO YOU at some point in the game. Just a friendly hint.

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Beta for small features is out!

3 Augusti 2014

Hi everyone!

We are testing steam achievements, the new edits and more multi-game data code functionality to see cross-over content in our future games!

Come on down and test the new features!

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Recensioner

“In terms of gameplay, the game takes 'choose your own adventure' to a whole other level. You literally have freedom to do whatever you want.”
Inside Anime Expo

“It has an interesting story to tell, which can be as realistic, convoluted or outlandish as you want it to be.”
http://www.technologytell.com/gaming/59262/gamertell-review-fading-hearts-for-windows-mac-and-linux/

“... it went beyond what visual novels usually do and, as usual, I found the life-sim and RPG elements highly addictive.”
87% – http://rpgfan.com/reviews/Fading_Hearts/index.html

Om spelet

Your choices changes the GENRE of the story!

Almost EVERY NPC LIES to you at some point in the game!

Live a life of adventure or a normal life! A game with true choices!

An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama. Solve the mysteries that surround him while maintaining his friendships and saving Claire. Remain ignorant of the secrets and live a normal life or choose to learn the truth. Be careful where you put your priorities for it may prove fatal.
  • Multiple end-game climaxes and endings!
  • What will be the final conflict?
  • Take control of your story or be swept away by it unlike ever before!
  • True choices! (Defined as choosing your own goal!)

Daily Life Sim! Player-Led Game/Story Genre Shifting!


Everyday choose what YOU want to do. Fight monsters in the forest on Monday. Hang out with friends on Tuesday. The player gets to choose!

Player-Active Storytelling! NPCs tries to manipulate you, the player!

This is what makes gamers like this game when they don't like Visual Novels and/or Dating Sims. Normally what you get is a storyline that you can sit back and just passively absorb. In Fading Hearts...

Players can actively manipulate story mechanics once they understand how they work.

Also there are many people trying to convince you to do things that may or may not be in your best interest. How do you figure out who to trust and not trust? Will you get enough information in time or would you have go with your gut feeling when it comes does down to the wire?

Systemkrav (PC)

    Minimum:
    • OS: Windows Vista, 7
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    • Additional Notes: Older Intel Integrated Graphics Chips are not supported
    Recommended:
    • OS: Windows Vista, 7
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card

Systemkrav (MAC)

    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Mac OS X 10.6+
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card

Systemkrav för Linux

    Minimum:
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    • Additional Notes: Older Intel Integrated Graphics Chips are not supported
    Recommended:
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card
Hjälpsamma kundrecensioner
36 av 50 personer (72%) fann denna recension hjälpsam
308 produkter på kontot
1 recension
7.1 timmar totalt
This game instantly captured my heart!

Its cute, interesting and fun, I enjoyed it so much I had to call in sick the next day since I was captured with getting to see all the beautiful endings!

It gets a 9/10 from me, it got alittle repetative (especially work part aka read book, work some, read book, work more, work more, work more etc several days in a row) also the music was nice making the game far more enjoyable especially with the lack of VA.

I'm looking forward to more games from "Sakura River Interactive"

//Duiof
Upplagd: 24 Februari 2014
Var denna recension hjälpsam? Ja Nej
7 av 8 personer (88%) fann denna recension hjälpsam
193 produkter på kontot
18 recensioner
4.0 timmar totalt
I can't recommend this game because it doesn't live up to what is promised.

The game bases itself on two premises:

1. Don't trust anything any character says, everyone lies at some point.
2. You can change the genre of the game by your own choices.

It fails on the first one because the game's central plot-driving story element is something you, the Main Character, are told about but never directly see. You're supposed to accept it unreflectively as the main premise of the entire story. This contradicts the emphasis on not believing everything the other characters say.

It fails on the second in that the non-dating sim elements of stat management and RPG battles feel tacked on and ultimately unnecessary. They're pointless at best, and repetitive at worst.

Fading Hearts is just too ambitious. It tries to do too much, and what is there is not well executed. It just comes off as lacking in focus. It's not completely without merit, but I can't recommend buying it. Nor do I think people who skip the game will really miss out, even if they're fans of the genre.
Upplagd: 19 Augusti 2014
Var denna recension hjälpsam? Ja Nej
 
En utvecklare har svarat på 19 Aug 2014 @ 4:00pm
(Visa svar)
8 av 10 personer (80%) fann denna recension hjälpsam
184 produkter på kontot
1 recension
11.9 timmar totalt
Whelp, I've played my share of VNs, good and bad. I had doubts about this one, everyone speaks proper to the point of seeming unrealistic, for example... But then came a fantastic double-sided conversation that explained some of the games mechanics to the player while SIMULTANEOUSLY being hypothetical advice to the main character. Fantastic.

Someone capable of that deserves a chance.
Upplagd: 28 Mars 2014
Var denna recension hjälpsam? Ja Nej
1 av 1 personer (100%) fann denna recension hjälpsam
8 produkter på kontot
1 recension
11.9 timmar totalt
WARNING!!
THIS GAME REQUIRES A LOT OF READING!

but its interesting and great!
highly recommended to players that like visual novels/stimulation!!
Upplagd: 19 Augusti 2014
Var denna recension hjälpsam? Ja Nej
5 av 10 personer (50%) fann denna recension hjälpsam
93 produkter på kontot
1 recension
5.2 timmar totalt
this is my first review so if i had made any grammar mistakes please forgive me

the game was alright, not the best visual novel but it was good.

Pros:
it had a good concept

has a good art

has wide varity of choice making decisions

i like the freedom they give players

they did a good job at blending genres together

and most of the story was good


cons:
there was a few things i didnt like about the game though

Most of games mystery was a bit plain and sometimes it was very obvious

The rpg combat system was very generic and i would have liked it if they added little more animation

After you exceed the number your choices you have left from gathering information from Sophia and your future self , they leave as soon as you try to talk to them. it would have been a little more better if you could talk to your future self alot more about how he got stuck in time or maybe your future self could have gone crazy after being lost in time for so long and he might start misdirecting the player (maybe a boss fight could be included) . or maybe they could have added a route for Sophia and follow a different path.

^the phone system in the game has a similar problem. once you called have rina and claire enough times to hang out you will eventually run out of scripts and the call list will eventually be empty. it would have been better if you could call more people to hang out (for example you could probably call Alex to hang out at the arcade or maid cafe, or maybe call sophia to hang out and go somewhere, this could also work well with my idea of sophias route) or maybe they could add certain out going events (like a convention or a amusement parks) to keep rina and claire in the phone book.

there was also a few things that i didnt like about the story
but the one i mostly didnt like about it is:

Y2k bug orphans SERIOUSLY..... let me explain what the y2k bug is
"In the beginning of computer era, many information systems stored dates as two-digit numbers - e.g. 12/22/99. That practice continued to a large extent throughout 1980s and 1990s". however when the year 2000 came along many types of data information wasnt made correctly to change the date into the year 2000 because the data relied in 2 digit numbers. so at around that time instead of the system saying its 1/1/2000 it would actully say the date is 1/1/1900. this bug lead to errors in systems, incorrect information and other mechanical and software faults.

so back to the game.......Why would they make the main characters back story about the y2k bug like it was some sort of sickness was spreading around that time, if i was the developers i would have choosen something different like "our parents died in a car crash" or "there was a sickness growing and our parents didnt make it".


overall the game is an alright but with a few improvements it could be great so i am going to give it an 8/10
Upplagd: 5 Juli 2014
Var denna recension hjälpsam? Ja Nej
157 av 185 personer (85%) fann denna recension hjälpsam
316 produkter på kontot
5 recensioner
16.9 timmar totalt
Played this game before it came to Steam and love it through and through!

There are visual novels with longer and deeper storylines, but Fading Heart managed to be more enjoyable than most of them; its characters are downright endearing, and the story is interesting with its share of twists and mysteries.

Among things that makes Fading Hearts favorably stand out among other VNs is that it gives you a lot of actual choice, rather then deciding the route for you based on often- unobvious dialogue choice. For instance, most VNs require the player to focus on pursuing specific girl, often at expense of being cold or downright rude to other girls to avoid getting unwanted “points” with them. Fading Hearts recognizes that being nice to a girl doesn’t mean you are romantically interested in her, and ultimately places decision of who to pursue into your hands. It encourages supporting all your friends regardless of your romantic interest, which I find a refreshing change from many other VNs.

Not to say that the plot can’t force something upon you, it sure can. But even when the choice is taken from you, it is the result of what you choose earlier – choose poorly!

To sum it up, I fully recommend Fading Hearts to everyone who enjoys VNs. And for people not familiar with the genre, I’d say it is a good choice of the first VN if they want to try them out.
Upplagd: 6 Februari 2014
Var denna recension hjälpsam? Ja Nej