this is my first review so if i had made any grammar mistakes please forgive me
the game was alright, not the best visual novel but it was good. Pros:
it had a good concept
has a good art
has wide varity of choice making decisions
i like the freedom they give players
they did a good job at blending genres together
and most of the story was good cons:
there was a few things i didnt like about the game though
Most of games mystery was a bit plain and sometimes it was very obvious
The rpg combat system was very generic and i would have liked it if they added little more animation
After you exceed the number your choices you have left from gathering information from Sophia and your future self
, they leave as soon as you try to talk to them. it would have been a little more better if you could talk to your future self
alot more about how he got stuck in time or maybe your future self could have gone crazy after being lost in time for so long and he might start misdirecting the player (maybe a boss fight could be included)
. or maybe they could have added a route for Sophia and follow a different path.
^the phone system in the game has a similar problem. once you called have rina and claire enough times to hang out you will eventually run out of scripts and the call list will eventually be empty. it would have been better if you could call more people to hang out (for example you could probably call Alex to hang out at the arcade or maid cafe, or maybe call sophia to hang out and go somewhere, this could also work well with my idea of sophias route) or maybe they could add certain out going events (like a convention or a amusement parks) to keep rina and claire in the phone book.
there was also a few things that i didnt like about the story
but the one i mostly didnt like about it is:
Y2k bug orphans SERIOUSLY..... let me explain what the y2k bug is
"In the beginning of computer era, many information systems stored dates as two-digit numbers - e.g. 12/22/99. That practice continued to a large extent throughout 1980s and 1990s". however when the year 2000 came along many types of data information wasnt made correctly to change the date into the year 2000 because the data relied in 2 digit numbers. so at around that time instead of the system saying its 1/1/2000 it would actully say the date is 1/1/1900. this bug lead to errors in systems, incorrect information and other mechanical and software faults.
so back to the game.......Why would they make the main characters back story about the y2k bug like it was some sort of sickness was spreading around that time, if i was the developers i would have choosen something different like "our parents died in a car crash" or "there was a sickness growing and our parents didnt make it".
overall the game is an alright but with a few improvements it could be great so i am going to give it an 8/10