Your choices changes the GENRE of the story! Almost EVERY NPC LIES to you at some point in the game! Live a life of adventure or a normal life! A game with true choices! An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama.
Κριτικές: Κυρίως θετικές (189 κριτικές)
Ημερομηνία κυκλοφορίας: 11 Νοε, 2009
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Αγορά Fading Hearts


Προτείνεται από επιμελητές

"Fading Hearts is certainly a good visual novel game, managing to innovate in the genre by adding some big choices"
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Πρόσφατες ενημερώσεις Προβολή όλων (5)

18 Αυγούστου

Steam Achievements Added and Text Fixes

Your choices change the GENRE of the story!

Almost EVERY NPC LIES to you at some point in the game!

Hello everyone!

We are happy to announce that we have added Steam Achievement to Fading Hearts! Now you can know what to spoil and what not to spoil to everyone!

Take care and enjoy everyone!

Also please remember that NEARLY EVERY NPC LIES TO YOU at some point in the game. Just a friendly hint.

2 σχόλια Περισσότερα

3 Αυγούστου

Beta for small features is out!

Hi everyone!

We are testing steam achievements, the new edits and more multi-game data code functionality to see cross-over content in our future games!

Come on down and test the new features!

2 σχόλια Περισσότερα


“In terms of gameplay, the game takes 'choose your own adventure' to a whole other level. You literally have freedom to do whatever you want.”
Inside Anime Expo

“It has an interesting story to tell, which can be as realistic, convoluted or outlandish as you want it to be.”

“... it went beyond what visual novels usually do and, as usual, I found the life-sim and RPG elements highly addictive.”
87% –

Σχετικά με αυτό το παιχνίδι

Your choices changes the GENRE of the story!

Almost EVERY NPC LIES to you at some point in the game!

Live a life of adventure or a normal life! A game with true choices!

An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama. Solve the mysteries that surround him while maintaining his friendships and saving Claire. Remain ignorant of the secrets and live a normal life or choose to learn the truth. Be careful where you put your priorities for it may prove fatal.
  • Multiple end-game climaxes and endings!
  • What will be the final conflict?
  • Take control of your story or be swept away by it unlike ever before!
  • True choices! (Defined as choosing your own goal!)

Daily Life Sim! Player-Led Game/Story Genre Shifting!

Everyday choose what YOU want to do. Fight monsters in the forest on Monday. Hang out with friends on Tuesday. The player gets to choose!

Player-Active Storytelling! NPCs tries to manipulate you, the player!

This is what makes gamers like this game when they don't like Visual Novels and/or Dating Sims. Normally what you get is a storyline that you can sit back and just passively absorb. In Fading Hearts...

Players can actively manipulate story mechanics once they understand how they work.

Also there are many people trying to convince you to do things that may or may not be in your best interest. How do you figure out who to trust and not trust? Will you get enough information in time or would you have go with your gut feeling when it comes does down to the wire?

Απαιτήσεις συστήματος

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, 7
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    • Additional Notes: Older Intel Integrated Graphics Chips are not supported
    • OS: Windows Vista, 7
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card
    • OS: Mac OS X 10.6+
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    • OS: Mac OS X 10.6+
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    • Additional Notes: Older Intel Integrated Graphics Chips are not supported
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card
Χρήσιμες κριτικές χρηστών
2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
3.9 ώρες στο μητρώο
Αναρτήθηκε: 8 Νοεμβρίου
Hmm ... Fading Hearts is a good game, good visual novel, has a lot of interesting things. It could be better, but somehow it doesn't deliver alone. Don't misunderstand me is a good game, very entertaining, and i would recommend it. But if you are very fond of visual novel games (hardcore visual novel gamer?), maybe this game will not meet your expectations, but for the rest I think it can be a nice experience.
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0 από 2 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
24.6 ώρες στο μητρώο
Αναρτήθηκε: 19 Νοεμβρίου
I like - it's very good 10/10
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0 από 4 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
9.3 ώρες στο μητρώο
Αναρτήθηκε: 13 Νοεμβρίου
one of my favs 10/10
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2 από 10 άτομα (20%) βρήκαν αυτή την κριτική χρήσιμη
13.9 ώρες στο μητρώο
Αναρτήθηκε: 7 Νοεμβρίου
I farm this game for cards. 10/10
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11.0 ώρες στο μητρώο
Αναρτήθηκε: 22 Νοεμβρίου
It is a great Dating Sim, the storyline is great. only if the story could be extended, it would be even better.
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52 από 65 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
15.9 ώρες στο μητρώο
Αναρτήθηκε: 12 Ιουλίου
Before Fading Hearts i've played TONS of Visual Novels and Dating Sims. I knew nothing about Fading Hearts before I decided to pick it up not knowing what to expect. From the main store page it seemed interesting enough for the $10 I paid for it. I have to say, I was quite dissapointed to be frank.

First I'm going to go over what I liked about the game. The gameplay was really interesting and fun, definitely felt more closer towards a Dating sim. You get stats you can raise by doing various activities throughout the day and the stats (usually) have some effect on the game, such as how much money you get and beating certain monsters in the forest. There is a combat system, though not very in-depth, was entertaining for the first few times. And the game strongly encourages and is ment to be played with multiple playthroughs for all the endings, even including some cute dialouge at the end of each playthrough that provide hints on what to do on your next one.

One thing that interested me into buying the game was the "Player-Active Storytelling! NPCs tries to manipulate you, the player!" feature on the store page. I seriously did not feel this at all, in any of the playthroughs. I felt fully in control the entire time as with every dialogue option you can easily see what the consequences were and what path you were going to go down. The "Players can actively manipulate story mechanics once they understand how they work." was just a fancy way of saying choose A or B like you do in any other game/VN, nothing intuitive there.

You get stats and other progress bars that you can raise that can influence your money income, and combat stats. It had very good potentional to be very good but in the end it was pointless. You honestly don't need money that much, the only time you really would need to spend money is on things to obtain even more money. You don't need to touch the system at all and can do very well without, theres no real benefit it was a waste of time. You can also choose to do various excercises and train magic spells as well for combat. However, to reach the ending that relied a bit on combat you didn't need to be very strong at all. Once you hit a certain threshold (which isn't very high) it was pointless and a waste of time. It would've been nice if they added something that required or rewarded spending more time on raising those stats.

However, the thing that bothered me the most, is that the story was absolutely terrible. I definitely felt like it was more gameplay oriented storytelling than an actual story. Of course the story changes with your actions (as expected with multiple endings and such) but each time I was never satisfied. The climaxes to each ending felt very bland, and the actual endings were extremely cliche and predictable. The characters are REALLY flat and I'm not talking about their chests. They have little personality and no development whatsoever. Side characters are pretty irrelevant and you only speak to certain ones to obtain endings.

Lastly, the game is super short. I spent about 15 hours on the game but really thats because I left the game on while I fell asleep. Each playthrough is about 30mins-1hour long at most. If it takes longer, thats because you're trying to figure out what to do to get the other endings which won't take long. You can probably get all the endings in one sitting if you wanted.

The game had a lot of potential but I felt like it was released a bit too soon or the writing could've been better. The idea and design was good but it had no depth whatsoever.
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64 από 86 άτομα (74%) βρήκαν αυτή την κριτική χρήσιμη
5.6 ώρες στο μητρώο
Αναρτήθηκε: 23 Αυγούστου
Literally the best game I have played in my life. It left me on an emotional journey and at 9 o'clock on a Friday night, feeling so saddened. While I sat alone by my computer, I realised I had given love to two fictional characters while I sat here with no one. Their love was not mine, but I had it for a brief moment. In the course of giving up my life, i gave two others love for awhile.

If you want to feel loved, buy this game. It will leave you feeling lonely but loved as you finish the game. You may have no one, but at least you let two others have love. For that lonely Friday night - I felt loved. And I never want that feeling to depart, so i just keep playing again and again, as if I'm watching my ex living out her life without me, when all I want is her back.
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10 από 13 άτομα (77%) βρήκαν αυτή την κριτική χρήσιμη
11.6 ώρες στο μητρώο
Αναρτήθηκε: 6 Ιουλίου
This game was endearing and amusing. It's complicated enough to need to replay it a few times, short enough to replay without a major time commitment, and full enough to replay without getting bored. The twists and connections throughout the storylines are interesting, and surprisingly unexpected without being completely random.

Unfortunately the engine is a little broken, certain events aren't tied to flags, and therefore can be unlocked through illogical or unwanted means. The writing is also a little unprofessional at times, but that was easy enough to live with.

As the first project from this group I think is was wonderful and I look forward to seeing them grow through future releases!
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7 από 8 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
7.1 ώρες στο μητρώο
Αναρτήθηκε: 18 Οκτωβρίου
I havent finish all the endings of this game,but so far this game been awesome.The Intro of the game hooked us from the start,I would like to say that the author did a good job of writing an intro and this is not juz a crappy reading story all the time,you got to actually make choices of what your character want to say.The Gameplay is bit bad but the endings is the main part that make this game great,There are several endings like Sad,happy, and Glitched. This game is recommended to the people who are Emotional...

Sorry For Bad English but I tried my best to explain. hope you find this review useful.
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
10.0 ώρες στο μητρώο
Αναρτήθηκε: 13 Ιουλίου
I am REALLY sorry to write a bad review of a VN.. (because I love them!)
But.. Fading Hearts had SO much potential!
It did just never used it...

Okay so let me get this straight:
I liked the idea of being able to make choices through the daily life so you could become stronger or earn more money. And that if you planned your moves correctly you'd be able to reach your goals without being too stressfull and on the same time be "social".
But not the fact that there is only TWO girls that you can interact with. (and you can barely interact with them)
The story is simply too short to only have two girls in it!
You don't get enough time to develop anything with them and the endings is basically only based on simple choices...

There is a few "secrets" that will give the story a little "push" or give you a few more moments to think about what you're doing but they don't even affect the main storyline.

(SPOILERS.. Kinda)
In the end of the story where a "bunch" of magic-stuff happens VERY fast (I'm talking two plot-twist's in a row). There is this "final fight" where you would think that you would have to be a high lvl anything to actually beat this thing. But no.
I didn't really make any progress in any of the training-things and I only learned one spell but I still beated the crap out of that thing.
And after that I got one more choice to a good end and that was just... Just... Just THAT.
The ending did absolutely nothing to me because it was just "what now?".
The reasons why it wasn't special is that there was a huge lack of character development...

Another thing that ♥♥♥♥es me off about this VN is all the "dreams/visions/hallucinations/daydreams" whatever you call them..
They show up when you're resting, exploring or sleeping and they do NOTHING for the story..
I don't know if this is a cheap trick to add more reading to the storyline but one thing is for sure:
These little "side-stories" doesn't matter. The only thing they do is sometimes add a little + on your personal strenght (which you need for some reason that hasn't been clear enough to me because the conversations doesn't seem to change either way)

So buy this game if you need to try something different for a change..
But don't buy it with high hopes of something EXTRORTUNARY.
I'd personally rate it 3.9/10
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7 από 13 άτομα (54%) βρήκαν αυτή την κριτική χρήσιμη
5.2 ώρες στο μητρώο
Αναρτήθηκε: 5 Ιουλίου
this is my first review so if i had made any grammar mistakes please forgive me

the game was alright, not the best visual novel but it was good.

it had a good concept

has a good art

has wide varity of choice making decisions

i like the freedom they give players

they did a good job at blending genres together

and most of the story was good

there was a few things i didnt like about the game though

Most of games mystery was a bit plain and sometimes it was very obvious

The rpg combat system was very generic and i would have liked it if they added little more animation

After you exceed the number your choices you have left from gathering information from Sophia and your future self , they leave as soon as you try to talk to them. it would have been a little more better if you could talk to your future self alot more about how he got stuck in time or maybe your future self could have gone crazy after being lost in time for so long and he might start misdirecting the player (maybe a boss fight could be included) . or maybe they could have added a route for Sophia and follow a different path.

^the phone system in the game has a similar problem. once you called have rina and claire enough times to hang out you will eventually run out of scripts and the call list will eventually be empty. it would have been better if you could call more people to hang out (for example you could probably call Alex to hang out at the arcade or maid cafe, or maybe call sophia to hang out and go somewhere, this could also work well with my idea of sophias route) or maybe they could add certain out going events (like a convention or a amusement parks) to keep rina and claire in the phone book.

there was also a few things that i didnt like about the story
but the one i mostly didnt like about it is:

Y2k bug orphans SERIOUSLY..... let me explain what the y2k bug is
"In the beginning of computer era, many information systems stored dates as two-digit numbers - e.g. 12/22/99. That practice continued to a large extent throughout 1980s and 1990s". however when the year 2000 came along many types of data information wasnt made correctly to change the date into the year 2000 because the data relied in 2 digit numbers. so at around that time instead of the system saying its 1/1/2000 it would actully say the date is 1/1/1900. this bug lead to errors in systems, incorrect information and other mechanical and software faults.

so back to the game.......Why would they make the main characters back story about the y2k bug like it was some sort of sickness was spreading around that time, if i was the developers i would have choosen something different like "our parents died in a car crash" or "there was a sickness growing and our parents didnt make it".

overall the game is an alright but with a few improvements it could be great so i am going to give it an 8/10
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22 από 43 άτομα (51%) βρήκαν αυτή την κριτική χρήσιμη
4.0 ώρες στο μητρώο
Αναρτήθηκε: 19 Αυγούστου
I can't recommend this game because it doesn't live up to what is promised.

The game bases itself on two premises:

1. Don't trust anything any character says, everyone lies at some point.
2. You can change the genre of the game by your own choices.

It fails on the first one because the game's central plot-driving story element is something you, the Main Character, are told about but never directly see. You're supposed to accept it unreflectively as the main premise of the entire story. This contradicts the emphasis on not believing everything the other characters say.

It fails on the second in that the non-dating sim elements of stat management and RPG battles feel tacked on and ultimately unnecessary. They're pointless at best, and repetitive at worst.

Fading Hearts is just too ambitious. It tries to do too much, and what is there is not well executed. It just comes off as lacking in focus. It's not completely without merit, but I can't recommend buying it. Nor do I think people who skip the game will really miss out, even if they're fans of the genre.
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Ένας δημιουργός απάντησε στο 19 Αυγ @ 12:06μμ
(προβολή απάντησης)
2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
2.0 ώρες στο μητρώο
Αναρτήθηκε: 18 Αυγούστου
So me and my freinds from college came over and started dubbing over the characters and now my roomate is super happy about dating the girl lol
10/10 would date again
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12 από 24 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
3.2 ώρες στο μητρώο
Αναρτήθηκε: 30 Ιουνίου
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2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
18.2 ώρες στο μητρώο
Αναρτήθηκε: 23 Ιουνίου
*spoilers, though kept vague, you are warned*

My favorite part is when the main character resolves himself to have a discussion with one character about the fate of another mentally, and then instead that character is never mentioned again by anybody

This is probably my least favorite visual novel ever. I bought it blind because I wanted to support the genre getting more releases here, but now it is my hope that this is not anybody's first visual novel, because it might just turn a person off from the genre forever.

Lots of neat ideas, but they are not executed well, mostly because the game lacks any sense of timing or exploration of emotional impact of events.
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1 από 3 άτομα (33%) βρήκαν αυτή την κριτική χρήσιμη
11.1 ώρες στο μητρώο
Αναρτήθηκε: 26 Ιουνίου
For anyone asking about Fading Hearts, yes it is good :D. It's funny sometimes, depressing (those who liked Katawa Shoujo will probably also like this, for the somewhat darker take on visual novels versus light-hearted stuff like Galaxy Angel), and the art is excellent. The story is a bit like your average visual novel story, with the classic archetypes, but the conversations are well-written so it's good fun.
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1 από 3 άτομα (33%) βρήκαν αυτή την κριτική χρήσιμη
6.2 ώρες στο μητρώο
Αναρτήθηκε: 21 Ιουνίου
-HUGE EDIT- (This contains slight spoilers, but this paragraph is basically taking back most of the things I said in the second paragraph, but at the end of THIS paragraph, I make sure I restate all of the good things about it) Okay, so I had only played about... well I have no idea how far in I played because I got stuck in a freaking loop, but anyways, I had only played a little ways (a good amount, but not enough) into the game when I wrote my review. So, as you can see, when I WAS playing it, it was extremely good. But then I got stuck in the loop, so that was annoying. But I perservered and tried everything I could to get unstuck. That involved going to the forest (I had forgotten there was a bunch of stuff to do there with the Magical Girl, Mystica) And so I kept doing a bunch of stuff with her until she said the thing about ♥♥♥♥ing "evil alien from space." I lost my ♥♥♥♥. So now, not only was I stuck in a loop, but now there's ♥♥♥♥ing aliens? Magic is one thing, but aliens are A WHOLE other thing. I mean, seriously? I can't be the ONLY one that thought that it was a bit out there (literally). So then I went on the forums to check for a solution to the loop, only to be told the ending by someone who can't say 'Spoiler Alert'. So now I know the ending, and none of the stuff that LEADS UP TO IT. I'm pretty much done with this game now, because there is no reasons left to play it. *THIS IS WHERE I BEGIN TO COMPLIMENT IT AGAIN* It was a VERY good concept, and a joy to play at first, but when the spoilers and the other bizzare stuff came, that was where I drew the line. I even loved the little stories it told when he went to sleep (The one about the prince, the researcher, etc.) Those were great and full of thought. The visuals were pretty amazing for a visual novel. I mean, EVERYTHING was good about it, except when I got caught in the loop, that just made the mood bad, then when I finally figured something out, I got rewarded with some ♥♥♥♥♥♥♥♥ about aliens. And then another loop? And then a SPOILER? I was pretty much at my limit with anger at that point. Yeah, no thanks. But I can't stress ENOUGH how good it was before all of the strange stuff started happening (The magic stuff was fine). But then it all just went downhill really fast. But there is sooooo much potential for this game to be soooooo good, but... ah, you get the picture by now.

This game is EXCELLENT. Now, I would like to quickly establish that I'm no stranger to visual novels, so I would like to think that counts for something when I say that this is exceptional in every way for a game that is still being updated. Now just a few pointers (Not requests, just some things I noticed). A few spelling mistakes that could use some fixing. Also, maybe have, like 1 or 2 alternate casual costumes for the caracters, because it's a bit awkward when you see the same character in the same clothes for days on end :P And I'm saying CASUAL clothes, not the uniforms, because obviously those have to stay the same. But seriously, AMAZING work with this, and I hope to see it go even farther than it has now! Keep up the good work devs!

Also, I noticed a slider for voice volume. I know it's not up to me, but oh please don't implement voices. It just makes things so awkward. I may be the only person that thinks that though.

-Another Edit- (There is sort of an edit to this in my very top paragraph) I am also stuck in a loop. At night, the 'Call Someone' option is there, but nobody is available to call. Also, Sophia won't say anything to me anymore, and I'm just out of options to progress the story. This may be a bug, or I may be a ♥♥♥♥♥.
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1 από 3 άτομα (33%) βρήκαν αυτή την κριτική χρήσιμη
6.7 ώρες στο μητρώο
Αναρτήθηκε: 14 Σεπτεμβρίου
This Game is amazing! It has a great story, amazing character devlopment and it goes along the story at a decent pace. Im not done with it yet, But for the parts that i have gone threw it is well worth the 15 bucks I paid for it XD
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0 από 1 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
3.3 ώρες στο μητρώο
Αναρτήθηκε: 9 Ιουλίου
Pretty nice game, although i didn't play it much i litteraly started to feel bad for some characters which led me to take the "wrong" choice and replay it all over. But this is just as this kind of game is. The storyline is good, nothing to say about it: 3 childhood friends, a love triangle etc.. It lacks a bit in originality but still a good visual novel. 4/5
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1 από 4 άτομα (25%) βρήκαν αυτή την κριτική χρήσιμη
5.3 ώρες στο μητρώο
Αναρτήθηκε: 16 Ιουνίου
It's just so bad. The story sucks. The characters are really bad and somehow the endings come out disjointed. There's pointless actions you can keep doing despite them being irrelevant. There's character trees that don't matter(It only gives you a achievement) The art is pretty bad and after a while gets hard to look at it. The chracters are pretty lifeless except one who you disappears after a certain point(ironic because that's when my interest went away) There's parts of the story you can't experience unless you spend a lot of time with at a certain area(It's bad either way Game Design wise and Story wise) Also there's a lot of talk of CHOICES and I only got like 2 in my entire playthrough.

Overall I wouldn't recommend this game at all. It's not very fun and it's challenge to get through for a unrewarding payoff.
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