Your choices changes the GENRE of the story! Almost EVERY NPC LIES to you at some point in the game! Live a life of adventure or a normal life! A game with true choices! An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama.
Nutzerreviews: Größtenteils positiv (193 Reviews)
Veröffentlichung: 11. Nov. 2009

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"Fading Hearts is certainly a good visual novel game, managing to innovate in the genre by adding some big choices"
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (5)

18. August

Steam Achievements Added and Text Fixes

Your choices change the GENRE of the story!

Almost EVERY NPC LIES to you at some point in the game!

Hello everyone!

We are happy to announce that we have added Steam Achievement to Fading Hearts! Now you can know what to spoil and what not to spoil to everyone!

Take care and enjoy everyone!

Also please remember that NEARLY EVERY NPC LIES TO YOU at some point in the game. Just a friendly hint.

2 Kommentare Weiterlesen

3. August

Beta for small features is out!

Hi everyone!

We are testing steam achievements, the new edits and more multi-game data code functionality to see cross-over content in our future games!

Come on down and test the new features!

2 Kommentare Weiterlesen

Reviews

“In terms of gameplay, the game takes 'choose your own adventure' to a whole other level. You literally have freedom to do whatever you want.”
Inside Anime Expo

“It has an interesting story to tell, which can be as realistic, convoluted or outlandish as you want it to be.”
http://www.technologytell.com/gaming/59262/gamertell-review-fading-hearts-for-windows-mac-and-linux/

“... it went beyond what visual novels usually do and, as usual, I found the life-sim and RPG elements highly addictive.”
87% – http://rpgfan.com/reviews/Fading_Hearts/index.html

Über dieses Spiel

Your choices changes the GENRE of the story!

Almost EVERY NPC LIES to you at some point in the game!

Live a life of adventure or a normal life! A game with true choices!

An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama. Solve the mysteries that surround him while maintaining his friendships and saving Claire. Remain ignorant of the secrets and live a normal life or choose to learn the truth. Be careful where you put your priorities for it may prove fatal.
  • Multiple end-game climaxes and endings!
  • What will be the final conflict?
  • Take control of your story or be swept away by it unlike ever before!
  • True choices! (Defined as choosing your own goal!)

Daily Life Sim! Player-Led Game/Story Genre Shifting!


Everyday choose what YOU want to do. Fight monsters in the forest on Monday. Hang out with friends on Tuesday. The player gets to choose!

Player-Active Storytelling! NPCs tries to manipulate you, the player!

This is what makes gamers like this game when they don't like Visual Novels and/or Dating Sims. Normally what you get is a storyline that you can sit back and just passively absorb. In Fading Hearts...

Players can actively manipulate story mechanics once they understand how they work.

Also there are many people trying to convince you to do things that may or may not be in your best interest. How do you figure out who to trust and not trust? Will you get enough information in time or would you have go with your gut feeling when it comes does down to the wire?

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    • Additional Notes: Older Intel Integrated Graphics Chips are not supported
    Recommended:
    • OS: Windows Vista, 7
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Mac OS X 10.6+
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card
    Minimum:
    • Processor: 2.0 GHz x86 processor
    • Memory: 512 MB RAM
    • Graphics: AMD Intergrated Graphics
    • Hard Drive: 300 MB available space
    • Additional Notes: Older Intel Integrated Graphics Chips are not supported
    Recommended:
    • Processor: 2.0 GHz x86 processor
    • Memory: 1082 MB RAM
    • Graphics: Dedicated AMD or NVidia Grahpics Card
Hilfreiche Kundenreviews
61 von 74 Personen (82%) fanden dieses Review hilfreich
15.9 Std. insgesamt
Verfasst: 12. Juli
Before Fading Hearts i've played TONS of Visual Novels and Dating Sims. I knew nothing about Fading Hearts before I decided to pick it up not knowing what to expect. From the main store page it seemed interesting enough for the $10 I paid for it. I have to say, I was quite dissapointed to be frank.

First I'm going to go over what I liked about the game. The gameplay was really interesting and fun, definitely felt more closer towards a Dating sim. You get stats you can raise by doing various activities throughout the day and the stats (usually) have some effect on the game, such as how much money you get and beating certain monsters in the forest. There is a combat system, though not very in-depth, was entertaining for the first few times. And the game strongly encourages and is ment to be played with multiple playthroughs for all the endings, even including some cute dialouge at the end of each playthrough that provide hints on what to do on your next one.

One thing that interested me into buying the game was the "Player-Active Storytelling! NPCs tries to manipulate you, the player!" feature on the store page. I seriously did not feel this at all, in any of the playthroughs. I felt fully in control the entire time as with every dialogue option you can easily see what the consequences were and what path you were going to go down. The "Players can actively manipulate story mechanics once they understand how they work." was just a fancy way of saying choose A or B like you do in any other game/VN, nothing intuitive there.

You get stats and other progress bars that you can raise that can influence your money income, and combat stats. It had very good potentional to be very good but in the end it was pointless. You honestly don't need money that much, the only time you really would need to spend money is on things to obtain even more money. You don't need to touch the system at all and can do very well without, theres no real benefit it was a waste of time. You can also choose to do various excercises and train magic spells as well for combat. However, to reach the ending that relied a bit on combat you didn't need to be very strong at all. Once you hit a certain threshold (which isn't very high) it was pointless and a waste of time. It would've been nice if they added something that required or rewarded spending more time on raising those stats.

However, the thing that bothered me the most, is that the story was absolutely terrible. I definitely felt like it was more gameplay oriented storytelling than an actual story. Of course the story changes with your actions (as expected with multiple endings and such) but each time I was never satisfied. The climaxes to each ending felt very bland, and the actual endings were extremely cliche and predictable. The characters are REALLY flat and I'm not talking about their chests. They have little personality and no development whatsoever. Side characters are pretty irrelevant and you only speak to certain ones to obtain endings.

Lastly, the game is super short. I spent about 15 hours on the game but really thats because I left the game on while I fell asleep. Each playthrough is about 30mins-1hour long at most. If it takes longer, thats because you're trying to figure out what to do to get the other endings which won't take long. You can probably get all the endings in one sitting if you wanted.

The game had a lot of potential but I felt like it was released a bit too soon or the writing could've been better. The idea and design was good but it had no depth whatsoever.
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69 von 93 Personen (74%) fanden dieses Review hilfreich
5.6 Std. insgesamt
Verfasst: 23. August
Literally the best game I have played in my life. It left me on an emotional journey and at 9 o'clock on a Friday night, feeling so saddened. While I sat alone by my computer, I realised I had given love to two fictional characters while I sat here with no one. Their love was not mine, but I had it for a brief moment. In the course of giving up my life, i gave two others love for awhile.

If you want to feel loved, buy this game. It will leave you feeling lonely but loved as you finish the game. You may have no one, but at least you let two others have love. For that lonely Friday night - I felt loved. And I never want that feeling to depart, so i just keep playing again and again, as if I'm watching my ex living out her life without me, when all I want is her back.
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10 von 13 Personen (77%) fanden dieses Review hilfreich
11.6 Std. insgesamt
Verfasst: 6. Juli
This game was endearing and amusing. It's complicated enough to need to replay it a few times, short enough to replay without a major time commitment, and full enough to replay without getting bored. The twists and connections throughout the storylines are interesting, and surprisingly unexpected without being completely random.

Unfortunately the engine is a little broken, certain events aren't tied to flags, and therefore can be unlocked through illogical or unwanted means. The writing is also a little unprofessional at times, but that was easy enough to live with.

As the first project from this group I think is was wonderful and I look forward to seeing them grow through future releases!
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7 von 8 Personen (88%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Verfasst: 18. Oktober
I havent finish all the endings of this game,but so far this game been awesome.The Intro of the game hooked us from the start,I would like to say that the author did a good job of writing an intro and this is not juz a crappy reading story all the time,you got to actually make choices of what your character want to say.The Gameplay is bit bad but the endings is the main part that make this game great,There are several endings like Sad,happy, and Glitched. This game is recommended to the people who are Emotional...

Sorry For Bad English but I tried my best to explain. hope you find this review useful.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
10.0 Std. insgesamt
Verfasst: 13. Juli
I am REALLY sorry to write a bad review of a VN.. (because I love them!)
But.. Fading Hearts had SO much potential!
It did just never used it...

Okay so let me get this straight:
I liked the idea of being able to make choices through the daily life so you could become stronger or earn more money. And that if you planned your moves correctly you'd be able to reach your goals without being too stressfull and on the same time be "social".
But not the fact that there is only TWO girls that you can interact with. (and you can barely interact with them)
The story is simply too short to only have two girls in it!
You don't get enough time to develop anything with them and the endings is basically only based on simple choices...

There is a few "secrets" that will give the story a little "push" or give you a few more moments to think about what you're doing but they don't even affect the main storyline.

(SPOILERS.. Kinda)
In the end of the story where a "bunch" of magic-stuff happens VERY fast (I'm talking two plot-twist's in a row). There is this "final fight" where you would think that you would have to be a high lvl anything to actually beat this thing. But no.
I didn't really make any progress in any of the training-things and I only learned one spell but I still beated the crap out of that thing.
And after that I got one more choice to a good end and that was just... Just... Just THAT.
The ending did absolutely nothing to me because it was just "what now?".
The reasons why it wasn't special is that there was a huge lack of character development...

Another thing that ♥♥♥♥es me off about this VN is all the "dreams/visions/hallucinations/daydreams" whatever you call them..
They show up when you're resting, exploring or sleeping and they do NOTHING for the story..
I don't know if this is a cheap trick to add more reading to the storyline but one thing is for sure:
These little "side-stories" doesn't matter. The only thing they do is sometimes add a little + on your personal strenght (which you need for some reason that hasn't been clear enough to me because the conversations doesn't seem to change either way)

So buy this game if you need to try something different for a change..
But don't buy it with high hopes of something EXTRORTUNARY.
I'd personally rate it 3.9/10
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1 von 1 Personen (100%) fanden dieses Review hilfreich
5.5 Std. insgesamt
Verfasst: 6. September
Difficult to recommend for anyone other than big fans of the visual novel genre, and I deliberated on whether or not this was worth recommending. Leaning for no. If you're a fan of VNs (like me), this game will be worth your time; otherwise, I would look elsewhere.

The game promises you the ability to change the genre of the story, but the consequence of that is that too many different plot elements all seem to merge together into some kind of overwhelming mass, making the first playthrough very daunting. For all the directions the game can take, they don't see particularly refined. The result is a rather schizophrenic experience that can leave various threads unresolved, even with subsequent playthroughs. This game DOES improve with replays, and there are definitely elements of the story I really like (especially concerning Alex and Rina), but it requires significant investment to dig that up.

The stat-raising element of the game also disrupts the pacing of the game significantly. I found that I was grinding up knowledge or stats quite a bit in anticipation of something, anything to happen. The plot takes a backseat to however you intend to break it, and it doesn't really flow. This makes replays something of a chore, and the UI isn't well suited for that.

This is the first product of Sakura River and it offers a lot of potential for where they're going. I look forward to seeing more of what they produce in the future.
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Ein Entwickler hat am 9. Sep. um 0:41 Uhr geantwortet
(Antwort anzeigen)
1 von 1 Personen (100%) fanden dieses Review hilfreich
11.2 Std. insgesamt
Verfasst: 22. November
It is a great Dating Sim, the storyline is great. only if the story could be extended, it would be even better.
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3 von 5 Personen (60%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Verfasst: 8. November
Hmm ... Fading Hearts is a good game, good visual novel, has a lot of interesting things. It could be better, but somehow it doesn't deliver alone. Don't misunderstand me is a good game, very entertaining, and i would recommend it. But if you are very fond of visual novel games (hardcore visual novel gamer?), maybe this game will not meet your expectations, but for the rest I think it can be a nice experience.
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7 von 13 Personen (54%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 5. Juli
this is my first review so if i had made any grammar mistakes please forgive me

the game was alright, not the best visual novel but it was good.

Pros:
it had a good concept

has a good art

has wide varity of choice making decisions

i like the freedom they give players

they did a good job at blending genres together

and most of the story was good


cons:
there was a few things i didnt like about the game though

Most of games mystery was a bit plain and sometimes it was very obvious

The rpg combat system was very generic and i would have liked it if they added little more animation

After you exceed the number your choices you have left from gathering information from Sophia and your future self , they leave as soon as you try to talk to them. it would have been a little more better if you could talk to your future self alot more about how he got stuck in time or maybe your future self could have gone crazy after being lost in time for so long and he might start misdirecting the player (maybe a boss fight could be included) . or maybe they could have added a route for Sophia and follow a different path.

^the phone system in the game has a similar problem. once you called have rina and claire enough times to hang out you will eventually run out of scripts and the call list will eventually be empty. it would have been better if you could call more people to hang out (for example you could probably call Alex to hang out at the arcade or maid cafe, or maybe call sophia to hang out and go somewhere, this could also work well with my idea of sophias route) or maybe they could add certain out going events (like a convention or a amusement parks) to keep rina and claire in the phone book.

there was also a few things that i didnt like about the story
but the one i mostly didnt like about it is:

Y2k bug orphans SERIOUSLY..... let me explain what the y2k bug is
"In the beginning of computer era, many information systems stored dates as two-digit numbers - e.g. 12/22/99. That practice continued to a large extent throughout 1980s and 1990s". however when the year 2000 came along many types of data information wasnt made correctly to change the date into the year 2000 because the data relied in 2 digit numbers. so at around that time instead of the system saying its 1/1/2000 it would actully say the date is 1/1/1900. this bug lead to errors in systems, incorrect information and other mechanical and software faults.

so back to the game.......Why would they make the main characters back story about the y2k bug like it was some sort of sickness was spreading around that time, if i was the developers i would have choosen something different like "our parents died in a car crash" or "there was a sickness growing and our parents didnt make it".


overall the game is an alright but with a few improvements it could be great so i am going to give it an 8/10
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22 von 43 Personen (51%) fanden dieses Review hilfreich
4.0 Std. insgesamt
Verfasst: 19. August
I can't recommend this game because it doesn't live up to what is promised.

The game bases itself on two premises:

1. Don't trust anything any character says, everyone lies at some point.
2. You can change the genre of the game by your own choices.

It fails on the first one because the game's central plot-driving story element is something you, the Main Character, are told about but never directly see. You're supposed to accept it unreflectively as the main premise of the entire story. This contradicts the emphasis on not believing everything the other characters say.

It fails on the second in that the non-dating sim elements of stat management and RPG battles feel tacked on and ultimately unnecessary. They're pointless at best, and repetitive at worst.

Fading Hearts is just too ambitious. It tries to do too much, and what is there is not well executed. It just comes off as lacking in focus. It's not completely without merit, but I can't recommend buying it. Nor do I think people who skip the game will really miss out, even if they're fans of the genre.
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Ein Entwickler hat am 19. Aug. um 12:06 Uhr geantwortet
(Antwort anzeigen)
2 von 4 Personen (50%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 18. August
So me and my freinds from college came over and started dubbing over the characters and now my roomate is super happy about dating the girl lol
10/10 would date again
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12 von 24 Personen (50%) fanden dieses Review hilfreich
3.2 Std. insgesamt
Verfasst: 30. Juni
I <3 GOING ON DATES WITH MY WAIFU, WHILE OUR FRIEND THIRD WHEELS IT!
I ALSO GET TO EAT 3+ SANDWICHES A DAY! <333
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2 von 4 Personen (50%) fanden dieses Review hilfreich
18.2 Std. insgesamt
Verfasst: 23. Juni
*spoilers, though kept vague, you are warned*

My favorite part is when the main character resolves himself to have a discussion with one character about the fate of another mentally, and then instead that character is never mentioned again by anybody

This is probably my least favorite visual novel ever. I bought it blind because I wanted to support the genre getting more releases here, but now it is my hope that this is not anybody's first visual novel, because it might just turn a person off from the genre forever.

Lots of neat ideas, but they are not executed well, mostly because the game lacks any sense of timing or exploration of emotional impact of events.
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23 von 26 Personen (88%) fanden dieses Review hilfreich
4.3 Std. insgesamt
Verfasst: 8. Februar
Ich weiß echt nicht was ich davon halten soll. Ohne andere Spoilern zu wollen.
Ich dachte das wird jetzt ein gemütliches Spiel wo man einfach das macht was man für richtig hält.
Aber dann wurde ich eines bessern belehrt das vielleicht jede entscheidung die man vorher getroffen hat Folgen hat.
Vielleicht waren es auch nur kleine Entscheidung die das Spiel beeinflusst haben. Aber ich wurde definitiv überrascht von diesem Spiel. Also für Anime/Manga Fans ist das interessanter als für Leute die neu auf dem Gebiet sind lohnt aber trotzdem sich das Spiel zu holen meiner Ansicht nach.
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15 von 15 Personen (100%) fanden dieses Review hilfreich
14.4 Std. insgesamt
Verfasst: 20. Februar
Bei diesem sehr empfehlenswerten komplett englischem Spiel handelt sich um einen, mir bisher eher unbekannten, Genremix von (quasi runden-basierten) Rollen- + Abenteuer-, sowie Erlebnisspiel, welches in eine Art interaktiven Manga verpackt wurde.
Um das Spiel, mit seinen vielen text-basierten Dialogen/Geschichten und Gedanken, ordentlich zu verstehen muss man zwar kein Englisch-Profi sein, aber damit es wirklich Spass macht, sollte man schon lieber erweiterte Englischkenntnisse besitzen.

Man spielt die Rolle als 17-jähriger Ryou in einer fiktiven Welt/Stadt, die mit etlichen Entscheidungen und Handlungsmöglichkeiten gespickt ist, welche auch immer wieder zu unterschiedlichen Spielausgängen führen können. Dabei ergründet man mal mehr oder weniger tiefliegende Geheimnisse im Spiel und in den Charakteren, die durchaus immer wieder Emotionen wecken und Spannung/Neugier auslösen.

Letztendlich muss ich sagen das ich das Spiel geradezu verzehrt habe und es sicher 7-9 mal durchgespielt habe um (scheinbar) alle Achievements zu erhalten. Die gesamte Geschichte, alle Charaktere und der immer wieder kehrende Wunsch doch noch das eine oder andere Geheimnis oder Spielausgang zu ergründen, haben mich immer wieder an den Monitor gefesselt. Selbst jetzt nachdem ich nun wirklich mit dem Spiel fertig sein sollte, quält mich das sichere Gefühl das es (außerhalb der angezeigten Ingame-Achievements) immer noch 1 oder 2 ungelöste Geheimnisse gibt (ich sage nur: Sophia rettbar ? und altes Haus/Richtungsrätsel ?)
Sehr positiv zu erwähnen ist das reichlich Speicherstände, neben ebenso vielen Quick und Auto Saves vorhanden sind um die eine oder andere Entscheidung von 2 oder 3 Seiten zu beleuchten ohne immer von vorne anfangen zu müssen. Auch sei erwähnt das ich mit der aktuellen Spielversion von Steam (02/2014) keinerlei Spielabstürze hatte und Bugs eher rar sind.

Ein paar kleine Kritikpunkte gibt es aber auch hier:
Aus irgendeinem Grund hatte mein Steam nicht den Spielfortschritt registriert. Trotz stundenlangen Spielens zeigt mein immer laufendes Steam 1 Minute Spielzeit und 0 Achievements an... Diesen Fehler habe ich nach einigen rumprobieren inzwischen identifiziert bzw. "behoben" ... Die Steam-Community muss zwingend für das Spiel aktiviert sein und nun (bei mir im Vollbild-Modus) scheint es endlich zu gehen, weshalb ich nun auch diese Review verfassen kann.
1 bedeutender Ingamebug ist mir aufgefallen: Vorsicht ! Wenn man Bücher liest und spult mit der Scroll Taste die Zeit kurz zurück dann ist das Buch nicht mehr lesbar in dem aktuellem Spieldurchlauf und die darin übermittelten Erkenntnisse sind nicht erlernt und nicht mehr erlernbar. Erst wenn man richtig vor dem "zurückspulen" einen Speicherstand lädt oder einen neuen Spieldurchlauf versucht, geht es wieder (mit dem lesen und lernen).

Ich kann das Spiel somit, allen lesefreudigen und englischtauglichen Interessenten, die keine all zu gehobenen Ansprüche an Grafik-Style und Spielmechanik mitbringen, ruhigen Gewissens weiterempfehlen.

Allerdings würde auch ich solche Spiele wirklich gerne in deutscher Sprache erleben.

HF :-)
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2 von 16 Personen (13%) fanden dieses Review hilfreich
3.6 Std. insgesamt
Verfasst: 7. Februar
Cool Game srsly. Funny chrachters and every thing.
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221 von 252 Personen (88%) fanden dieses Review hilfreich
27.4 Std. insgesamt
Verfasst: 6. Februar
Played this game before it came to Steam and love it through and through!

There are visual novels with longer and deeper storylines, but Fading Heart managed to be more enjoyable than most of them; its characters are downright endearing, and the story is interesting with its share of twists and mysteries.

Among things that makes Fading Hearts favorably stand out among other VNs is that it gives you a lot of actual choice, rather then deciding the route for you based on often- unobvious dialogue choice. For instance, most VNs require the player to focus on pursuing specific girl, often at expense of being cold or downright rude to other girls to avoid getting unwanted “points” with them. Fading Hearts recognizes that being nice to a girl doesn’t mean you are romantically interested in her, and ultimately places decision of who to pursue into your hands. It encourages supporting all your friends regardless of your romantic interest, which I find a refreshing change from many other VNs.

Not to say that the plot can’t force something upon you, it sure can. But even when the choice is taken from you, it is the result of what you choose earlier – choose poorly!

To sum it up, I fully recommend Fading Hearts to everyone who enjoys VNs. And for people not familiar with the genre, I’d say it is a good choice of the first VN if they want to try them out.
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41 von 58 Personen (71%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Verfasst: 24. Februar
This game instantly captured my heart!

Its cute, interesting and fun, I enjoyed it so much I had to call in sick the next day since I was captured with getting to see all the beautiful endings!

It gets a 9/10 from me, it got alittle repetative (especially work part aka read book, work some, read book, work more, work more, work more etc several days in a row) also the music was nice making the game far more enjoyable especially with the lack of VA.

I'm looking forward to more games from "Sakura River Interactive"

//Duiof
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35 von 48 Personen (73%) fanden dieses Review hilfreich
8.2 Std. insgesamt
Verfasst: 8. Februar
This game does a good job of making the player develop feelings towards the characters, and giving you the freedom to choose how you want to build your friendship/relationships with them. Though to get the full experience, you might have to play it multiple times. The choices you make in this game do affect the vast number of events that happen in the game. Though I feel like the writing and directing could've used a bit more work, because towards the end everything happened way too quickly and was very anticlimactic, which left me disappointed and a bit depressed.

If you have patience for lots of reading, drama, and romance, this game is well worth your time.
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22 von 26 Personen (85%) fanden dieses Review hilfreich
11.9 Std. insgesamt
Verfasst: 28. März
Whelp, I've played my share of VNs, good and bad. I had doubts about this one, everyone speaks proper to the point of seeming unrealistic, for example... But then came a fantastic double-sided conversation that explained some of the games mechanics to the player while SIMULTANEOUSLY being hypothetical advice to the main character. Fantastic.

Someone capable of that deserves a chance.
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