Well, this one really caught me by surprise. When I first saw Ballpoint Universe - Infinite on Steam Greenlight it didn't really caught my attention but the more I saw it on several youtube videos and some gaming website news the more I got fond of the artstyle, slowly I started developing a certain "appreciation" for the fact that everything on the game was hand drawn. Then when I got the game and finally played I was completely blown away by it, the way that the 2D sprites that were completely hand drawn and the way the animations were made really fitted the world and the background and everything felt really smooth. You can say that Ballpoint Universe is both a platformer and a sidescrolling shooter, like something like Syder Arcade. You control your little doll with the mouse, and let me warn you, it is kinda frustrating at the begining because your character moves towards where you have the cursor so in certain parts where high precision platforming is required you might fail a few times until you get the hang of it. Now, the shooting part is where you'll spend most of your time probably, at the begining of each stage you get to equip, upgrade or buy parts for your ship. Your ship has 4 slots, one on the top which starts out with a blade that activates when you're next to an enemy, one on the bottom which at first has a machine gun that fires in short bursts, one which is the hull of the ship and the last one is your active ability which you can use after you kill a certain number of enemies and you "build" up your star counter, it basicly works like a combo system. By upgrading your weapons you get increased range, bigger spread, bigger magazines / faster reload time, by upgrading your hull you can get various benefits such as increased health, homing missiles etc and by upgrading your active ability I believe it only improves the performance of that ability. These upgrades and new parts can be acquired by spending ink which is the game currency and you can get it by killing enemies, destroying obstacles and achieving a higher rank on a mission. Each mission has 3 ranks which you can get by completing them, if you don't die a single time during that mission or if you recover a life you'll end the mission with 5 lifes and that will give you the gold rank, having atleast lifes by the end of the mission will grant you the silver rank and 1 life will grant you the bronze rank. If I recall correctly the bronze rank gives you 100 ink while the silver rank gives you 200 ink and the gold rank gives you a collectible, which as the name indicates, you can collect either by getting gold rank on all the missions and by finding some hidden in the levels. The shooting gameplay is fairly standard but yet really satisfying, your melee weapon triggers as soon as you get in range of an enemy or obstacle and by left clicking you trigger your ranged weapon and eventually when you build up your star meter the middle mouse button will trigger your special ability, usually by the end of the mission you will fight a boss and as the game progresses the game throws at you more and more enemies which you can either kill or completly avoid. Overall I think that where the game really shines is it's graphical presentation, the soundtrack (which is really good, dare I say Electronic Super Joy level of awesomeness) and the plot. I do realize that the plot might not be that interesting for some people because it's really kind of weird but I do believe that given the graphic style chosen by the developer it makes sense and it really fits together. That said I honestly think this is a very good game which surprised me alot, I wasn't really expecting this to be this polished and really well put together, it certainly is a must play for indie games fans and art enthusiasts.