Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey. Scavenge for supplies in every corner of every building, craft your gear, pick your skills and loadout while keeping your Squad alive by covering...
Análisis de usuarios: Mayormente positivos (285 análisis)
Fecha de lanzamiento: 8 de Nov, 2013

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7 de Julio

Survivor Squad v1.13 and Steam Demo

Survivor Squad v1.13 - 07/07/14

* Improved button look for machines that can't handle AA
* Fixed issue with Motion Sensor on extremely low framerates
* Fixed issue with Shooting on extremely low framerates
* Various performance improvements
* Added Anti-Aliasing to Video Options
* Added Stop voice spam to Audio Options

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Análisis

“Survivor Squad gives a new-and-unique look at the survival-horror genre with a top-down, tactical approach to combat and zombie-slaying.”
Gamers Nexus

“Despite its ‘simple’ looks it is packed with a great atmosphere”
Dark Side Of Gaming

“A pretty fun game overall with some interesting game mechanics especially that line of sight and RTS control”
Ziggy

Acerca de este juego

Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey.

Scavenge for supplies in every corner of every building, craft your gear, pick your skills and loadout while keeping your Squad alive by covering every corner and moving as a group.

It is a game that encourages quick thinking and fast paced play since you need to pay attention to all of your squad mates. If you leave someone behind, chances are they will be pounced on and die. Move as a Squad and cover every corner.

Four game modes: Campaign, Survival, Death Lab and Multiplayer.

Features:
  • Top down 2D Strategy Action
  • Use Melee weapons to take down enemies silently or go guns blazing
  • Scavenge buildings for materials to craft your gear
  • Equip Gadgets to assist you in combat
  • Highly randomized world providing infinite possibilities
  • Capture Infected buildings and defend them from the horde
  • Several types of Special Infected that must be dealt with quickly
  • Rename your Survivors to have a more intense personal experience
  • Four game modes: Campaign, Survival, Death Lab and Multiplayer.

Gameplay:
Control your Squad with the mouse carefully planning where each Survivor goes to and where to look. The Survivors have a limited view range so it is vital to ensure you are looking where the infected will most likely come from.

Certain events require you to move around a building while fighting off a horde, you must keep a close eye on your squad or they will perish one by one.

Various types of Special Infected have abilities such as Blinding Powder or Acid Pool that encourage you to quickly move your Survivors while making sure they are never alone

In campaign mode you can capture infected buildings that generate resources but must be defended from horde invasions


Campaign:
Play through a highly randomized world following a simple storyline with unique events and a conclusion.

Survival:
Score based mode, go through as many randomly generated buildings as you can never looking back.

Death Lab:
Equip your Survivor Squad with a limited budget and take them through a collapsed Lab. Good micro management of your Squad is essential to your survival.

Multiplayer:
The new Multiplayer mode is a 1v1 scenario (Online/LAN) where one player controls the Survivors and another player controls the Infected. The Survivors must reach the extraction zone and the Infected must stop them by spawning various types of Infected around them. Will the survivors reach their extraction zone alive and well or will they be devoured along the way? It's up to you!

Requisitos del sistema

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.7Ghz Code 2 Duo
    • Memory: 512 MB RAM
    • Graphics: Radeon 3850 or equivalent
    • Hard Drive: 900 MB available space
    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 1.7Ghz Code 2 Duo
    • Memory: 512 MB RAM
    • Graphics: Radeon 3850 or equivalent
    • Hard Drive: 900 MB available space
    • Additional Notes: Keyboard and Mouse with Secondary click enabled
    Minimum:
    • OS: Ubuntu Linux, version 10.10 or later
    • Processor: 1.7Ghz Code 2 Duo
    • Memory: 512 MB RAM
    • Graphics: Radeon 3850 or equivalent
    • Hard Drive: 900 MB available space
Análisis útiles de usuarios
A 2 de 3 personas (67%) les ha sido útil este análisis
25.8 h registradas
Juegazo. Simple pero muy entretenido y adictivo :D a veces complicado también. Los zombies son los mismos que el Left 4 Dead, hunters, smokers, boomers y speeter

Barato y recomendable, a mi me gusta
Publicado: 26 de Junio
¿Te ha sido útil este análisis? No
A 3 de 5 personas (60%) les ha sido útil este análisis
5.2 h registradas
Pues la verdad, es bueno el juego tiene sus contras, despues de un tiempo es facil a costumbrarse de la dinamica de juego, lo unico que hace que el juego se vuelva aburido es su dificultad y la pesades de encontrar objetos utilises, como dice es un survivor, dejando de lado eso es un buen juego
Publicado: 31 de Mayo
¿Te ha sido útil este análisis? No
A 2 de 6 personas (33%) les ha sido útil este análisis
1.6 h registradas
Bugs juge 4 misiones y 2 tube que repetir porque en 1 el personaje quedo atascado con una puerta y la otra porque un zombie quedo atascado dentro de una pared
Publicado: 3 de Agosto
¿Te ha sido útil este análisis? No
A 69 de 77 personas (90%) les ha sido útil este análisis
14.9 h registradas
Preface
I bought this game on sale, thinking "Eh, 4 dollars, what's the worst that could happen?" Turns out the answer is "a lot".
Before writing the review, I completed the campaign, played some Death Lab and Survival.

Controls
Lacking. There are keyboard shortcuts, which is a plus, but the amount of micromanaging is just annoying. There is no way to give your squad very basic commands like "walk over there, but hold your formation" or even "guard here, look a little bit left or right occasionally". I mean, yes, they aren't trained soldiers, but come on - that's very basic "use your brain to survive" stuff.

Variety / Difficulty / Replayability
Personally, I found it too easy. Take an easily defendable position (beware windows), shoot single zombie, run back to squad, profit. If there are hearts, use melee and sneak your way through. After the hearts are disabled, progress as usual. As this works almost every time, it also gets repetitive. New equipment isn't a necessity, it just achieves victory faster.

The different game modes. Yes. Campaign is as described above. Then there is Death Lab, which I actually liked. Kind of. It, too, got old pretty fast. Survival mode is a joke. I kind of expected it to be like the campaign, just without the story and a larger or procedurally generated map. Turns out, there are no branches, no loops, no nothing - just node after node, going in a straight line to the right.

So, is the campaign worth replaying? After all, the store page promises random elements. And again, no. While it does, in fact, randomize the campaign map, the actual nodes seem to draw from a pool of predesigned maps and/or houses. While this in itself isn't bad, there are just too few of those to keep things interesting. Even halfway through my first (and only) campaign playthrough, I never encountered any new layouts (excluding the "story nodes")

Bugs
Just look at the forums. Also, I played this game some months ago, and the bugs are still there. Chances are they will never be fixed, with the developer disregarding bug reports and calling the game "finished". Again, read the forums for details on this. I can just list the bugs I personally encountered. They range anywhere from "minor" over "annoying" up to "gamebreaking".
-) Gamebreaking: Rescuing more survivors than you have space for locks you on the "send survivor to city" screen.
-) Grabbers and Jumpers don't care about walls. And by that, I really mean WALLS, not windows. I encountered this many times while defending, but I is especially glaring with the survivors hiding behind the "hidden button" doors, suddenly being surrounded by Jumpers halfway. And yes, that also happens before the button is pressed. One time, I actually watched them glitch through the door (Apparently, they cared more about the locked-in survivor than about my squadmates standing directly behing them).
-) Once hunger and bug-related deaths start to fill up your graveyard, it is virtually rendered useless, as there is no scrolling.
-) Many more minor stuff (like the game randomly unpausing when giving commands), but really, I won't list them all, considering the much more major bugs.

Survivors / City Map / Resources
Good idea, but IMHO, poorly executed. The resources themselves are sparse at first (not a bad thing!), but around the early late-game, they are completely useless. Except for food, of which you will not have enough. By far. Ever. You will have way too much of everything else, mainly because the blueprints drop much faster. By the time you first have enough resources for the first firearm blueprint, you will have found much better ones. Even with reasonable mid-gear upgrades, your squad will have the best equipment far before the campaign is over.

The survivors... Apart from attracting more zombies on heart maps (IMHO the only difficulty spike over the course of the campaign) they are useless as well. When they don't break your game (see "Bugs" above), they idle around in your cities. "Idle", because it is very easy to avoid the zombies attacking back. In fact, the only time that happened to me was when I explicitly wanted it to happen (Achievement! Yay!). And even if they WOULD need to actually defend your cities - chances are they couldn't. Remember what I said about food a little bit earlier? When you run out of food, survivors die. Seems logical. BUT: The dying survivors are NOT selected randomly. It always hits the most recently rescued ones. Chances are pretty good that those are the survivors manning your cities on the front, leaving them empty.

Graphics / Sound
Very good. The graphics fit the gameplay, the music fits the situations, and... yes. Short review, but that's all there is to say about it. I especially liked the Death Lab BGM.

Summary
So, the summarizing question: Knowing everything I do now, would I buy the game again?
No. Plain and simple. For reasons, see everything above.
Publicado: 22 de Abril
¿Te ha sido útil este análisis? No
A 20 de 25 personas (80%) les ha sido útil este análisis
2.2 h registradas
Paid $2.25 for game, and i still dont feel like it was worth it.
I want to like it, i really do. But i just can't.
The only diffculty in this game comes from stupid AI which would rather continue to walk than stop and attack a zombie that's beating them to death.
Oh, and bugs... Ive run into that classic one that wont allow a mission end, 2 times out of 3 games.
Which is good if you want to kill 500 zombies in 15 minutes, but not good if you'd like to advance the "story"
It reminds me of games ive played for free on newgrounds back in the day, so i cant recommend this game even for less that 5 dollars American..
(I feel bad typing that, because i love indie studios though. So try it for yourself, when it's on sale, but youve been warned)
Publicado: 23 de Abril
¿Te ha sido útil este análisis? No
A 11 de 12 personas (92%) les ha sido útil este análisis
8.0 h registradas
La idea es buena, más o menos original, y los primeros escenarios son divertidos de jugar y parece que la cosa va a ir a mejor, pero no es así.

Tras 4 o 5 misiones, el juego pincha: No es que se le acabe el contenido, siguen añadiéndose más elementos de equipo y algún que otro zombie nuevo, pero simplemente el juego deja de resultar divertido: La dificultad da un salto importante, los héroes dejan de subir de nivel (y tampoco es que los level up se noten mucho), los niveles son todos iguales...

Sobre la dificultad, el problema es que aparecen muchos zombies como los del L4D (Smoker, Hunter y Spitter), y como el juego es aleatorio, pueden salirte un buen puñado a la vez. Y si te salen 2 Smoker y un hunter, por ejemplo, que anularán a 3 de tus 4 soldados mientras eres avasallado por decenas de zombies normales, date por muerto y a cargar partida.

La gestión de materiales entre partidas también pierde la gracia cuando te das cuenta que sólo 3 de los 7-8 recursos que tiene el juego valen para algo, y que para conseguirlos vas a tener que pasarte un rato explorando los edificios una vez los vacías de Zombies.

El hecho de tener que reconquistar territorios de vez en cuando (volver a jugar pantallas ya superadas) no ayuda.

Una pena, porque la idea en general es buena y con unos pocos retoques (incluyendo una mejora gráfica en los dibujos de personajes y equipo) podría quedar un juego mucho mejor.

Publicado: 22 de Febrero
¿Te ha sido útil este análisis? No